---
title: PsychOdyssey EP23 - “Always be Closing”
date: 2023-01-20T13:27:00-08:00
author: Harper Jay
canonical_url: "https://www.doublefine.com/dftv/psychodyssey-ep23-always-be-closing"
section: DFTV Videos
---
[Watch on YouTube: Always be Closing](https://www.youtube.com/watch?v=Weo8_KIb_lc)

[View transcript ](https://www.doublefine.com/dftv/psychodyssey-ep23-always-be-closing#transcript)

# Always be Closing

Tim struggles to balance his new role as project leader amongst a team of strong personalities.

[ Download Video ](https://archive.org/details/Double_Fine_PsychOdyssey)

Duration: 35 minutes and 41 seconds long  
Published: January 20th 2023

[psychodyssey](https://www.doublefine.com/search/tag/psychodyssey)[psychonauts 2](https://www.doublefine.com/search/tag/psychonauts-2)[making of psychonauts 2](https://www.doublefine.com/search/tag/making-of-psychonauts-2)[documentary](https://www.doublefine.com/search/tag/documentary)

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[![](https://assets.doublefine.com/shared/news/2023/02/PsychOdyssey-Cover.jpg)**PsychOdyssey**  
4KClosed Captions](https://www.doublefine.com/dftv/psychodyssey)

## Episode Stills Gallery

- [![Lisette Titre-Montgomery runs a hand through her hair as she sits on the Lola couch, contemplating the state of the game.](https://assets.doublefine.com/shared/dftv/psychodyssey/stills/Double-Fine-PsychOdyssey-Episode-23-Stills-03.jpeg)](//assets.doublefine.com/shared/dftv/psychodyssey/stills/Double-Fine-PsychOdyssey-Episode-23-Stills-03.jpeg "Double Fine PsychOdyssey - Episode 23 - Lisette Thinks")
- [![Double Fine PsychOdyssey - Episode 23 - Seth Plays](https://assets.doublefine.com/shared/dftv/psychodyssey/stills/Double-Fine-PsychOdyssey-Episode-23-Stills-02.jpeg)](//assets.doublefine.com/shared/dftv/psychodyssey/stills/Double-Fine-PsychOdyssey-Episode-23-Stills-02.jpeg "Double Fine PsychOdyssey - Episode 23 - Seth Plays")
- [![Andy Alamano shrugs cartoonishly in a meeting with Lisette Titre-Montgomery and James Marion. Andy mugs as if to say: &quot;Who knows?&quot;](https://assets.doublefine.com/shared/dftv/psychodyssey/stills/Double-Fine-PsychOdyssey-Episode-23-Stills-05.jpeg)](//assets.doublefine.com/shared/dftv/psychodyssey/stills/Double-Fine-PsychOdyssey-Episode-23-Stills-05.jpeg "Double Fine PsychOdyssey - Episode 23 - Andy Shrugs")
- [![Double Fine PsychOdyssey - Episode 23 - Tim and Elijah](https://assets.doublefine.com/shared/dftv/psychodyssey/stills/Double-Fine-PsychOdyssey-Episode-23-Stills-04.jpeg)](//assets.doublefine.com/shared/dftv/psychodyssey/stills/Double-Fine-PsychOdyssey-Episode-23-Stills-04.jpeg "Double Fine PsychOdyssey - Episode 23 - Tim and Elijah")
- [![Double Fine PsychOdyssey - Episode 23 - Tim And Jack](https://assets.doublefine.com/shared/dftv/psychodyssey/stills/Double-Fine-PsychOdyssey-Episode-23-Stills-08.jpeg)](//assets.doublefine.com/shared/dftv/psychodyssey/stills/Double-Fine-PsychOdyssey-Episode-23-Stills-08.jpeg "Double Fine PsychOdyssey - Episode 23 - Tim And Jack")
- [![Systems Designer Gabe Cinquepalmi and QA Manager Tony Lo lean against the doorframe at the entrance of the &quot;Lola&quot; meeting room.](https://assets.doublefine.com/shared/dftv/psychodyssey/stills/Double-Fine-PsychOdyssey-Episode-23-Stills-07.jpeg)](//assets.doublefine.com/shared/dftv/psychodyssey/stills/Double-Fine-PsychOdyssey-Episode-23-Stills-07.jpeg "Double Fine PsychOdyssey - Episode 23 - Gabe and Tony")
- [![Double Fine PsychOdyssey - Episode 23 - Flip Book](https://assets.doublefine.com/shared/dftv/psychodyssey/stills/Double-Fine-PsychOdyssey-Episode-23-Stills-06.jpeg)](//assets.doublefine.com/shared/dftv/psychodyssey/stills/Double-Fine-PsychOdyssey-Episode-23-Stills-06.jpeg "Double Fine PsychOdyssey - Episode 23 - Flip Book")
- [![Double Fine PsychOdyssey - Episode 23 - Jack Black Sings](https://assets.doublefine.com/shared/dftv/psychodyssey/stills/Double-Fine-PsychOdyssey-Episode-23-Stills-01.jpeg)](//assets.doublefine.com/shared/dftv/psychodyssey/stills/Double-Fine-PsychOdyssey-Episode-23-Stills-01.jpeg "Double Fine PsychOdyssey - Episode 23 - Jack Black Sings")

## Episode Transcript

12 secondsTIM: Last week I was in Los Angeles

14 secondswith our pal Jack,

15 secondsdoing some voice recording for Psychonauts.

17 secondsAnd it was amazing!

18 secondsWe did Helmut on Monday.

20 secondsAnd then, he recorded the song, uh...

23 secondson Wednesday.

25 secondsAnd Peter McConnell, and Camden, and Paul were on the phone.

27 secondsAnd we had a lot of fun.

29 secondsHe is the one who's gotta do the performance, so.

31 secondsKHRIS: Exactly.

32 seconds-TIM: Hi. -JACK: How are you?

34 seconds-TIM: Hi, everybody! -Hey!

35 secondsTIM: Am I on camera? Hi!

37 secondsOoo!

38 secondsYou guys look good.

39 seconds-JACK: Shall we start rocking? -(Yeah.)

42 seconds\[MUSIC\]

45 secondsTIM: Oh, we had an incredible session in LA with Jack.

48 secondsHe is playing the Brain in a Jar.

50 secondsAnd in the game you kind of help bring it back to life

53 secondsand help it remember who it is.

54 secondsAnd it's-- turns out it's Jack Black.

57 secondsPower!

58 seconds-Battle of the fucking... -...power bellies!

1 minute and 1 secondTIM: But he gets to have a song, which is amazing.

1 minute and 3 secondsWhen he agreed to do it, he was like: "I usually sing my own songs."

1 minute and 6 seconds\[CHUCKLING\]

1 minute and 7 secondsI wrote the lyrics.

1 minute and 8 secondsAnd then, Peter McConnell wrote the music.

1 minute and 11 secondsAnd then, Jack interpreted it in his-- in the character that he was playing.

1 minute and 15 secondsTIM: ♪ Neither skin nor bone ♪

1 minute and 21 seconds♪ Lost... Alone... ♪

1 minute and 24 seconds♪ Lost... Alone... ♪

1 minute and 27 seconds♪ Just a thought is all I've got ♪

1 minute and 30 seconds♪ Now my cover's blown ♪

1 minute and 34 secondsOh, nice!

1 minute and 36 secondsMeh!

1 minute and 37 secondsLet's go onto the next, right?

1 minute and 38 secondsTIM: Yeah, yeah, yeah, yeah, yeah. I love it.

1 minute and 40 secondsJACK: ♪ When my friends pulled me back up ♪

1 minute and 45 seconds♪ I started... ♪

1 minute and 49 seconds♪ Healing! ♪

1 minute and 52 seconds♪ Healing! ♪

1 minute and 57 secondsTIM: One other-- just character thing on this--

1 minute and 59 secondsTo me, like, when he is doing this whole bit,

2 minutes and 1 secondhe's got just a huge grin on his face.

2 minutes and 3 secondsLike, he is just super happy about it.

2 minutes and 4 secondsLike, he's been so bummed at the beginning of the song,

2 minutes and 6 secondsbut now he is like: "Fuck yeah, I'm me!"

2 minutes and 8 secondsJACK: Right!

2 minutes and 10 secondsJACK: ♪ Healing! ♪

2 minutes and 14 seconds♪ Healing! ♪

2 minutes and 17 seconds♪ Now I can... ♪

2 minutes and 18 seconds♪ Feel out the galaxy! ♪

2 minutes and 21 seconds♪ And hear the flow of time! ♪

2 minutes and 25 seconds♪ Been so tense, but now I sense ♪

2 minutes and 29 seconds♪ A reason to this rhyme ♪

2 minutes and 34 seconds\[TIM AND KHRIS LAUGH\]

2 minutes and 39 secondsJACK: ♪ Senses are the magic keys ♪

2 minutes and 47 seconds♪ To fill the holes I've had ♪

2 minutes and 54 secondsI actually-- Yeah, I took my eyes off the lyrics,

2 minutes and 57 secondsbecause, uh... I was playing to the camera.

