---
title: PsychOdyssey EP11 - “Not Doing the Typical”
date: 2023-01-20T13:12:00-08:00
author: Harper Jay
canonical_url: "https://www.doublefine.com/dftv/psychodyssey-ep11-not-doing-the-typical"
section: DFTV Videos
---
[Watch on YouTube: Not Doing the Typical](https://www.youtube.com/watch?v=tQaipMpf9Go)

[View transcript ](https://www.doublefine.com/dftv/psychodyssey-ep11-not-doing-the-typical#transcript)

# Not Doing the Typical

Despite the previous breakthrough, the team struggles to impress Tim, who pushes for even stronger concepts. Meanwhile, Amnesia Fortnight draws near.

[ Download Video ](https://archive.org/details/Double_Fine_PsychOdyssey)

Duration: 38 minutes and 2 seconds long  
Published: January 20th 2023

[psychodyssey](https://www.doublefine.com/search/tag/psychodyssey)[psychonauts 2](https://www.doublefine.com/search/tag/psychonauts-2)[making of psychonauts 2](https://www.doublefine.com/search/tag/making-of-psychonauts-2)[documentary](https://www.doublefine.com/search/tag/documentary)

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## Episode Stills Gallery

- [![Double Fine PsychOdyssey - Episode 11 - Levi admires Will's pointy hat](https://assets.doublefine.com/shared/dftv/psychodyssey/stills/Double-Fine-PsychOdyssey-Episode-11-Stills-01.jpeg)](//assets.doublefine.com/shared/dftv/psychodyssey/stills/Double-Fine-PsychOdyssey-Episode-11-Stills-01.jpeg "Double Fine PsychOdyssey - Episode 11 - Levi admires Will's pointy hat")
- [![Zak and Tim look dejectedly down towards a meeting table as the pace of development catches up to them.](https://assets.doublefine.com/shared/dftv/psychodyssey/stills/Double-Fine-PsychOdyssey-Episode-11-Stills-02.jpeg)](//assets.doublefine.com/shared/dftv/psychodyssey/stills/Double-Fine-PsychOdyssey-Episode-11-Stills-02.jpeg "Double Fine PsychOdyssey - Episode 11 - Zak and Tim Oof")
- [![James, blurred in the foreground, thinks mischievous thoughts while Anna lurks in the background.](https://assets.doublefine.com/shared/dftv/psychodyssey/stills/Double-Fine-PsychOdyssey-Episode-11-Stills-03.jpeg)](//assets.doublefine.com/shared/dftv/psychodyssey/stills/Double-Fine-PsychOdyssey-Episode-11-Stills-03.jpeg "Double Fine PsychOdyssey - Episode 11 - James Thinking")
- [![Zak mimes a totally legal (in San Francisco) bit of smoking during a meeting with Tim and other creatives.](https://assets.doublefine.com/shared/dftv/psychodyssey/stills/Double-Fine-PsychOdyssey-Episode-11-Stills-04.jpeg)](//assets.doublefine.com/shared/dftv/psychodyssey/stills/Double-Fine-PsychOdyssey-Episode-11-Stills-04.jpeg "Double Fine PsychOdyssey - Episode 11 - Zak Smoke")
- [![Levi, clean-shaven and in full Headlander paraphernalia, sits in a meeting and looks like a professional Xbox store model.](https://assets.doublefine.com/shared/dftv/psychodyssey/stills/Double-Fine-PsychOdyssey-Episode-11-Stills-05.jpeg)](//assets.doublefine.com/shared/dftv/psychodyssey/stills/Double-Fine-PsychOdyssey-Episode-11-Stills-05.jpeg "Double Fine PsychOdyssey - Episode 11 - Levi Headlander")
- [![The Double Fine team stands around a mysterious locked box in the middle of the office. On the  outside, the word &quot;amnesia&quot; is painted.](https://assets.doublefine.com/shared/dftv/psychodyssey/stills/Double-Fine-PsychOdyssey-Episode-11-Stills-06.jpeg)](//assets.doublefine.com/shared/dftv/psychodyssey/stills/Double-Fine-PsychOdyssey-Episode-11-Stills-06.jpeg "Double Fine PsychOdyssey - Episode 11 - AF Box")
- [![Zak and Levi muse while sitting upon a couch. Zak gesticulates a hanging pot which tilts.](https://assets.doublefine.com/shared/dftv/psychodyssey/stills/Double-Fine-PsychOdyssey-Episode-11-Stills-07.jpeg)](//assets.doublefine.com/shared/dftv/psychodyssey/stills/Double-Fine-PsychOdyssey-Episode-11-Stills-07.jpeg "Double Fine PsychOdyssey - Episode 11 - Zak And Levi")
- [![Emily Johnstone offers Michael Tucker some macarons for unknown reasons. It is green with white filling and is probably delicious.](https://assets.doublefine.com/shared/dftv/psychodyssey/stills/Double-Fine-PsychOdyssey-Episode-11-Stills-08.jpeg)](//assets.doublefine.com/shared/dftv/psychodyssey/stills/Double-Fine-PsychOdyssey-Episode-11-Stills-08.jpeg "Double Fine PsychOdyssey - Episode 11 - Macaron")

## Episode Transcript

19 secondsIt's party hat day, apparently.

22 secondsI don't know what's going on, but...

24 secondsPart of the club.

25 secondsEMILY: You are like a baby unicorn.

26 seconds\[LAUGHTER\]

30 secondsUm, today doing whatever art I need to do.

33 secondsUm, catching up.

36 seconds\[LAUGHTER\]

39 seconds\[MUSIC\]

1 minute and 12 secondsJAMES: Because I've never... sat down in my life

1 minute and 16 secondsand tried to build platforming paths in 3D.

1 minute and 19 seconds\[ZAK SIGHS\]

1 minute and 20 secondsJEREMY: Yeah, I've never worked on a platformer either, to be honest.

1 minute and 23 secondsKEE: At what point do we need

1 minute and 24 secondsto address the camera a little bit more too?

1 minute and 26 secondsZAK: We don't have as much done as I'd like to have done.

1 minute and 28 secondsBut that's kind of always the case.

1 minute and 29 seconds-ZAK: Here? -JAMES: This does not exist right now.

1 minute and 31 seconds-What does exist? -\[JAMES CHUCKLES\]

1 minute and 33 secondsZAK: We are going to kick off another brain.

1 minute and 35 secondsSo, we are going to put Helmut on hold.

1 minute and 36 secondsHave you talked about what brain that might be?

1 minute and 40 secondsZAK: I don't remember where she put it.

1 minute and 41 secondsZAK: She's got one where she's got the full, uh...

1 minute and 45 secondsRaz, like...

1 minute and 46 secondsTIM: What's the crystal skull?

1 minute and 48 secondsWhy is there a crystal skull in the game?

1 minute and 50 secondsDo you know that's the worst Indy movie?

1 minute and 51 secondsI know.

1 minute and 52 seconds-Why is it modeled? -Um...

1 minute and 54 seconds-What's happening? -\[ZAK LAUGHS\]

1 minute and 55 secondsWhat did I... Oh my god!

1 minute and 58 seconds-I am back just in time. -I know.

2 minutes and 0 seconds-ZAK: Well, uh... -\[TIM LAUGHS\]

2 minutes and 2 secondsYeah, we don't have an Art Director.

2 minutes and 4 secondsSo, I'm not paying as close attention to everything.

2 minutes and 7 seconds-I'm kidding... -And so Bagel did...

2 minutes and 8 seconds-It'll be fine! -I don't think it's fine.

2 minutes and 10 secondsI think we actually-- we should be doing more important things.

2 minutes and 12 secondsAnything else you'd like from me?

2 minutes and 13 secondsNo, I mean, just the thing that I said about Helmut's brain.

2 minutes and 16 secondsIt's, like...

2 minutes and 16 secondsKnowing what you know about that brain, and all of the key scenes, like...

2 minutes and 20 secondsDoes it make sense?

2 minutes and 21 secondsDo you see a path for it to be a good Psychonauts mental world?

2 minutes and 25 seconds-TIM: Mm! -ZAK: You know?

2 minutes and 27 secondsZAK: Does it have everything we need?

2 minutes and 28 secondsIt doesn't have a super great sense of place.

2 minutes and 30 secondsUh, and it doesn't have a strong cast of characters.

2 minutes and 32 secondsThat you don't go in and discover, like, different aspects of his personality.

2 minutes and 35 secondsAnd so, it's a little bit of an outlier.

2 minutes and 37 secondsUm...

2 minutes and 38 secondsJeez, how do you fix that?

2 minutes and 39 secondsI don't know. I don't know, maybe--

2 minutes and 41 secondsBecause those all seem structural to the...

2 minutes and 43 secondsLike, the thing-- Like, the setup is that lonely boat.

2 minutes and 45 secondsYep, lonely boat. Lonely boat, yeah, so.

2 minutes and 49 secondsZAK: Uh, so that's more just my question for you of, like,

2 minutes and 51 secondsif you are confident that you can still make that level work

2 minutes and 53 secondsfrom a writing perspective...

2 minutes and 55 secondsWhen you pause, it is like: "Oh, we pause it."

2 minutes and 57 secondsAnd then, when they do a second level,

2 minutes and 59 secondsit'll be awesome, and they'll look back, and be like:

3 minutes and 0 seconds"Oh, you know what? We totally..."

3 minutes and 2 secondsYeah, they will be. They will be, for sure.

3 minutes and 3 secondsSo I don't know if I want to say that right now to them.

3 minutes and 5 secondsSo the answer is no, then?

