---
title: PsychOdyssey EP30 - “Time Away”
date: 2023-01-20T13:30:00-08:00
author: Harper Jay
canonical_url: "https://www.doublefine.com/dftv/psychodyssey-ep30-time-away"
section: DFTV Videos
---
[Watch on YouTube: Time Away](https://www.youtube.com/watch?v=4v4gSkjrZB8)

[View transcript ](https://www.doublefine.com/dftv/psychodyssey-ep30-time-away#transcript)

# Time Away

The team adjusts to working from home during the pandemic, pushing the release date out even further.

[ Download Video ](https://archive.org/details/Double_Fine_PsychOdyssey)

Duration: 29 minutes and 18 seconds long  
Published: January 20th 2023

[psychodyssey](https://www.doublefine.com/search/tag/psychodyssey)[psychonauts 2](https://www.doublefine.com/search/tag/psychonauts-2)[making of psychonauts 2](https://www.doublefine.com/search/tag/making-of-psychonauts-2)[documentary](https://www.doublefine.com/search/tag/documentary)

[ NEXT EPISODE ](#)

[![](https://assets.doublefine.com/shared/news/2023/02/PsychOdyssey-Cover.jpg)**PsychOdyssey**  
4KClosed Captions](https://www.doublefine.com/dftv/psychodyssey)

## Episode Stills Gallery

- [![Double Fine PsychOdyssey - Episode 30 - Office Home Tim](https://assets.doublefine.com/shared/dftv/psychodyssey/stills/Double-Fine-PsychOdyssey-Episode-30-Stills-01.jpeg)](//assets.doublefine.com/shared/dftv/psychodyssey/stills/Double-Fine-PsychOdyssey-Episode-30-Stills-01.jpeg "Double Fine PsychOdyssey - Episode 30 - Office Home Tim")
- [![Gigi, Monica, and Emily sit at their home desks as they engage in calisthenics over Zoom.](https://assets.doublefine.com/shared/dftv/psychodyssey/stills/Double-Fine-PsychOdyssey-Episode-30-Stills-02.jpeg)](//assets.doublefine.com/shared/dftv/psychodyssey/stills/Double-Fine-PsychOdyssey-Episode-30-Stills-02.jpeg "Double Fine PsychOdyssey - Episode 30 - Double Fine Exercise")
- [![Double Fine PsychOdyssey - Episode 30 - Kee Zoom](https://assets.doublefine.com/shared/dftv/psychodyssey/stills/Double-Fine-PsychOdyssey-Episode-30-Stills-03.jpeg)](//assets.doublefine.com/shared/dftv/psychodyssey/stills/Double-Fine-PsychOdyssey-Episode-30-Stills-03.jpeg "Double Fine PsychOdyssey - Episode 30 - Kee Zoom")
- [![Double Fine PsychOdyssey - Episode 30 - Luctopus Zoom](https://assets.doublefine.com/shared/dftv/psychodyssey/stills/Double-Fine-PsychOdyssey-Episode-30-Stills-04.jpeg)](//assets.doublefine.com/shared/dftv/psychodyssey/stills/Double-Fine-PsychOdyssey-Episode-30-Stills-04.jpeg "Double Fine PsychOdyssey - Episode 30 - Luctopus Zoom")
- [![Gigi whoops for joy as a space dog flies in her Zoom background. Both her arms are raised high.](https://assets.doublefine.com/shared/dftv/psychodyssey/stills/Double-Fine-PsychOdyssey-Episode-30-Stills-05.jpeg)](//assets.doublefine.com/shared/dftv/psychodyssey/stills/Double-Fine-PsychOdyssey-Episode-30-Stills-05.jpeg "Double Fine PsychOdyssey - Episode 30 - Happy Gigi")
- [![Geoff facepalms during a Zoom call with various other Double Finers. The gesture completely covers his eyes.](https://assets.doublefine.com/shared/dftv/psychodyssey/stills/Double-Fine-PsychOdyssey-Episode-30-Stills-06.jpeg)](//assets.doublefine.com/shared/dftv/psychodyssey/stills/Double-Fine-PsychOdyssey-Episode-30-Stills-06.jpeg "Double Fine PsychOdyssey - Episode 30 - Geoff Palm")
- [![A gallery view of various Double Finers on a Zoom call. Nine boxes with different faces, including Tim and Lisette, cover the screen.](https://assets.doublefine.com/shared/dftv/psychodyssey/stills/Double-Fine-PsychOdyssey-Episode-30-Stills-07.jpeg)](//assets.doublefine.com/shared/dftv/psychodyssey/stills/Double-Fine-PsychOdyssey-Episode-30-Stills-07.jpeg "Double Fine PsychOdyssey - Episode 30 - Double Fine Zoomers")
- [![Double Fine PsychOdyssey - Episode 30 - Monica Cat](https://assets.doublefine.com/shared/dftv/psychodyssey/stills/Double-Fine-PsychOdyssey-Episode-30-Stills-08.jpeg)](//assets.doublefine.com/shared/dftv/psychodyssey/stills/Double-Fine-PsychOdyssey-Episode-30-Stills-08.jpeg "Double Fine PsychOdyssey - Episode 30 - Monica Cat")

## Episode Transcript

17 secondsVIC: I like this portal into everyone's inner space.

20 secondsUh, I realize how sparse mine is.

22 secondsI have nothing cool behind me.

24 secondsMONICA: Are we showing our houses?

26 seconds\[LAUGHTER\]

28 secondsCARYL: Some of us are.

29 seconds-AARON: I thought we were, yeah. -MONICA: Oh, I think I can show mine!

33 secondsGIGI: Plants!

34 secondsEMILY: Plants, plants, plants!

35 seconds-GIGI: Plants, plants, plants. -MONICA: I got all these plants.

37 seconds-GIGI: Plants, plants, plants. -EMILY: Plants, plants.

39 secondsPlants!

40 seconds\[BERT PLAYS A PIANO CHORD\]

41 seconds\[GIGI GASPS\]

42 seconds-EMILY: Whoa-ow! -MONICA: Oh, awesome!

43 secondsWhoa-ow!

44 secondsEMILY: Music, music, music, music!

46 seconds-\[JP PLAYS THE GUITAR\] -EMILY: Wha-at!

48 secondsEMILY: We should start a band, guys!

50 seconds\[JP PLAYS THE GUITAR\]

51 seconds\[TIM CHUCKLES\]

52 secondsGood morning, everybody!

54 secondsHello!

55 secondsIt's nice to see most of you.

56 secondsUh, we are just here to say, um...

58 secondsthis is just like every other week,

1 minute and 0 secondsand everything is totally normal, and there is nothing weird about this.

1 minute and 3 seconds\[MUSIC\]

1 minute and 35 secondsJEREMY: We-- we have yet to...

1 minute and 37 secondsput a fully functioning boss into the game.

1 minute and 41 secondsSETH: Bob Z is... It's a big angry plant.

