---
title: PsychOdyssey EP04 - “Bringing Back Psychonauts”
date: 2023-01-20T12:44:00-08:00
author: Harper Jay
canonical_url: "https://www.doublefine.com/dftv/psychodyssey-ep04-bringing-back-psychonauts"
section: DFTV Videos
---
[Watch on YouTube: Bringing Back Psychonauts](https://www.youtube.com/watch?v=thdgvVM9CwA)

[View transcript ](https://www.doublefine.com/dftv/psychodyssey-ep04-bringing-back-psychonauts#transcript)

# Bringing Back Psychonauts

The studio prepares to announce Psychonauts 2 on a new funding platform, creating both fresh opportunities and complications.

[ Download Video ](https://archive.org/details/Double_Fine_PsychOdyssey)

Duration: 19 minutes and 33 seconds long  
Published: January 20th 2023

[psychodyssey](https://www.doublefine.com/search/tag/psychodyssey)[psychonauts 2](https://www.doublefine.com/search/tag/psychonauts-2)[making of psychonauts 2](https://www.doublefine.com/search/tag/making-of-psychonauts-2)[documentary](https://www.doublefine.com/search/tag/documentary)

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[![](https://assets.doublefine.com/shared/news/2023/02/PsychOdyssey-Cover.jpg)**PsychOdyssey**  
4KClosed Captions](https://www.doublefine.com/dftv/psychodyssey)

## Episode Stills Gallery

- [![Double Fine PsychOdyssey - Episode 4 - Spaff Tree](https://assets.doublefine.com/shared/dftv/psychodyssey/stills/Double-Fine-PsychOdyssey-Episode-4-Stills-01.jpeg)](//assets.doublefine.com/shared/dftv/psychodyssey/stills/Double-Fine-PsychOdyssey-Episode-4-Stills-01.jpeg "Double Fine PsychOdyssey - Episode 4 - Spaff Tree")
- [![Artist Scott Campbell, hair messy and eyes slightly red, attempts to casually look at his phone during a meeting.](https://assets.doublefine.com/shared/dftv/psychodyssey/stills/Double-Fine-PsychOdyssey-Episode-4-Stills-02.jpeg)](//assets.doublefine.com/shared/dftv/psychodyssey/stills/Double-Fine-PsychOdyssey-Episode-4-Stills-02.jpeg "Double Fine PsychOdyssey - Episode 4 - Scott Pensive")
- [![A shot of artist Peter Chan's head in profile. He holds his chin in thought, considering the contents of an offscreen cork board.](https://assets.doublefine.com/shared/dftv/psychodyssey/stills/Double-Fine-PsychOdyssey-Episode-4-Stills-03.jpeg)](//assets.doublefine.com/shared/dftv/psychodyssey/stills/Double-Fine-PsychOdyssey-Episode-4-Stills-03.jpeg "Double Fine PsychOdyssey - Episode 4 - Peter Profile")
- [![Double Fine PsychOdyssey - Episode 4 - Spaff Tired](https://assets.doublefine.com/shared/dftv/psychodyssey/stills/Double-Fine-PsychOdyssey-Episode-4-Stills-05.jpeg)](//assets.doublefine.com/shared/dftv/psychodyssey/stills/Double-Fine-PsychOdyssey-Episode-4-Stills-05.jpeg "Double Fine PsychOdyssey - Episode 4 - Spaff Tired")
- [![Tim Schafer and Greg Rice in the process of being interviewed remotely. They lean casually because you should never be too formal.](https://assets.doublefine.com/shared/dftv/psychodyssey/stills/Double-Fine-PsychOdyssey-Episode-4-Stills-04.jpeg)](//assets.doublefine.com/shared/dftv/psychodyssey/stills/Double-Fine-PsychOdyssey-Episode-4-Stills-04.jpeg "Double Fine PsychOdyssey - Episode 4 - Tim and Greg")
- [![Double Fine PsychOdyssey - Episode 4 - Tim Backstage](https://assets.doublefine.com/shared/dftv/psychodyssey/stills/Double-Fine-PsychOdyssey-Episode-4-Stills-07.jpeg)](//assets.doublefine.com/shared/dftv/psychodyssey/stills/Double-Fine-PsychOdyssey-Episode-4-Stills-07.jpeg "Double Fine PsychOdyssey - Episode 4 - Tim Backstage")
- [![Double Fine PsychOdyssey - Episode 4 - Peace Meeting](https://assets.doublefine.com/shared/dftv/psychodyssey/stills/Double-Fine-PsychOdyssey-Episode-4-Stills-06.jpeg)](//assets.doublefine.com/shared/dftv/psychodyssey/stills/Double-Fine-PsychOdyssey-Episode-4-Stills-06.jpeg "Double Fine PsychOdyssey - Episode 4 - Peace Meeting")
- [![Double Fine PsychOdyssey - Episode 4 - Tim Game Awards](https://assets.doublefine.com/shared/dftv/psychodyssey/stills/Double-Fine-PsychOdyssey-Episode-4-Stills-08.jpeg)](//assets.doublefine.com/shared/dftv/psychodyssey/stills/Double-Fine-PsychOdyssey-Episode-4-Stills-08.jpeg "Double Fine PsychOdyssey - Episode 4 - Tim Game Awards")

## Episode Transcript

23 secondsGREG: All right. Ready, Tim?

