Double Fine Action Forums
Double Fine Action ForumsenCopyright 20142014-07-24T04:27:09-08:00At least one new fan
<p>I remember in one of the episodes Tim (or someone, I forget now) was saying that he hoped that Broken Age would introduce someone to point and click adventure games. I’m sure you’ve had plenty of people responding since that was said, but I wanted to let you guys know anyway. When I was younger, my attention span was too low for anything that wasn’t action or fast paced. So, I never really gave any of the old classic adventure games a chance. </p>
<p>I was a big fan of Psychonauts so I just naturally gravitated towards DoubleFine loyalty and I was interested in the kickstarter just on that basis. Since I started watching the game in development I began to appreciate the genre better and really see it for the great story-telling medium that it is. At the age of 25, Broken Age Pt1 was the first point and click adventure game that I ever played through and I REALLY enjoyed it. I’m super stoked for Pt2 and I hope that you make a few more games with that engine and the art style as well!</p>
<p>In the meantime I’ve filled my Steam library with the old Monkey Island games, some Telltales games and a few indie adventure games as well. Without a doubt Broken Age definitely created a new point-and-click fan. <img class="smiley" src="http://www.doublefine.com/images/smileys/wink.gif" alt="wink" style="border:0;" /></p>
<p>Thanks for the fun and entertainment</p>
</p>2014-07-21T11:51:07-08:00Sigh, act 2 is going to be pushed into 2015, isn’t it?
http://www.doublefine.com/forums/viewthread/14529/#When:14:24:27Z<p>Okay, act one was just amazing, and for six months, I have been waiting for act 2. The last I heard is that act 2 has been fully funded, but has no official release date. I look everywhere, and there’s no recent information on act 2. So I have feared for the worst that act 2 will be pushed into 2015.
</p>2014-07-21T14:24:27-08:00marek true form? in part 2?
http://www.doublefine.com/forums/viewthread/13619/#When:17:44:08Z<p>is marek realy a wolf fox hybrid? or could he be a a human or maybe a demon in disguise? will Part 2 of broken age reveal marek’s true form?
</p>2014-03-17T17:44:08-08:00Good (enough) answers for Act 1’s questions! [WITH SPOILERS]
http://www.doublefine.com/forums/viewthread/12990/#When:10:20:08Z<p>These are my guesses to the questions raised by Act 1. They are both logical and simple. And <b>spoiler heavy</b>, please take caution. Even if the official explanations we’ll get in the second act won’t be exactly equal to these ones, they’ll most probably have parts of these answers in them (because they simply make a lot of sense):</p>
<p><b>*** SPOILERS BELOW (also for act 2, I guess) ***</b></p>
<p> <br />
<p><b>What is a Mog Creature?</b><br />
As we found out from the game, the Mog is actually mechanical and only looks organic from the outside. Inside of it there’s Shay’s fake space ship surrounded by a space panorama hologram - we can see this when Vella steps inside the Mog mouth (that afterwards closes); there are stars and universe blackness fading out towards the mouth’s hexi-wall. Also some hexi plates have dislodged revealing a bright background. So the Mog is actually a doubly-deceiving artificial creature: to Shay the Mog is a space ship and to everyone outside of it it’s a sea monster that eats people. A small initial clue are the red eyes - they are hexagonal, just like almost everything on Shay’s ship.</p>
<p><b>Who is Marek?</b><br />
He says he is a recent stowaway. Because we know that Shay’s ship is not in space but inside the Mog mechanical creature that means that either Marek has been eaten by the Mog or he is lying about it. He knows way too much stuff about the Mom computer and the (fake) ship’s “tech” to be an outsider. That means he is someone that was there when the Mog/ship creature was built or reiterated or someone that saw enough cycles to really understand everything about the artificial creature. My best guess is that Marek is the Moon Father. Because: the father doesn’t appear often enough in the game and would seem a waste of a character; the father says at the beginning something like “.. your Mom, you know how she is.” meaning that they do not share the same principles; it would explain how Marek knows every detail of how the ship works; it would be up to a dad to teach the kid how to “hunt”; Marek often calls Shay “young cub” with a dad-like affection; pushes Shay out of harm’s way (falling debris) with a parental concern; the dad moon ball appears at window edges all playfully, giving you a stealth/undercover feel; dad moon and Marek are never both in the same screen.</p>
