Thanks for the support! We’re going to be taking bugs from here on, so please report them here. However, I’m going to work w/ DF Justin and see if we can’t come up with a better way to accurately track these bugs.
As for updates, the main focus was formally releasing on Linux and patching major OSX issues like sound stutter, infinite bacon blur, crashes, etc. This one has a number of known visual bugs, but none of them are “progression blockers” AFAIK.
That sounds great. For some reason, testing builds under linux always seems harder to streamline with the whole QA process. (e.g. I’m still patiently waiting for The Cave to show up on my steam client ;) So having a publicly available bug tracker (or somewhere else) where we could contribute seems like a good idea.
Meanwhile, I’ve sent you an email with a short list of glitches I’ve noticed. Right now, the invisible shadows are the most annoying glitch as it makes some jumps more difficult to perform.