2 minutes and 59 secondsLet's go again.

3 minutes and 1 second♪ Unlocking all my memories ♪

3 minutes and 8 seconds♪ Which are... ♪

3 minutes and 9 seconds♪ ...NEVER... ♪

3 minutes and 12 seconds♪ ...NEVER... ♪

3 minutes and 16 seconds♪ ...BAD! ♪

3 minutes and 23 seconds♪ ...BAD! ♪

3 minutes and 30 secondsOh, that 'bad'!

3 minutes and 31 secondsIt's a strange note, because it doesn't go with the harmony.

3 minutes and 33 secondsMm-hmm.

3 minutes and 34 secondsJACK: It's such a funny word to sing.

3 minutes and 36 seconds♪ ...BAD! ♪

3 minutes and 39 secondsI'd just do it a few more times

3 minutes and 41 secondsand hope that I stumble upon a magic.

3 minutes and 43 seconds♪ ...BAD! ♪

3 minutes and 51 secondsThat's a great one!

3 minutes and 53 secondsJACK: No, let me go one more.

3 minutes and 55 seconds\[LAUGHTER\]

3 minutes and 57 secondsJACK: There is just something about singing 'bad' really loud and long

4 minutes and 0 secondsthat is inherently funny to me.

4 minutes and 3 secondsAnd I'm trying to make it good.

4 minutes and 5 secondsBut no matter what it is, it's always bad.

4 minutes and 8 secondsPETER: That was the one actually.

4 minutes and 9 secondsTIM: The whole band Bad Company was based

4 minutes and 11 secondson the premise of being able to sing that line.

4 minutes and 13 seconds♪ Bad company ♪

4 minutes and 16 secondsNever ended on bad!

4 minutes and 18 seconds♪ ...BAD! ♪

4 minutes and 24 secondsPETER: I don't know if this is helpful or not.

4 minutes and 27 secondsBut I was just kind of thinking of Grace Slick on that line.

4 minutes and 30 secondsOh! Yeah!

4 minutes and 32 secondsPETER: White Rabbit, and also--

4 minutes and 33 secondsYeah, yeah, Jefferson Airplane.

4 minutes and 34 seconds♪ One pill makes you stronger ♪

4 minutes and 37 seconds\[LAUGHTER\]

4 minutes and 38 seconds♪ And another makes you small ♪

4 minutes and 42 seconds♪ ...BAD! ♪

4 minutes and 49 seconds\[TIM LAUGHS\]

4 minutes and 51 secondsLet me just do some different ones that are going to be, uh...

4 minutes and 54 secondsslightly annoying to you.

4 minutes and 55 secondsBut I want to try some different things.

4 minutes and 57 seconds-\[LAUGHTER\] -JACK: Let's hit it again.

4 minutes and 58 seconds♪ ...BAD! ♪

5 minutes and 2 seconds♪ NEVER, NEVER, NEVER, NEVER BAD ♪

5 minutes and 6 seconds\[TIM LAUGHS\]

5 minutes and 7 seconds♪ NO, NO, NO, NO, NO ♪

5 minutes and 9 seconds♪ NO, NO, NO, NO, NO ♪

5 minutes and 10 seconds♪ NO, NO, NO ♪

5 minutes and 11 seconds♪ NO, NO, NO, NO ♪

5 minutes and 11 seconds♪ NO, NO, NO, NO, NO, NO ♪

5 minutes and 13 seconds♪ NEVER, NEVER BAD ♪

5 minutes and 15 seconds♪ NEVER BAD ♪

5 minutes and 16 seconds♪ NEVER BAD ♪

5 minutes and 18 seconds\[TIM LAUGHS\]

5 minutes and 19 seconds♪ NO, NEVER, NEVER BAD ♪

5 minutes and 22 secondsTIM: Why'd you stop? That's--

5 minutes and 24 seconds-You said... -KHRIS: That is so good!

5 minutes and 26 seconds\[LAUGHTER\]

5 minutes and 27 seconds...where the rest of the song is just going off on how never bad it is.

5 minutes and 30 secondsTIM: I love it.

5 minutes and 31 seconds\[MUSIC\]

6 minutes and 4 secondsZak McClendon is no longer the project leader of Psychonauts.

6 minutes and 7 secondsCAMDEN: It's-- it's something that nobody wants to have happen.

6 minutes and 10 secondsGREG: The other conversations are more acquisition-based.

6 minutes and 13 secondsPAUL: So, acquisitions...

6 minutes and 15 secondsGREG: ...somebody swooping in and buying the studio.

6 minutes and 18 secondsI'm just kind of sitting here just because I'm excited to see what happens!

6 minutes and 22 secondsTIM: There is a trade show called E3.

6 minutes and 24 secondsAnd we are going to show Psychonauts there for the first time kind of ever.

6 minutes and 28 secondsTAZIO: If we execute on Loboto,

6 minutes and 30 secondsand make Loboto as good as we all want it to be,

6 minutes and 33 secondsI think that bodes well for the rest of the project.

6 minutes and 36 secondsNAOKO: ...to put in the E3 build, doesn't add a lot of work for them.

6 minutes and 41 secondsSo-- but there is work to be done to finish the level.

6 minutes and 43 secondsTIM: How much-- how much actual real work days and time do we have?

6 minutes and 46 secondsFour weeks.

6 minutes and 47 seconds-Okay. -Well, we have till the 7th.

6 minutes and 50 secondsAnd this was the meeting about scoping of the demo, right?

6 minutes and 53 seconds-And the rest of the level, and just-- -Okay.

6 minutes and 56 secondsYou guys gotta call me when you have these kind of meetings.

6 minutes and 58 seconds-Hmm? -You guys gotta call me.

6 minutes and 59 secondsHmm?

7 minutes and 0 secondsAMY: I know that there can't be that much more done

7 minutes and 2 secondsfor the scope of the level past E3.

7 minutes and 5 secondsHowever the process for E3 and what we are actually going to put in E3,

7 minutes and 8 secondsthat's, like, a very different discussion

7 minutes and 9 secondsto what we want the shipping version to look like.

7 minutes and 12 seconds-Am I wrong? -LISETTE: Mmm...

7 minutes and 14 secondsWe don't have time in the schedule to go back to Loboto.

7 minutes and 16 secondsSo, essentially, what we do for E3

7 minutes and 18 secondsis kind of what we will end up doing for the shipping version.

7 minutes and 21 secondsAMY: That's the difference I'm anticipating.

7 minutes and 23 secondsIs that I don't think E3 is going to be shipping,

7 minutes and 25 secondsbut I like the idea of treating it like it is.

7 minutes and 27 secondsLISETTE: I think we have to treat it like it is.

7 minutes and 29 secondsAndy is going to say that's the last exit.

7 minutes and 31 secondsI mean, we can't work on Loboto for... very much longer.

7 minutes and 35 secondsLike, we've been on this for... months.

7 minutes and 38 seconds\[SIGHS\]

7 minutes and 39 secondsAARON: It's been crazy having so many people working on Loboto.

7 minutes and 43 secondsI mean, just in the last month we have gotten a lot, a lot of stuff done.

7 minutes and 46 secondsThe level is totally different than it was a month ago.

7 minutes and 48 secondsUh, and it's really inspiring to see how much everyone is able to get done

7 minutes and 52 secondswhen we all kind of push together as a group.

7 minutes and 54 secondsI think-- I think, you know, we'll probably be okay,

7 minutes and 56 secondswe'll make it for what we need to get done for E3.

7 minutes and 59 secondsUm, but there is definitely going to be a big push

8 minutes and 1 secondfrom the team to make that happen.

8 minutes and 2 secondsPAUL: Mm-hmm, mm-hmm.

8 minutes and 4 secondsLISETTE: Not for nothing!

8 minutes and 5 secondsThe team has done a really good job of coalescing around this.

8 minutes and 8 secondsIt's amazing!

8 minutes and 9 seconds-LISETTE: It's amazing. -KEE: It's so good!

8 minutes and 10 secondsKEE: Every single time I play through the thing,

8 minutes and 11 secondsit looks great, it plays great!

8 minutes and 13 secondsLISETTE: But we gotta get to a point

8 minutes and 14 secondswhere we can agree on what we are not going to do.

8 minutes and 16 secondsKEE: Yep.

8 minutes and 17 secondsLISETTE: And stick to it.

8 minutes and 18 secondsANDY: I mean...