3 minutes and 8 seconds\[TIM EXHALES\]

3 minutes and 9 seconds-\[ZAK LAUGHS\] -\[TIM MAKES MOUTH NOISES\]

3 minutes and 11 secondsI'd rather get ahead of them on whatever the next brain is going to be

3 minutes and 14 secondsa little bit, so I can provide some of those answers.

3 minutes and 17 secondsSo they have a little less... tap dancing they have to do around the hookups.

3 minutes and 21 secondsZAK: Is that-- so-- so...

3 minutes and 24 secondsPerfectly honest, do you want to, like--

3 minutes and 26 secondsIs this driven by... you would like to provide more work for them, sorry--

3 minutes and 30 secondsyou'd like to do more work upfront, so they don't have to do the work.

3 minutes and 32 secondsOr... you are not happy with the solutions they came up with,

3 minutes and 34 secondsand you want to make sure there is stronger direction in place.

3 minutes and 36 secondsWell, I feel like-- I just--

3 minutes and 38 seconds\[TIM MAKES MOUTH NOISES\]

3 minutes and 39 secondsI feel like there is narrative things that I feel like are my job, which are...

3 minutes and 43 secondsUm...

3 minutes and 44 secondsLike, telling the bigger story of the Psychonauts.

3 minutes and 46 secondsRight.

3 minutes and 48 secondsAnd...

3 minutes and 50 secondsI feel like there is a handoff...

3 minutes and 53 seconds-...with the level at some point. -Yeah, yep.

3 minutes and 55 secondsAnd I feel like...

3 minutes and 57 secondsDidn't quite get to the next runner, had to throw the baton...

4 minutes and 0 seconds-Okay. -...this time.

4 minutes and 1 secondAnd I would like to get a little closer

4 minutes and 2 secondswhere I feel like it is natural for them to pick it up.

4 minutes and 4 secondsYes, and I guess my question is there, do you feel like in the case of Helmut

4 minutes and 7 secondsthe solutions they came up with are good enough or not?

4 minutes and 10 secondsWell, I feel like there is still--

4 minutes and 11 secondsWe are still hand-waving over a bunch of stuff,

4 minutes and 13 secondsand saying it's a writing problem.

4 minutes and 14 secondsBut I feel like I guess I would like to answer

4 minutes and 15 secondsthose writing problems ahead of time.

4 minutes and 16 secondsBecause then you can support them in your level design.

4 minutes and 18 secondsYou can be like: "Oh, we really want to emphasize

4 minutes and 20 secondsthat you need a brain for this reason.

4 minutes and 22 secondsAnd have that show in Helmut's level."

4 minutes and 24 secondsWell-- or, like, the thing that happened with Helmut,

4 minutes and 25 secondsthey hooked onto the small details they did have.

4 minutes and 28 secondsWhich was:

4 minutes and 29 seconds"He is...

4 minutes and 30 secondsa viking."

4 minutes and 31 seconds-\[ZAK CHUCKLES\] -Right, right.

4 minutes and 32 secondsThey took-- That's what I'm saying.

4 minutes and 34 secondsI think the concept was underdeveloped, and so they took the only details they had

4 minutes and 38 secondsand they made a whole level out of that.

4 minutes and 39 secondsI feel like we should at least provide a rich thing.

4 minutes and 42 secondsAnd then they could have a choice of things to develop.

4 minutes and 44 secondsAnd then...

4 minutes and 45 seconds-ZAK: All right. -TIM: So, um...

4 minutes and 46 secondsTIM: And I bet if I think of anything,

4 minutes and 47 secondsand I think of anything that really makes me excited

4 minutes and 49 secondsabout talking about it, I bet they'll get excited.

4 minutes and 51 seconds-TIM: We will all get excited together. -ZAK: Yes.

4 minutes and 53 seconds-TIM: And then, that will be great. -ZAK: Yes.

4 minutes and 55 secondsTIM: Okay.

4 minutes and 57 secondsJAMES: Great. Let's go look at the brain list.

4 minutes and 59 secondsOr not. We can do it another time.

5 minutes and 2 secondsJEREMY: Come on, Levi.

5 minutes and 3 secondsLEVI: Okay.

5 minutes and 4 secondsLet's do it.

5 minutes and 6 seconds\[MUSIC\]

5 minutes and 7 secondsTIM: Thank you for reading the brain list.

5 minutes and 8 secondsSo, we are just going to--

5 minutes and 9 secondsWe are just going through it to familiarize everybody.

5 minutes and 12 secondsBob Zanotto, who is Lili's uncle,

5 minutes and 14 secondswho is, uh, Truman's brother,

5 minutes and 16 secondswho was older, and friends with Ford.

5 minutes and 19 secondsUm, and he came to fight Maligula,

5 minutes and 21 secondsand stayed in this town.

5 minutes and 23 secondsAnd he, um...

5 minutes and 25 secondshas this brain where...

5 minutes and 26 secondswhen he is drunk, it's, like, this flooded town,

5 minutes and 29 secondsand it's all just... um, underwater.

5 minutes and 31 secondsAnd then, if you can sober him up, it's dry,

5 minutes and 34 secondsbut then the ghosts come back to town.

5 minutes and 35 secondsSo, it's like a haunted--

5 minutes and 36 secondsIt's like a haunted town, or a haunted house...

5 minutes and 39 secondsthat you can get rid of the ghosts by flooding it and--

5 minutes and 45 seconds-I think we decided on the drunk. -Yeah, the drunk one.

5 minutes and 48 secondsBecause you think the problem is that he is a drunk,

5 minutes and 49 secondsand then you dry it out, and you find out what his real problem is.

5 minutes and 51 secondsThat he is haunted by his past.

5 minutes and 52 secondsHe is haunted by all these memories of the--

5 minutes and 55 secondsJAMES: But that has really fucked up, like, implications.

5 minutes and 58 seconds-Where you are, like... -It's very fucked up, yeah.

5 minutes and 59 seconds...sobering a guy up, and then, like...

6 minutes and 1 secondknocking him off the wagon to change the state of the world.

6 minutes and 3 secondsThat's the thing that, like, kind of, like, uh...

6 minutes and 6 secondsgives me the most pause in this level.

6 minutes and 7 seconds-Like, it seems super sad. -JAMES: It seems like we'll have to be...

6 minutes and 10 seconds-...way more careful. -Yeah.

6 minutes and 11 secondsGEOFF: I think Raz should have to jump out of his mind

6 minutes and 14 secondsand then, just up-end a bottle into his mouth

6 minutes and 17 secondsto change the water level in the--

6 minutes and 19 seconds-Cameras are on. -\[LAUGHTER\]

6 minutes and 20 secondsCameras are on.

6 minutes and 21 secondsYou gotta turn the mic off before you...

6 minutes and 23 seconds-Here we go, here we go. -\[LAUGHTER\]

6 minutes and 24 seconds\[MUSIC\]

6 minutes and 26 secondsUgh, again... The town drunk.

6 minutes and 27 secondsThe one where the narrative surrounding context is the least--

6 minutes and 30 secondsleast resolved.

6 minutes and 31 seconds\[TIM CHUCKLES\]

6 minutes and 33 secondsYep.

6 minutes and 34 secondsLike, that--

6 minutes and 35 secondsWe could do it, we could figure it out.

6 minutes and 36 secondsThat's the one-- You know the way that Helmut where, like:

6 minutes and 38 seconds"I'm not sure why he is there, but..."

6 minutes and 40 seconds\[TIM CHUCKLES\]

6 minutes and 41 seconds\[MUSIC\]

6 minutes and 54 secondsZAK: ...level review. All kinds of reviews, uh...

6 minutes and 57 secondsAnd decided on which brain the team is going to work on next.

6 minutes and 59 secondsSo, that's cool. It's Bob Zanotto's.

7 minutes and 1 secondUm...

7 minutes and 2 secondsUh, today I have lunch with a possible Art Director candidate.

7 minutes and 6 secondsUh, and that's everything.

7 minutes and 7 secondsAll right, awesome.

7 minutes and 9 secondsZAK: What?

7 minutes and 10 seconds-I wrote a thing. -You wrote a thing?

7 minutes and 13 secondsZAK: All right.

7 minutes and 15 secondsLet's all go live in the woods.

7 minutes and 16 seconds-ZAK: Yeah. -\[GEOFF LAUGHS\]

7 minutes and 18 secondsSome... shit is going to get...

7 minutes and 20 seconds...kicked...

7 minutes and 21 seconds...off!

7 minutes and 23 secondsSome shit is going to get kicked off!

7 minutes and 25 secondsZAK: Uh, okay! Bob Zanotto, so...

7 minutes and 27 secondsUh, setting the scene here. Bobby Z, all right!

7 minutes and 30 secondsBob Zanotto is, uh, Truman's...

7 minutes and 33 secondsTIM: Possibly great--

7 minutes and 34 seconds-ZAK: Brother or uncle? -TIM: Truman's uncle.

7 minutes and 37 seconds-ZAK: Truman's uncle. -TIM: That's what we were thinking...

7 minutes and 39 seconds-TIM: ...looking at the timeline. -ZAK: That makes him Lili's great uncle.

7 minutes and 41 seconds-ZAK: Who she probably never knew. -TIM: Yep.

7 minutes and 43 secondsZAK: Because he's been gone all this time.

7 minutes and 45 secondsHe was one of the original Psychic Seven.

7 minutes and 47 seconds-Yep. -He specialized...

7 minutes and 50 seconds...in herbology.

7 minutes and 51 secondsThat's in the, uh, colony backstory document.

7 minutes and 53 secondsYeah, he is totally--

7 minutes and 54 seconds-\[TIM INHALES\] -Herbology.

