Greetings, DF Action Fans!
We hope this newsletter finds you well; as for us, we have a trove of cool stuff for you to check out that we've been up to since Keeper launched last month! It feels like we should go in chronological order, so let's talk about what's been cracking since launch day. It's always really exciting and a little scary to launch a video game into the world, you know.
We've been looking at Keeper for years now, having seen it grow from a tiny, weird little seed of an idea within the depths of Lee Petty's mind, into the dazzling work of interactive art we put into your eager hands. And now, you too can witness that process via "The Making Of Double Fine's Keeper," our newest documentary video! It's a 26-minute ride that covers the early days of Keeper's inception, all the way to launch day. Did you know some of our devs use VR to sculpt?
Once you're done watching the documentary, settle in and keep the YouTube Keeper binge going by watching two more videos that feature Lee! In one, he's talking about a some of the art, movie, and animation inspirations in his life that helped influence Keeper's look and feel; in the other, he walks through key games throughout his career and talks about his time on each. They're both very delightful, and we know some of you are Lee superfans, so please enjoy them all in any order you like!
The Making Of Keeper
After shocking the world with unprecedented development transparency in our PsychOdyssey, it occurred to us that times have changed, and you may need something a bit more digestible. A 33-episode documentary series? In this attention economy?? Thankfully, this one is only 26 minutes. Go behind the scenes and see how Keeper twisted and turned, until it morphed into its final form as the game you know today.
18 Inspirations for Keeper featuring Lee Petty
Many of us are faced with different paths to take through life. However, most of these paths do not lead to an ambulatory lighthouse with a sassy mutant bird friend.
Today, in the Double Fine video studio, Lee Petty sits and tries to explain the many influences that helped set him down the path to create Keeper, one of 2025's most singular and evocative game experiences.
Lee Petty, Project Lead for "Keeper" · Career Retrospective
Keeper’s Creative Lead, Lee Petty, steps us through his illustrious career to chat about all the games, both shipped and cancelled, which paved the way to Keeper’s door. Travel back in time with us to hear how titles like Looney Tunes Racing and Whiplash ultimately brought him to Tim’s attention, and how he's applied a love of themes like body horror, post-humanism, and surrealism to games like Brütal Legend, Stacking, Headlander, and RAD at Double Fine.
Reviews and Accolades!
Of course, making a video game doesn't quite end when we push the big red "LAUNCH" button! Once we give it to the rest of the world, we have to brace for everyone's opinions. Terrifying stuff! Fortunately, a lot of game critics and players really loved Keeper, which made us all feel very warm and fuzzy on the insides. So many outlets enjoyed Keeper that we were able to make an Accolades trailer with some of the incredibly kind things said about the game, and we also wrote up a little post about it on the site, which you can read right here:
Our Keeper Accolades Trailer is a 10/10!