8 minutes and 20 secondsJust from a scheduling perspective on this level,

8 minutes and 22 secondswe have four weeks...

8 minutes and 23 secondsto do those things that I listed.

8 minutes and 25 secondsI feel like that's reasonable.

8 minutes and 27 secondsLISETTE: But redesigning areas right now is too risky.

8 minutes and 30 secondsANDY: And I-- when I hear that someone is even considering that...

8 minutes and 33 secondsLISETTE: Because what that leads to is more cutscenes.

8 minutes and 35 secondsANDY: Yes, right.

8 minutes and 37 secondsNo.

8 minutes and 38 seconds-ANDY: And we can't-- -We can't do that.

8 minutes and 41 secondsANDY: I mean, the animators did a bang-up, kick-ass job.

8 minutes and 44 secondsNAOKO: We can't keep asking them to work like that for another four weeks!

8 minutes and 47 secondsLike, it's not... nice.

8 minutes and 49 secondsANDY: Yeah, yep, mm-hmm.

8 minutes and 50 secondsLISETTE: I'd rather just polish what we have.

8 minutes and 53 secondsNAOKO: Yeah, I'm real sorry.

8 minutes and 54 seconds-I don't mean to have a tone. -ANDY: Don't apologize, don't apologize.

8 minutes and 57 seconds\[GREG CHUCKLES\]

8 minutes and 58 secondsANDY: It's high time.

9 minutes and 0 secondsI-- I don't have any patience left for this stuff.

9 minutes and 3 secondsI just don't.

9 minutes and 4 secondsI just--

9 minutes and 5 secondsEveryone here--

9 minutes and 6 secondsEveryone wants to have their cake and eat it too,

9 minutes and 8 secondsday in, day out.

9 minutes and 9 secondsSo, are you guys ready to tell me what is hard about the cake room?

9 minutes and 11 secondsI don't-- I've missed a lot.

9 minutes and 12 secondsI've heard a lot about the cake room.

9 minutes and 14 secondsIt is haunted by a demon.

9 minutes and 15 seconds-AMY: It is haunted. -\[LAUGHTER\]

9 minutes and 16 seconds-It has gone through many iterations. -It's killed three different team members.

9 minutes and 18 secondsSo, I like the narrative of the cake room a lot.

9 minutes and 21 secondsLike, the weirdness of him sinking into the cake is awesome.

9 minutes and 24 secondsIt does have a huge animation overhead.

9 minutes and 26 secondsAnd the room itself needs to be completely gutted and redone,

9 minutes and 28 secondsbecause it's-- it's not a good action path.

9 minutes and 31 secondsLISETTE: From an action-plat standpoint it was very disorienting.

9 minutes and 33 secondsAMY: From a gameplay standpoint it's no good.

9 minutes and 35 secondsTIM: I mean, can it just be simplified?

9 minutes and 37 secondsLike, I don't know if that action path was teaching you much anything,

9 minutes and 40 secondsexcept for double jump or anything?

9 minutes and 41 secondsBecause I mostly just want to keep the cake.

9 minutes and 43 secondsAnd the smashing of the cake.

9 minutes and 44 secondsAnd then Loboto falling into the cake.

9 minutes and 46 secondsIs that all the hard parts?

9 minutes and 47 secondsThe question is, is it lower priority than the impossible corner?

9 minutes and 50 secondsI just think from a pacing point of view,

9 minutes and 52 secondsI'd rather have the impossible corner, than the cake room.

9 minutes and 55 seconds\[GEOFF LAUGHS\]

9 minutes and 56 secondsNAOKO: I don't know that you can have either yet.

9 minutes and 58 secondsYeah, so here is an example

9 minutes and 59 secondsof one of the places where we are currently using portals in Loboto

10 minutes and 2 secondsin order to construct a space

10 minutes and 3 secondsthat wouldn't normally be physically possible.

10 minutes and 6 secondsUh, so, you run inside this little area.

10 minutes and 9 secondsThere is going to be a cutscene that's going to kick off,

10 minutes and 10 secondsI'll cancel the cutscene.

10 minutes and 12 secondsUh, and we are going to keep running here over to the left.

10 minutes and 16 secondsAnd normally, you'd only be able to turn left, you know, a couple of times.

10 minutes and 19 secondsBut we can just keep doing it over, and over,

10 minutes and 21 secondsand over, and over, and over again.

10 minutes and 23 secondsUm, and it's not currently shown in the scene now.

10 minutes and 25 secondsWe are going to add art to the scene

10 minutes and 27 secondsthat's going to change every time you come through.

10 minutes and 28 secondsWe talked about the idea of possibly having,

10 minutes and 30 secondslike, paintings that tell a story that sort of progresses as you go through.

10 minutes and 33 secondsThe impossible corner, I just want to say, like,

10 minutes and 35 secondslet's not do that, because it-- it's just so much.

10 minutes and 38 seconds\[MUSIC\]

10 minutes and 39 secondsLook at all the stuff we already cut.

10 minutes and 40 seconds-Look at that. -\[GREG CHUCKLES\]

10 minutes and 42 secondsTIM: So much cut stuff.

10 minutes and 45 secondsSETH: Oh my god.

10 minutes and 45 secondsTIM: Wait, we should put all that back in.

10 minutes and 47 seconds\[GEOFF LAUGHS\]

10 minutes and 48 secondsPut that in, put that in.

10 minutes and 50 secondsSETH: Don't show Tim all these things.

10 minutes and 55 secondsGIGI: These are the concepts for the pyro.

10 minutes and 59 secondsAnd this is why, like--

11 minutes and 1 secondThis is what I was talking about, like, it's supposed to--

11 minutes and 4 secondsThis to me makes way more sense than what's there right now.

11 minutes and 8 secondsAnd it's-- it seems extremely art heavy.

11 minutes and 11 seconds-SETH: Yeah. -LISETTE: Yep.

11 minutes and 12 secondsSETH: But it is--

11 minutes and 14 secondsThis definitely, like, makes it be, like:

11 minutes and 15 seconds"Oh, okay, I get it, like...

11 minutes and 18 secondsI'm going down a hallway."

11 minutes and 19 secondsGEOFF: And this is why I'm talking about, like...

11 minutes and 22 secondsI say you can do one out of three.

11 minutes and 23 secondsI mean, I can only-- there is only so many hours in the day.

11 minutes and 26 secondsLet's run through...

11 minutes and 27 secondsShould we just take a vote?

11 minutes and 29 seconds-And be like: "What are we cutting?" -\[TIM LAUGHS\]

11 minutes and 31 seconds\[GEOFF LAUGHS\]

11 minutes and 32 secondsTim, what do you want? Like, that's--

11 minutes and 34 secondsLet's ask--

11 minutes and 35 secondsLISETTE: Vote for what you are willing to let go.

11 minutes and 37 secondsBecause everybody wants to keep everything.

11 minutes and 38 seconds\[TIM CHUCKLES\]

11 minutes and 39 secondsThey all cost a dollar, and we only have one dollar.

11 minutes and 42 seconds-Do we only have one dollar? -We only have a dollar.

11 minutes and 44 secondsWe have so much less than a dollar actually.

11 minutes and 46 secondsI thought we had three dollars till E3.

11 minutes and 48 secondsWe have-- we owe money.

11 minutes and 50 seconds\[CHUCKLING\]

11 minutes and 52 secondsTIM: Like, I think if we had, uh...

11 minutes and 53 secondsIf it wasn't for E3, I wouldn't be nervous.

11 minutes and 55 secondsBut E3 puts this hard, fast deadline on it.

11 minutes and 58 secondsAnd, um...

11 minutes and 59 secondsSo we had to have this stuff done.

12 minutes and 0 secondsSo we keep, in some ways, shrinking how much we are going to make

12 minutes and 3 secondsjust to make sure that we can make a really good piece of it.

12 minutes and 11 secondsArt-wise it's not a problem.

12 minutes and 13 seconds-LISETTE: Animation-wise. -GEOFF: It's animation and...

12 minutes and 15 secondsLike, emotionally what's your vote?

12 minutes and 17 seconds\[TIM LAUGHS\]

12 minutes and 27 secondsLet's do, yeah, the low-scope pyro changes and the impossible corner.

12 minutes and 30 secondsI am super on board with that.

12 minutes and 32 seconds\[MUSIC\]

12 minutes and 33 secondsNAOKO: Can we never talk about the cake room ever again?

12 minutes and 35 secondsYay!

12 minutes and 38 secondsSo happy.

12 minutes and 39 secondsAMY: So, we have cutscenes and transitions coming in.

12 minutes and 42 secondsSo, that work becomes one of those red underlines as well.

12 minutes and 45 secondsBecause that will be new work coming in,

12 minutes and 46 secondsand verification that it works, and probably tweaking.