<p><b>Why I think Marek is NOT the mom?</b> (even though Marek and mom are/could be in close cooperation):<br />
she would have a hard time to not call Shay “sweetie” and stuff like that; she would never push her son into making hard decisions; also, it would be very illogical for her to all of a sudden go against herself with a sudden change in attitude and goals.</p>
<p><b>What is it with all the weird stuff: talking trees, people living on clouds, the ship working on “yarn tech”?</b><br />
The “yarn tech” is fake because Shay’s ship is fake. There is no universe traveling and no bending/knitting of time and space, the Mog just travels from town to town on the same planet. The talking tree is more interesting because it is said that the trees started talking recently. So there is some sort of reality distortion here. Maybe the plague dam separates one type of affliction (a sickness) from another different type of affliction (magic infiltrating reality). People that walk and live on top of clouds seems like magic to me. Also, all these towns and people are poorly tech advanced. Feels like a “Longest Journey” vibe but maybe that is not the case.</p>
<p><b>What is the purpose of the Mog?</b><br />
It is said that Mogs come from beyond the plague dam. That means that there are parts of that world where people and creatures could be suffering from some sort of sickness. Marek says that the captured creatures are stored on the ship in quarantine because they could be sick OR because Shay may be sick and should not get the creatures infected. Why does a Mog come every 14 years? Maybe because there is a need for young girls every 14 years. Why just girls and not boys also? Also, why is it that Shay is alone on a ship with just a mom and a dad computer? Shouldn’t there be some living and breathing adults beside him? The obvious answer comes in the form of that certain sickness. I think Shay is sick and may not live past 15 or 16 years old. I also think Shay is the last of his people, not counting Alex. The only way the people from beyond the plague dam can preserve their knowledge and tech is by sending a Mog with a young boy to the other parts, and capture girls with the best traits. The hope is that, eventually, a new baby without the sickness will be born. This sickness is confirmed by the fact that there is only one boy (Shay), not many, and also there are NO adults on the ship. This is very dark, but I guess the captured maidens are used for impregnation and usually the born kids also carry the virus, thus the need for the Mog to return again in 14 years. The last impregnated girl was the Mom computer. She gave birth to Shay, then immediately died (from the sickness). But not before her memories were extracted into the Mom computer. The Moon Dad was the previous ship commandeering boy. How come some people do not get sick (like Alex)? People that live outside the “plague” zones, don’t get the “dead by 15” virus. However their REALITY kind of gets sick, meaning that magic starts to occur, and that prevents any tech advancement. That explains the hostile talking trees that oppose wood crafting and the other weird stuff. Alex landed in such zone (300 years ago) and could not communicate properly with the people so he went into cryo. Also, the first human ship ever to land in that world happened even longer ago, otherwise there couldn’t have been any people for Alex to meet.</p>
<p>Tell me what you think about these theories.
</p>2014-02-03T10:20:08-08:00In regards to Broken Age’s status as a “classic” point and click.