1 minute and 44 secondsOr a ship battle.

1 minute and 45 secondsGigi, and Vic, and I are going over to PAX.

1 minute and 48 secondsAnd we will avoid getting the coronavirus.

1 minute and 50 secondsSPAFF: It's a ghost town outside. It's crazy.

1 minute and 52 secondsThe freeways are empty.

1 minute and 54 secondsOh, maybe we are being too lackadaisical.

1 minute and 57 secondsTIM: Hopefully you all saw the announcement

1 minute and 58 secondsabout us going to full-on work from home

2 minutes and 0 secondsstarting next week.

2 minutes and 2 secondsThis milestone is-- is totally fucked.

2 minutes and 13 secondsTIM: Started. Okay.

2 minutes and 15 secondsI am here with my, uh, lovely crew.

2 minutes and 18 secondsMy daughter, Lili Bean, on the camera.

2 minutes and 20 secondsMy wife over there, in our very cozy office situation.

2 minutes and 24 seconds\[CUCKOO CLOCK STRIKES\]

2 minutes and 28 secondsI have a cuckoo clock. It makes, uh, meetings interesting.

2 minutes and 32 seconds\[THE CLOCK IS PLAYING MUSIC\]

2 minutes and 38 secondsTIM: Beautiful, isn't it?

2 minutes and 44 secondsWe are at home. I am at home. Like a lot of you.

2 minutes and 46 secondsTrying to stay, uh, healthy, and sane.

2 minutes and 48 secondsAnd trying to get outside once in a while, when it's safe.

2 minutes and 53 secondsUh, I'm here in my backyard,

2 minutes and 55 secondswhich is an exotic and faraway location right now.

2 minutes and 57 secondsHere is my house. I can hold--

2 minutes and 59 secondsMy house is so tiny. I can hold it in the palm of my hand.

3 minutes and 2 secondsIt's got one bathroom.

3 minutes and 3 secondsAnd amazingly work is still getting done on the game.

3 minutes and 6 secondsUh, it's not helping us get the game done any faster.

3 minutes and 8 secondsBut we are definitely still working on the game.

3 minutes and 10 secondsIt's an adjustment, but everyone is kind of settling into it,

3 minutes and 14 secondsand doing it for as long as we need to.

3 minutes and 15 secondsSo, in the midst of all that, uh...

3 minutes and 17 secondswe've hired a new gameplay programmer.

3 minutes and 19 secondsIt was weird to introduce someone to the team on, uh-- on video.

3 minutes and 22 secondsOkay. Hi, everybody!

3 minutes and 24 secondsPlease, join me in welcoming Juli Gregg to Double Fine Productions!

3 minutes and 27 secondsJuli, where are you?

3 minutes and 28 secondsI'm gonna play the game where I find your fa--

3 minutes and 30 secondsThere you are! You got a little, yellow box around you.

3 minutes and 32 secondsHi, Juli Gregg!

3 minutes and 33 secondsAnd she's great. And we've also brought on a few new cinematic artists.

3 minutes and 36 secondsAnd other new people. Even in this crazy time.

3 minutes and 38 secondsAnd it's been-- it's been really interesting.

3 minutes and 40 secondsAnd I think the team has really been doing an amazing job of staying connected,

3 minutes and 43 secondsboth in terms of work and productivity,

3 minutes and 45 secondsbut also socially.

3 minutes and 46 secondsThis week would have been GDC.

3 minutes and 48 secondsAnd there is some stuff being live streamed.

3 minutes and 50 secondsBut, yeah. It's gonna be weird.

3 minutes and 52 secondsIn the bottom corner there is a thing that says: "Stop video."

3 minutes and 56 secondsAnd there is a little arrow, that points up, next to it.

3 minutes and 58 secondsIf you click that,

3 minutes and 59 secondsand then you can choose a virtual background.

4 minutes and 1 second\[VIC CHUCKLES\]

4 minutes and 4 secondsIt's the only video I could find.

4 minutes and 7 secondsSILVIO: By the way, Lauren, your microphone is not muted.

4 minutes and 10 secondsAlt+A, if you...

4 minutes and 14 secondsLAUREN: Uh, good. Just doing the work from home thing.

4 minutes and 17 secondsSo, setting up computers, adjusting, all that.

4 minutes and 22 secondsEMILY: Lauren, we are listening to you! And your conversation!

4 minutes and 26 secondsLAUREN: Yeah, yeah.

4 minutes and 27 secondsUh-oh.

4 minutes and 28 seconds\[JARED CHUCKLES\]

4 minutes and 29 secondsMONICA: Lauren!

4 minutes and 31 seconds\[MUSIC\]

4 minutes and 33 seconds-Ooo, you guys are matching. -I know. Me and Gigi are matching.

4 minutes and 36 seconds\[MONICA LAUGHS\]

4 minutes and 39 seconds-This is me as a man. -Oh, no!

4 minutes and 41 secondsI am a very handsome dude.

4 minutes and 43 secondsYou look like my brother Chase!

4 minutes and 44 secondsYou are a very handsome man!

4 minutes and 46 seconds\[MONICA LAUGHS\]

4 minutes and 48 secondsWe are trying to get together, and do things like watch movies together,

4 minutes and 50 secondsand play games together, do yoga together.

4 minutes and 53 secondsAnd all the things that we, uh, used to like doing with each other.

4 minutes and 56 secondsEMILY: I got sciatic nerve things.

5 minutes and 0 secondsRUSTY: Upper back shoulders for me, Katy.

5 minutes and 2 secondsKATY: Upper back shoulders, upper back shoulders.

5 minutes and 4 secondsZAHRA: My elbow and wrist is killing me.

5 minutes and 8 secondsOh, we are falling apart!

5 minutes and 9 seconds\[LAUGHTER\]

5 minutes and 11 secondsTIM: Um, now it's that, plus also cats,

5 minutes and 14 secondspets,

5 minutes and 15 secondschildren bursting into frame.

5 minutes and 17 secondsMONICA: Are they a bonded pair?

5 minutes and 20 secondsPAUL: Yeah, they are brothers.

5 minutes and 22 secondsMONICA: Aww!

5 minutes and 23 secondsGIGI: Brothers.

5 minutes and 25 seconds-What are their names? -TIM: Where are the kittens?

5 minutes and 27 secondsTIM: Where are the kittens?

5 minutes and 28 seconds-MONICA: Paul O'Rourke. -PAUL: Ezra and Zeb.

5 minutes and 31 secondsAww!

5 minutes and 32 secondsRUSTY: That's so cute!

5 minutes and 34 secondsZAHRA: What are their names?

5 minutes and 36 secondsTUCKER: Ray and Rusty.

5 minutes and 38 seconds\[LAUGHTER\]

5 minutes and 39 secondsJEREMY: Are they really named Zeb and Ezra?

5 minutes and 42 secondsRUSTY: They'd be much older, Tucker, if it was Ray and Rusty.