7 minutes and 56 secondsUh, I had somewhat new... thoughts about Bob.

7 minutes and 59 secondsIf you want to hear them now.

8 minutes and 0 seconds-ANNA: Yeah. -Sure.

8 minutes and 1 secondUh, this is another way that we could do it.

8 minutes and 3 secondsAnd it would change some stuff.

8 minutes and 5 secondsUm... and it could be done really bad, or it could be done well.

8 minutes and 8 seconds-I don't know if we could-- -RYAN: We should do the good one.

8 minutes and 10 seconds-JAMES: Probably bad. -ANNA: Yeah, let's do the good one.

8 minutes and 11 secondsBut if it sounds bad,

8 minutes and 12 secondsyou guys just pretend I never suggested it.

8 minutes and 14 secondsPAUL: Now, we had a meeting where you pitched the idea

8 minutes and 17 secondsfor this character to the team that you were...

8 minutes and 21 secondsnot really comfortable with how they were going to accept it or...

8 minutes and 24 secondsOh, god! Did I come off as--

8 minutes and 26 secondsDid-- could everyone tell how nervous I was?

8 minutes and 27 secondsZAK: It is-- it is, uh-- It is cute when he has--

8 minutes and 31 secondswhen you can tell how nervous he is.

8 minutes and 32 secondsI mean, that's more just, like,

8 minutes and 33 secondsof somebody who's, like, been doing it a very long time, and it's like:

8 minutes and 36 seconds"Oh, they still get nervous when they are pitching ideas! That's fine."

8 minutes and 38 secondsAnd that's not-- less about Tim, and more just sort of, like:

8 minutes and 40 seconds"Yep, that's just how every--

8 minutes and 42 secondsLike, that never gets easy when you are talking

8 minutes and 44 secondsabout something you think is cool to somebody for the first time."

8 minutes and 46 secondsYou are like: "Uh, here is this thing."

8 minutes and 47 secondsZAK: See, I-- I tend to think he is a little overprotective of that stuff.

8 minutes and 50 secondsHe keeps stuff very close to his chest until he feels like it's, like,

8 minutes and 53 secondsgood enough to withstand... people.

8 minutes and 56 secondsJAMES: Wait, so is he not a crippling alcoholic,

8 minutes and 59 secondsbut someone who just drinks at night?

9 minutes and 1 second-TIM: Possible. -ZAK: You also could be an alcoholic...

9 minutes and 2 seconds-...and just drink at night. -\[LAUGHTER\]

9 minutes and 4 secondsTIM: That's not-- Yeah, it's actually not--

9 minutes and 7 seconds"Wait! Is he, like, an alcoholic?

9 minutes and 8 secondsOr just like one of us, who drinks all night long?"

9 minutes and 10 seconds\[LAUGHTER\]

9 minutes and 12 seconds"Or is he, like, just a normal person

9 minutes and 13 secondswith cans of soft drinks all over his desk?"

9 minutes and 15 seconds-Okay. -\[LAUGHTER\]

9 minutes and 17 secondsDoes not have a drinking problem.

9 minutes and 18 secondsJAMES: I should go.

9 minutes and 19 seconds\[GEOFF LAUGHS\]

9 minutes and 21 secondsTIM: It just turns out to be peach schnapps.

9 minutes and 23 seconds\[LAUGHTER\]

9 minutes and 24 secondsZAK: No, I mean, that was sort of my assumption.

9 minutes and 25 secondsThat sounds all like what's already there.

9 minutes and 26 secondsUh, what we've talked about before.

9 minutes and 28 seconds-Yeah, yeah. -Okay.

9 minutes and 29 seconds-Because I'm only-- I'm only here. -ZAK: All right.

9 minutes and 30 seconds-Um... -Branch point.

9 minutes and 32 secondsUh...

9 minutes and 33 seconds\[TIM BLOWS AIR OUT\]

9 minutes and 34 secondsAnd you go in there, and it's revealed, like:

9 minutes and 36 seconds"Holy crap! Bob Zanotto is not dead. He is just hanging out here."

9 minutes and 38 secondsAnd also, um, someone else says he doesn't-- he didn't want to come back,

9 minutes and 42 secondsbecause there was a bit of a love triangle...

9 minutes and 45 secondsEMILY AND ANNA: Ooooo!

9 minutes and 48 secondsRight, okay, hold on.

9 minutes and 50 secondsThen... \[TIM CHUCKLES\]

9 minutes and 51 secondsThen he goes-- You fight the ghost...

9 minutes and 54 seconds-TIM: Um... -You do a level.

9 minutes and 56 secondsAnd you find out-- the love triangle,

9 minutes and 57 secondshe was not in love with Maligula, he was in love with... Ford.

10 minutes and 0 seconds-ANNA: Whoa-ow! -EMILY: Ooo!

10 minutes and 1 secondAnd that's part of the whole thing with why--

10 minutes and 6 secondswhat the ghosts are about... as well.

10 minutes and 8 seconds-That was just an idea. -EMILY: Love it.

10 minutes and 10 seconds\[GEOFF AND TIM CHUCKLE\]

10 minutes and 12 secondsTIM: It's-- you know, it's, like, um...

10 minutes and 14 secondsWhenever you are trying to, like...

10 minutes and 16 secondstell a story... of something that's not your personal experience.

10 minutes and 20 secondsAnd you are pitching it to people, who--

10 minutes and 22 secondsthat may be actually their personal experience.

10 minutes and 24 secondsIt can-- it's, like a-- It can be...

10 minutes and 26 secondsfraught with peril.

10 minutes and 27 secondsYou know? And you don't want to... to do it wrong.

10 minutes and 30 secondsSo, that can make you... pretty nervous.

10 minutes and 32 secondsIt's going to seem silly later... to have worried about that.

10 minutes and 36 secondsBut when you breach those kind of, like--

10 minutes and 38 secondsLike, I don't know if we've ever done a gay character in a game.

10 minutes and 41 secondsAnd the first time you go through that, you are like: "I want to respect--"

10 minutes and 43 secondsThen you are like: "I don't know why we were so worried about that."

10 minutes and 45 secondsBut it could be that he just didn't want to go back.

10 minutes and 47 secondsBecause if he was in love with Ford, and he finally realized in that battle...

10 minutes and 49 secondsHe was like: "There is no--

10 minutes and 50 secondsThat's not going to happen for a lot of different reasons."

10 minutes and 52 secondsZAK: He went into self-imposed exile.

10 minutes and 53 seconds"I'm not going to-- Why? I'm not going to go back to the colony."

10 minutes and 56 secondsIs Ford, like, a real... hunk when he is young?

11 minutes and 0 seconds-Because I-- -He is pretty dashing, yeah.

11 minutes and 1 second\[LAUGHTER\]

11 minutes and 2 secondsHe's got, like, a Buster Keaton kind of thing going on.

11 minutes and 4 secondsANNA: The part of the story that--

11 minutes and 5 seconds-GEOFF: He didn't age well, all right? -ANNA: Yeah.

11 minutes and 7 seconds-His eyes sort of went... -TIM: None of us--

11 minutes and 8 seconds-None of us fucking do. -\[LAUGHTER\]

11 minutes and 11 secondsPart of the story that feels a little, like: "Really?!"

11 minutes and 14 secondsto me is the, like, is everyone in love with Ford?

11 minutes and 17 secondsLike, what is the deal?

11 minutes and 19 secondsTIM: He...

11 minutes and 20 secondsThis is something I need to explain to younger people all the time.

11 minutes and 22 secondsAll the people actually used to be young, and they actually...

11 minutes and 25 seconds\[LAUGHTER\]

11 minutes and 26 secondsTIM: And this is going to upset a lot of people,

11 minutes and 27 secondsthey got it on a lot.

11 minutes and 29 secondsYou know, the Psychonauts changed so much.

11 minutes and 30 secondsIt was an end of an era when that battle happened.

11 minutes and 33 secondsSo there is really nothing for him to go home to at the old colony.

11 minutes and 36 secondsHe doesn't want--

11 minutes and 37 secondsHe doesn't want to hang around with fractured Ford.

11 minutes and 39 secondsAnd... he just...

11 minutes and 41 secondsYou know, he feels like he needs to check out of that situation, I guess.

11 minutes and 44 secondsWe definitely dealt with, um, some heavy topics in the first game.

11 minutes and 48 secondsI think we are just a little bit more... older and have more empathy

11 minutes and 52 secondstowards the human condition, so we want to make sure...

11 minutes and 55 secondsUh, we kind of lucked out a little bit with the first game

11 minutes and 57 secondsthat we didn't just blunder into some incredibly insensitive, uh... stuff.

12 minutes and 2 secondsANNA: Yeah, but it throws Ford under the bus too, right?

12 minutes and 5 secondsEMILY: You are supposed to kind of like Ford.

12 minutes and 7 secondsTIM: You just don’t reattach that part of his brain.

12 minutes and 8 secondsHe's got a little homophobic slice, and you just leave it out there.

12 minutes and 11 secondsTIM: No, but I think, uh, in general, it comes from people you meet.

12 minutes and 15 secondsThat's why I think, you know,

12 minutes and 16 secondsdoing writing you have to get out there in the world

12 minutes and 18 secondsand meet a lot of people, because...

12 minutes and 19 secondsIt's, like, you think about actual people, real people that you know,

12 minutes and 22 secondsand you don't replicate them,

12 minutes and 24 secondsbut you use them as inspiration for how these things happen.

12 minutes and 27 secondsAnd I think it's just hard talking

12 minutes and 28 secondsabout maybe a gay character as an alcoholic character.