25 seconds\[MUSIC\]

57 secondsTIM: Grasslands is starting to warm up.

59 secondsFor new guys, that's Psychonauts 2. That's our code name for Psychonauts 2.

1 minute and 1 secondNext week is the art jam.

1 minute and 3 secondsWhich I have to do,

1 minute and 4 secondsbecause I need some-- some more ideas.

1 minute and 5 secondsHow is it going so far?

1 minute and 6 seconds-Pretty goo-od! -TIM: Yea-ah!

1 minute and 8 secondsBut also, some of the art would obviously be helpful

1 minute and 10 secondsfor the, um, sequel to Psychonauts

1 minute and 12 secondsthat we are going to be crowdfunding in December.

1 minute and 15 secondsIt would be pretty embarrassing to not do well.

1 minute and 21 seconds-TIM: Three hundred and fifty-five others. -BAGEL: Another explosion?

1 minute and 22 secondsSCOTT: Three hundred fifty-five thousand?

1 minute and 24 secondsNo...

1 minute and 25 secondsA hundred people are dead at the concert of the Eagles of Death Metal.

1 minute and 28 seconds-Eagles of Death Metal? -Yeah.

1 minute and 31 secondsThe band Eagles of Death Metal was playing in Paris,

1 minute and 32 secondsand they don't know if the band is alive or not.

1 minute and 36 secondsSo weird.

1 minute and 38 secondsThat's crazy! And no one is claiming what it is?

1 minute and 40 seconds-No one is claiming responsibility? -TIM: No...

1 minute and 43 secondsSCOTT: All European borders are closed for the first time since World War II.

1 minute and 50 seconds-So, basically, it's game changing. -TIM: Man, what a rough day!

1 minute and 54 secondsFucked up! 9/11 happened during Psychonauts.

1 minute and 57 secondsRemember that? Joe Ching brought in his TV and set it up.

1 minute and 59 secondsAnd we all just stood around the TV watching it.

2 minutes and 1 secondBAGEL: Yep.

2 minutes and 4 seconds-Morbid. -Jeez.

2 minutes and 8 secondsSCOTT: Yeah, is there any other things we should chat about?

2 minutes and 10 secondsThis is like our-- We are coming to our close here.

2 minutes and 13 secondsTIM: Like, the campaign--

2 minutes and 14 seconds-TIM: Some of the campaign stuff. -Campaign stuff.

2 minutes and 16 secondsTIM: A nice piece from both-- all three of you guys would be great.

2 minutes and 19 secondsCampaign piece.

2 minutes and 20 secondsYou want-- you want the interior to be the campaign piece?

2 minutes and 24 secondsLike he just walked in through the front door.

2 minutes and 26 secondsTIM: To kind of tell the story, like: "Oh, we are going to a new place."

2 minutes and 28 secondsWhatever you think would look cool. Whatever you are thinking--

2 minutes and 30 secondsyou feel comfortable would make a cool thing

2 minutes and 32 secondsthat would make people look at it and be like:

2 minutes and 33 seconds"Oh, yeah, the Psychonauts are awesome! And they are doing new Psychonauts stuff!"

2 minutes and 38 secondsPETER: Gre-e-e-g!

2 minutes and 40 secondsGREG: I'll email about the campaign stuff.

2 minutes and 43 secondsBAGEL: Is it three weeks--

2 minutes and 45 secondsYeah, a lot to do.

2 minutes and 47 secondsGREG: Uh, but, yeah, now everything is Grasslands.

2 minutes and 50 secondsSo, now that it's done, now we are focused on the campaign.

2 minutes and 52 secondsAnd getting things ready for that, um...

2 minutes and 54 secondsSo, plan is still December 3rd for launching that.

2 minutes and 57 seconds-What?! -We've got trailers in the works.

2 minutes and 58 seconds-TIM: That's way too soon. -It is very soon.

3 minutes and 1 secondSo, it is going to be accelerating quickly.

3 minutes and 2 secondsGREG: I feel like as soon as Broken Age shipped,

3 minutes and 4 secondsI went immediately onto trying to plan this campaign and figure everything out.

3 minutes and 8 secondsSo I feel like it's actually been, you know, five months maybe of work,

3 minutes and 13 secondsor at least thinking about it.

3 minutes and 14 seconds-\[GREG VOCALIZES SADNESS\] -BAGEL: Greg!

3 minutes and 17 secondsGREG: Yeah, all right, come back!