12 minutes and 49 secondsSo that's another thing that has to be done.

12 minutes and 50 secondsSETH: Yep!

12 minutes and 53 secondsGEOFF: Oh, yeah. No, I know.

12 minutes and 56 secondsSETH: We'll figure it out.

12 minutes and 57 secondsNo, we won't! We are figuring it out in this meeting.

12 minutes and 59 seconds-That's what this meeting is for. -I mean, yeah.

13 minutes and 2 secondsWe'll figure it out.

13 minutes and 4 secondsANDY: See, because I'm going to plug all this into Jira,

13 minutes and 5 secondsand then I'm going to make all of you all estimated,

13 minutes and 7 secondsand then I'm going to see how much it's over by.

13 minutes and 9 secondsOh my god, it's going to be over by a lot.

13 minutes and 11 secondsNAOKO: We've been saying three weeks, but it would be great--

13 minutes and 13 secondsif we think we could do this, we really only have--

13 minutes and 16 secondsAMY: Yeah, we shouldn't fill the three weeks,

13 minutes and 17 secondsbecause that's just not--

13 minutes and 18 secondsNAOKO: Yeah, we should fill, like, two weeks.

13 minutes and 21 secondsBecause we are boned for the next two weeks

13 minutes and 23 secondsno matter what we do.

13 minutes and 24 secondsYeah.

13 minutes and 25 secondsI mean-- like, I told this story before about, um...

13 minutes and 28 secondsbeing in my twenties, working on Monkey Island,

13 minutes and 29 secondsand Ron just coming into our door and being like:

13 minutes and 31 seconds"Hey, it's getting to that point

13 minutes and 32 secondswhere we gotta start working nights and weekends."

13 minutes and 34 secondsAnd me and Dave were like: "Yeah! High five!"

13 minutes and 36 secondsLike... What else are we going to do?

13 minutes and 38 secondsGo home, and eat Chinese food, and watch TV?

13 minutes and 40 secondsLike, uh...

13 minutes and 42 secondsAt least that's how I felt, you know, and, um...

13 minutes and 44 secondsAnd we didn't feel that, you know, exploited at the time.

13 minutes and 47 secondsBecause we were so excited to be making games, and...

13 minutes and 50 secondsUntil halfway through Monkey 2 when I was like:

13 minutes and 52 seconds"We are making three-fifty an hour, Dave.

13 minutes and 54 secondsLike, we are, like-- we are making--

13 minutes and 56 secondswe are not getting paid for-- this is terrible!"

13 minutes and 58 secondsBut we would: "Ha-ha!"

13 minutes and 59 secondsWe all laughed, and went back to work on it.

14 minutes and 1 secondUm, and I just think, we are against crunch mode,

14 minutes and 4 secondswe talk about it publicly, we talk about it with the team,

14 minutes and 6 secondswe've made our assurances.

14 minutes and 8 secondsAMY: And if all of that is in and perfect and amazing,

14 minutes and 10 secondsthen we can do the impossible corner?

14 minutes and 13 secondsLISETTE: I am completely against the sustained crunch.

14 minutes and 16 secondsI will not make my team do that.

14 minutes and 18 secondsIt's kind of a principle for me at this point in my career.

14 minutes and 21 secondsLISETTE: Just cut it! Just cut it.

14 minutes and 23 secondsThat's my vote!

14 minutes and 24 secondsJust kill it. Kill it with fire!

14 minutes and 26 secondsGEOFF: My concern is that...

14 minutes and 27 seconds\[LISETTE LAUGHS\]

14 minutes and 29 seconds-We got Tim to agree to cut the cake room. -ANDY: Mm-hmm.

14 minutes and 32 secondsOne of those things has gotta be in.

14 minutes and 34 secondsWe don't know that!

14 minutes and 35 secondsHe is not in this room!

14 minutes and 37 secondsWell, no, but he literally said: "I want it."

14 minutes and 40 secondsAnd then when he leaves, we are like:

14 minutes and 41 seconds"Oh, no, fine, let's get rid of it!"

14 minutes and 42 secondsANDY: You guys never worked on a game with Tim before.

14 minutes and 44 seconds\[GEOFF LAUGHS\]

14 minutes and 45 secondsAMY: How long would it take you to hook that up?

14 minutes and 47 secondsSETH: Trying this out would probably take less time than this meeting.

14 minutes and 50 secondsReally?

14 minutes and 51 secondsLike, you could go hook that up, like, real quick?

14 minutes and 53 secondsBecause last time you said it would take two days.

14 minutes and 56 secondsLike, for us to actually try different solutions to make it fun, yes.

15 minutes and 1 secondThat's too many days!

15 minutes and 2 secondsIf Seth gets-- if Seth takes the minimum amount of time--

15 minutes and 4 secondsTIM: I think, uh...

15 minutes and 5 secondsThe thing I believe in is

15 minutes and 6 secondsthat you can't just sit around and argue about stuff forever.

15 minutes and 8 secondsYou have to just try it one way,

15 minutes and 10 secondstry it the other way,

15 minutes and 11 secondstest it out, you know?

15 minutes and 13 secondsBecause sometimes you gotta give something a chance

15 minutes and 14 secondsto be really implemented correctly before you judge it.

15 minutes and 17 seconds\[LISETTE SIGHS\]

15 minutes and 18 secondsGEOFF: The thing is though...

15 minutes and 19 secondsis it's always going to be a back-and-forth with Tim.

15 minutes and 21 seconds-Yep. -He is very reasonable.

15 minutes and 24 secondsBut there are also things that he is very...

15 minutes and 27 secondspassionate about that he wants to get into the level.

15 minutes and 29 secondsSo, like, we are going to have to pick and choose battles, and...

15 minutes and 32 secondsIs this one that we want to...

15 minutes and 35 secondsI say we want to cut it, he says he wants it in.

15 minutes and 37 seconds-Let's see how much he actually wants it. -LISETTE: I think he wants to see us try.

15 minutes and 39 secondsGEOFF: Yep, I think that's exactly--

15 minutes and 42 secondsLISETTE: I think he wants to see us try.

15 minutes and 43 secondsSo I think we should have Seth do his exercise.

15 minutes and 45 secondsBut I think putting animation and art resources on that right now...

15 minutes and 50 secondsNot gonna happen.

15 minutes and 51 seconds-NAOKO: Okay. -GEOFF: Yep.

15 minutes and 52 secondsI need a real painting.

15 minutes and 54 seconds\[MUSIC\]

15 minutes and 57 secondsTIM: Whoa-ow, it goes the other direction?!

15 minutes and 59 secondsOh, a paneling!

16 minutes and 0 secondsAlthough like an S now.

16 minutes and 6 secondsOh, we didn't even need portals to do that!

16 minutes and 8 secondsTIM: I can't hear what Raz is saying. Is it because it's scratch?

16 minutes and 11 secondsSETH: It's, no-- it's just very quiet.

16 minutes and 14 secondsTIM: Cool!

16 minutes and 18 secondsTIM: I love the dreamy--

16 minutes and 20 seconds-JAMES: Oh, no! -LEVI: Whoa-ow!

16 minutes and 23 seconds\[TIM LAUGHS\]

16 minutes and 24 secondsBEN: Bad cam!

16 minutes and 26 secondsObviously that's still being worked on.

16 minutes and 27 secondsLEVI: Yep.

16 minutes and 29 secondsLISETTE: We have to talk about whether we are keeping

16 minutes and 30 secondsthe impossible hallway.

16 minutes and 32 secondsOr the impossible corner.

16 minutes and 34 secondsI mean, does anybody feel like: "It's amazing, we need it."

16 minutes and 37 seconds-Or is anyone like: "Eh." -I don't want to handle it like this.

16 minutes and 39 secondsI want to-- I have just seen it for the very first time this time.

16 minutes and 41 secondsI don't want to throw it to a big committee vote right now.

16 minutes and 44 secondsOkay!

16 minutes and 46 secondsTIM: I mean, I've been pushing on this for two reasons.

16 minutes and 48 secondsOne is that... that example that we looked at

16 minutes and 51 secondsis exactly the kind of weird dream logic stuff

16 minutes and 53 secondsthat we need to have in our levels.

16 minutes and 54 secondsWhere it's like: "This feels not like the real world,

16 minutes and 56 secondsthis feels really weird to me."

16 minutes and 57 secondsAnd so if we could achieve that, that would be really cool.

17 minutes and 0 secondsBut there is also this, um...

17 minutes and 2 secondsjust, like, a process thing that I'm trying to get to where, um...

17 minutes and 6 secondsWe often come up with this idea: "Here is a great idea!"

17 minutes and 8 secondsAnd it takes, like, five steps.

17 minutes and 9 secondsAnd we'll do, like, two steps into it.

