Double Fine Action Forums
Double Fine Action ForumsenCopyright 20152015-04-28T07:24:42-08:00ACT 2 is outright unfair, an unstructured, dreadfull mess
http://www.doublefine.com/forums/viewthread/16907/#When:20:46:20Z<p>Started with Shay. Got dumped in a “you need 5 puzzle strands solved to proceed” setup. Is that good game design?</p>
<p>I started to wander around, and had 12+ game screens instantly open up to me - with no direct puzzle clues what soever. Slowly deduced some of them, then found that they were layered, preventing me to proceed with others, until some gamedesigner would find it fitting to spring an object. Solved one puzzle, then got hit over the head by a hint, that the other one I had leads to would only be solveable with knowledge from the second part, I hadnt even started yet.</p>
<p>So I started Vella, where the puzzles are actually structured in some kind of puzzle rooms, where easily solveable, allthough the plot went haywire, but ok… And then suddenly stuck. Because I had found the solution to one puzzle in the kitchen so fast, that I skipped the “training effect” of what else is possible in the kitchen area. If you do - you are effed, because at this point you have about ten screens, five additional ones in a virtual reality, and in one of them in the VR environment, 5x2 different world states. This is not gamedesign, this is needle in a haystack structuring. Found what I was missing, with minimal spoilers on the net (one of the 5x2 world states in on VR screen of the game world). Also, this puzzle layered the solution to one of the other (major) puzzles in (spawned an item) - so again, the gamedesigners are forcing you to abandon one clue string, just out of spite.</p>
<p>Then suddenly, hardstop - you can only continue, if you have found some music(?) with Shay. Up until now have gotten no clue on how to solve Shays hard limit puzzle and hit the next hard limit with Vella.</p>
<p>This is the worst game design I probably have ever seen in an adventure. If you are thinking, that the majority of people willcontinue through this mess of a design structure, you are more than mistaken. Also, none of the puzzles so far were what you’d call “intelligent” or fun. So, to add insult to injury…</p>
<p>If you hadnt sent walkthroughs to reviewers, they probably would have seen the structure that is in place for what it is. A bad, bad joke.
</p>2015-04-27T20:46:20-08:00Stuck at Act 2
http://www.doublefine.com/forums/viewthread/16917/#When:06:41:47Z<p>I’m playing for 12 hours already and I finally ready to admit that I’m stuck.</p>
<p>Shay part, Act 2. Still have to get antigravity unit and fix the hexabot.</p>
<p>Please help. I’m ready to just ditch the game already. It’s frustrating as hell.</p>
<p>Save file: <a href="https://oreolek.ru/temp/save.tar.gz">https://oreolek.ru/temp/save.tar.gz</a>
</p>2015-04-28T06:41:47-08:00The happy topic
<p><i>The aim of this topic is for happy people to post their messages of happy kindness so the developpers can come and wash the stains left by the barf people. <br />
Please be kind and if you need to vomit or let loose of some fecal matters please go somewhere else, there are plenty of toilet on the internet</i>.</p>
<p>I just wanted to thank the team at double fine for their fine work and long hours on Broken Age! Please keeping making adventures games.<br />
Being an animator I particularly like the approach that was taken with the animation in the game. It’s wonderfully alive and work perfectly with the atmospheres and background of the game.</p>
<p><b>THANK YOU and a pat on your crunch time fatend backs!</b>
</p>2015-04-28T02:23:00-08:00Android (non Ouya) release
http://www.doublefine.com/forums/viewthread/16053/#When:15:28:50Z<p>Any news on when the normal Android release of Broken age will be coming?
</p>2015-01-01T15:28:50-08:00What time is Act 2 going live?
http://www.doublefine.com/forums/viewthread/16809/#When:12:51:48Z<p>I am 8 hours behind Double Fine in SF, and was wondering if there was a certain time on the 28th when Greg Rice will press that magic button? </p>
<p>Does anyone know what time Act 1 went live?
</p>2015-04-22T12:51:48-08:00Please Give Me All Your Bits Per Second…
http://www.doublefine.com/forums/viewthread/16908/#When:21:14:58Z<p>...because my internet is really slow… :(</p>
<p>But that means Broken Age tomorrow! Hooray!
</p>2015-04-27T21:14:58-08:00Get Your Head Shoes Ready, It’s Time! o/
http://www.doublefine.com/forums/viewthread/16841/#When:21:03:03Z<p>Some people may remember the shenanigans of the <a href="http://www.doublefine.com/forums/viewthread/5994/">final moments</a> of the Kickstarter campaign. I thought it might be worth taking time to reflect on that.</p>
<blockquote><div class="quote_author">SHODANFreeman - 13 March 2012 05:58 PM</div><p><img src="http://i.imgur.com/S7SBH.png" alt='S7SBH.png' /></p>
<p><img src="http://i.imgur.com/mLxGw.png" alt='mLxGw.png' /></p>
<p><img src="http://i.imgur.com/JctmD.png" alt='JctmD.png' /></p>
<p><img src="http://i.imgur.com/4Ybr7.png" alt='4Ybr7.png' /></p>
<p>I missed getting the screen grab of sandal on head. :(</p></blockquote>
It’s been a long road, but an awesome one. Bring it on.</p>
<p><img src="http://twolofbees.com/uploads/2015/shoe.jpg" alt='shoe.jpg' />
</p>2015-04-26T21:03:03-08:00SPOILER - Need hint urgently.
<p>I can’t do the %#$@&! wire sequence with Shay, I am looking at the picture, I have even looked at how ign did it, and it doesn’t %#$@&! work. How the %#$@&! do you do this %#$@&! thing?
</p>2015-04-27T15:39:10-08:00Spoilers - Watch Me Play… Broken Age Act 2 #1 [Don’t go in there Vella!]
http://www.doublefine.com/forums/viewthread/16896/#When:15:54:24Z<p>I made my first video of the Vella side of the story on Act 2.</p>
<p>Would love for all you guys to come watch.<br />
</p>2015-04-27T15:54:24-08:00Part 2 without a save file?
http://www.doublefine.com/forums/viewthread/16885/#When:10:18:32Z<p>Since playing part 1, I have gotten a new computer and no longer have my save file. Is there any way to go straight to part 2 without playing through part 1 again? Thanks!