12 minutes and 30 secondsBecause you don't want to, like... I don't-- I'm not personally an alcoholic,

12 minutes and 34 secondsso I don't want to be disrespectful in dealing with that.

12 minutes and 37 secondsWe definitely want to have them be...

12 minutes and 39 secondsauthentic, and true, and-- and not exploitive.

12 minutes and 42 secondsBut we also are a lighthearted comedy.

12 minutes and 44 secondsAnd we, you know,

12 minutes and 45 secondswe don't want to pretend that we are doing a textbook about psychology, you know.

12 minutes and 48 secondsWe are-- we are an entertainment piece that touches on--

12 minutes and 52 secondsthat is a humanistic entertainment piece,

12 minutes and 54 secondsso that's all we want to be.

12 minutes and 56 secondsHe probably never told anyone his all life that is the case, right?

12 minutes and 58 secondsZAK: Except in the cool hippie commune.

13 minutes and 0 secondsIt could be that, like, within that environment

13 minutes and 2 secondshe finally had found a place that he could be open,

13 minutes and 4 secondsand he did make a public declaration, and he wasn't accepted.

13 minutes and 8 secondsUm, but they seemed to really embrace it, and, like: "Oh, yeah!"

13 minutes and 11 secondsAnd then they totally changed it, and made it something totally different.

13 minutes and 13 secondsBut...

13 minutes and 14 secondsWe do-- I do like the idea of Helmut being his... partner...

13 minutes and 19 seconds-...more than Ford. -Oh!

13 minutes and 20 secondsBecause he and Helmut were gay and happy,

13 minutes and 22 secondsand then Helmut-- he thought Helmut died.

13 minutes and 24 seconds-Yeah, exactly. -Yeah.

13 minutes and 25 seconds-Um, it could be really interesting. -Huh.

13 minutes and 27 secondsLEVI: It establishes the rainbow bridges.

13 minutes and 30 seconds-That's... uh, offensive. -Yeah...

13 minutes and 33 seconds\[LAUGHTER\]

13 minutes and 36 seconds-It's fine, it's okay. -LEVI: We always knew...

13 minutes and 38 seconds-We always knew... -JAMES: We always knew...

13 minutes and 39 seconds-The rainbow storm in his brain. -JAMES: So many rainbows in there.

13 minutes and 42 seconds\[TIM CHUCKLES\]

13 minutes and 43 secondsSo I was like: "That wasn't exactly what I was pitching, but okay.

13 minutes and 45 secondsI think you guys got something."

13 minutes and 46 secondsI mean, if they have something that inspires them to--

13 minutes and 48 secondsto come up with a million more ideas for their level,

13 minutes and 50 secondsthen they should just roll with that.

13 minutes and 52 seconds\[PAPER FLAPS\]

13 minutes and 54 secondsUh, so I wrote up, uh, some backstory.

13 minutes and 56 secondsThat-- just as a proposal.

13 minutes and 58 secondsthat takes a lot of the stuff Tim wrote and fleshes it out.

14 minutes and 1 secondRaz hops into Bob's brain

14 minutes and 2 secondsas he emerges into a brightly lit Mediterranean Cliffside city.

14 minutes and 5 secondsBut Raz immediately feels uncomfortable here.

14 minutes and 8 secondsEverything and everyone is too big for him.

14 minutes and 11 secondsHe begins to wander the streets of the city,

14 minutes and 12 secondswalking between the legs of the too tall citizens

14 minutes and 14 secondsand begins to get a grasp of the layout of the brain.

14 minutes and 16 secondsS-s-so...

14 minutes and 18 secondsCan we talk about it after?

14 minutes and 19 secondsOkay.

14 minutes and 20 secondsJAMES: Um...

14 minutes and 21 secondsGEOFF: What were you...?

14 minutes and 23 secondsANNA: So, we can't have scale things.

14 minutes and 25 secondsLike, I think, I need to, like, axe that.

14 minutes and 28 secondsSo, the thing is that, um,

14 minutes and 30 secondsthe idea that everyone is actually much bigger than Raz,

14 minutes and 32 secondsit introduces a technical challenge that we don't necessarily...

14 minutes and 36 secondsSo, if we don't need it absol--

14 minutes and 38 secondsIf we don't absolutely need it, we shouldn't use it...

14 minutes and 40 seconds-...I guess is my assessment. -Sure.

14 minutes and 41 secondsSure, I mean, like, anything, yes, it'll be-- it'll be more work.

14 minutes and 43 secondsSo, I mean, it seems like your main point is you don't feel like it's worth it.

14 minutes and 46 seconds-Yes. -ZAK: Because I don't--

14 minutes and 47 secondsZAK: I guess I'm just trying to understand what--

14 minutes and 49 secondsIs this realizable within the variance

14 minutes and 51 secondsthat we'll already have for our characters?

14 minutes and 53 secondsWhich is going to be very, very large.

14 minutes and 55 secondsLike, Raz versus the largest characters in our game,

14 minutes and 57 secondsthe largest NPC, is going to be a pretty--

14 minutes and 59 secondsa pretty big difference.

15 minutes and 1 secondAs a tech, like, liaison, it's my job to just point out

15 minutes and 4 secondswhen things might get--

15 minutes and 5 secondslike, you might be adding extra complexity to something like this.

15 minutes and 9 secondsMm-hmm, sure.

15 minutes and 10 secondsANNA: So, that's all I'm saying.

15 minutes and 12 secondsAnd I personally,

15 minutes and 13 secondsI'm not crazy about the idea because of the metaphor thing.

15 minutes and 17 secondsBecause it's, like, the...

15 minutes and 19 secondsIt's the brain...

15 minutes and 20 secondsLike, it's the brain's view of Raz.

15 minutes and 23 secondsRather than Raz's view of-- of, like, the brain.

15 minutes and 26 secondsJAMES: I don't think it has to be either.

15 minutes and 27 secondsBecause I think it can just be the state of the brain

15 minutes and 29 secondsand how we experience it.

15 minutes and 37 seconds-Jeremy. -What?

15 minutes and 39 seconds-Would you like to talk? -Why?

15 minutes and 41 secondsAbout your problems with... the story.

15 minutes and 44 secondsJEREMY: No...

15 minutes and 45 secondsI don't think it's that bad. You guys, it's okay.

15 minutes and 48 secondsJeremy doesn't like the backstory stuff.

15 minutes and 50 secondsI didn't say I hate the story!

15 minutes and 52 secondsTUCKER: I put that in the notes that you hate the story.

15 minutes and 54 seconds-All right, I'm sorry for saying that. -LEVI: Stenographer, can we get that...

15 minutes and 57 secondsI'm sorry!

15 minutes and 58 secondsJAMES: No, no, it's-- I just want--

16 minutes and 0 secondsIf you do, I want to know why, so we can...

16 minutes and 1 secondJEREMY: I didn't get it at first,

16 minutes and 3 secondsbut you guys kept pushing me to fucking give you guys a reason.

16 minutes and 5 secondsLEVI: Okay...

16 minutes and 6 secondsYou guys wouldn't just let me back out of it.

16 minutes and 8 secondsYou just kept... pushing me.

16 minutes and 11 secondsJesus!

16 minutes and 12 secondsJAMES: Okay.

16 minutes and 14 secondsTIM: You know, I think, what inspires them,

16 minutes and 16 secondsmaybe the coming up with--

16 minutes and 17 secondsthinking about the narrative a lot is what's going to give them gameplay ideas.

16 minutes and 20 secondsBut, um...

16 minutes and 22 secondsUh, it's really when their gameplay ideas click,

16 minutes and 24 secondsand then we can really talk about what the level is going to be.

16 minutes and 26 secondsThat's what they are working on now, so we'll see where that ends up.

16 minutes and 30 secondsTIM: Okay, I gotta go hear some pitches.

16 minutes and 32 secondsAll right.

16 minutes and 34 secondsTIM: Have a good meeting!

16 minutes and 35 seconds\[MUSIC\]

16 minutes and 41 secondsTIM: Hello, Victor! Have you ever done this before?

16 minutes and 43 secondsI'm trying to remember. Did you pitch last time?

16 minutes and 44 seconds-VIC: No. -TIM: This is your first time?

16 minutes and 46 seconds-Yes. -TIM: That's awesome!

16 minutes and 48 secondsTIM: And... except for-- we are starting to set up schedules--

16 minutes and 51 secondsmeetings for AF pi-- Amnesia Fortnight pitches.

16 minutes and 53 secondsAmnesia Fortnight is a thing that we do.

16 minutes and 55 secondsDid we ever talk about what that is?

16 minutes and 56 seconds-Eh. -I'll tell you later.

16 minutes and 57 seconds\[LAUGHTER\]

16 minutes and 58 secondsIt's a game jam that we do.

17 minutes and 0 secondsAnd everybody in the company is invited to pitch,

17 minutes and 2 secondsencouraged to pitch.

17 minutes and 4 secondsAnd some people meet with me in advance.

17 minutes and 6 secondsAnd we can kind of hone your pitch together.

17 minutes and 9 secondsYou got a one-liner for me?

17 minutes and 11 seconds-One-line pitch. -No, but yeah.

17 minutes and 14 secondsUm...

17 minutes and 15 secondsI want to make an outdoor adventure VR game.

17 minutes and 18 secondsTIM: Hm!

17 minutes and 19 secondsI've talked to you a little bit about, like, the kayaking portion of it.

17 minutes and 22 secondsTIM: In some ways the Amnesia Fortnight process is still

17 minutes and 24 secondspart of the lore of the company.

17 minutes and 26 secondsThe elders speak of it to the younger generation.

17 minutes and 28 secondsAnd it gets passed down.

