Jobs


If you are interested in working at Double Fine, check the open positions above and send in your stuff! We are always interested in making contact with talented and experienced programmers, artists, animators, designers, production people, and all the many other folks we need to make games around here.

If there are no listings then feel free to reach out anyway, but we can't guarantee that we will be especially good about responding to each and every email we get. But don't give up hope. Eventually, the mail server will get full, and we'll need to delete some of the applications, so we'll all get together and read through the resumes in there and make fun of people's spelling errors or read their "Job Objective" statements to one another in funny voices, you know, stuff like that.

But just maybe we'll see your samples or your web page and all at once the laughter will stop, and our jaws will drop, and then somebody will say, "Whoa." And then Tim will look at them and say, "Are you thinking what I'm thinking?" And then someone will yell, "I'm way ahead of you buddy!" as they pull up in the company bus/monster truck and as we all pile in, somebody shouts out, "LOCK AND LOAD!"

Then we'll drive full speed to your house and you come out and say "D-D-D-Double Fine? But--" and we put a finger to your lips and say, "You had us at hello!" And then your parents try to stop us because they don't understand, so we duct tape them to a streetlight and peel out, popping a wheelie all the way down the street while "Sweet Home Alabama" blares out of the radio. Then we all try to say something at the same time because we're both so excited, so then we both shut up so that the other can talk, and then we both say, "No, you go!", but then we both start talking again at the same time, and we have to just laugh until we're crying tears of joy, and we sense in our hearts that we will all be best friends forever and ever, and never think about what or who we were before. We will just enjoy the ever-unfolding kaleidoscope of happiness and discovery and adventure and laughter that lie before us.

And then we pull up to the office and Tim will yell, "Alright, back to work suckers. And no talking!" And weld the door shut with everyone inside as he laughs and laughs and laughs. Oh, the fun.