5 minutes and 45 secondsJEREMY: That's amazing.

5 minutes and 48 secondsThis gives you-- I'll give you a little glimpse of...

5 minutes and 50 secondsDouble Fine-- this is Double Fine Utah.

5 minutes and 53 secondsThis is my son, he is playing Animal Crossing.

5 minutes and 56 secondsYou can see our dog-- even our dog is bored these days.

5 minutes and 59 seconds-Hey, Yüki. -Okay.

6 minutes and 1 secondIt wasn't that big of an adjustment to be working,

6 minutes and 2 secondsbut it was an adjustment to having kids at home.

6 minutes and 4 secondsHey!

6 minutes and 5 secondsYou can see today, on Wednesdays,

6 minutes and 7 secondswe have actually all of the animators, um, together.

6 minutes and 12 secondsEverybody is streaming in, in Google Hangouts, so.

6 minutes and 15 secondsIt's definitely not ideal, but we are making progress.

6 minutes and 18 secondsAnd, um, everybody is getting-- going through this together, so.

6 minutes and 22 secondsAnyway, that's it!

6 minutes and 25 secondsKEE: Can I ask, um...

6 minutes and 26 secondsHow is everyone doing?

6 minutes and 28 secondsHow does it seem like all the folks are doing kind of through this?

6 minutes and 32 secondsIt seems like signs are pointing to longer time away?

6 minutes and 36 secondsIf, uh...

6 minutes and 37 secondsLike, Google just said that they are not going to reopen

6 minutes and 39 secondsuntil July 2021, right?

6 minutes and 42 secondsOh my god!

6 minutes and 44 secondsYeah, how is everyone doing?

6 minutes and 46 secondsUh, I left the house for the first time, so that was--

6 minutes and 49 secondsTIM: You are just trying to get it.

6 minutes and 50 secondsYou are like: "I'm sick of this. I'm just going to go get it."

6 minutes and 52 seconds\[LAUGHTER\]

6 minutes and 53 secondsCARYL: Like, you don't go for walks?

6 minutes and 55 secondsWe went for our first walk recently.

6 minutes and 57 secondsLike, we weren't going for walks, no.

6 minutes and 59 secondsGEOFF: When my dog is here, I go for walks.

7 minutes and 1 secondBut when he is not, I just work.

7 minutes and 3 secondsAnd then I go to sleep.

7 minutes and 4 seconds\[GEOFF LAUGHS\]

7 minutes and 6 secondsTIM: How are you doing, Kee?

7 minutes and 8 secondsEh, it's--

7 minutes and 9 secondsIt's like this.

7 minutes and 11 secondsYou know, it, uh...

7 minutes and 13 secondsYou think it's going to get better.

7 minutes and 15 secondsAnd then you read the news, and then you get really sad,

7 minutes and 17 secondsbecause it's not.

7 minutes and 18 secondsAnd it feels like just nothing really is going to change.

7 minutes and 21 secondsUm, to be honest,

7 minutes and 23 secondswork has been for me, like, um...

7 minutes and 25 secondsnice in that I feel like I could effect change,

7 minutes and 29 secondsthat I could do something about things.

7 minutes and 31 secondsAs opposed to other... stuff happening in the world

7 minutes and 34 secondsthat I don't have control over.

7 minutes and 35 secondsTIM: You guys, if it's really loud, just scream as loud as you can.

7 minutes and 38 seconds\[MUSIC\]

7 minutes and 39 secondsTUCKER: I am internally.

7 minutes and 41 secondsCan you guys hear now?

7 minutes and 42 seconds-Yep. -Yep.

7 minutes and 43 secondsTIM: No? Can I hear you?

7 minutes and 45 secondsI don't know.

7 minutes and 46 seconds-We hear you. -No, I don't hear you guys anymore.

7 minutes and 48 secondsYou don't hear us?

7 minutes and 49 secondsJust put on the headphones.

7 minutes and 50 secondsYeah.

7 minutes and 53 secondsExcept I don't think he can hear us.

7 minutes and 55 secondsKill me.

7 minutes and 57 seconds\[LAUGHTER\]

8 minutes and 0 secondsAnyone else getting really bad video quality right now?

8 minutes and 2 secondsYeah, it's, like, chopping around and stuff.

8 minutes and 6 secondsThis is going to be the part that requires some tweaking.

8 minutes and 8 secondsThe camera is on a spline right now. And where the camera is on--

8 minutes and 11 secondsUh-oh. Are you there?

8 minutes and 13 seconds\[TIM VOCALIZES AN EFFORT GRUNT\]

8 minutes and 14 seconds-Tim? -TIM: Yeah.

8 minutes and 16 seconds-Oh, okay, your video froze. -Can you not hear me?

8 minutes and 21 secondsTIM: Oh, it says my internet co-- Oh, no, no, no--

8 minutes and 22 seconds\[GEOFF SIGHS\]

8 minutes and 24 seconds\[LISETTE CHUCKLES\]

8 minutes and 26 seconds-I love-- -It is very broken.

8 minutes and 28 secondsI love sharing things over the internet.

8 minutes and 30 seconds-It is so functional and good. -It is awful.

8 minutes and 33 secondsIt is awful.

8 minutes and 34 seconds\[GEOFF LAUGHS\]

8 minutes and 35 secondsIt's so-- Fucking kill me, man.

8 minutes and 38 seconds\[SOUNDS OF LEAVES RUSTLING IN THE WIND\]

8 minutes and 50 secondsRUSTY: Like, because of the pandemic, are we still November... release?

8 minutes and 56 secondsThat's an interesting-- That's an interesting question, Dave.

8 minutes and 59 secondsSo, when we had our one year out meeting,

9 minutes and 1 secondone of the risks was not worldwide global pandemic.

9 minutes and 4 secondsThat wasn't actually on our risk list.

9 minutes and 6 secondsWe didn't really have any mitigation steps for that one.

9 minutes and 8 secondsSounds like we are not the only limited integration studio

9 minutes and 11 secondshaving this conversation with Microsoft.

9 minutes and 13 secondsUm, you know, their overall guidance has been, you know:

9 minutes and 16 seconds"Be safe. Take care of your team. You have stability."

9 minutes and 20 secondsAnd to me it doesn't really make sense for us to pick a new date out of a hat

9 minutes and 24 secondswhile we are all out of the office and trying to get stuff done.

9 minutes and 27 secondsBut when we get back into the office that'll probably be

9 minutes and 29 secondsone of the first things we try and figure out.

9 minutes and 31 secondsDo we know what happened last sprint from a, like-- total work done?

9 minutes and 35 secondsYeah, we are down anywhere from thirty to fifty percent.

9 minutes and 41 secondsFrom what we were.

9 minutes and 42 secondsI have definitely felt the slowdown from my team as well.

9 minutes and 46 secondsBut... things are getting done.

9 minutes and 48 secondsTIM: The first milestone in quarantine,

9 minutes and 50 secondsuh, we hit a lot of, um...

