During the AF2014 finalist reveal, after it became clear that Bad Golf 2 was out, an idea about a community-made Bad Golf 2 during Amnesia Fortnight 2014 was thrown into the chat. After Patrick heard about this he said:
Someone on Twitch chat suggested that the community should make a Bad Golf 2 during the Amnesia Fortnight. It was a funny and great idea, so I wanted to mention it somewhere where it doesn’t instantly disappear.
OH MY GOD.
Pleeeaaaaaaase do this. I will help in any way I can.
Yes yes yes, this is awesome.
The people in this community have the skills necessary to make this happen. It might not be that pretty, but it would definitely be really cool.
So, who’s up for making Bad Golf 2 together?
Development has started!
Come say hi to us in IRC:
Or just click here.
Development updates by Cheeseness (and some screenshots by me):
#1: Setting up
#1 Bonus: Humble beginnings
#2: Getting started
#3: Concept art and code
#3 Bonus: Carts and menu
#4: Mockups, models and first build
#5: More amazing mockups and models
#6: Fancy test course and grumpy Patrick model
#7: Animation videos and a gorgeous shot of the course
#8: Minimap and Tim
#9: Dynamic models, waterfalls, sweet UI elements and Tim
#10: Behind the scenes work and news round-up
#11: Fortnight build!
#12: New models, carts and courses
#13: UI and animation
#14: New build and whole load of concept art
#15: Another build! Sweet splashcreens, Anna and Pendleton
#17: Online golfing, end of Amnesia Fortnight build, Dave and Raz
#18: Going forward
Newest build (4th of March)
Bad Golf coverage:
Mentioned on “February Mojo Tidbits” (MixnMojo February 21st)
Double Fine Fans Developing Rejected Amnesia Fortnight Prototype (IGN February 22nd)
Bad Golf reborn as Double Fine community project (IncGamers February 23rd)
Rejected Amnesia Fortnite prototype Bad Golf 2 is getting made by fans (Polygon February 24th)
Fans are making Double Fine’s rejected pitch Bad Golf 2 (Eurogamer February 24th)
Fans are bringing an unused Double Fine pitch to life (Destructoid February 24th)
Double Fine fans unite to develop scrapped Amnesia Fortnight game (Gamasutra February 24th)
If Double Fine won’t make Bad Golf 2, fans will (PC Gamer February 24th)
Unselected Amnesia Fortnight pitch, Bad Golf 2, picked up by fans to get developed (Start Button Gaming February 24th)
Double Fine fans receive permission to develop rejected Amnesia Fortnight pitch (VG247 February 25th)
Double Fine approves fan use of Bad Golf 2 IP (Shoost February 25th)
Double Fine’s Unused ‘Bad Golf 2′ Idea Being Made By Fans (Rock, Paper, Shotgun February 25th)
Segment in Day 4 of Amnesia Fortnight Documentary (2 Player Productions February 25th)
Demolish your friends’ balls (and carts) in Bad Golf 2 (Wired February 25th)
Fans are developing Double Fine’s rejected ‘Bad Golf 2′ (Pixels for Breakfast February 25th)
Double Fine Fans Receive Permission to Make Rejected Golf Title (Arcade Sushi February 25th
Bad Golf 2 to be developed by fans (Sportra February 25th)
Amnesia Fortnight 2014: Early Challenges and The Return Of Bad Golf 2 (Leviathyn February 25th)
14 days into the project, Bad Golf 2 gets new update (Shoost February 26th)
Cheeseness interviewed on the AF livestream (Double Fine/2 Player Productions February 28th)
Bad Golf: Community Edition Interview (Leviathyn February 28th)
Erik Behar representing the community in the official AF stream (Double Fine/2 Player Productions March 4th)