3 minutes and 18 secondsThanks for letting me play video games on your couch.

3 minutes and 20 seconds-That was fun. -Yeah, anytime, anytime!

3 minutes and 21 secondsShit's good!

3 minutes and 23 seconds-GREG: We just invited you. -TIM: Yeah, we just invited you.

3 minutes and 27 secondsMATULEF: Okay, sounds-- sounds good.

3 minutes and 29 secondsUm...

3 minutes and 32 secondsAll right, so...

3 minutes and 33 seconds-Psychonauts 2 is happening. -TIM: What?!

3 minutes and 36 secondsOh my god! Who leaked that out?!

3 minutes and 38 secondsTIM: That's crazy. Yeah, it was us.

3 minutes and 40 seconds-Probably us. -It was me.

3 minutes and 41 secondsTIM: And we are going to make Psychonauts 2,

3 minutes and 43 secondsand hopefully crowdfund it.

3 minutes and 45 secondsA combination: crowdfunding, Double Fine revenue,

3 minutes and 47 secondsand, like, an outside publishing partner.

3 minutes and 49 secondsUm, but we are going a different route now.

3 minutes and 51 secondsWe are funding it with Fig and crowdfunding.

3 minutes and 53 secondsWhich is, um, of course scary, but I think really exciting.

3 minutes and 57 secondsBecause it's a-- it's a whole new deal. That could be really great.

4 minutes and 1 secondGREG: But, uh, yeah, Fig is, uh, Justin's new gig.

4 minutes and 5 secondsUh, yeah. So, after Broken Age shipped,

4 minutes and 7 secondsuh, he went over to start this new platform,

4 minutes and 10 secondswhich is where we are gonna be launching our crowdfunding campaign on.

4 minutes and 13 secondsAnd then, the new big thing is, uh, the investment portion of it.

4 minutes and 16 secondsJust any fan who is interested investing in the game, uh, could choose

4 minutes and 21 secondsto either do a rewards based investment, or invest in the game for actual revenue.

4 minutes and 26 secondsJUSTIN: Yeah, there's a great message here, I think, too.

4 minutes and 28 secondsBecause Tim three years ago went to Kickstarter

4 minutes and 30 secondsand kind of started this-- the ball rolling.

4 minutes and 32 secondsAnd then, now, to take that next, evolutionary step is-- is really exciting.

4 minutes and 36 secondsEvolutionary step.

4 minutes and 37 secondsI'm working on the PR messaging now.

4 minutes and 39 secondsTIM: Yeah, I can sense that.

4 minutes and 41 secondsGREG: I have no idea what to expect.

4 minutes and 42 secondsI mean, I feel like it's always going to be hard to be like Broken Age.

4 minutes and 44 secondsThat was, like, such an out of left field thing.

4 minutes and 49 secondsAnd I do feel like, um...

4 minutes and 51 secondsAs much of a fan base as Tim has for all those old adventure games,

4 minutes and 54 secondsI feel like the Double Fine fan base feels really at core a Psychonauts fan base.

4 minutes and 58 secondsAnd I feel like we hear: "When is Psychonauts 2 coming?"

5 minutes and 1 secondmore often than: "I want another adventure game from Tim."

5 minutes and 4 secondsWell, it's, um, 3.3 million.

5 minutes and 6 secondsBecause that's what we got the first time. And we wanted to kind of,

5 minutes and 9 secondsas a way of in some way saying 'Thank you' to the people who gave us that money,

5 minutes and 12 secondskind of recognize them with that amount.

5 minutes and 14 secondsBut also to be really honest about what we need.

5 minutes and 16 secondsBecause we don't want to, you know--

5 minutes and 17 secondsI think it's morally wrong to ask for less than you need.

5 minutes and 20 secondsBecause if you just, you know-- We didn't--

5 minutes and 22 secondsI mean, when we asked for, um, $400,000, that was what we needed

5 minutes and 26 secondsto make that little Flash game that I thought we were going to make.

5 minutes and 28 secondsAnd then we got much more than that, so we changed our plans.

5 minutes and 31 secondsBut this time, we have a model for what we are going to make.

5 minutes and 33 secondsWe are going to make a game that we can compare to Psychonauts 1.

5 minutes and 35 secondsSo, we know the kind of game we want. And we know that it'd cost money.

5 minutes and 38 secondsAnd so, we know--

5 minutes and 39 secondsWe are just going to say: "This is the amount of money we make.

5 minutes and 42 secondsAnd if we don't get that much money, then we are just not going to make it."

5 minutes and 44 secondsI mean, that's-- We need that.

5 minutes and 46 secondsRight?

5 minutes and 47 secondsPAUL: Is there anything that you are particularly worried about?

5 minutes and 49 seconds-TIM: Yes! -PAUL: Outside of everything.

5 minutes and 50 secondsTIM: There are many things that I am particularly worried about.