9 minutes and 52 secondsthe levels seemed to slow down a lot.

9 minutes and 55 secondsCertain levels seemed to slow down a lot.

9 minutes and 57 secondsAnd I couldn't tell if it was quarantine,

9 minutes and 59 secondsor if it was just that we kind of overloaded those levels.

10 minutes and 1 secondLike, I am fully behind, just...

10 minutes and 5 seconds...dropping everything and getting it working right now.

10 minutes and 8 secondsAnd it's--

10 minutes and 10 secondsYou know, a part of me feels it might be good for people too,

10 minutes and 12 secondsbecause they cannot focus on the levels,

10 minutes and 14 secondswhich in a lot of cases are going nowhere.

10 minutes and 17 secondsBecause of our situation.

10 minutes and 20 secondsWhat are the levels that are going nowhere?

10 minutes and 23 secondsAll of them?

10 minutes and 24 seconds\[GEOFF SIGHS\]

10 minutes and 25 secondsGEOFF: Right now Gristol is... It's been in limbo.

10 minutes and 27 secondsLike, Will and I have no art to do in there,

10 minutes and 30 secondsbecause we are waiting on design.

10 minutes and 32 secondsTIM: I mean, that sounds like a huge-- like a red alarm kind of situation.

10 minutes and 35 secondsGEOFF: It is! I've been trying to shout it at the top of my lungs, but...

10 minutes and 38 secondsTIM: It seems like it kind of, like, snuck into this meeting,

10 minutes and 40 secondskind of, like, the lead has been buried here.

10 minutes and 42 secondsLike, if we can't--

10 minutes and 43 secondsAre there two levels that are not progressing?

10 minutes and 44 secondsIs that the sense that we have... right now?

10 minutes and 47 secondsThat's-- that's big news.

10 minutes and 49 secondsHollis is having a lot of the same problems too, so.

10 minutes and 52 secondsLike, the Hollis level.

10 minutes and 53 secondsEvery time we work on it,

10 minutes and 54 secondsit's like one of those weird fractal CG images

10 minutes and 57 secondswhere you get closer and it just becomes more complicated and more complicated.

11 minutes and 1 secondAnd it just never seems to end.

11 minutes and 2 secondsAnd it seems like there is a level inside of a level inside of a level.

11 minutes and 5 secondsBecause...

11 minutes and 6 secondsWe, for scheduling purposes, realized that Hollis is two or three levels.

11 minutes and 11 secondsBut we've just been calling it one level.

11 minutes and 13 secondsBut on the topic of these things.

11 minutes and 15 secondsThere is five weeks left in this milestone.

11 minutes and 19 secondsHow are you guys doing?

11 minutes and 21 secondsI mean, looking at how, like, the progress is going

11 minutes and 24 secondson the MCon stuff alone,

11 minutes and 26 secondsI think we are going to need more time.

11 minutes and 28 secondsBecause we still have a game room.

11 minutes and 30 secondsUh, all of the MCon areas.

11 minutes and 32 secondsWe haven't touched most of Holl Class.

11 minutes and 35 secondsUm...

11 minutes and 36 secondsAnd, I think, just because our designers can really only focus

11 minutes and 39 secondson one space at a time,

11 minutes and 41 secondsand we have just two designers,

11 minutes and 43 secondsum, like...

11 minutes and 45 secondsit is probably going to need at least one more sprint.

11 minutes and 48 secondsWe can only do so many things at a time.

11 minutes and 50 secondsTIM: So, that-- that realization, I think, made the whole team feel like:

11 minutes and 55 seconds"Well, we can't get this done by the milestone.

11 minutes and 56 secondsWe can get this part of it done."

11 minutes and 58 secondsYou know? And I think it's recovered from that.

12 minutes and 0 secondsIn that we've made the schedule more honestly reflect

12 minutes and 3 secondsthe work to be done in that level.

12 minutes and 5 secondsWe need to continue working on that--

12 minutes and 8 secondsfrom the very beginning all the way to the Morris section.

12 minutes and 11 secondsHOLLIS: I forgot to mention, Eggbeater, there doesn't seem to be any path--

12 minutes and 14 secondsGEOFF: The parts are there, but they are not polished,

12 minutes and 16 secondsand they are not shippable.

12 minutes and 18 secondsI think the goal here would be to get those sections shippable,

12 minutes and 21 secondsso we know how much work it's gonna take for the rest of the thing.

12 minutes and 24 secondsThe progress on this-- on this level has been pretty good though.

12 minutes and 29 secondsUh, it's--

12 minutes and 30 secondsYou know, I think if we were in the office,

12 minutes and 31 secondsit could probably be going a little faster, but...

12 minutes and 34 seconds...um, I have been impressed at the speed that it's been working--

12 minutes and 39 secondsthis level has been coming together in quarantine.

12 minutes and 42 seconds\[GEOFF LAUGHS\]

12 minutes and 43 secondsWhich is-- which is nice.

12 minutes and 45 secondsIt's been not fully my experience.

12 minutes and 48 secondsWhat is he doing?

12 minutes and 50 secondsEMILY: A one-handed push-up!

12 minutes and 51 seconds\[TIM CHUCKLES\]

12 minutes and 53 secondsOh, okay.

12 minutes and 55 secondsWhat was that effect?

12 minutes and 57 secondsIs it putting me back?

12 minutes and 58 secondsEMILY: It should be, like, pushing you back.

13 minutes and 1 secondThere needs to be an animation for that.

13 minutes and 3 secondsWhoa-ow!

13 minutes and 4 secondsThat's awesome.

13 minutes and 6 secondsOh, now I'm going to kill the other runner.

13 minutes and 8 seconds\[LISETTE CHUCKLES\]

13 minutes and 9 seconds-ASIF: Oh, man. -TIM: Yeah, you are dead, clubs!

13 minutes and 11 secondsOop, no.

13 minutes and 12 seconds\[MUSIC\]

13 minutes and 13 secondsHe-he-hey!

13 minutes and 15 secondsWon somehow.

13 minutes and 17 secondsI'm used to playing the demo and critiquing every single thing.

13 minutes and 20 secondsLike that penetration on Hollis' butt.

13 minutes and 23 seconds\[MUSIC\]

13 minutes and 25 secondsTIM: Yeah, look at Tucker's long hair.

13 minutes and 27 secondsIt's good. I think that's a good look for you.

13 minutes and 28 secondsYou should go with it! Let it go! Yeah!

13 minutes and 31 secondsEmily was saying I look like Keanu earlier.

13 minutes and 34 seconds-Yeah. -Which is a great compliment.

13 minutes and 36 secondsSuper Kea-- yeah.

13 minutes and 37 seconds\[CHUCKLING\]

13 minutes and 39 secondsThat's awesome.

13 minutes and 40 secondsAll right, everybody.

13 minutes and 41 secondsGood to see you all.