17 minutes and 30 seconds\[MUSIC\]

17 minutes and 33 secondsTIM: So, Amnesia Fortnight is when we take a break

17 minutes and 36 secondsfrom what we are doing for two weeks,

17 minutes and 37 secondsforget what we were working on before,

17 minutes and 39 secondsand split the company into small groups,

17 minutes and 40 secondsand they each have two weeks to make a game.

17 minutes and 43 secondsUm, we started doing this in the middle of Brütal Legend,

17 minutes and 45 secondsbecause I thought everyone was getting kind of bogged down with...

17 minutes and 48 secondsyou know, this one game for four years,

17 minutes and 50 secondsand it would be great to give everyone a break from that.

17 minutes and 54 secondsTIM: Okay, I'm ready.

17 minutes and 55 secondsAnyway, it's not a disaster, it's an experiment.

17 minutes and 58 seconds\[LAUGHTER\]

17 minutes and 59 secondsSome of the games we did were just to prove out some, like: "What if..."

18 minutes and 2 secondsYou know, we had one that was, like: "What about augmented reality?"

18 minutes and 4 secondsThis was way before people were talking about that.

18 minutes and 6 secondsAnd we just did a test with that, and that was cool!

18 minutes and 8 secondsSo people can do crazy ideas for Amnesia Fortnight!

18 minutes and 10 secondsIt's not a totally alien concept.

18 minutes and 12 secondsLike, we are just going to stop what we are working on

18 minutes and 13 secondsand make smaller games.

18 minutes and 15 secondsUm, some of the choosing, and the public stuff,

18 minutes and 18 secondsand the, you know, the voting seems kind of crazy to people,

18 minutes and 21 secondsand the pitching, but, um, they figured it out.

18 minutes and 24 secondsBut every time we try and get it on the schedule, everyone's like:

18 minutes and 26 seconds"Oh, no, there's so much..."

18 minutes and 28 secondsYou know: "It's, like, so much work."

18 minutes and 30 secondsAnd people who are running projects are like:

18 minutes and 31 seconds"No! We are busy!"

18 minutes and 32 secondsI mean, I think if you said: "Would it be good for the team

18 minutes and 34 secondsto just take two weeks off.

18 minutes and 35 secondsAnd go relax, and recharge their batteries."

18 minutes and 37 secondsLike, yes, that'd be fantastic for the team!

18 minutes and 39 secondsUm, this is going to be kind of exhausting work for a lot of people.

18 minutes and 43 secondsAnd, hopefully, the change does help people.

18 minutes and 47 secondsBut I think some people may come out

18 minutes and 48 secondsthe other side of it, you know, more exhausted.

18 minutes and 51 secondsAnd then there is just a pure production brain which is like:

18 minutes and 53 seconds"Yep, you just took two and a half weeks out of the schedule for this project."

18 minutes and 56 secondsSo...

18 minutes and 56 secondsTIM: I think even-- even from our first Amnesia Fortnight ever,

19 minutes and 0 secondssome people were like:

19 minutes and 1 second"We are so under the gun for our schedule.

19 minutes and 3 secondsHow could you possibly stop things for two weeks?"

19 minutes and 5 secondsAnd some people were mad the first time we did it, but...

19 minutes and 8 secondsIt's just a-- it's just--

19 minutes and 10 secondsThere is never a perfect time to do an Amnesia Fortnight.

19 minutes and 11 secondsAnd you are always just trying to stick it on the calendar.

19 minutes and 13 secondsYou are just like: "Put it there. There! It's there. Everybody work around it.

19 minutes and 16 secondsIt's two black weeks on the calendar that you can't plan anything..."

19 minutes and 19 secondsKEE: When does the next sprint end?

19 minutes and 21 secondsUh, well, next sprint is done Tuesday.

19 minutes and 24 secondsOkay, and when's AF in relation to that?

19 minutes and 26 secondsI think AF is right after that?

19 minutes and 28 seconds-KEE: Oh, I see. -ZAK: Whichever seems worse.

19 minutes and 30 secondsZAK: Whichever seems better.

19 minutes and 31 seconds\[LAUGHTER\]

19 minutes and 32 secondsWhat is it like after AF? Like, what is...

19 minutes and 34 secondsEveryone's tired.

19 minutes and 35 secondsIt's like the day after AF finished.

19 minutes and 36 secondsAF finished and now everybody comes to work the next day.

19 minutes and 38 secondsWhat happens?

19 minutes and 40 secondsIs it nothing?

19 minutes and 41 seconds-Is everybody just... -JEREMY: I think it's Saturday.

19 minutes and 43 seconds-JEREMY: Is that right? -ZAK: And then everybody takes Sunday off?

19 minutes and 45 seconds\[CHUCKLING\]

19 minutes and 47 secondsZAK: I don't know. I haven't been here for one, so.

19 minutes and 49 secondsTIM: But it's definitely worth it, I think.

19 minutes and 51 secondsTIM: This will be a chance to, like...

19 minutes and 52 secondsjust branch out and just try something

19 minutes and 54 secondsthat maybe isn't planned like this would be a Double Fine game,

19 minutes and 56 secondsor maybe it could be, but...

19 minutes and 58 secondsJust... I encourage everyone to really just reach for crazy ideas.

20 minutes and 2 secondsWho is pitching for AF?

20 minutes and 5 secondsIs it almost everyone?

20 minutes and 6 seconds(It's almost everyone!)

20 minutes and 8 secondsZAK: It is a... like, a social, cooperative WarioWare in VR.

20 minutes and 13 secondsTIM: M-m-m!

20 minutes and 15 seconds-No? What? -TIM: Yeah.

20 minutes and 16 secondsTIM: No, that's good.

20 minutes and 16 secondsAll I heard was: "Money, money, money, and money."

20 minutes and 19 secondsZAK: Yeah, I mean, for-- for AF...

20 minutes and 21 secondsUh, I mean, I wasn't sure I was going to do it at all.

20 minutes and 24 secondsBecause I'm leading Psychonauts 2,

20 minutes and 25 secondsand so I'm pretty busy.

20 minutes and 27 secondsAnd the idea of, like, just doing rank and file work

20 minutes and 29 secondson somebody else's team for two weeks seemed pretty awesome.

20 minutes and 31 secondsUm... but I have a big list.

20 minutes and 33 secondsI have a big giant list of game ideas.

20 minutes and 35 secondsAnd he really liked this one.

20 minutes and 36 secondsAnd as I thought about it more, just sort of, like, doing it

20 minutes and 37 secondsin the format of AF, it seemed like a fun project to do.

20 minutes and 42 seconds...with one player in VR.

20 minutes and 44 secondsAnd that player is quickly taken through a set of different challenges

20 minutes and 47 secondswhich are in completely different environments,

20 minutes and 49 secondsand you are a different person.

20 minutes and 50 secondsSo, like, maybe you are a cat.

20 minutes and 51 seconds-ZAK: Or maybe you are the president. -Oh, man!

20 minutes and 53 secondsMeanwhile, the people outside of VR are given clues

20 minutes and 56 secondsthat are kind of oblique, and strange, and confusing.

20 minutes and 58 secondsAnd they are all yelling at you about what you should do in VR.

21 minutes and 1 second-TIM: Okay. -ZAK: All right.

21 minutes and 2 secondsTIM: Cool, approved.

21 minutes and 3 seconds-Oh, good. We are making that one? -TIM: Yeah.

21 minutes and 5 secondsYeah, yeah, yeah. Cool, maybe.

21 minutes and 7 secondsZAK: Are you guys doing pitches?

21 minutes and 8 secondsAre you-- are you two doing--

21 minutes and 10 seconds-Asif is. -Asif is doing one?

21 minutes and 11 secondsI know Asif is doing one.

21 minutes and 13 secondsTIM: I've gotten a bunch of pitches in my office already.

21 minutes and 15 secondsWe filmed them, and it just reminded me of why I love Amnesia Fortnight.

21 minutes and 17 secondsBecause it's just, like, this huge explosion of creativity.

21 minutes and 20 secondsAnd we find out, like, everybody in the office has an idea.

21 minutes and 23 seconds\[SIGHS\]

21 minutes and 27 secondsTIM: Asif!

21 minutes and 28 secondsYes.

21 minutes and 29 secondsWould you like to pitch a game for Amnesia Fortnight?

21 minutes and 30 secondsASIF: Yeah, I will tell you about my idea.

21 minutes and 32 secondsSo, it's a third-person action platformer

21 minutes and 35 secondswhere you have a limited amount of time to forage for the finest ingredients

21 minutes and 39 secondsbefore preparing and plating a meal that will prevent giant ravenous gods

21 minutes and 43 secondsfrom eating the human race.

21 minutes and 44 seconds-Oh, you are feeding the gods. -ASIF: Yes.

21 minutes and 46 seconds-Okay, so you are making a giant meal? -ASIF: Yes.

21 minutes and 48 secondsLike, with bulldozers and stuff? Are you bulldozing--

21 minutes and 50 secondsI-- I will-- I will get to that.

21 minutes and 52 seconds-All right. -ASIF: Um, so...

21 minutes and 54 secondsASIF: The gameplay is divided into two stages...

21 minutes and 56 secondsUh, that's it! Okay.

21 minutes and 57 secondsAny other questions about AF?

21 minutes and 59 secondsWhile we are all around.

22 minutes and 1 secondOkay! Let's talk about projects.

22 minutes and 2 seconds-How is Psychonauts 2 doing? -Psychonauts 2 is going swimmingly.

22 minutes and 5 secondsImagine this level as it's built is like...

22 minutes and 8 secondsHave you ever had a stack of really dirty dishes?

22 minutes and 10 seconds-Like, not washed dishes. -LEVI: Right now!

