Black screen.

Title: Double Fine & 2 Player Productions present

Title: Double Fine Adventure Adventure

An outrageously intense drum solo plays. Obviously, it’s one of the top drummers in world. We feel like our heads might explode from how awesome this drum solo is.

Cut to: Cold Room at Double Fine offices.

Tim at the drums, hits the crash cymbal. He looks winded as if he had just finished the most awesome drum solo in the world. He’s wearing a terrycloth head and wrist bands.

Tim: Oh, sorry. Didn’t see you there. I was just dabbling in one of my many impressive hobbies. I’m Tim Schafer.

Tim walks out through the drum set, knocking over cymbal and drum stands.

Tim: Besides drumming, skydiving, and, like, charity or something, one of the things I’m most passionate about is making games.

Tim is now standing by framed concept art for Grim Fandango.

Tim: And one of my favorite types of games to make is adventure games.

Tim: But these days it seems like adventure games are a lost art form. They exist only in our memories and dreams and Germany.

Tim: People come up to me daily and say-

A game fan walks up to Tim.

Fan: (sweetly) Hey, why don’t you make a point-and-click graphic adventure?

Tim:  You, know, I’d love to but--

Fan: (suddenly angry) ADVENTURE GAMES ARE NOT DEAD!

Tim: Hey, whoa, I’m on your side. But if I tried to pitch an adventure game to a publisher right now, they would laugh in my face.

Fan: But I’d buy a copy!

The Fan holds up a wad of cash. Tim takes it, counts it, and shakes his head as he stuffs it in his pocket.

Tim: That’s great, except that’s not enough money to make a game.

Fan: But I’m not the only one! There are lots of us still out there!

Tim: Hm. Could that really be true?

Fan: Yes!

Tim: Not talking to you.

Tim: What if there ARE a lot of fans out there who want adventure games?  Is there some way that we could just talk to those fans directly and skip publishers all together?

Tim: And that’s when it occurred to me...

Insert quick picture of Paul with text: “Actually it was my idea.”

Tim: Kickstarter! We can use Kickstarter to make a fan-funded, old-school adventure game! It’s perfect! We have the perfect team here at Double Fine to make it. We even have one of the creators of the genre here and--look there he is now! Ron Gilbert!

 

Ron stands by the door to his office.

 

Tim: Maybe he’ll help us!

Ron closes the door to his office, shaking his head no.

Tim: He’ll help us.

Tim: But that’s only HALF the story. We will also be filming the whole thing as we go--well I mean THESE GUYS will be.

Tim pulls in film crew member from off camera.

Tim: This is...

Paul: Paul.

Tim: ...some guy... from...

Paul: Two player Productions.

Tim: ...The, uh,  guys who made that documentary about... nachos.

Paul: Notch!

Tim: Whatever.

A link to Minecraft doc appears on screen, maybe a picture of Notch.

Paul: (yelling as he’s shoved off screen) Minecraft: The Story of Mojang!

Tim:  These talented documenteers are going to film the whole process from beginning to end and put it up on the Internet as we go. A hi-quality, serialized documentary providing an unprecedented look into what really happens when a company like Double Fine makes a game.

Tim: You know how they say you don’t want to see how the sausage gets made? Well, we’re going to to show you how the sausage gets made. We’re going to put our sausage in your face, warts and all.

Some people walking by in the background are grossed out by what Tim is saying and he gets embarrassed.

Tim: Whether it goes well, or whether it all goes to hell, we’ll show it all. Isn’t that exciting?

Tim: But the conversation won’t be just a one-way street. This is a game for adventure fans, funded by adventure fans, so we want to make it with adventure fans! You will be able to talk back to us on the exclusive on-line community of people funding the game. You’ll give us feedback on concept art, the music, the progress we’re making on the game, and your input will affect the direction the game takes. It will be like a collaboration.

Tim: Or more like Little Orphan Annie, where we’re the cute little red-haired girl who sings and tapdances for your pleasure, and you’re Daddy Warbucks who is--bald or something, but he’s cool and everybody likes him and that’s the point: If you participate in this Kickstarter project you will be cool and everyone will like you. Guaranteed.

Tim: We are asking for $200,000 to make this game and $100,000 to film it. That might sound like a lot of money, but it’s pretty small for a game budget these days. But we’re not scared!

Tim: It’s going to be an adventure--both the process and the product. What could possibly go--

Tim tries to open his office door but the handle won’t turn.

Tim: What the?

He scans the door with his hand, and starts doing strange bowing moves.

Tim: Oh man, I hate these kind of--

He backs up an the words “Open Door” flash at the bottom of the screen and then go away.

Tim: Grrr!

He keeps moving around as the words flash on and off until he gets in exactly the right position and they stay up.

Tim: Ah, there it is!

He opens the door and enters his office.

Tim: What will happen? No one can say for sure. But here’s my promise: Either the game will be great, or it will be a spectacular failure all caught on camera, which will make for a great documentary. So, the game or the doc will be great, or both, so you can’t loose.

Tim: What could possibly go wrong?