13 minutes and 43 secondsI got my Booty-- my 11 AM Booty call.

13 minutes and 46 seconds-All right! -Enjoy.

13 minutes and 48 seconds\[LISETTE LAUGHS\]

13 minutes and 50 secondsTakes me a second to realize what you are talking about.

13 minutes and 52 secondsYeah, I had no idea what you were talking about at first.

13 minutes and 55 secondsI like to leave these notes around the house for my wife to find.

13 minutes and 58 secondsBooty call. 11 AM.

13 minutes and 59 seconds\[LAUGHTER\]

14 minutes and 1 secondAll right! Bye, everybody!

14 minutes and 3 seconds-Bye! -Bye!

14 minutes and 5 secondsBut now things have moved on to, um...

14 minutes and 7 secondsthe boss phase, where we--

14 minutes and 9 secondsWe had a big change where we actually...

14 minutes and 12 secondspaused all development on all of the games.

14 minutes and 14 secondsIncluding Derek's game which is going to be awesome.

14 minutes and 17 secondsEveryone is really excited about him doing that game

14 minutes and 19 secondsand sad to pause that.

14 minutes and 20 secondsAnd Lee's game which I am excited about. And had to pause that.

14 minutes and 23 secondsWe brought everybody in the studio back to Psychonauts.

14 minutes and 26 secondsIn an effort to get Psychonauts done

14 minutes and 28 secondssomewhere near where we want it to get done,

14 minutes and 31 secondswe are actually requiring the help of both of our other two projects.

14 minutes and 36 secondsWe are having to pause development on those temporarily,

14 minutes and 40 secondswhile we ask that team to come help us wrap this game up.

14 minutes and 43 secondsBecause we really can't, uh, crunch the team.

14 minutes and 45 secondsAnd we can't move our deadline anymore.

14 minutes and 47 secondsAnd we can't cut any more things from the game,

14 minutes and 50 secondsbecause we really need this game to be--

14 minutes and 51 secondsThis is the first game from--

14 minutes and 52 secondsBoth because this is a Psychonauts game,

14 minutes and 53 secondsand because it's the first game we are doing with Microsoft,

14 minutes and 55 secondswe can't lower the quality bar on it.

14 minutes and 57 secondsSo, um...

14 minutes and 58 secondsBecause of all those constraints, we are, um...

15 minutes and 1 secondgetting help from our friends on the other projects.

15 minutes and 4 secondsAnd, um, it's unfortunate because we don't want to pause those projects.

15 minutes and 7 secondsThose are really important projects for me personally to get made,

15 minutes and 9 secondsand for the whole team, and they are really great games.

15 minutes and 12 secondsUm, and we are excited about them, but we are in a kind of...

15 minutes and 16 secondsvery urgent situation with Psychonauts 2.

15 minutes and 19 secondsAnd we are going to start after this next sprint

15 minutes and 21 secondsintegrating them more after doing some planning.

15 minutes and 23 secondsWe've been documenting as much as we possibly can.

15 minutes and 25 secondsAnd, uh...

15 minutes and 26 secondsWe are going to do some final playtests before we put it to sleep.

15 minutes and 30 secondsAnd uh...

15 minutes and 31 seconds-Put it to sleep. -Put it in a cryostasis.

15 minutes and 33 secondsYeah, yeah.

15 minutes and 34 secondsAnd, uh...

15 minutes and 35 secondsAnd, uh-- but, yeah. We are just, um..

15 minutes and 38 secondsYeah, maybe couple people getting some rest and, uh...

15 minutes and 42 secondsUh...

15 minutes and 43 secondsLooking forward to working on Psychonauts!

15 minutes and 44 secondsBecause it look amazing!

15 minutes and 46 secondsTIM: Because when we were looking at the schedule.

15 minutes and 49 secondsYou know, we are going to go into next year.

15 minutes and 51 secondsAnd...

15 minutes and 53 secondsif we didn't get help on the project,

15 minutes and 55 secondsit would go into next year and who knows how long.

15 minutes and 57 secondsLike, it seemed like it was just never-ending.

15 minutes and 59 secondsAnd, of course, we are always looking at, you know: "Can we cut stuff?"

16 minutes and 2 secondsAnd... I felt like the problems were that we had cut a lot of important stuff

16 minutes and 6 secondslike the boss fights.

16 minutes and 7 secondsAnd we had to stop cutting that stuff.

16 minutes and 9 secondsWe just had to get stuff done.

16 minutes and 11 secondsANDY: The first big item then is...

16 minutes and 14 secondsAt the end of the Compton level you fight the three puppet judges.

16 minutes and 20 secondsNow, I realize you guys who are coming in have no idea what that means probably.

16 minutes and 22 secondsTIM: Oh, welcome to the project.

16 minutes and 23 seconds\[CHUCKLING\]

16 minutes and 25 secondsZACH: Don't forget they are goats.

16 minutes and 27 secondsANDY: And they are all goats, yes.

16 minutes and 28 secondsGoat puppet--

16 minutes and 30 secondsGoat hand puppet characters.

16 minutes and 33 secondsDEREK: Sounds amazing.

16 minutes and 35 secondsTIM: Your background! Just move a little bit to your left.

16 minutes and 38 seconds-\[LAUGHTER\] -There is children here.

16 minutes and 39 seconds-TIM: Thank you. -\[LAUGHTER\]

16 minutes and 42 secondsANDY: All right, um...

16 minutes and 43 secondsSo, my next agenda item from that is...

16 minutes and 45 secondsWe have the team consisting of Lee and Gabe.

16 minutes and 49 secondsAnd there has been kind of some discussion back and forth.

16 minutes and 52 secondsSomebody in some meeting said: "Gabe is good at hooking up dialogue."

16 minutes and 55 secondsKEE: That's me. I said that. He is.

16 minutes and 58 secondsYou are welcome.

16 minutes and 59 secondsKee, you son of a bitch!

17 minutes and 0 secondsYeah, I think I'm going to...

17 minutes and 2 seconds\[LAUGHTER\]

17 minutes and 3 seconds...do that for now.

17 minutes and 4 secondsWell, I think I can easily see Gabe and Lee, um...

17 minutes and 8 secondsmaking like a-- enough of a prototype

17 minutes and 10 secondsto use as kind of a document

17 minutes and 12 secondsto make everyone understand what the design is, you know?

17 minutes and 15 secondsTo, like, test out scale and camera issues.

17 minutes and 18 secondsAnd that kind of pitch-type stuff.

17 minutes and 20 secondsOkay.

17 minutes and 21 secondsYou know, and so...

17 minutes and 22 secondswe got the help of Lee.

17 minutes and 24 secondsIt's really nice to have Lee on the team.

17 minutes and 26 secondsIt's like when during Broken Age, having--

17 minutes and 27 secondsyou know, someone senior can just kind of take an area of the game

17 minutes and 31 secondsand, uh, apply his brain to it.

17 minutes and 33 secondsPAUL: Everything is coming to a head.

