During the AF2014 finalist reveal, after it became clear that Bad Golf 2 was out, an idea about a community-made Bad Golf 2 during Amnesia Fortnight 2014 was thrown into the chat. After Patrick heard about this he said:
Someone on Twitch chat suggested that the community should make a Bad Golf 2 during the Amnesia Fortnight. It was a funny and great idea, so I wanted to mention it somewhere where it doesn’t instantly disappear.
OH MY GOD.
Pleeeaaaaaaase do this. I will help in any way I can.
Yes yes yes, this is awesome.
The people in this community have the skills necessary to make this happen. It might not be that pretty, but it would definitely be really cool.
So, who’s up for making Bad Golf 2 together?
Development has started!
Come say hi to us in IRC:
Or just click here.
Development updates by Cheeseness (and some screenshots by me):
#1: Setting up
#1 Bonus: Humble beginnings
#2: Getting started
#3: Concept art and code
#3 Bonus: Carts and menu
#4: Mockups, models and first build
#5: More amazing mockups and models
#6: Fancy test course and grumpy Patrick model
#7: Animation videos and a gorgeous shot of the course
#8: Minimap and Tim
#9: Dynamic models, waterfalls, sweet UI elements and Tim
#10: Behind the scenes work and news round-up
#11: Fortnight build!
#12: New models, carts and courses
#13: UI and animation
#14: New build and whole load of concept art
#15: Another build! Sweet splashcreens, Anna and Pendleton
#17: Online golfing, end of Amnesia Fortnight build, Dave and Raz
#18: Going forward
#19: Modeling and coding in the post-AF world
#20: Online winning
#21: IRC meeting, bits and pieces
#22: Sweet new build
Newest build (26th of May)