17 minutes and 11 secondsAnd we are like: "This isn't working."

17 minutes and 12 seconds"Here is another idea."

17 minutes and 13 secondsAnd then we get two new steps, and we go down that--

17 minutes and 14 secondsAnd it's like: "Well, that's not working either."

17 minutes and 16 secondsAnd then it's like: "Let's cut this whole thing.

17 minutes and 17 secondsBecause we obviously can't do it."

17 minutes and 19 secondsSo I keep asking about it, but I'm not sure...

17 minutes and 21 secondsANDY: I just want to know how are you guys want to pay for it?

17 minutes and 23 secondsBecause all of you are booked for this sprint.

17 minutes and 26 secondsSo you are either going to have to work late

17 minutes and 28 secondsor you are going to have to...

17 minutes and 30 secondstake something you were assigned and get rid of it.

17 minutes and 33 secondsThose are the options.

17 minutes and 34 secondsAnd since, yeah--

17 minutes and 36 secondsAnd since we are not sure it would pay off, uh...

17 minutes and 38 secondsI mean, I guess I'm convinced that we--

17 minutes and 40 secondsit's not something that we can pull off in the time.

17 minutes and 43 secondsYou know?

17 minutes and 47 secondsNAOKO: There is no reason why we couldn't put this somewhere else.

17 minutes and 49 secondsYes! Tim, I agree that I do want this gag to appear somewhere.

17 minutes and 52 secondsTIM: All right, cool.

17 minutes and 53 secondsThanks for trying.

17 minutes and 55 secondsThanks for wiring it up, Seth.

17 minutes and 58 secondsPAUL: I think that they are thinking about the well-being of the team

18 minutes and 0 secondsand what's actually accomplishable,

18 minutes and 1 secondand maybe Geoff...

18 minutes and 3 secondstakes on too much, but...

18 minutes and 5 secondsTIM: Geoff does, yeah.

18 minutes and 6 seconds\[CHUCKLING\]

18 minutes and 7 secondsTIM: It's funny, because, I think, some people would be scared,

18 minutes and 9 secondsbecause he is so, um-- he can be really growly and grouchy,

18 minutes and 12 secondsbut no one takes it that seriously.

18 minutes and 14 seconds\[TIM LAUGHS\]

18 minutes and 15 secondsYou can make a supercut of him in meetings going:

18 minutes and 17 seconds"Oh, that was supposed to get done!

18 minutes and 19 secondsI'll do it tonight.

18 minutes and 20 secondsSomeone was supposed to do that, but they didn't do it."

18 minutes and 22 seconds\[LAUGHS\]

18 minutes and 24 secondsHe is a really nice guy.

18 minutes and 25 secondsI'll fix the teeth, I don't think anybody heard it.

18 minutes and 28 secondsThank you.

18 minutes and 30 secondsMostly fix whatever the hell happened to the pyro hallways.

18 minutes and 33 secondsI just need to redo the work that I did yesterday.

18 minutes and 36 seconds-Oh, no big deal! -\[GEOFF LAUGHS\]

18 minutes and 38 secondsWhat the fuck happened?

18 minutes and 40 secondsTIM: He mentions tonight often in his task list.

18 minutes and 42 secondsYou are like: "What do you mean 'tonight'?"

18 minutes and 43 secondsYou are like: "What?"

18 minutes and 44 secondsYou know, we are all working on this level together.

18 minutes and 47 secondsLike, even if you've--

18 minutes and 49 secondsEven if you are happy with your thing,

18 minutes and 50 secondsif someone else is not going to be able to finish,

18 minutes and 53 secondsit's up to us as a team to work together to make sure that happens.

18 minutes and 57 secondsBecause it doesn't matter if you've made the most beautiful thing in the world.

19 minutes and 0 secondsIf something else fails and we put that in front of a bunch of people,

19 minutes and 3 secondsthe whole thing will have fallen down.

19 minutes and 5 secondsSo...

19 minutes and 6 secondsIt's on us collectively

19 minutes and 8 secondsto put the best thing forward that we possibly can.

19 minutes and 11 secondsPAUL: A lot is riding...

19 minutes and 13 secondson this Loboto stage... making a big impression.

19 minutes and 18 secondsAnd... the future of the company.

19 minutes and 21 seconds-What?! -PAUL: Right?

19 minutes and 22 secondsNo. No stakes. It's going to be great.

19 minutes and 24 secondsUm...

19 minutes and 25 secondsI mean, it's not like E3 is gonna decide whether we are a company anymore.

19 minutes and 29 secondsPAUL: Mm-hmm, mm-hmm.

19 minutes and 30 secondsThere is other things deciding that right now.

19 minutes and 31 seconds\[LAUGHS\]

19 minutes and 33 secondsPAUL: What can you say about those things?

19 minutes and 34 secondsUh... nothing.

19 minutes and 36 secondsSo, uh, let's talk about business and stuff.

19 minutes and 39 secondsWe have ongoing investment talks

19 minutes and 40 secondsthat we have mentioned here before briefly.

19 minutes and 42 secondsThey have all made positive progress,

19 minutes and 44 secondsbut nothing really, like, that we can nail and talk about.

19 minutes and 47 secondsBut, um...

19 minutes and 48 secondsNail? Yeah, whatever.

19 minutes and 50 secondsIt's just-- it's going-- It's going well.

19 minutes and 52 secondsWe hope to wrap everything up

19 minutes and 53 secondsand know much more about our future before E3.

19 minutes and 57 secondsYes, hopefully more to say soon.

19 minutes and 59 secondsE3 is the goal for a lot of this stuff.

20 minutes and 1 secondSo, um, we'll let you guys know when we have more to say.

20 minutes and 4 secondsAnd this Friday we are going to go--

20 minutes and 7 secondsI'm going to go down with someone from 2 Player maybe?

20 minutes and 11 seconds-ANDY: Oh, that's right. -Someone, that guy.

20 minutes and 12 secondsRecord our--

20 minutes and 13 secondsOur old friend Elijah Wood is going to be doing the voice of Gristol for the game.

20 minutes and 17 secondsSo we are going to go down there.

20 minutes and 18 secondsSpoilers!

20 minutes and 19 secondsPAUL: He is used to us now.

20 minutes and 20 secondsYeah! And we are used to his Rice Krispies.

20 minutes and 22 secondsIf he doesn't bring Rice Krispies, we'd be mad.

20 minutes and 24 seconds\[TIM HUMS\]

20 minutes and 25 secondsSo, guys, what do you want me...

20 minutes and 26 seconds-...to do for the thing? -Oh! Hey, this guy!

20 minutes and 28 secondsThere he is!

20 minutes and 29 secondsOh, yeah! You sent that to me!

20 minutes and 30 secondsYeah, yeah, yeah!

20 minutes and 31 secondsELIJAH: So, I just got the-- They only sent me the script this morning.

20 minutes and 35 seconds-So I have not even had a chance to-- -You memorized it?

20 minutes and 37 seconds-\[KHRIS LAUGHS\] -Barely had a...

20 minutes and 38 secondsI looked at it in the car.

20 minutes and 39 secondsLet me tell you-- I'll tell you the whole thing.

20 minutes and 41 seconds-Tell me the whole thing! -Okay, so!

20 minutes and 42 secondsPAUL: Did you even have to audition him?

20 minutes and 44 secondsOr did you just, like, sign him up?

20 minutes and 46 secondsTIM: During the campaign I told him on Twitter we are doing this.

20 minutes and 50 secondsLike: "Hey, do you want to do a voice?" He is like: "Yeah!"

20 minutes and 51 secondsAnd then, I was bugging him about this one.

20 minutes and 54 seconds-And so there is a whole level about that. -Oh my god, that's insane!

20 minutes and 57 seconds-So that's a whole different level. -That sounds awesome!

20 minutes and 59 secondsIt should be-- it should be really cool.

21 minutes and 0 secondsAnd it ends with Jack singing a song in the end.

21 minutes and 2 seconds-Oh my god! -And putting the band back together...

21 minutes and 5 seconds...is kind of the structure of that level.

21 minutes and 6 seconds-Wow! -So...

21 minutes and 7 secondsInside the brain it's Helmut and it's Jack's voice.

21 minutes and 9 secondsAnd then, outside the brain, once in Nick's body,

21 minutes and 10 secondsit's the same character psychically,

21 minutes and 12 secondsbut it's your voice, because you are doing that.

21 minutes and 14 secondsUh, did you see Flash Gordon?

21 minutes and 16 seconds-ELIJAH: Yes. -The one from 1980.

21 minutes and 18 seconds-It's so awesome! That movie is insane! -KHRIS: It's so good!

21 minutes and 20 secondsSo, he is kind of like Prince Vultan.