17 minutes and 35 secondsComing to a head is one way to say it.

17 minutes and 37 secondsWrapping up nicely and elegantly is another.

17 minutes and 40 secondsYet a third way is...

17 minutes and 42 secondscrash landing a plane.

17 minutes and 43 seconds\[CHUCKLES\]

17 minutes and 44 secondsI'm not saying either of those is appropriate.

17 minutes and 46 secondsPAUL: But how does it feel to be inside of the-- the chaos now?

17 minutes and 50 seconds-Like, versus just watching it from afar. -\[LEE CHUCKLES\]

17 minutes and 52 seconds-I didn't say chaos. You said chaos. -PAUL: Oh, okay.

17 minutes and 55 seconds\[LEE LAUGHS\]

17 minutes and 56 secondsLEE: My first impression is there is some really cool stuff in there.

17 minutes and 59 secondsThere is a lot in the game.

18 minutes and 1 secondYou know, like...

18 minutes and 2 secondsThere is a lot of variety, there is a lot of really cool moments,

18 minutes and 5 secondsthere is some really neat, weird-- I call it quasi-psychedelic stuff

18 minutes and 10 secondsthat they are doing with portals and camera,

18 minutes and 12 secondsand things like that that I really liked.

18 minutes and 14 secondsUm...

18 minutes and 15 secondsAnd so, those are all the things that struck me.

18 minutes and 17 secondsAnd then, the other thing was just like: "Wow, there is still..."

18 minutes and 19 secondsAnd I knew it was going to be a lot of content,

18 minutes and 20 secondsbecause I knew I'd played through Psychonauts 1.

18 minutes and 22 secondsThere is a lot of unique content.

18 minutes and 23 secondsAnd so, I was like: "Wow, there is still a long way to go

18 minutes and 25 secondsfor this game to get done."

18 minutes and 27 secondsUm...

18 minutes and 28 secondsAnd, you know, which-- which wasn't a surprise.

18 minutes and 31 secondsIt was just a reaffirmation of, like: "Yep! There is a lot of levels.

18 minutes and 34 secondsThey are big. There is a lot of unique moments.

18 minutes and 36 secondsThese all gotta be connected and refined enough.

18 minutes and 39 secondsAnd the storytelling has to have all these through lines.

18 minutes and 42 secondsI think the bosses, at least in, say, Tim's mind,

18 minutes and 44 secondsthey are there to serve these big narrative beats.

18 minutes and 46 secondsProbably even more so than player skill testing.

18 minutes and 49 secondsAnd I think that's probably appropriate for Psychonauts 2.

18 minutes and 52 secondsYou know, we'll see how it all fits together.

18 minutes and 53 secondsAnd I'm sure there will be a lot of changes, but...

18 minutes and 55 secondsI think you always want, like, a little surprise or a fresh experience.

18 minutes and 58 secondsAnd regardless of its mechanical skill challenge level

19 minutes and 1 secondor its narrative beat, you just, like--

19 minutes and 3 secondsyou want to see something a little different.

19 minutes and 5 secondsAnd, um... that's what we are trying to do.

19 minutes and 7 secondsLEE: This was an idea. Maybe not the best idea, but...

19 minutes and 9 seconds"You are canned."

19 minutes and 10 seconds\[TIM LAUGHS\]

19 minutes and 11 secondsI've seen enough!

19 minutes and 13 seconds\[LEE LAUGHS\]

19 minutes and 14 secondsCome on! Downsized is a mini Bob.

19 minutes and 16 seconds-Look at it. -"You are axed!"

19 minutes and 17 seconds"You are downsized." Those are good.

19 minutes and 19 secondsMan, the dialogue is all written.

19 minutes and 21 seconds\[LEE LAUGHS\]

19 minutes and 22 secondsAnd then, to mix it up, or instead of,

19 minutes and 25 secondswe also have, um... this other idea here.

19 minutes and 27 secondsHe doesn't have to say 'fire',

19 minutes and 29 secondsbut it's still about the idea of him firing you.

19 minutes and 31 secondsAnd then you get to the island,

19 minutes and 33 secondsand then there is-- Bob is in this little cocoon.

19 minutes and 35 secondsI think probably whatever makes most sense to you from a writing standpoint.

19 minutes and 38 secondsBecause, I mean, it's just a small action we wanted to give the player,

19 minutes and 41 secondsso they had a moment to see Bob struggling with this moth.

19 minutes and 43 seconds-And... -Yeah.

19 minutes and 44 secondsI have to clean up this cat barf. Hold on.

19 minutes and 47 secondsDid he say he has to clean up some cat barf?

19 minutes and 50 seconds-\[LEE LAUGHS\] -NAOKO: I think so!

19 minutes and 51 secondsThat's pretty amazing.

19 minutes and 53 secondsTIM: Yeah, yeah. I mean, it seems like there'd be some details to work out.

19 minutes and 55 secondsBut I can't imagine any of the big ideas not working.

19 minutes and 58 secondsTIM: So, that's-- that's awesome.

19 minutes and 59 secondsAnd so, we have, you know, Derek and his people and Kevin

20 minutes and 3 secondsworking with Geoff.

20 minutes and 5 secondsSo, it's a little mix of the old team and the--

20 minutes and 7 secondsand the special pitch-hitters team,

20 minutes and 10 secondsuh, working on stuff in Compton's level.

20 minutes and 13 secondsAnd it's really gross.

20 minutes and 14 secondsBut, uh... it's cool.

20 minutes and 16 secondsJOSH: You were saying you were reading from a document?

20 minutes and 18 secondsSomething about a puke laser?

20 minutes and 20 secondsI'm reading Geoff's description of the puke laser,

20 minutes and 22 secondsand it's beautiful.

20 minutes and 23 secondsGeoff, you are a poet.

20 minutes and 25 seconds-\[GEOFF CHUCKLES\] -This is great.

20 minutes and 27 seconds\[DEREK CHUCKLES\]

20 minutes and 28 secondsGEOFF: Uh, as these goats are...

20 minutes and 31 secondsuh, sweeping the combat arena with their puke and you sort of--

20 minutes and 35 secondsExcuse me, did you say sweeping the playfield with their puke?

20 minutes and 39 secondsYes.

20 minutes and 40 seconds-Mm-hmm, that's it. -\[GEOFF LAUGHS\]

20 minutes and 41 secondsUp, up, down, down, left, right, left, right,

20 minutes and 43 secondsB, A, B, A, Start!

20 minutes and 44 secondsThere we go! Okay.

20 minutes and 45 secondsGod!

20 minutes and 47 seconds\[TIM AND KEVIN CHUCKLE\]

20 minutes and 48 secondsGuys!

20 minutes and 49 secondsSo, there is basically four different versions

20 minutes and 52 secondsthat Derek mocked up.

20 minutes and 53 secondsWait, they are eating their own puke?

20 minutes and 55 secondsThat is the implication in that first one.

