GF is one of Tim’s most creative games, and that already says a LOT.
What makes it different and arguably led to its cult status is that when it came out, it wasn’t
commercially successful, and it had controls that weren’t very intuitive.
Lots of people just missed out on it, which is a terrible shame because once you actually
play the game, and get used to the control scheme, the experience of playing just gets
better and better until you finish the game and sit there in front of your screen simply in awe.
There’s been plenty of wacky games and themes in Lucas Arts adventure games. We got lovable pirates,
detective stories with sarcastic animals, Indi Jones, bikers, tentacles with time travel etc etc.
But amongst all these games, GF stands out. Partially because it was 3D, so stylistically there’s
a freshness to the game. Also you have the whole theme of the world of the dead, and simply the
premise of playing a grim reaper like it’s a normal %#$@&! office job.
Also, the game doesn’t just ride on it’s wackiness alone. What you will find is a very personal and
almost melancholic story, about love, betrayal and loss. It sounds corny, but this time it is actually
true. It has all the typical creative genius you’d expect from a Lucas Arts game, but it also adds to that
this slightly more mature element that really pushes this game to the top of my all time favorites list.
That the writing is sharp and super funny and smart goes without saying.
I think the reason that people nowadays are so intent on nudging others who missed out on it to play this
game does on one side hint at the quality of it, but also because there’s a feeling of injustice that such
a great game was such a commercial failure for Tim and co (quite similar to Planescape Torment).
They made games for all the right reasons, and got burned because of it. I would even argue that if
GF were a commercial hit, we’d have had a more prolonged and better state of adventure games right now.
So please, play this game.