21 minutes and 23 seconds-Brian Blessed. -ELIJAH: Okay, yep.

21 minutes and 24 seconds-ELIJAH: Oh, stop! -KHRIS: But it's that!

21 minutes and 26 seconds\[LAUGHTER\]

21 minutes and 28 secondsKHRIS: But it's totally that!

21 minutes and 29 secondsLike, it's larger than life, um...

21 minutes and 32 secondsELIJAH: Magnanimous.

21 minutes and 33 secondsKHRIS: Yeah, oh my god, so good-natured!

21 minutes and 36 secondsTIM: And this is Helmut's mind.

21 minutes and 37 secondsIt's all these crazy psychedelic sketches.

21 minutes and 39 seconds-TIM: He is just, like-- he evolves... -ELIJAH: Oh my god, that's so cool.

21 minutes and 41 secondshe gets body parts as you progress in the level.

21 minutes and 43 secondsAnd then, in Helmut's--

21 minutes and 44 secondsELIJAH: You guys, you get to make this for a living.

21 minutes and 46 seconds-TIM: It's fun! -ELIJAH: How exciting is it!

21 minutes and 48 secondsTIM: This is the band you put back together.

21 minutes and 49 seconds-ELIJAH: What?! -TIM: All the senses.

21 minutes and 50 secondsTIM: You bring the senses back together.

21 minutes and 52 secondsOh, that's so cool!

21 minutes and 53 secondsNose blowing a horn.

21 minutes and 54 secondsThat's rad.

21 minutes and 55 secondsIs that an ear drum? Nice.

21 minutes and 59 secondsTIM: Hey, we are not above that.

22 minutes and 0 seconds\[LAUGHTER\]

22 minutes and 1 secondELIJAH: Pretty cool!

22 minutes and 3 secondsKHRIS: Oh my goodness!

22 minutes and 6 seconds\[TIM CHUCKLES\]

22 minutes and 7 secondsELIJAH: Oh, this is amazing, you guys!

22 minutes and 8 secondsThis-- this is insane!

22 minutes and 10 secondsKHRIS: He is such a pro, I love him.

22 minutes and 12 secondsI am aware of the position of my body in space and time,

22 minutes and 15 secondsand space is aware of me!

22 minutes and 18 secondsELIJAH: Is that the vibe that we are going for?

22 minutes and 19 secondsEveryone is crying with joy in here.

22 minutes and 21 secondsKHRIS: Why do I bother to talk ever?

22 minutes and 23 secondsBecause you are, like, a perfect creature from space.

22 minutes and 25 seconds-\[ELIJAH LAUGHS\] -Oh my god!

22 minutes and 27 secondsELIJAH: Okay! These lines are really fun.

22 minutes and 29 secondsCats... are food.

22 minutes and 32 secondsBut... so are we!

22 minutes and 36 secondsCats are food.

22 minutes and 38 secondsBut so are we.

22 minutes and 41 seconds-KHRIS: Oh, shit! -TIM: I loved it!

22 minutes and 43 secondsOh, fish in a fish, fish, fish of fish heads.

22 minutes and 46 secondsYeah, saying that she is really mad.

22 minutes and 48 secondsGemini Christmas!

22 minutes and 49 secondsOkay! May I please hear the last five waveforms of 42.

22 minutes and 55 secondsSorry, I touched the wrong button.

22 minutes and 57 seconds"We are going to listen to playback."

22 minutes and 58 secondsI said that because Camden says that.

22 minutes and 59 seconds\[ELIJAH HUMS\]

23 minutes and 1 secondOh, yeah! Oh my god! How was Milla?!

23 minutes and 3 secondsI loved it! It was great.

23 minutes and 5 seconds-She was very excited and stuff, so. -I'm so pleased!

23 minutes and 7 seconds-Very bubbly and stuff. -Oh, good.

23 minutes and 8 secondsCamden sent me a mail and he is like: "Tim is amazing!"

23 minutes and 10 secondsAnd I'm like: "I know!"

23 minutes and 11 secondsTIM: I just said all the things you said.

23 minutes and 12 seconds"How are you doing in there?

23 minutes and 13 secondsIt's been an hour. Are you thirsty? Are you hungry?"

23 minutes and 15 secondsLike, I have all these Khris Brown-isms.

23 minutes and 17 seconds"That was great! Moving on. Hold on, I gotta log."

23 minutes and 19 seconds\[KHRIS LAUGHS\]

23 minutes and 20 secondsAnd then randomly ask the engineer what take it is?

23 minutes and 22 seconds"Was that 78 A and B?"

23 minutes and 24 seconds\[KHRIS LAUGHS\]

23 minutes and 25 seconds"And can you play me the second waveform on the last tape?"

23 minutes and 28 seconds\[KHRIS LAUGHS\]

23 minutes and 30 secondsOh, I've been in this room a lot, Khris Brown, with you.

23 minutes and 32 secondsMay I-- may I please hear the last round of waveforms?

23 minutes and 35 seconds\[ELIJAH VOCALIZES MUFFLED SPEECH\]

23 minutes and 40 seconds\[KHRIS LAUGHS\]

23 minutes and 42 seconds-Perfect! -He is doing it!

23 minutes and 44 secondsThank you so much! So, we'll break.

23 minutes and 45 secondsWe are done with Nick, that was amazing!

23 minutes and 47 secondsAnd there is a smoothie in here for you.

23 minutes and 48 secondsNo way! Cool!

23 minutes and 50 seconds\[TIM EXHALES\]

23 minutes and 54 secondsI have so much fangirling to do at you, you don't even know!

23 minutes and 56 seconds-Oh, really? -Yes!

23 minutes and 57 secondsDid something happen?

23 minutes and 59 secondsYou exist is what happened!

24 minutes and 0 seconds-Yay! -Yes.

24 minutes and 2 secondsThat was awesome!

24 minutes and 3 secondsTIM: We needed an actor of his caliber to pull this off.

24 minutes and 6 secondsIt's great roles for both Jack and Elijah.

24 minutes and 9 secondsJACK: ♪ When my friends pulled me back up ♪

24 minutes and 13 seconds♪ I started... ♪

24 minutes and 16 secondsELIJAH: Oh my god!

24 minutes and 17 seconds-JACK: ♪ Healing! ♪ -ELIJAH: This is great!

24 minutes and 20 secondsTIM: So, this is for the documentary...

24 minutes and 21 seconds-TIM: ...about Psychonauts 2, yeah. -ELIJAH: Right.

24 minutes and 23 seconds-ELIJAH: He is the best. -KHRIS: Wait, have you guys met?

24 minutes and 25 secondsKHRIS: I'm, like, wait--

24 minutes and 25 secondsWe've met, but we've never worked...

24 minutes and 27 seconds-...on anything together. -KHRIS: Like, hung out?

24 minutes and 28 secondsOr hung out, no!

24 minutes and 30 secondsTIM: We'll have to have a Psychonauts wrap party.

24 minutes and 31 seconds-And you guys can... -Yeah!

24 minutes and 32 secondsWhen is the wrap? When are you guys wrapping?

24 minutes and 35 secondsWell, that's a great question!

24 minutes and 36 secondsThat's a very topical question around the office.

24 minutes and 37 seconds\[TIM LAUGHS\]

24 minutes and 39 secondsAnd I want to-- I want to say one thing before we start.

24 minutes and 40 seconds-Can I say something? -GEOFF: Yeah, yeah, yeah.

24 minutes and 42 secondsEveryone is doing such a great job

24 minutes and 43 secondsabout making sure we get this responsibly done on schedule and stuff.

24 minutes and 46 secondsBut there are so many things in flux with the schedule.

24 minutes and 48 secondsMm-hmm!

24 minutes and 49 secondsAs we know, the schedule is not currently funded to the end of the schedule.

24 minutes and 52 secondsI'll keep working on that money problem.

24 minutes and 54 secondsMe and Greg are working on the money problem,

24 minutes and 56 secondsuntil we have enough money to do everything correctly,

24 minutes and 58 secondsgetting the game done correctly.

25 minutes and 0 secondsBecause if we had to cut down to the amount of money we had,

25 minutes and 1 secondwe'd have to be, like, done--

25 minutes and 3 secondsWe'd have to ship the game, like...

25 minutes and 4 secondsreally soon-- like, next week.

25 minutes and 6 secondsYeah, we don't have forever to make the game,

25 minutes and 7 secondsbut it's not, like, um...

25 minutes and 9 secondsWe have to solve the problem.

25 minutes and 11 secondsUh, and we have to solve the problem well anyway.

25 minutes and 13 secondsSo we... are not trying to trim it down to--

25 minutes and 16 secondsI don't even know what the current--

25 minutes and 18 secondshow much time is allocated to work on this level to the end right now.

25 minutes and 21 secondsJAMES: Three weeks.