20 minutes and 58 secondsAnd also the second one.

20 minutes and 59 secondsThat's a little rough, you guys,

21 minutes and 0 seconds\[LAUGHTER\]

21 minutes and 2 secondsWhoa-ow!

21 minutes and 4 secondsSome luscious barf.

21 minutes and 6 secondsOh, wait, you do hold because of the struggle?

21 minutes and 7 secondsThe struggle, yeah.

21 minutes and 9 secondsNo!

21 minutes and 10 secondsOh.

21 minutes and 12 secondsNo! God!

21 minutes and 13 seconds\[LAUGHTER\]

21 minutes and 17 secondsKEVIN: We could also quickly look at the attacks for the hands.

21 minutes and 20 secondsI really like the blender.

21 minutes and 21 secondsJOSH: Plus isn't Eggbeater Raz's, uh...

21 minutes and 24 seconds-...call sign? -Oh, yeah.

21 minutes and 25 secondsHa-ha, that's right it is!

21 minutes and 28 secondsOh my god!

21 minutes and 30 secondsScary!

21 minutes and 31 secondsANDY: I didn't realize how much, like, vomit is just this amazing catalyst

21 minutes and 36 secondsfor all your guys' creativity.

21 minutes and 38 seconds\[CHUCKLING\]

21 minutes and 39 seconds\[DEREK CHUCKLES\]

21 minutes and 41 secondsNo, you know, like, I hadn't seen a ton of the game beforehand,

21 minutes and 45 secondsso it was really surprising how much was in there

21 minutes and 48 secondsand how great it looked.

21 minutes and 49 secondsUh, it was really-- actually really intimidating

21 minutes and 52 secondsto try to come on and, like, do some--

21 minutes and 54 seconds"You want me to design stuff for this?

21 minutes and 56 secondsBecause it's, like, uh... you guys are doing great.

21 minutes and 59 secondsI don't-- Like, why am I--

22 minutes and 0 secondsYou don't need me."

22 minutes and 2 secondsJust... yeah.

22 minutes and 3 secondsBut, uh...

22 minutes and 4 secondsYeah, it was-- it was nice though.

22 minutes and 5 secondsTIM: Uh, another big thing we did was we made--

22 minutes and 7 seconds-\[A CUCKOO CLOCK STRIKES\] -A cuckoo clock.

22 minutes and 8 secondsWe got a cuckoo clock.

22 minutes and 10 secondsUm, no, another thing we did was, uh...

22 minutes and 14 secondswe made Seth Marinello the lead designer.

22 minutes and 16 secondsWhich is something I've wanted to do for a long time.

22 minutes and 18 secondsBecause we haven't had a lead designer for a while.

22 minutes and 21 secondsHello, sir. Welcome to our first base touching

22 minutes and 23 secondsof the new era...

22 minutes and 25 secondsof Seth runs everything.

22 minutes and 27 secondsHa-ha, I don't know if that's exactly the case.

22 minutes and 30 secondsTIM: I am taking off.

22 minutes and 31 secondsI am going to go on a vacation.

22 minutes and 33 secondsYou are in charge of this shitshow.

22 minutes and 35 secondsSETH: Oh, boy.

22 minutes and 36 secondsOh, boy.

22 minutes and 38 secondsHi, Lili!

22 minutes and 43 secondsSETH: Because after Zak left...

22 minutes and 44 secondswe had no lead designer...

22 minutes and 47 secondsfor over a year.

22 minutes and 49 secondsTIM: And I would kind of act as the final decision maker,

22 minutes and 52 secondsbeing the creative director on the project,

22 minutes and 53 secondsbut, um... you need more than that.

22 minutes and 55 secondsYou need, like, someone in there who kind of owns--

22 minutes and 57 secondskeeps the whole design of the project in their head,

22 minutes and 59 secondsand helps everybody know what's designed,

23 minutes and 1 secondhelps everyone know what all the decisions are,

23 minutes and 3 secondsand helps everyone remember how the whole thing fits together.

23 minutes and 7 secondsOur game is really big.

23 minutes and 9 secondsAnd a lot of people...

23 minutes and 11 secondsdon't...

23 minutes and 13 secondstouch every part of it frequently.

23 minutes and 15 secondsI mean, I was just having a conversation with Lauren earlier

23 minutes and 18 secondsabout how that now that we have this upgraded PSI Blast that chains,

23 minutes and 24 secondsthere is this problem where in all of the later levels of the game,

23 minutes and 26 secondsnone of which we are working on right now,

23 minutes and 28 secondsyou can shoot a Regret and it bounces to the other Regrets.

23 minutes and 32 secondsIt seemed like I killed them all in one shot.

23 minutes and 33 secondsSETH: And you can kill, like, five of them in one shot.

23 minutes and 35 secondsLike you saw in the Bob Z level.

23 minutes and 37 secondsIt's like: "Well..."

23 minutes and 39 secondsTIM: I'm still talking to you.

23 minutes and 40 secondsI, um...

23 minutes and 42 secondsI think that's a-- I think that's a fine development.

23 minutes and 44 secondsLike, I kind of think, in fact there should be a moment--

23 minutes and 47 secondsUh...

23 minutes and 48 secondsI always hate in a game where they--

23 minutes and 50 secondsthey escalate both things at the same time.

23 minutes and 52 secondsBut I feel like there should be a moment where for, like, half a level

23 minutes and 55 secondsyou really can waste all the Regrets as much as you want, really fast.

23 minutes and 58 secondsAnd then you are like: "Oh, now the Regrets have powered up too."

24 minutes and 1 secondNow there is double Regrets or, like, armored Regrets,

24 minutes and 3 secondsor big weight Regrets, or something we can do simply,

24 minutes and 6 secondsor just more of them, I guess.

24 minutes and 8 secondsAnd I've been turning to Seth a lot for especially narrative stuff, he just--

24 minutes and 12 secondsI'm like: "Wait, what state did we have Ford do this?

24 minutes and 14 secondsAnd we have this. And when did we say that was?

24 minutes and 16 secondsCan you walk around? Can you get to this place when you..."

24 minutes and 18 secondsAnd he usually can summon up either a document

24 minutes and 22 secondsor a memory of what we decided on that.

24 minutes and 24 seconds\[MUSIC\]

24 minutes and 25 secondsEven I-- like, it's been so many years on this project

24 minutes and 28 secondsthat some of the decisions were made five years ago.

24 minutes and 30 secondsWe are like: "Wait, what did we say we were going to do with that?"

24 minutes and 33 secondsBecause there was a plan for-- for everything, right?

24 minutes and 37 secondsI absorb a lot of it.

24 minutes and 38 secondsAnd it just sort of sits in my head in a way that I can access.

24 minutes and 42 seconds2999 is, like, reunite with Nona.

24 minutes and 45 secondsAnd it's the transition from Ford Gravedigger into Act 3.