22 minutes and 12 secondsAll your dishes. Until all your dishes are dirty.

22 minutes and 15 seconds-Field trip! -ZAK: Yeah.

22 minutes and 17 seconds\[MUSIC\]

22 minutes and 22 secondsLEVI: You've got towns people that are hidden away in their houses,

22 minutes and 26 secondsthey haven't come out for a while.

22 minutes and 27 secondsBut then, maybe when you are in there, the water raises again.

22 minutes and 30 seconds-Yep. -LEVI: And you have this...

22 minutes and 31 seconds...surreal thing is, like, seeing a city underwater.

22 minutes and 33 secondsSo, you would have the view of water on the outside,

22 minutes and 36 secondswhile you are in someone's, like, kitchen, having tea with them.

22 minutes and 39 secondsZAK: Yeah, that's all super awesome.

22 minutes and 40 seconds\[MUSIC\]

22 minutes and 45 secondsZAK: So, like, a hanging garden is, uh...

22 minutes and 49 secondsYou know, it's, like, vertically arrayed.

22 minutes and 51 secondsAnd that could be another thing, like,

22 minutes and 52 secondswhere the thing is rickety.

22 minutes and 53 secondsAnd, like, there is a town of them--

22 minutes and 54 secondsAs the parade moves around, it's what's causing the thing to--

22 minutes and 58 secondsAnd everybody gets over here, and the whole thing goes...

23 minutes and 0 secondsZAK: And all the stuff happening with Bob's level is super exciting.

23 minutes and 3 secondsIt's all really good.

23 minutes and 5 seconds-TIM: Oh, yeah? -ZAK: All really good. Good stuff.

23 minutes and 6 seconds-New stuff? -They are exploring.

23 minutes and 9 seconds-A lot of exploration. -Cool, did they pick a setting yet?

23 minutes and 11 secondsUh, so...

23 minutes and 14 secondsTIM: Wait, why is everyone gathered here?

23 minutes and 16 seconds\[MUSIC\]

23 minutes and 22 secondsUh, who is also super drunk.

23 minutes and 23 secondsSo, his-- inside of his brain is all filling and draining.

23 minutes and 26 secondsAnd it's a big Mediterranean city with a party going on.

23 minutes and 28 secondsIt's going to be awesome.

23 minutes and 29 secondsWe'll show some stuff in this meeting when it gets further along.

23 minutes and 31 seconds\[MUSIC\]

23 minutes and 36 secondsPsychonauts. What's going on with Psychonauts?

23 minutes and 39 secondsPAUL: Exactly.

23 minutes and 43 secondsI don't know.

23 minutes and 45 secondsYou know, actually, I haven't had--

23 minutes and 47 secondsI'm not up to date on the latest.

23 minutes and 48 secondsI know there is this idea of, like,

23 minutes and 49 secondsmaybe everything is too tall for Raz or something like that.

23 minutes and 51 secondsBut, um...

23 minutes and 52 secondsI've seen a little bit of that in the document.

23 minutes and 54 secondsBut, I think, we are going to have a meeting soon.

23 minutes and 57 secondsMaybe even today.

24 minutes and 0 secondsTIM: What are we talking about?

24 minutes and 1 secondZAK: We are talking about Bob Z.

24 minutes and 2 secondsAnd the incredible new ideas that this team has come up with.

24 minutes and 8 secondsJAMES: Um, so, it is a hanging planter.

24 minutes and 10 secondsUm... and...

24 minutes and 12 secondsZAK: Right. So, like, as you do stuff and as water sort of gets poured into it,

24 minutes and 15 secondsit would, like, slosh in different directions,

24 minutes and 17 secondsand, like, those-- those cables would creak,

24 minutes and 19 secondsor snap, or move.

24 minutes and 20 secondsAnd each of those three levels, I'm imagining, would, like,

24 minutes and 22 secondsreact to having water... pushed into it.

24 minutes and 26 seconds-JAMES: Exactly, yes. -ZAK: Like, little-- yeah.

24 minutes and 28 secondsTIM: Why, um... What makes you choose a hanging pot?

24 minutes and 31 secondsJust in my head I feel like... A hanging plant feels really stable to me.

24 minutes and 34 secondsLike it wouldn't tilt, unless it was swinging a lot.

24 minutes and 37 secondsLike, it wouldn't-- You know what I mean?

24 minutes and 38 secondsIf it's hanging from a rope, it would be absolutely--

24 minutes and 40 secondsZAK: Well, the idea is you pour water into it.

24 minutes and 41 secondsAnd the water drains, and the thing-- the whole thing...

24 minutes and 43 seconds\[ZAK MAKES A CREAKING SOUND\]

24 minutes and 44 secondsTIM: So, like, the ropes on one side would buckle? Is it...

24 minutes and 47 secondsYou know what I mean? Like, the way that's hanging,

24 minutes and 48 secondsit looks like it would-- would never tilt.

24 minutes and 49 secondsBut some of those supports have already, like,

24 minutes and 53 secondsuh, have already snapped away, and so the thing is on more of a pivot.

24 minutes and 57 secondsYeah, but then you are getting away from, like, what people might recognize

24 minutes and 59 secondsas a thing that actually exists.

25 minutes and 1 second-Like, who would know whatever... -ANNA: Yeah.

25 minutes and 4 secondsZAK: But, yeah, I mean, I don't know, this seems...

25 minutes and 6 secondsUh... yeah.

25 minutes and 11 secondsI don't know.

25 minutes and 12 seconds-TIM: Um, and one more... -I think that's a solvable problem.

25 minutes and 14 secondsTIM: ...thing I'm trying to figure out is how you make every...

25 minutes and 16 secondslike, frame of it look special and unique?

25 minutes and 19 secondsBecause once you zoom in on this,

25 minutes and 21 secondsdoes it just look like you are in a village?

25 minutes and 22 secondsHow do you make it look like...

25 minutes and 25 secondsYou know, because-- Like, all of our--

25 minutes and 27 secondsWe always have this issue where the concept art always tells a story,

25 minutes and 30 secondsbut then when you go into player scale, like, you can't see it anymore.

25 minutes and 33 secondsZAK: Yeah, and we can... make it feel miniature.

25 minutes and 37 secondsI mean, do you want to...

25 minutes and 38 secondsTIM: But I just mean, when you-- once you-- if you zoom into that, you're--

25 minutes and 40 seconds-TIM: It's just-- -LEVI: It's not about pots anymore.

25 minutes and 43 secondsTIM: It's not about pots anymore.

25 minutes and 44 secondsIt's more like you are, like, just in a village.

25 minutes and 46 secondsJAMES: And you think that problem is more than just establishing it?

25 minutes and 49 secondsI mean, even, like, Waterloo World. You are always looking at the hexes.

25 minutes and 52 secondsBlack Velvet. You are always looking at that aesthetic.

25 minutes and 54 secondsAnd, like, the stage. You are looking at the stage.

25 minutes and 55 secondsEverything always looks weird every frame, because of the world that you've chosen.

25 minutes and 58 secondsIt seems like that's just a problem that's not solved yet,

26 minutes and 0 secondsnot a problem that's unsolvable.

26 minutes and 2 secondsI didn't say it was unsolvable.

26 minutes and 4 secondsI just don't know what-- how you are going to do that yet.

26 minutes and 6 secondsBut, yeah, if you guys... have ideas for making that.

26 minutes and 10 secondsJAMES: The more I think about it,

26 minutes and 11 secondsI really like the idea of pulling the camera out.

26 minutes and 14 secondsZAK: I wouldn't count on that as a technique.

26 minutes and 16 secondsJAMES: Sure.

26 minutes and 16 secondsZAK: Just because it's going to be constrained by...

26 minutes and 18 seconds-ZAK: ...what we need to do for gameplay. -Sure.

26 minutes and 19 secondsTIM: So the stronger theme then is miniaturization?

26 minutes and 22 secondsLike, that's what we feel is special about the level? Is that it's...

26 minutes and 24 secondsVisually?

26 minutes and 25 seconds-TIM: Yeah. -Yeah.

26 minutes and 26 secondsSo the end result would be kind of, like, a...

26 minutes and 28 secondsLike the Pikmin level. Or the Bug's Life level.

26 minutes and 30 secondsJAMES: So it's like: "Oh, here is a tree.

26 minutes and 32 secondsbut it is just, like, a blade of grass."

26 minutes and 33 seconds-JAMES: Or like a... -Yeah.

26 minutes and 35 secondsJAMES: Maybe not that small.

26 minutes and 37 secondsBut, yeah... a fern.

26 minutes and 45 secondsI guess, uh, the thing about, like: "How do you always know

26 minutes and 47 secondsyou are in this location from inside the level?"

26 minutes and 51 secondsSeems like a visual problem, or a visual thing, not even--

26 minutes and 53 secondsZAK: Well, yeah, and a totally solvable one.

26 minutes and 55 secondsYeah, I mean, like... Like, even Waterloo is visual.

26 minutes and 58 seconds-You are always seeing these hexes. -TIM: Yeah.

26 minutes and 59 secondsBut it's in the...

27 minutes and 1 secondIt's in the... basic premise of the level that it's always going to look weird.

27 minutes and 6 seconds\[TIM CLEARS THROAT\]

27 minutes and 7 secondsYeah, I mean, I don't know.

27 minutes and 8 secondsI think this thing is super visually arresting.

27 minutes and 10 secondsAnd I can totally imagine that working, and having the mix of...

27 minutes and 14 secondstilt-shifty, "I feel like I'm super small

27 minutes and 16 secondsin a big Bug's Life / Pikmin kind of world."