25 minutes and 22 seconds-Three weeks? -NAOKO: That's not true.

25 minutes and 24 secondsI need to figure out how much work...

25 minutes and 26 secondsyou guys want to do in there.

25 minutes and 28 secondsRight, right, right.

25 minutes and 29 secondsSo we can tell you a very scary date

25 minutes and 32 secondsof how much money we would like you to find.

25 minutes and 34 secondsTIM: Yeah, yeah.

25 minutes and 36 secondsJAMES: Anyway, if we get time...

25 minutes and 37 secondsI hope Microsoft buys us.

25 minutes and 40 secondsOr Google. They are doing their thing.

25 minutes and 42 secondsI have my opinions.

25 minutes and 44 secondsWe have our top men working on this.

25 minutes and 46 seconds\[LISETTE CHUCKLES\]

25 minutes and 48 secondsI like Double Fine the way it is though.

25 minutes and 49 secondsRight.

25 minutes and 50 secondsWe-- we--

25 minutes and 52 secondsWe will see.

25 minutes and 53 secondsAwesome! All right.

25 minutes and 55 secondsWell, let's talk about Psychonauts 2!

25 minutes and 57 secondsWhat's happening in the world of Psychonauts 2?

25 minutes and 59 secondsTrying to finish an E3 demo.

26 minutes and 0 seconds-Are you guys working on an E3 demo? -Yeah, we are.

26 minutes and 2 secondsThat's a fun idea.

26 minutes and 3 secondsThere is a lot of cutscenes in our E3 demo.

26 minutes and 4 seconds-Oh, gross. -Yep.

26 minutes and 6 seconds\[LAUGHTER\]

26 minutes and 7 seconds-ANDY: Right. -TIM: No one likes those!

26 minutes and 8 secondsANDY: Yeah, so we are trying to import them and reimport them.

26 minutes and 10 secondsAnd then, uh... get the lighting done on them.

26 minutes and 13 secondsAnd make sure they all trigger everything properly.

26 minutes and 15 secondsTIM: I've heard they are very good.

26 minutes and 16 secondsANDY: Yes, they are looking--

26 minutes and 18 secondsActually, I played through it this morning, right when I got in.

26 minutes and 20 secondsI was like: "Wow! There are a whole bunch of new scenes in the game today."

26 minutes and 23 secondsAnd they are-- they are pretty good.

26 minutes and 24 secondsPAUL: So, if Loboto is the first time the game is going to be fun in that sense.

26 minutes and 28 seconds-TIM: Mm-hmm. -PAUL: Um...

26 minutes and 29 secondsPAUL: Do we have time to make the rest of the levels fun?

26 minutes and 33 secondsApplying the lessons that we learned in Loboto.

26 minutes and 34 seconds\[TIM CHUCKLES\]

26 minutes and 35 secondsTIM: Um, that's a great-- It's a great question.

26 minutes and 37 secondsLike, if...

26 minutes and 39 secondsDo we have the time to spend this much time

26 minutes and 41 secondson every level in the game?

26 minutes and 43 secondsBecause we are really putting, like, everybody on Loboto.

26 minutes and 45 secondsWell, part of that, it's because-- it's unnaturally slow,

26 minutes and 47 secondsbecause a lot of these things had just never been done before.

26 minutes and 49 secondsLike, we never put this kind of level of polish into a scripted cutscene.

26 minutes and 53 secondsGEOFF: We should also try to get this stuff done as soon as possible,

26 minutes and 56 secondsso Levi has time to actually light.

26 minutes and 57 secondsLEVI: Yeah, my biggest outstanding is the transitions with Loboto.

27 minutes and 2 secondsSo whenever those are ready for me, just tell me.

27 minutes and 5 secondsBEN: Well, we've done-- We've done transition cutscenes before.

27 minutes and 7 secondsWe know what the things we tripped over last time were.

27 minutes and 10 secondsSo, if we are making-- if we are tripping over things,

27 minutes and 13 secondshopefully it's new stuff this time.

27 minutes and 14 seconds-LISETTE: Right. -NAOKO: Oh, boy!

27 minutes and 16 secondsLISETTE: It's... time to start tripping.

27 minutes and 18 seconds-BEN: Yeah. -SETH: Yep.

27 minutes and 19 seconds\[LISETTE CHUCKLES\]

27 minutes and 21 seconds\[MUSIC\]

27 minutes and 36 secondsSAMMY: There is some fog pop there.

27 minutes and 38 seconds\[MUSIC\]

28 minutes and 6 secondsPlease have a good weekend.

28 minutes and 8 secondsGet some rest.

28 minutes and 9 secondsWe are still not done.

28 minutes and 11 seconds-Yep. -\[LISETTE LAUGHS\]

28 minutes and 12 seconds\[MUSIC\]

28 minutes and 34 secondsAARON: Coach is in the wrong outfit still!

28 minutes and 39 secondsKEE: Yeah, who has the bug for that?

28 minutes and 40 seconds-\[JAMES LAUGHS\] -LEVI: That chair! I love it!

28 minutes and 42 secondsSETH: We need to do a pass

28 minutes and 43 secondson everyone's outfits in the transition cutscenes.

28 minutes and 46 secondsThere is a pop-- there is a pop at the end of that cutscene.

28 minutes and 48 secondsOh, yeah! Oh, yeah!

28 minutes and 50 seconds\[JAMES LAUGHS\]

28 minutes and 54 secondsSETH: Oh, really?

28 minutes and 56 seconds\[MUSIC\]

29 minutes and 3 secondsLEVI: This is why I've taken up drinking coffee...

29 minutes and 5 secondsand beer.

29 minutes and 7 seconds\[MUSIC\]

29 minutes and 14 secondsAARON: Actually work, please.

29 minutes and 17 secondsYay!

29 minutes and 18 secondsNo more pop! Finally.

29 minutes and 20 secondsKEE: Nice!

29 minutes and 21 secondsJAMES: Cool!

29 minutes and 22 seconds\[AARON EXHALES\]

29 minutes and 25 secondsYay! It doesn't float anymore.

29 minutes and 28 secondsTIM: Why aren't the cabinets flashing?

29 minutes and 30 seconds\[CHUCKLING\]

29 minutes and 32 secondsDid you guys not read the script?

29 minutes and 34 secondsSETH: I might be able to make that come back.

29 minutes and 35 seconds\[LAUGHTER\]

29 minutes and 36 secondsAARON: Can we get some more flicker on those cabinets, please?

29 minutes and 38 secondsI'm glad we can laugh.

29 minutes and 40 seconds\[LAUGHTER\]

29 minutes and 42 secondsThere is a lot of pops in this cutscene.

29 minutes and 44 secondsKEE: Yep, it's the same-- it's the--

29 minutes and 46 secondsWhat did he just do there?

29 minutes and 47 secondsRaz just kind of go--

29 minutes and 48 secondsslide at the end of that cutscene.

29 minutes and 51 secondsDid you just see Raz slide like that?

29 minutes and 52 seconds-Yes! -Okay, yeah, yeah, yeah.

29 minutes and 53 seconds'Yep,' says Kee.

29 minutes and 54 seconds-AARON: Another major pop there too. -Yep.

29 minutes and 56 secondsWhenever you want to--

29 minutes and 57 secondsWhenever you enter a bug in Jira and you click it,

29 minutes and 59 secondsI want to hear Kee say: "Yep."

30 minutes and 0 seconds\[LAUGHTER\]

30 minutes and 2 secondsEw, there is teeth in the sink?

30 minutes and 4 secondsOh, that's gross!

30 minutes and 6 secondsRAZ: Milla, the mission is falling apart!

30 minutes and 8 secondsWe've lost control of Loboto!

30 minutes and 13 secondsTIM: She is like...

30 minutes and 14 seconds\[LAUGHTER\]

30 minutes and 16 seconds"Do I look like I give a fuck?"

30 minutes and 17 seconds\[LAUGHTER\]

30 minutes and 21 secondsGEOFF: So long, asshole!

30 minutes and 22 secondsTIM: Tell it to someone who cares!

30 minutes and 24 secondsI'm Audi 5000.

30 minutes and 26 seconds\[LAUGHTER\]

30 minutes and 28 secondsANDY: Wow, what a bitch!

30 minutes and 30 seconds\[LAUGHTER\]

30 minutes and 32 secondsSETH: Ship it!

30 minutes and 33 seconds\[LAUGHTER\]

30 minutes and 36 seconds(That was a bug, Naoko!)

30 minutes and 38 secondsPAUL: Still a lot of work to do.

30 minutes and 40 secondsIt's not that much.

30 minutes and 42 seconds\[CHUCKLING\]

30 minutes and 43 secondsWe, uh... you know,

30 minutes and 45 secondsjust have to, like, cross-- you know,

30 minutes and 47 secondsdo a lighting pass on everything, and it's all done... mostly.