24 minutes and 48 secondsIt's, like, at a certain point you are just like:

24 minutes and 50 seconds"I don't know, I just look at this every single day.

24 minutes and 52 secondsFor now three years, so."

24 minutes and 54 secondsTIM: So, anyway, Seth has always been

24 minutes and 55 secondsthrough all the crazy ups and downs the project's happened--

24 minutes and 59 secondsThe project has been through so many...

25 minutes and 1 secondyou know, conflicts, and some ugly times.

25 minutes and 4 secondsAnd Seth has always been just very positive

25 minutes and 6 secondsand pushing forward solutions.

25 minutes and 7 secondsLike: "Oh, here is a design doc!

25 minutes and 8 secondsHere, I designed this thing that's not designed yet. Here it is!"

25 minutes and 10 secondsAnd so, you know, I've always appreciated his, like, uh...

25 minutes and 13 secondsability to just focus on what's the work that we need to do and get it done.

25 minutes and 17 secondsTIM: Wait, if you boot up the game right now,

25 minutes and 18 secondsand you are Microsoft,

25 minutes and 19 secondswhat would be the first point you'd hit something really janky?

25 minutes and 22 seconds\[MUSIC\]

25 minutes and 24 secondsUm...

25 minutes and 26 secondsWell, Hollis.

25 minutes and 28 secondsTIM: Yeah.

25 minutes and 29 secondsSETH: Which isn't really that janky.

25 minutes and 31 secondsI think the question is, it's, like...

25 minutes and 32 secondsTIM: It's not finished. I mean, Maternity and stuff like that.

25 minutes and 34 secondsThose minigames were not finished.

25 minutes and 36 seconds-TIM: They are not at Alpha. -SETH: Yeah.

25 minutes and 38 secondsRAZ: Huh. Well, it's different...

25 minutes and 41 seconds...but maybe it's not so bad?

25 minutes and 44 secondsSETH: And that's one of the interesting things

25 minutes and 45 secondswhere, like, right now we actually have...

25 minutes and 48 secondsa lot of really good content,

25 minutes and 50 secondsbut it's not pulled together in a way where you can...

25 minutes and 52 secondsLike, you have to squint really hard to see what it's trying to be.

25 minutes and 57 secondsTIM: I know there is this time bomb ticking.

26 minutes and 0 secondsWhere there is this grace period where Microsoft is going to be like:

26 minutes and 4 seconds"Hey, send us the build.

26 minutes and 5 secondsLike, send us the game."

26 minutes and 7 secondsAnd if I hesitate even a second,

26 minutes and 9 secondsI would send up a million red flags for me.

26 minutes and 11 secondsLike, the game has been in production for, like, four and a half years.

26 minutes and 14 secondsAnd it's going to be shipping soon.

26 minutes and 16 secondsAnd I'm like: "Well, I don't really want to send you a build right now."

26 minutes and 19 seconds\[TIM CHUCKLES\]

26 minutes and 20 secondsCARYL: I'm just starting in my head--

26 minutes and 21 secondsJust started thinking about, like:

26 minutes and 23 seconds"How much is this game going to slip its date?"

26 minutes and 26 secondsUm, because, you know, we should--

26 minutes and 29 secondsAndy and I started talking about this yesterday.

26 minutes and 31 secondsAnd I was going to be quiet, but then--

26 minutes and 32 secondsSorry, Andy.

26 minutes and 33 secondsI have some, you know--

26 minutes and 36 secondsWe are going to have to start having

26 minutes and 37 secondssome more serious discussions about dates soon... I think.

26 minutes and 41 secondsI'm not sure we can wait until we are back in the office to, um...

26 minutes and 46 secondsto review the schedule.

26 minutes and 48 secondsYeah, I mean, I agree with all that.

26 minutes and 51 secondsLISETTE: My gut on this is we really do not know

26 minutes and 53 secondsthe true answer to that

26 minutes and 55 secondsuntil we lock ourselves into a room for two weeks.

26 minutes and 58 secondsSo, we can't do that though.

27 minutes and 1 secondAnd I know we can't do that.

27 minutes and 2 seconds-Well, we can't do that mostly, because... -Any time we pick a date...

27 minutes and 4 seconds...we end up in a place where we've got some wishlist date.

27 minutes and 8 secondsAnd then the team is upset,

27 minutes and 9 secondsbecause they feel like they have a goal they can't hit.

27 minutes and 12 secondsAnd we can't keep doing this to the team either.

27 minutes and 14 secondsSo, we have to have some better process of picking a date.

27 minutes and 17 secondsYou know, this game, from what I've seen,

27 minutes and 19 secondscould go on forever.

27 minutes and 20 secondsI agree, but we also can't pick a date the team doesn't believe in again.

27 minutes and 24 secondsTIM: I think most people feel like: "Okay, there is a lot of stuff.

27 minutes and 26 secondsThere is a lot of stuff in this game.

27 minutes and 27 secondsAnd it probably can be pulled-- stitched together to be great."

27 minutes and 31 secondsYou know what I mean? But I don't think people are like:

27 minutes and 33 seconds"Yes, we are a hundred percent sure all these levels are great."

27 minutes and 35 secondsRight? And so, um...

27 minutes and 37 secondsIt's not like we are in that position

27 minutes and 38 secondswhere we are just kind of noodling with something

27 minutes and 40 secondsand changing colors back and forth,

27 minutes and 41 secondsbecause we can't decide about what's great or--

27 minutes and 44 secondsIt's more, like, we are worried like: "Ugh... you know, this game can't be bad.

27 minutes and 47 secondsAnd our first game with Microsoft can't be bad.

27 minutes and 48 secondsAnd Psychonauts games can't be bad.

27 minutes and 50 secondsAnd Double Fine games can't be bad."

27 minutes and 51 secondsLISETTE: We need the qualitative information

27 minutes and 54 secondsfrom you Tim, and the leads, to the team,

27 minutes and 56 secondsto tell them what to do...

27 minutes and 58 secondsto close this game.

28 minutes and 0 secondsBecause we've done a lot of exploration,

28 minutes and 2 secondsand testing, and prototyping, and we've been in this phase for so long.

28 minutes and 6 secondsPeople need to just--

28 minutes and 7 secondsThey need-- they are ready for, like:

28 minutes and 8 seconds"Just tell me how to finish."

28 minutes and 11 seconds\[MUSIC\]

28 minutes and 59 secondsMaking out!

29 minutes and 0 secondsMaking out!

29 minutes and 1 secondMaking out!

29 minutes and 2 secondsMaking out!

29 minutes and 4 secondsYe-e-e-aah!

29 minutes and 7 secondsMake out!

29 minutes and 8 secondsWhoo-o-o-o!

29 minutes and 10 seconds\[CHUCKLING\]

29 minutes and 12 secondsI hate you, Gigi.

29 minutes and 13 secondsOh, I feel so embarrassed now.

29 minutes and 14 seconds\[NICK LAUGHS\]

[NICK LAUGHS]

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