Oh, and here are two articles from Ron’s blog that talk about Monkey Island related stuff which I’d meant to bring up earlier. I found them fascinating when I first came across them.
Why Adventure Games Suck - A copy of an essay Ron wrote in 1989 looking at what he considered to be the genre’s shortcomings and some suggestions for overcoming them. Stuff and Things and Monkey Island - Some reflections from Ron on Monkey Island after playing through for the first time in 15 years in preparation for designing DeathSpank.
Something we started to discuss today was what makes Monkey Island so timeless. I’d be keen to hear more opinions on that if anybody has any thoughts to share.