5 minutes and 52 secondsI am worried about the entire thing!

5 minutes and 54 secondsUm...

5 minutes and 55 secondsAnd we are asking for a lot of money. We are not just, like--

5 minutes and 57 secondsI was nervous about asking for $400,000.

6 minutes and 0 secondsAnd now we are asking for 3.3 million.

6 minutes and 2 secondsMostly because if we can't get that, we don't want to do it.

6 minutes and 4 secondsLike, we just-- We can't do it.

6 minutes and 6 secondsSo, um...

6 minutes and 8 secondsIt could go bad, but, I mean,

6 minutes and 9 secondsthat's in some way is the beauty of crowdfunding is that if it goes bad,

6 minutes and 13 secondsyou know, you don't want to make that.

6 minutes and 14 secondsYou know, if you can't get the right amount of money to make it,

6 minutes and 17 secondsthen you shouldn't make it. So, it's kind of self-correcting.

6 minutes and 20 secondsIt's just going to be a painful correction,

6 minutes and 21 secondsif that's what the message people send us is that they don't--

6 minutes and 24 secondsthat they don't want to back it.

6 minutes and 25 secondsBut I feel like they will.

6 minutes and 27 secondsThere seems to be this pent-up excitement about it that, I think, um,

6 minutes and 31 secondsas long as we haven't made some horrible technical error,

6 minutes and 34 secondsor there is something just, like, someone is like--

6 minutes and 36 secondsBecause sometimes it is just one fact about a campaign.

6 minutes and 39 secondsLike, someone is confused.

6 minutes and 40 secondsOr if they are too confused about the Fig portion of it,

6 minutes and 42 secondsthey are confused about equity crowdfunding and what it means.

6 minutes and 45 secondsIf some of that messaging throws them off, um, it could blow the whole thing.

6 minutes and 50 secondsBut I think there'll be enough just genuine Psychonauts fans

6 minutes and 52 secondswho want to back it, who will--

6 minutes and 54 secondswho will plow through the confusion and-- and back it,

6 minutes and 57 secondsthat it will-- it will work out.

6 minutes and 58 secondsTIM: And we are figuring out a kind of investment

7 minutes and 1 secondthat has not-- was not even legal, like, a little while ago.

7 minutes and 5 secondsAnd it's still not technically legal now.

7 minutes and 6 secondsIt's just going to be by the time we are ready to take the money.

7 minutes and 10 secondsIt will be legal then.

7 minutes and 11 secondsHow about that? It's like we are setting up a weed store.

7 minutes and 14 seconds\[TIM LAUGHS\]

7 minutes and 15 secondsIt's like we are setting up a medical marijuana dispensary

7 minutes and 18 secondsbefore it's legal, because by the time we open the doors, it will be legal.

7 minutes and 23 secondsBut that's exciting! That's cool, isn't it?

7 minutes and 26 secondsThat's how you know you are doing something that, uh...

7 minutes and 29 secondsUm, I mean, we are always--

7 minutes and 31 secondsI've always been attracted to that kind of thing.

7 minutes and 33 secondsYou know, things that are like: "Oh, this is fresh territory."

7 minutes and 36 secondsYou are hacking through branches instead of following a trail.

7 minutes and 39 secondsYeah! It's exciting.

7 minutes and 42 seconds\[TIM CHUCKLES\]

7 minutes and 43 secondsIt's a little scary.

7 minutes and 44 secondsBut it comes back on us, right?

7 minutes and 45 secondsThese are our fans that are going to be like:

7 minutes and 46 seconds"Hey, you guys have sold 600,000 units, and I still haven't broken even."

7 minutes and 50 secondsAnd...

7 minutes and 51 secondsIs this just for accredited investors or is this for the one where anyone--

7 minutes and 54 seconds-This is for non-accredited investors. -Okay.

7 minutes and 56 secondsBecause the one where anyone can invest needs to be plain English as well.

8 minutes and 0 secondsI don't know. I think you--

8 minutes and 2 secondsI think that would get into this fuzzy territory

8 minutes and 4 secondswhere you are exploiting people who--

8 minutes and 6 secondsI mean, I think you have to treat them the same.

8 minutes and 7 secondsYou do, but I am saying--

8 minutes and 8 secondsbut you have to, like, spell things out a bit more.

8 minutes and 10 secondsYou have to point out the risks and, you know...

8 minutes and 12 secondsYeah, but... Exactly, like, pointing out the risks.

8 minutes and 15 secondsYou can't just be like: "Hey, I'm Tim! Now you can invest, give me some money."

8 minutes and 18 secondsAnd, like, if it's too casual, it's--

8 minutes and 20 secondsOh, no, I don't mean casual, I just mean it needs to--

8 minutes and 22 secondsLike, there are people who aren't used to reading legal texts,

8 minutes and 25 secondsand in fact have never read it, ever, in their entire lives.