http://www.doublefine.com/forums/viewthread/14403/#When:18:47:04Z<p>It’s been argued before, but after watching Tim Schafer play Day of the Tentacle on YouTube, I noticed a glaring fault in the way he presented his ideas. You see, in a game like Broken Age, any time you have to interact with an object, you either use an item on it, or you do a context clicky thing that just immediately does whatever. This is a problem.</p>
<p>For example, with the speaker puzzle in the aforementioned video, I think Tim had a bit of a problem with knowing it existed, or at least he sounded like it was an obscure solution in a negative tone… But that’s the way these games work. You’re not supposed to know exactly what to do with an object. In this case, Bernard has to push the speaker over to complete a two part puzzle. You can push the speaker over at any time and nothing bad happens, but what if this was playing by Broken Age’s rules? Bernard would immediately push over the speaker when you attempted to interact with it, whether or not this is what you were trying to do with it.</p>
<p>Maybe we don’t need 9 verbs, but verbs are necessary to separate useful actions from useless ones and create an actual puzzle to be solved. Figuring out what to do with objects in the environment is as important as figuring out what two objects go together. If you remove verbs, you’re allowing a lot of things that would otherwise take some thought to go solved entirely on accident. A character should need to push objects that need pushing, but not use them to get the same result. A character should not instinctually pick up every item that is an inventory item, but rather let the player decide if they need or want it yet or not.</p>
<p>This is what makes a point and click adventure game work. It’s when you have control, and you are allowed to figure out the right steps for yourself. For the longest time I was stuck on a puzzle in Day of the Tentacle that required picking up an item I personally didn’t think was useful, and was only there for humorous flavor text. It was days, maybe even weeks or months, before I finally caught on to the purpose of the item, and I had not only picked it up, but used it, and I actually got to solve the puzzle for myself. In Broken Age, it would have probably handed it to me if I attempted to play around with it but not intending specifically to pick it up. Many items in Broken Age were handed to me just for clicking on them, and their uses were obvious to the point it felt more like I was playing Putt Putt than a proper adventure game. Just my two cents, as late as they are.
</p>2014-07-06T18:47:04-08:00Tim’s Knitting Dolls
http://www.doublefine.com/forums/viewthread/14484/#When:13:16:28Z<p>The one’s he fiddled with for a little bit in DFA episode 16. I would totally drop cash on those. Anyone know if they’re gonna make an appearance in the double fine store or was that some kind of backer only thing?
</p>2014-07-15T13:16:28-08:00Today’s Update (3 JUL 2014)
http://www.doublefine.com/forums/viewthread/14382/#When:15:42:12Z<p>30 MB update in Steam, plus a new version on the Humble Store…anyone know what changed? Just curious…
</p>2014-07-03T15:42:12-08:00Can we have a torrent download option for the Humble Bundle versions of the documentary?
http://www.doublefine.com/forums/viewthread/13805/#When:13:50:18Z<p>I have been trying to download the Humble Bundle’s 1080p versions of the documentary, but the extremely slow download speeds I get coupled with the massive size of the files have made it almost impossible for me. Episode 4 in particular has been a particularly frustrating experience, as routinely had downloads slow down to a stall not even 50% into its 4.8GB. I would really appreciate something that allows for download resuming.
</p>2014-04-20T13:50:18-08:00I missed the backer peroid, is there any way I can get access to the documentary now?
http://www.doublefine.com/forums/viewthread/11633/#When:15:14:24Z<p>Title pretty much says it all, I hope I don’t just have to wait, or that I missed the boat on this one.
</p>2014-01-11T15:14:24-08:00DFA Documentary Episode 15?
http://www.doublefine.com/forums/viewthread/13776/#When:01:06:36Z<p>Hi everyone! Sorry in advance if this has been mentioned elsewhere - I’ve done a scour of the forum as well as the likely social media suspects, but can’t find any clear answer to this, so perhaps someone here might be able to shed some light.</p>
<p>I’m one of those people who is a huge fan of Tim Schafer’s previous adventure games, but I’m one of the unlucky fools who didn’t find out about Broken Age until after the Kickstarter had finished. Obviously I immediately pounced on the opportunity to at least purchase the game on Steam and happily fork over the extra cash for access to the documentary chronicling the creation. But what this doesn’t permit me is the ability to view the news updates about the documentary, as they appear to be accessible to actual backers only - all I can see is that apparently Episode 15 has been released (as a headline), but when I log in to the VHX access page, there’s still only the 14 episodes. Is there a known period where backers have access before it goes public to everyone else that I’m not aware of?</p>
<p>Any light anyone can shed on this would be great. As I mentioned, I’ve searched high and low on the 2 Player Productions and Double Fine social media pages, to no avail.</p>
<p>Thanks in advance!