27 minutes and 18 secondsPlus, as the water comes through,

27 minutes and 20 secondsthere is, like, these little rivulets of water

27 minutes and 21 secondsthat cause the level to slosh back and forth,

27 minutes and 23 secondsand then everything tilts,

27 minutes and 24 secondsand there is a whole bunch of, like, little kinetic elements

27 minutes and 25 secondsthat open and close, and move around because of that.

27 minutes and 28 secondsAnd then you delve down into the dirt,

27 minutes and 29 secondsand there is, like, the second layer version of that,

27 minutes and 31 secondsand the creepy ghosts at the bottom.

27 minutes and 32 secondsJAMES: Yeah, I mean, the thing that's exciting to me

27 minutes and 34 secondsis the idea of that cute Laputian thing

27 minutes and 36 secondsplus the, like, pretty heavy stuff we are dealing with in the level.

27 minutes and 38 seconds-ZAK: Yeah. -Seems really interesting.

27 minutes and 41 secondsZAK: Putting you on the spot. Like, how do you feel about

27 minutes and 43 secondsif this goes to whitebox and Psychonauts 2 has a level

27 minutes and 45 secondsthat has a sort of terracotta hanging garden

27 minutes and 47 secondsat a miniature scale,

27 minutes and 49 secondswhere the thing is getting watered,

27 minutes and 51 secondsand it causes it to slosh back and forth,

27 minutes and 52 secondsand all kinds of, like, kinetic water puzzles...

27 minutes and 55 secondsTIM: I think kinetic water puzzles are an awesome thing to do.

27 minutes and 59 secondsUm...

28 minutes and 3 secondsMm-hmm.

28 minutes and 5 seconds\[LAUGHTER\]

28 minutes and 8 secondsYep.

28 minutes and 10 seconds\[MUSIC\]

28 minutes and 17 secondsJAMES: Last week we had a good meeting about Bob.

28 minutes and 19 secondsAnd we are getting real close.

28 minutes and 21 secondsAnd today we are going to... get even closer.

28 minutes and 26 secondsJEREMY: Same.

28 minutes and 28 secondsI was in... maybe a different meeting from you guys on Friday.

28 minutes and 31 secondsIt felt like it was, like, nine hours long.

28 minutes and 33 seconds\[LEVI LAUGHS\]

28 minutes and 35 secondsIt's going to be a big thing to figure out.

28 minutes and 38 secondsYay!

28 minutes and 40 secondsBob Z-- Bob Z folks... stay behind.

28 minutes and 43 seconds-ZAK: Um... -JAMES: Are we in trouble?

28 minutes and 45 secondsZAK: No, we are not in trouble, um...

28 minutes and 47 secondsSo, uh... but I will tell you what I think is going on.

28 minutes and 50 secondsUm... uh, we need to have a... smaller format, more brainstormy meeting.

28 minutes and 57 secondsUm... I think...

28 minutes and 59 secondsI think a lot of the fundamentals, and core structure,

29 minutes and 2 secondsand everything are pretty solid.

29 minutes and 3 secondsBut... I think we are still sort of grasping at the overall, like,

29 minutes and 7 secondsorganizational high concept, kind of visually and thematically.

29 minutes and 10 secondsUm...

29 minutes and 12 secondsAnd I think it would be good for us to just sit down, and, like...

29 minutes and 15 secondsLeaving aside the baggage that we already have,

29 minutes and 17 secondslike, just talk about some of that stuff,

29 minutes and 19 secondsand see if we can come up with anything that we like better.

29 minutes and 22 secondsAnd if it fits with what we have,

29 minutes and 23 secondsor if it changes what you guys have already talked about.

29 minutes and 25 secondsUm, because it feels like...

29 minutes and 27 secondsright now it's sort of putting an overlay of high concept

29 minutes and 31 secondsonto a structure that already exists, and I think that is maybe not...

29 minutes and 35 secondsI mean, as productive as it's going to be...

29 minutes and 37 secondsUm, and really focusing on more of--

29 minutes and 40 secondsZAK: Tim has to. Yes.

29 minutes and 42 secondsLEVI: Um... okay.

29 minutes and 44 secondsSo, we'll do that... later in the day.

29 minutes and 50 seconds-JEREMY: We are getting pizzas? -Why are we getting pizzas?

29 minutes and 53 secondsZAK: Uh, the high concept was good,

29 minutes and 54 secondsbut the execution of it wasn't something that I think was going to be workable.

29 minutes and 58 secondsAnd I, you know, circled back with Tim to talk about that.

30 minutes and 1 secondAnd, I think, you know, we both agreed that, like:

30 minutes and 2 seconds"Okay, the real feedback is that the level needs

30 minutes and 4 secondsa stronger core high concept

30 minutes and 6 secondsthat people can kind of immediately grasp structurally and be excited about.

30 minutes and 9 secondsUm, but I don't think that one is-- is workable.

30 minutes and 12 secondsOn this project especially we have to make it clear to everyone involved that

30 minutes and 14 secondsthat is the goal of the project, to not do the typical.

30 minutes and 17 secondsAnd every time you get an assignment and think--

30 minutes and 19 secondsYour first thought is, like:

30 minutes and 20 seconds"Well, here's a way to that-- Like, you could do that."

30 minutes and 22 secondsAnd, like...

30 minutes and 23 secondsAnd then you need to have a second, and third thought after that of, like:

30 minutes and 25 seconds"Well, here is a less typical way to do that."

30 minutes and 28 secondsBut I think he was right.

30 minutes and 30 secondsAnd I think it was, you know, something that multiple people had said,

30 minutes and 32 secondsthat the-- that the level needed

30 minutes and 34 secondsa more direct and arresting high concept than it currently had.

30 minutes and 39 secondsWhich was a lot more like a-- a standard city feel, so.

30 minutes and 42 seconds\[MUSIC\]

30 minutes and 49 secondsZAK: Um, but at the end of the day, we are not going to make something

30 minutes and 52 secondsunless we think it's not going to be--

30 minutes and 54 secondswe all think it's going to be super awesome.

30 minutes and 55 secondsSo, um... you guys need to, and we need to.

30 minutes and 57 secondsTIM: And just the-- and the basic setup thing that I like,

31 minutes and 0 secondsnot specifically, but in general, it's just that...

31 minutes and 2 secondsthere is a problem, there is ghosts all over.

31 minutes and 3 seconds-Okay, yeah, yeah. -TIM: He-- he, you know...

31 minutes and 5 secondsHe floods the area. "That's great! Problem solved."

31 minutes and 7 secondsBut he is eroding the village or whatever, he is doing something bad that way,

31 minutes and 10 secondsand you show him another way of, like: "Okay, look, let's deal with the ghosts."

31 minutes and 14 secondsYou know?

31 minutes and 15 seconds-That-- and that being the setup. -JAMES: Sure.

31 minutes and 17 secondsZAK: Like, let's talk about, like, some high level images and structures,

31 minutes and 20 secondsbecause I feel like that's what is missing.

31 minutes and 23 secondsOkay, you've got a big wobbly stack of stuff

31 minutes and 26 secondsthat drains and moves around.

31 minutes and 29 secondsAnd what could that thing be?

31 minutes and 30 secondsAnd so, like, it could be a stack of dirty dishes,

31 minutes and 31 secondsor it could-- you have a drawing of, like--

31 minutes and 33 secondsLEVI: Those are, like, pots.

31 minutes and 35 secondsLike, you know, just the idea of, like, him living in squalor,

31 minutes and 38 secondsand the stacked up dishes is kind of representative...

31 minutes and 41 secondsin the sink of people, kind of just not caring anymore.

31 minutes and 44 secondsI had a guy, I had a friend who-- I was working on cars with him,

31 minutes and 47 secondsand he was, like, living alone, his girlfriend had dumped him.

31 minutes and 49 secondsAnd he was just like: "I just don't feel like doing the dishes,

31 minutes and 51 secondsI haven't done them in a while."

31 minutes and 51 secondsAnd his entire sink, his whole counter,

31 minutes and 53 secondswhole kitchen was just empty, dirty dishes.

31 minutes and 56 secondsHe didn't want to-- He was in some weird mental state

31 minutes and 58 secondswhere he didn't want to, he just didn't want to.

32 minutes and 0 secondsIt could be gross, but it could be, like, you are in a mashed potatoes igloo.

32 minutes and 4 secondsYou know? Where you are, like, just kind of, like...

32 minutes and 5 secondsFrito pie. He's just been eating junk food.

32 minutes and 8 secondsIt might be unbearably gross to play in that level, but you could do this--

32 minutes and 11 secondsIt's, like, you know, like they have in Mario,

32 minutes and 12 secondsthey have, like, the sweets levels, like: "It's all cakes!"

32 minutes and 14 secondsIt's like that, except it's all gross.

32 minutes and 16 secondsYeah, it's got the gristle from the meat someone spit out.

32 minutes and 19 seconds-JEREMY: Ugh, ugh! -JAMES: Jesus!

32 minutes and 21 seconds-This is disgusting. -\[TIM CHUCKLES\]

32 minutes and 23 secondsLEVI: Leftover food Dutch landscape.

32 minutes and 25 seconds-Yeah, exactly, exactly. -\[TIM LAUGHS\]

32 minutes and 27 secondsAnd then you draw a little, like, dried gravy trail...

32 minutes and 30 seconds-Gravy! -...from the mountain of mashed potatoes.

32 minutes and 32 seconds-Yeah! -Like, that leads past...

32 minutes and 33 secondsI have a question.

32 minutes and 35 secondsDoes-- does it feel like...

32 minutes and 37 secondsthis overall idea solves the problems we had with other ones?