8 minutes and 27 secondsThis text is very intimidating.

8 minutes and 30 secondsI mean, I just think, in fairness,

8 minutes and 32 secondslike, morally, in some ways it should be intimidating.

8 minutes and 34 secondsI mean, it shouldn't be, like, easy to, like, give your money--

8 minutes and 37 secondsthat much money, like, a thousand bucks to--

8 minutes and 39 secondsYou should think, you should pause, I guess.

8 minutes and 42 secondsYeah, we should spell it out.

8 minutes and 44 secondsSPAFF: So, there is a ton of stuff going on right now,

8 minutes and 46 secondsand it's kind of breaking me. But it's--

8 minutes and 48 seconds\[SPAFF LAUGHS\]

8 minutes and 50 secondsBut, you know, it's fun underneath it all.

8 minutes and 52 secondsIt'll be really rewarding when it's done.

8 minutes and 54 secondsUh, the Fig page text is there.

8 minutes and 57 secondsThere is no FAQ in there yet though.

8 minutes and 58 secondsThe rewards stuff needs to be written.

9 minutes and 0 secondsI need to write blog posts,

9 minutes and 2 secondsnewsletter posts, social media posts for every single announcement,

9 minutes and 6 secondsand across, like, all the things we are doing.

9 minutes and 8 secondsThey don't really exist yet. So, there is a lot of writing to do yet.

9 minutes and 11 secondsPsychonauts was born on April 19th, 2005 to critical acclaim,

9 minutes and 14 secondsbut disappointing sales figures.

9 minutes and 16 secondsHowever, Psychonauts had the uncanny ability

9 minutes and 18 secondsto get inside the minds of those who played it,

9 minutes and 21 secondsand they told their friends about it.

9 minutes and 22 secondsI don't know why we keep emphasizing the disappointing sales figures.

9 minutes and 24 secondsWhy do we want to tell that story about Psychonauts all the time?

9 minutes and 27 secondsUh, I think what the story we are trying to tell is

9 minutes and 29 secondsthat they aren't disappointing sales figures anymore.

9 minutes and 30 secondsI think we should take out the word "disappointing sales figures."

9 minutes and 33 seconds-\[TIM LAUGHS\] -Okay, yeah.

9 minutes and 34 secondsWell, I mean the-- the gist of this is, like:

9 minutes and 36 seconds"The story out there everyone knows right now is that

9 minutes and 39 secondsthe game did not sell well."

9 minutes and 40 secondsBut we are saying: "It has now. It's picked up momentum.

9 minutes and 43 secondsIt is selling more now."

9 minutes and 45 secondsYeah, I mean, it's frustrating for me,

9 minutes and 46 secondsbecause at the time it was overstated how badly it sold.

9 minutes and 49 secondsLike, it sold fine for us.

9 minutes and 50 seconds-Mm-hmm. -And it was just--

9 minutes and 52 secondsPeople really jumped on it as being a poster child for not selling,

9 minutes and 56 secondsyou know, original games not selling well.

9 minutes and 57 secondsThey kind of overstated it, and so it's, like, I feel like--

10 minutes and 0 secondsI agree, but that became the story, right?

10 minutes and 2 secondsI know, but I don't want to reinforce that story all the time.

10 minutes and 4 secondsThe first interview we did,

10 minutes and 5 secondsthat was the first question they asked about Psychonauts.

10 minutes and 7 secondsIt was like: "Didn't sell that well, right?"

10 minutes and 10 secondsAnd then we had to answer that.

10 minutes and 12 secondsI can just rewrite it, so that it says: "It came out to critical acclaim,

10 minutes and 15 secondsand then grew to become a cult classic."

10 minutes and 18 secondsMATT: Yeah, I think that sounds great.

10 minutes and 19 secondsSPAFF: But also, on the back end of that, two days later is PlayStation Experience.

10 minutes and 23 secondsWe are going to announce, um, Psychonauts in the Rhombus of Ruin,

10 minutes and 27 secondswhich is the VR project that we are making.

10 minutes and 29 secondsI want him to just jump up and be in the center,

10 minutes and 31 secondsjust like Palmer Luckey is in that thing.

10 minutes and 33 secondsBut he goes right to the side, he gets shoved right to the side.

10 minutes and 36 secondsSPAFF: And...

10 minutes and 37 secondsI wish we really weren't announcing that two days later.

10 minutes and 40 secondsThat's definitely going to be something that, I think, you know, is going to cause

10 minutes and 43 secondssome people to be confused for sure.

10 minutes and 45 secondsUm, people would be like: "Oh, is this Psychonauts 2?"

10 minutes and 47 seconds"No."

10 minutes and 48 secondsUm... so, yeah.

10 minutes and 50 secondsThe timing there, unfortunately, is something we have to do.

10 minutes and 52 secondsUm, and I wish we didn't have to do it.

10 minutes and 54 secondsBut we'll make it work.

