Keeper Accolades
Awards & Nominations
RoundTwo (Italy)
Quotes & Reviews
100
A Mind-Blowing Adventure
Christopher Byrd, The New York Times
A truly magical jaunt through one of the most beautiful video game worlds ever made
Matt Wales, Eurogamer
9/10
Blending a kaleidoscopic art style with nostalgic adventure game mechanics, Keeper hides an emotional story underneath all of its visual pizzazz, delivering a brain-tickling odyssey that’s stuck with me far beyond the credits.
Sarah Thwaites, IGN
9/10
Keeper is Double Fine at its most confident: a visual feast, a tone poem, an exploration of movement mechanics, a fable about the world and what we owe to it.
Steve Watts, Gamespot
Keeper is like taking all the best psychedelics in the world all at once, and it's pure artistry
Zachary Boddy, Windows Central
With Keeper, Double Fine has created a masterpiece. A game that seeks not to shine through performance, but through poetry. It cannot be explained: it must be lived, felt, and treasured. It is a bizarre, moving, and profoundly human experience despite its total lack of words. And above all, it is a reminder that even lighthouses sometimes need guidance.
Auk, Gamatomic
It really feels like a Double Fine dark ride in the most complimentary way
Wesley LeBlanc, Game Informer
In an industry obsessed with sequels, remakes, and 'proven formulas', DoubleFine is out here saying - What if we made something completely bonkers instead?
Harmony Daniels, Yard Barker
One of the most wonderfully bizarre games I've ever played – a stunning slice of magic
Same Loveridge, Gamesradar
90
...an entire experience that feels like exploring a surrealist painting: a trip through a hazy alien-looking planet that glows with pinks and greens and oranges, starring a sentient lighthouse with spider legs. Keeper is an adventure nobody else could make, and one of Double Fine's best.
Tyler Colp, PC Gamer
Keeper is an amazing puzzle-fuelled adventure with a simple yet heartfelt story to tell, and it pulls out all the stops doing so. In every sense, Keeper is an artistic achievement.
Aaron Potter, The Daily Mirror
Keeper is Double Fine at its absolute best; a breathtaking, wordless journey that proves emotion and artistry can speak louder than dialogue.
James Clarkson, The Outer Haven
100
Whether intentionally or not, Keeper feels like a quiet rebuke to the current games industry and its devaluing of human craft. A towering testament to the joyous, creative and novel search for meaning that games can elicit with a subtle focus on the hands that craft such worlds.
Cass Barkman, Checkpoint Gaming
Keeper plays like a dream come true. The scenario, featuring a walking lighthouse that embarks on a fantastic journey with a bird, is wonderfully fresh. Add to that a pinch of friendship and melancholy, and you have a feast that will keep me satisfied for a long time to come.
Philipp Rüegg, Digitec Magazine
10/10
Keeper from Double Fine is a visually stunning and deeply atmospheric journey about companionship and renewal in a ruined world. Its ever-changing puzzles, intuitive design, and heartfelt tone create a unique experience that's as touching as it is imaginative.
Matúš Štrba, Sector.sk
9/10
Keeper takes a straightforward puzzle-based walking sim and elevates it tenfold with an unbelievable level of interactive storytelling.
Jordan Biordi, CGM
9/10
Keeper is a wonder, a work that speaks to us of permanence and mutability, of the need to be with loved ones and to commit ourselves to their well-being; a sequence of moments that reach the soul and that shows itself as a balm for the scars and wounds of day to day in the real world.
Rafa Del Río, IGN Spain
9/10
a fantastic wordless journey accompanied by a beautiful art style that delivers a short, yet excellent narrative that will stick around in your mind for a very long time.
Julio La Pine, The Nerd Stash
Keeper is a small yet grand work of video game poetry. Double Fine once again manages to surprise with an intensely emotional artistic vision that speaks through light, gestures, and silence. It’s a journey that leaves a deep mark, capable of making you reflect without ever raising its voice
Luca Saati, Console-Tribe
9/10
It’s short, yes, but meaningful from the first frame to the last. And when it’s over, it lingers. The kind of game that doesn’t just end, it stays with you.
Lander Van der Biest, Gaming Boulevard
9/10
a profound and detail-rich adventure, proving that beauty and creativity can often be found in simplicity and the clever use of ideas.
Braham Aimen Rayan, Just Play It
92
...it’s a memorable, mesmerizing trip that never stopped delighting me from beginning to end.
Jack allin, Adventure Game Hotspot
90
Keeper effortlessly stands out as one of the most visually striking artistic directions of the year.
It’s like a cross between the wordless storytelling of Wall-E and the cinematic platforming of Limbo, with a psychedelic splash of Lisa Frank’s paints coating it all. It’s also a game that proves to be much more than it first seems.
Andrew Webster, The Verge
8/10
Keeper seems to seek a poetics of introspection, of luminous solitude, as if the light of the lighthouse were a way to clarify not only the world around us, but also the inner one. Once again, Double Fine shows that the video game can be an artistic language capable of touching deep strings without saying a word.
Arturo Perrotta, IGN Italy
Keeper is a good reminder about the artistic core of Double Fine as a studio and what gaming can do when it’s willing to experiment with style and form.