32 minutes and 40 secondsTIM: Well, I mean, it creates--

32 minutes and 41 secondsIf we do it well, I mean, it seems like it kind of creates

32 minutes and 43 secondsan iconic, surreal looking image.

32 minutes and 45 secondsAnd if we figure out, you know, how to place Bob's struggle in that,

32 minutes and 49 secondsyou know, and I think that-- that-- that would be another thing to do.

32 minutes and 53 secondsBut it does help-- It's not--

32 minutes and 55 secondsIt's a very, um, memorable visual, and kind of a neat idea, I think.

33 minutes and 1 secondAnd so, it solves that problem.

33 minutes and 2 secondsJAMES: Uh, I do wonder...

33 minutes and 3 secondsLike, should we spend any time talking about the old idea,

33 minutes and 6 secondsand seeing if there is a way to fix that?

33 minutes and 8 secondsZAK: Uh, other...

33 minutes and 9 secondsLike, just other high level concept visual stuff.

33 minutes and 12 secondsBecause I do still...

33 minutes and 13 secondsAnd it's just because we haven't spent a lot of time on the dish idea.

33 minutes and 16 secondsBut I do still, like, feel like there is--

33 minutes and 18 secondsMost of the other idea is still very strong.

33 minutes and 21 secondsAnd that what's missing is... fixable,

33 minutes and 24 secondsbut I could be-- I could be wrong also.

33 minutes and 26 seconds(Yeah, you are.)

33 minutes and 28 secondsOkay, I shouldn't have said...

33 minutes and 30 secondsTIM: Well, I mean... So, like, the dishes appeal to me was

33 minutes and 33 secondsthat it's wrong to have a big stack of dirty dishes.

33 minutes and 35 seconds-Yeah, yeah. -Everyone inherently knows it's wrong.

33 minutes and 37 secondsTIM: I'm just trying to get, like--

33 minutes and 38 secondsLike, in one image indicate that there is a problem.

33 minutes and 40 secondsAnd then, if you can indicate how Bob is struggling with that problem...

33 minutes and 44 secondsIt's just that-- just a village floating in the air...

33 minutes and 46 seconds-...just isn't anything, right? -No, no, I totally agree, uh...

33 minutes and 49 secondsSo, okay, so...

33 minutes and 51 secondsThe dishes thing might have problems of when we don't want to do the dishes thing.

33 minutes and 54 secondsBut do you-- is it any more clear when you imagine a picture of, like...

33 minutes and 58 secondsBob is trying to do the dishes, and someone is bringing

34 minutes and 0 secondsmore and more dishes all the time.

34 minutes and 1 secondOr just Bob sitting there and not doing the dishes,

34 minutes and 2 secondswhile there is a big pile of dishes, like...

34 minutes and 4 secondsIt's more surreal because it's grounded-- it's grounded partially in the real world.

34 minutes and 7 secondsAnd not a place that you would find in a fantasy novel, you know?

34 minutes and 10 secondsOr a place that you'd find anywhere else except for...

34 minutes and 12 seconds-...a game about psychedelic metaphors... -ANNA: It's very human.

34 minutes and 15 seconds...and-- and dream-- dreamlike imagery. Like, you know what I mean?

34 minutes and 19 secondsMm-hmm.

34 minutes and 21 secondsZAK: I think a lot of the stuff, uh, for Psychonauts 1 was done intuitively.

34 minutes and 24 secondsAnd it was also thrown away in production, like, seven times.

34 minutes and 26 secondsUm, and we are trying to sort of avoid that,

34 minutes and 29 secondsby doing more of this work upfront.

34 minutes and 31 secondsAnd so I don't think there is anything, like,

34 minutes and 33 secondsat all unusual or bad about the situation that we are in.

34 minutes and 36 secondsAnd I just want to make sure that you guys all understand that.

34 minutes and 38 secondsThis isn't like: "Oh, god!

34 minutes and 39 secondsWhy are we having so much trouble coming up with an idea?"

34 minutes and 41 secondsLike, we are trying to figure out how to articulate

34 minutes and 44 secondswhat makes some ideas good and some ideas bad.

34 minutes and 46 secondsAnd we are figuring that process out together.

34 minutes and 48 secondsTIM: Some of the levels were-- In the first pitch for Psychonauts,

34 minutes and 50 secondssome of the levels were described in it.

34 minutes and 52 secondsAnd then, some levels... it was, like, a year into production,

34 minutes and 54 secondsand we just had no idea what Milkman Conspiracy was going to be.

34 minutes and 57 secondsIt wasn't called Milkman Conspiracy. We just knew there was a paranoid level.

34 minutes and 59 secondsAnd it wasn't until we were all at lunch...

35 minutes and 2 secondsTIM: I always remember the first--

35 minutes and 4 secondsthe first versions of, uh... all the levels in Psychonauts 1.

35 minutes and 6 secondsI remember some of the older versions of them, and...

35 minutes and 9 secondsMilla's level, and all these levels that went through so much iteration that--

35 minutes and 12 secondsUm...

35 minutes and 14 secondsI have to remind myself that, because... the first--

35 minutes and 17 secondsthe first versions of the first Psychonauts 1 levels were not good.

35 minutes and 21 secondsAt least not right away.

35 minutes and 23 secondsIt took a lot of throwing stuff out,

35 minutes and 25 secondsredoing stuff.

35 minutes and 27 seconds\[MUSIC\]

35 minutes and 33 secondsIt's fun to think.

35 minutes and 34 secondsThink all day.

35 minutes and 36 seconds\[JEREMY YAWNS\]

35 minutes and 40 secondsPAUL: People have been sort of struggling to come up with some concepts.

35 minutes and 43 secondsAnd maybe taking a step back might refresh...?

35 minutes and 46 secondsYeah, maybe. I don't know.

35 minutes and 48 secondsAsk me on the other side of that.

35 minutes and 50 seconds\[MUSIC\]

35 minutes and 53 secondsPlease join me in welcoming Caryl Shaw to Double Fine Productions.

35 minutes and 57 seconds-Where is Caryl Shaw? -\[CLAPPING\]

35 minutes and 59 secondsAh! Stand up, stand up!

36 minutes and 0 secondsCaryl, what have we hired you here at Double Fine to do?

36 minutes and 3 secondsI am the new VP of Development here at Double Fine.

36 minutes and 6 seconds-TIM: Yay! Exactly. -\[CLAPPING\]

36 minutes and 10 secondsAll right, that's awesome!

36 minutes and 11 secondsMaking the games! You are in charge of making the games.

36 minutes and 13 secondsSo, good luck...

36 minutes and 14 seconds-TIM: ...with that. -Thanks.

36 minutes and 16 secondsDo you know what Amnesia Fortnight is?

36 minutes and 18 secondsI... don't. It's like Bagel Day?

36 minutes and 20 secondsYeah, it's like Bagel Day, exactly.

36 minutes and 21 secondsVery good.

36 minutes and 22 secondsUh, I would like to ask your cooperation.

36 minutes and 25 secondsCould you guys help us film a brief introduction

36 minutes and 27 secondsto our Amnesia Fortnight video.

36 minutes and 29 secondsWhich is just us saying Amnesia Fortnight is starting.

36 minutes and 32 secondsSlide in there, slide that way.

36 minutes and 35 secondsHow far over here?

36 minutes and 36 secondsAnd it's just going to be me being like--

36 minutes and 39 secondsLike: "Hey, you guys, you know what time it is?"

36 minutes and 41 secondsAnd then no one knows what I'm talking about.

36 minutes and 42 secondsAnd someone is like: "Bagel Day?"

36 minutes and 44 secondsOr...

36 minutes and 45 secondsWe are just going to improv it, you guys.

36 minutes and 46 secondsFuck it, we'll do it live.

36 minutes and 47 secondsOkay, ready?

36 minutes and 48 secondsNothing is going to go wrong.

36 minutes and 50 secondsHey! Guess what time it is?

36 minutes and 52 secondsBoxing Day?

36 minutes and 53 secondsNo!

36 minutes and 55 seconds-Negative Halloween? -I don't even know what that is.

36 minutes and 57 seconds-The Purge? -No!

36 minutes and 58 secondsIs that a new dryer?

37 minutes and 0 secondsThe name is on the box!

37 minutes and 2 secondsOh-h-h!

37 minutes and 7 seconds\[LAUGHTER\]

37 minutes and 8 secondsOkay! See? One take.

37 minutes and 10 secondsYou guys are the best!

37 minutes and 11 seconds\[MUSIC\]

37 minutes and 43 secondsTIM: All right, sirs.

37 minutes and 46 secondsI can't believe we are doing this again, we've learned nothing!

37 minutes and 48 seconds-PAUL: Fortnight? -TIM: Mm-hmm.

37 minutes and 49 secondsPAUL: What's wrong with Amnesia Fortnight?

37 minutes and 51 secondsThis is crazy.

37 minutes and 52 secondsWhat's sticking right in my neck?

37 minutes and 54 seconds\[LAUGHTER\]

37 minutes and 55 secondsI don't know what you are talking about.

37 minutes and 57 secondsI don't see anything. What are you talking about?

37 minutes and 59 secondsHow could they be sticking in my neck?

38 minutes and 1 second-ASIF: Just... perspective. -PAUL: The perspective.

38 minutes and 3 seconds-Do you want me to move it? -ASIF: No, it's fine.

38 minutes and 4 secondsLook.

38 minutes and 5 seconds-There, Asif. -ASIF: I respect the effort.

38 minutes and 6 secondsThere, okay?

38 minutes and 8 secondsAt least-- At least it took you a while to find it.

At least-- At least it took you a while to find it.

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