10 minutes and 56 secondsI just wish we had a little bit more time to plan for that messaging.

11 minutes and 0 secondsI feel like we'll get there.

11 minutes and 1 secondWe are going to be shooting the campaign video maybe this week?

11 minutes and 5 secondsAs early as this week, it sounds like?

11 minutes and 7 secondsTIM: It sold a couple of hundred thousand copies,

11 minutes and 8 secondswent out of print,

11 minutes and 9 secondsand then faded off into the sunset forever.

11 minutes and 12 secondsOr so it seemed.

11 minutes and 13 secondsGoddammit!

11 minutes and 15 secondsWhich is great! But what about another kind of game?

11 minutes and 17 secondsWhatever happened to 3D action-adventure platformers?

11 minutes and 19 secondsWith color, and sound, and...

11 minutes and 21 secondsWell, they all have sound. Fuck me, okay...

11 minutes and 23 seconds\[LAUGHTER\]

11 minutes and 26 secondsIs that good?

11 minutes and 27 seconds\[CLAPPING\]

11 minutes and 28 secondsIs that a wrap? Is that a wrap? Okay, guys, thank you!

11 minutes and 30 secondsThank you, everybody.

11 minutes and 31 secondsAnd we got videos of everyone talking about how they are into it.

11 minutes and 36 secondsTIM: Um, and that's been fun.

11 minutes and 39 secondsDude, why are you even asking me? You know I'm into it!

11 minutes and 42 seconds\[JACK LAUGHS\]

11 minutes and 43 secondsWait a second. That's the one I was in, right?

11 minutes and 45 seconds-PAUL: Holy shit. -\[TIM CHUCKLES\]

11 minutes and 47 seconds\[MUSIC\]

11 minutes and 49 secondsHe is the best!

11 minutes and 51 secondsHe is the best.

11 minutes and 52 seconds\[SIGHS\]

11 minutes and 53 secondsI feel much better about this campaign now.

11 minutes and 57 secondsYeah, just from that.

11 minutes and 59 secondsTIM: It's exciting to see people legitimately being excited about the game.

12 minutes and 3 secondsAs I ordered them to be.

12 minutes and 5 secondsGREG: Yeah, I didn't even see this at all.

12 minutes and 7 secondsThis is the page! This is the page. Show us some of this art.

12 minutes and 9 secondsThere is new stuff no one's seen down here yet.

12 minutes and 11 secondsThere is a carousel. We are going to have--

12 minutes and 13 secondsYou are in the carousel.

12 minutes and 14 secondsOh, lovely key art! Emily.

12 minutes and 16 secondsThere is a new Peter Chan, the Psychonauts headquarters.

12 minutes and 18 secondsJust, like, an early look of this--

12 minutes and 20 secondsThe kind of-- the feel of the lobby.

12 minutes and 22 secondsGREG: I feel like there is always, like, so much second guessing.

12 minutes and 24 secondsAnd thinking about every little detail, and overthinking every little detail.

12 minutes and 29 secondsAnd a lot of anxiety,

12 minutes and 30 secondsand it's just going to be nice to just be like:

12 minutes and 32 seconds"It is what it is. It's done. It's ready. Let's put it out."

12 minutes and 34 secondsI don't know. I just, like-- We just looked at the trailers,

12 minutes and 36 secondsand everything like that, and I feel like, um...

12 minutes and 39 secondsIt's hard to not watch them and get goosebumps.

12 minutes and 40 secondsSo, that's a good sign.

12 minutes and 42 seconds\[TRAILER MUSIC IS PLAYING\]

12 minutes and 57 seconds\[CHEERING AND CLAPPING\]

12 minutes and 59 secondsTIM: Yeah, everything is coming in kind of hot.

13 minutes and 1 secondBut, you know, everything always does.

13 minutes and 3 secondsThat's deadlines, that's why you have deadlines.

13 minutes and 6 secondsIf it wasn't for the Video Game Awards show

13 minutes and 8 secondsbeing on a certain date, um,

13 minutes and 10 secondswe probably would have pushed it out to have a little more time, but...

13 minutes and 13 secondsIt's gotta happen sometime, might as well happen now.

13 minutes and 16 secondsAnd, uh, that awards show is just too big an opportunity, I think.

13 minutes and 19 secondsTomorrow we are going to go down to LA.

13 minutes and 21 secondsAnd we are going to do the Video Game Awards,

13 minutes and 23 secondswhere we are going to show the trailer for Grasslands,

13 minutes and 27 secondswhich we'll be able to call Psychonauts 2 tomorrow.

13 minutes and 29 secondsThis will be really exciting, yes.

13 minutes and 31 seconds\[CLAPPING\]

13 minutes and 33 secondsAnd we are trying to be really good about the secrecy.

13 minutes and 35 secondsEven though I've done some embargoed interviews and stuff.