30 minutes and 50 secondsLEVI: I may have seen a nonsensical seamline

30 minutes and 53 secondsin the carpet flyover in the intro

30 minutes and 56 secondsthat's never been there.

30 minutes and 58 seconds-Is that the opening cutscene? -Yes.

31 minutes and 0 secondsTIM: Watch it again, what?

31 minutes and 1 secondLevi just brought up...

31 minutes and 2 secondsa seam... on the carpet in the opening cutscene.

31 minutes and 5 secondsI saw it.

31 minutes and 6 seconds-Do you want to play it? -Run it, play it.

31 minutes and 8 secondsRAZ: The Psychonauts rescued Truman--

31 minutes and 10 secondsYou are crazy, Levi. I don't see it!

31 minutes and 12 secondsRAZ: There's no way Loboto was working alone.

31 minutes and 15 secondsToday, we are on a mission...

31 minutes and 18 secondsOh my god! Oh my god!

31 minutes and 20 seconds-Ugh! -Just throw the whole thing out!

31 minutes and 23 seconds\[LAUGHTER\]

31 minutes and 27 seconds\[LAUGHTER\]

31 minutes and 30 secondsANDY: Okay.

31 minutes and 31 secondsI think it's a post-E3 thing.

31 minutes and 33 secondsANDY: Okay, so at this point,

31 minutes and 35 secondsKee, you should be the only one checking stuff in.

31 minutes and 38 secondsYep, yep.

31 minutes and 40 secondsThis concludes our dailies.

31 minutes and 42 seconds-Thank you, everybody! -\[CHEERING\]

31 minutes and 49 secondsPAUL: Do you feel like it's feeling like Psychonauts?

31 minutes and 52 secondsI mean, uh...

31 minutes and 55 secondsThe mirrors in development of the first project

31 minutes and 57 secondsand the second project are so close, it's so weird.

31 minutes and 59 secondsUm...

32 minutes and 0 secondsThe things that were good and bad about the first project,

32 minutes and 2 secondsare good and bad about this one.

32 minutes and 4 secondsAnd, um...

32 minutes and 7 secondsThe feeling of the team, and the morale, the ups and downs,

32 minutes and 10 secondslike, everything is very similar to the first game... you know?

32 minutes and 13 secondsI feel like-- I thought we were going to be...

32 minutes and 16 secondsa totally different company...

32 minutes and 17 secondsum...

32 minutes and 18 secondsdoing the second the game than we were on the first game.

32 minutes and 20 secondsBut in some weird way, it's like this weird fairy tale

32 minutes and 23 secondswhere we got reset back to who we were.

32 minutes and 26 secondsAnd had to, like, relearn a bunch of stuff along the way.

32 minutes and 28 secondsPAUL: Mm-hmm, mm-hmm.

32 minutes and 30 secondsA grim fairy tale.

32 minutes and 31 secondsPAUL: New engine, new people.

32 minutes and 32 secondsAlways be closing.

32 minutes and 33 secondsGIGI: What are those, Tim?!

32 minutes and 35 seconds-Gigi... -\[LAUGHTER\]

32 minutes and 36 secondsWhat are all these papers that I found on the printer?

32 minutes and 39 seconds\[LAUGHTER\]

32 minutes and 40 secondsThere is hundreds of these!

32 minutes and 42 secondsThis is an entire tree-worth of morale corral posters you printed.

32 minutes and 47 secondsI'm going to send you a picture of the tree that died because of you.

32 minutes and 52 seconds\[INDISTINCT CHATTER\]

32 minutes and 54 secondsGREG: Hello, hello.

32 minutes and 56 seconds-LISETTE: Hello. -GREG: How is it going?

32 minutes and 57 secondsLISETTE: I'm judging by your calm--

32 minutes and 58 seconds\[GREG LAUGHS\]

33 minutes and 0 secondsLISETTE: ...that it's going to be a good meeting.

33 minutes and 1 secondGREG: Yep, it's going to be a good meeting.

33 minutes and 2 secondsLISETTE: I have a feeling.

33 minutes and 3 seconds\[GREG LAUGHS\]

33 minutes and 5 secondsJAMES: I'm just imagining this is, like,

33 minutes and 6 secondsthe most fucked up meeting to close the studio.

33 minutes and 8 seconds\[GEOFF LAUGHS\]

33 minutes and 9 secondsJAMES: He is just, like, really fucking with us.

33 minutes and 12 secondsTIM: Uh...

33 minutes and 13 secondsIs everybody here?

33 minutes and 14 secondsCARYL: There are some seats.

33 minutes and 16 secondsTIM: There are some seats right here.

33 minutes and 17 secondsUnless you are afraid to commit to this meeting.

33 minutes and 20 seconds\[LAUGHTER\]

33 minutes and 24 secondsTIM: Jeremy?

33 minutes and 25 seconds-TIM: Jeremy, come on here. -I got a thing.

33 minutes and 27 seconds-TIM: What? -I have a thing.

33 minutes and 28 secondsIn, like, five minutes I gotta go!

33 minutes and 30 secondsTIM: Okay!

33 minutes and 31 secondsSorry, I have to read stuff off my phone,

33 minutes and 33 secondsjust because I couldn't print anything with our printer.

33 minutes and 35 secondsBut it's fine.

33 minutes and 36 seconds\[LAUGHTER\]

33 minutes and 39 seconds\[MUSIC\]

33 minutes and 40 secondsTIM: Um...

33 minutes and 41 secondsOkay, so, I am making some announcements here.

33 minutes and 43 secondsAnd they are very, very sensitive and secret.

33 minutes and 46 secondsAnd so, I please want everyone to understand

33 minutes and 48 secondsthat we can't share this information with anybody, uh, for the time being.

33 minutes and 52 secondsUntil... Sunday?

33 minutes and 54 secondsSunday.

33 minutes and 55 secondsThings are going to be announced on Sunday.

33 minutes and 56 secondsUh, what's going to be announced is that we have signed

33 minutes and 58 secondsa letter of intent with Microsoft to acquire Double Fine.

34 minutes and 1 secondSo, Double Fine will be becoming part of Xbox Game Studios.

34 minutes and 4 secondsAnd what does this mean for us, and you, and everybody?

34 minutes and 7 secondsAnd why did it happen? And what's going to happen?

34 minutes and 10 seconds\[MUSIC\]

34 minutes and 45 secondsYeah, wait, who is calling me?

34 minutes and 47 secondsWho dares to call me?

34 minutes and 48 seconds-Hello? -RACHAEL: Aloha!

34 minutes and 50 secondsI mean in an interview.

34 minutes and 51 secondsOh, here, here.

34 minutes and 53 secondsThis is my wife, Rachael. She is calling me to...

34 minutes and 55 secondsbrag about how she is going to go to Hawaii without me.

34 minutes and 57 secondsRACHAEL: Aloha!

34 minutes and 58 seconds-Yeah. -\[RACHAEL LAUGHS\]

35 minutes and 0 secondsDo you want to be in the documentary?

35 minutes and 1 secondRACHAEL: Yes.

35 minutes and 2 secondsOkay, what do you-- what do you--

35 minutes and 4 secondsDo you have a question for Rachael?

35 minutes and 5 secondsWhat do you think about crunch mode?

35 minutes and 6 secondsDo you think game developers should work in crunch mode to finish projects?

35 minutes and 10 secondsRACHAEL: Yes!

35 minutes and 11 seconds\[TIM CHUCKLES\]

35 minutes and 12 secondsRACHAEL: Get it done!

35 minutes and 13 secondsWait! Don't you mind if I come home late?

35 minutes and 15 seconds-And you don't see me all day? -RACHAEL: Oh.

35 minutes and 17 seconds\[RACHAEL CHUCKLES\]

35 minutes and 18 secondsRACHAEL: No.

35 minutes and 19 secondsNo, but you gotta get it done.

35 minutes and 21 secondsYou can work at home.

35 minutes and 22 seconds-\[PAUL LAUGHS\] -All right, right.

35 minutes and 24 secondsOkay, thanks for your input.

35 minutes and 26 secondsDon't you think my daughter will miss me?

35 minutes and 28 secondsRACHAEL: Yes.

35 minutes and 29 seconds\[RACHAEL CHUCKLES\]

35 minutes and 32 secondsOkay, great, okay.

35 minutes and 33 secondsRACHAEL: Oh my goodness, it's day in Hawaii!

35 minutes and 35 secondsI need to book a place.

35 minutes and 36 secondsOkay, I gotta go! I'll talk to you later.

35 minutes and 38 seconds-RACHAEL: Okay, bye! -Bye!

-RACHAEL: Okay, bye! -Bye!

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