13 minutes and 37 secondsI'm hoping everyone just keeps quiet about it until it comes up.

13 minutes and 40 secondsBecause the way that trailer is going to go,

13 minutes and 42 secondsit's just like you guys said in that thread.

13 minutes and 43 secondsEveryone is supposed to think it's, like, a Call of Duty trailer,

13 minutes and 45 secondsor something really-- not even thinking about Double Fine at all.

13 minutes and 49 secondsAnd then, when he says: "Psychonauts." And everyone is like: "What?!"

13 minutes and 51 secondsAnd their heads spin around, and then shoot into the air.

13 minutes and 54 secondsWhich is weird, because-- Okay.

13 minutes and 55 secondsUm, and then, it would hopefully be super, super exciting.

13 minutes and 58 secondsSo, we want to have a viewing party here, in Lola.

14 minutes and 0 secondsSo if you want to come and watch the awards,

14 minutes and 2 secondsand watch Tim announce Psychonauts,

14 minutes and 4 secondsand then we can press the big button and launch the campaign.

14 minutes and 6 secondsBecause we have to manually launch the campaign.

14 minutes and 8 secondsSo, we can wire that up here, and we can-- we can launch it.

14 minutes and 10 secondsSo, that'll be fun.

14 minutes and 11 secondsUm, it's going to be exciting.

14 minutes and 13 secondsAnd, uh, hopefully, I won't be able to come back in on Monday,

14 minutes and 15 secondsbecause there'll be just a big wad of cash by the door,

14 minutes and 18 secondsand I won't be able to open it.

14 minutes and 20 secondsAh, it's exciting to think about, isn't it?

14 minutes and 22 secondsWe'll make, uh...

14 minutes and 23 secondsIf it overperforms, then we will overperform on the team

14 minutes and 25 secondsand make an awesome game.

14 minutes and 26 secondsPAUL: Should we record our three messages depending on the outcome?

14 minutes and 30 secondsAnd what was-- what was my response if we didn't get funded?

14 minutes and 33 seconds\[LAUGHTER\]

14 minutes and 34 secondsNo spoilers. I'm actually going to play that.

14 minutes and 35 secondsGREG: These last few days have been, like,

14 minutes and 38 secondsa bit of hand-wringing, and just waiting, and just final tweaks here and there,

14 minutes and 41 secondsand touching up, like, uh, just little, little issues, and polish.

14 minutes and 45 secondsAnd, uh, at some point now it's just: "Pencils down and let's go."

14 minutes and 50 secondsJUSTIN: Yeah, we'll work on the, um, all the language

14 minutes and 53 secondsthat we are going to send over to Double Fine to, like, approve.

14 minutes and 56 secondsAnd we'll do that, like, all done in the next hour.

14 minutes and 59 seconds-JUSTIN: Does that sound good? -Yep.

15 minutes and 2 seconds-Okay. -JUSTIN: Talk to you, guys, in an hour.

15 minutes and 4 seconds-Awesome, thanks for talking. -Thanks, guys!

15 minutes and 6 secondsAnd then maybe we can get food. Or look at the campaign page.

15 minutes and 10 seconds\[MUSIC\]

15 minutes and 18 seconds\[CLAPPING\]

15 minutes and 23 secondsPRESENTER: Streaming live.

15 minutes and 25 secondsDowntown Los Angeles.

15 minutes and 27 secondsThis is The Game Awards 2015.

15 minutes and 30 seconds\[CHEERING\]

15 minutes and 31 secondsPRESENTER: And now, please welcome the creator of The Game Awards.

15 minutes and 34 seconds-PRESENTER: Here is Geoff Keighley! -Geoff Keighley!

15 minutes and 36 seconds\[CHEERING\]

15 minutes and 38 seconds\[CHATTERING\]

15 minutes and 42 seconds-Oh, Jesus! -Oh, whoa, whoa!

15 minutes and 45 seconds-He is not sorry. -He is not sorry at all.

15 minutes and 49 secondsKEIGHLEY: Uh, and right now we are going to get right into

15 minutes and 50 secondsour first award of the night.

15 minutes and 53 secondsThanks for backing our campaign.

15 minutes and 55 secondsThanks for checking our campaign.

15 minutes and 57 secondsSo thanks for--

15 minutes and 58 secondsSo check out our campaign at fig.co, because we can't do it without you.

16 minutes and 3 secondsAnd thank you for helping me bring back Psychonauts!

16 minutes and 6 secondsAfter this is a commercial break,

16 minutes and 10 secondsthen CHVRCHES, and then us.

16 minutes and 13 seconds-GREG: Yeah, yeah, yeah. -That was cool.

16 minutes and 14 secondsWhere you are just like...

16 minutes and 16 secondsSo check out our campaign at fig.co, because we can't do it without you.

16 minutes and 18 secondsAnd thank you for helping me bring back Psychonauts.

16 minutes and 22 seconds\[CHEERING\]

16 minutes and 28 secondsAll right, I think we are after this.

16 minutes and 31 secondsWhoo!

16 minutes and 35 secondsANNOUNCER: World premiere.

16 minutes and 38 secondsOh, shit!

16 minutes and 39 seconds-Yeah! -Yeah!

16 minutes and 40 seconds\[CHEERING\]

16 minutes and 42 secondsGeneral! We've located the base where they are holding the hostages, sir.

16 minutes and 45 secondsExcellent! Mobilize the ground troops we have on standby.

16 minutes and 48 secondsSir, the base is on an island, thirty miles off shore!

16 minutes and 51 secondsThen you better get the admiral on the phone.

16 minutes and 54 secondsThe surrounding waters are heavily mined for miles, sir!

16 minutes and 56 secondsThen send in the Air Force!

16 minutes and 58 secondsSir, the air space around the island is patrolled by dirty bomb drones,

17 minutes and 2 secondswhich are telepathically controlled by a comatose young girl,

17 minutes and 5 secondswho believes she is herding a flock of sheep, sir!

17 minutes and 7 secondsWhat?

17 minutes and 9 secondsThen send in...

17 minutes and 12 secondsThe Psychonauts!

17 minutes and 13 secondsOh my god!

17 minutes and 14 secondsR-- wh-- what?!

17 minutes and 15 secondsThe fuck?!

17 minutes and 17 secondsLook at the tweets!

17 minutes and 18 seconds\[CHEERING\]

17 minutes and 22 secondsIs this an actual fucking sequel?

17 minutes and 26 secondsOh. Oh!

17 minutes and 29 secondsWow! I never thought I'd see the day.

17 minutes and 32 secondsThat's amazing.

17 minutes and 35 secondsOh my god!

17 minutes and 37 secondsWhat?!

17 minutes and 38 secondsPRESENTER: ...Tim Schafer!

17 minutes and 40 secondsWe are going to launch our page now, you guys.

17 minutes and 42 seconds-Yay! -Okay.

17 minutes and 44 secondsSPAFF: Who wants to push the button? Come on, everyone gather in there.

17 minutes and 47 seconds-Everyone get in there, lots of people. -TIM: Thank you, thank you!

17 minutes and 50 secondsSPAFF: It's the blue one. The blue one. Everyone hover over that.

17 minutes and 53 secondsOkay.

17 minutes and 54 secondsThank you for playing Psychonauts! Thank you for--

17 minutes and 56 secondsNine!

17 minutes and 57 secondsEight! Seven!

17 minutes and 58 secondsSix! Five!

18 minutes and 0 secondsFour! Three!

18 minutes and 2 secondsTwo! One!

18 minutes and 3 secondsGo!

18 minutes and 5 secondsOkay. Did it work?

18 minutes and 6 secondsDid it do it?

18 minutes and 7 seconds-Yeah! -Oh, okay! It's up, it's up, it's up!

18 minutes and 9 secondsTIM: So, please, check out our campaign at fig.co,

18 minutes and 11 secondsbecause we can't do it without you.

18 minutes and 13 secondsAnd thank you for helping us bring back Psychonauts!

18 minutes and 15 secondsThank you!

18 minutes and 16 seconds\[CHEERING\]

18 minutes and 18 seconds\[MUSIC\]

18 minutes and 21 secondsKEIGHLEY: Psychonauts is back.

18 minutes and 22 secondsPsychonauts 2. So excited about the game.

18 minutes and 25 secondsI've been waiting for Tim to make that for many years.

18 minutes and 28 seconds"Psychonauts 2 is real! Take my money!"

18 minutes and 29 seconds"Psychonauts 2! What?!"

18 minutes and 31 seconds"The Game Awards, yeah!"

18 minutes and 32 seconds"GregRicey is good."

18 minutes and 33 seconds"I just screamed until my skull broke in twain."

18 minutes and 36 seconds"Psychonauts is tight."

18 minutes and 38 secondsPsychonauts is tight, you guys!

18 minutes and 41 secondsOkay, I'm happy now. Just gotta sleep for, like, two days.

18 minutes and 43 seconds-Right?! -And then...

18 minutes and 45 seconds\[LAUGHTER\]

18 minutes and 46 secondsExcept for all the stuff we have to do!

18 minutes and 48 seconds-Yay! -Nice job, guys!

18 minutes and 49 seconds\[MUSIC\]

19 minutes and 18 secondsI know! It's, like, a real, like, a grown-up man.

19 minutes and 21 secondsThe classic man.

19 minutes and 22 secondsKEIGHLEY: All right, and we wanted to announce one other

19 minutes and 24 secondsexclusive sale for the fans tonight, for a limited time only...

19 minutes and 27 secondsWe can continue watching the awards if you want,

19 minutes and 29 secondsor we can just get really drunk now.

or we can just get really drunk now.

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