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Every few years the crew here at Double Fine mysteriously forgets all about the games they are supposed to be working on, and instead spend two crazy sleepless weeks working on small prototypes for new games. Sometimes we document this process and It's all here, year after year: the pitches, the process, the power!
Zumbi Chained is coop brawler game by Kled Pedersen where players are enslaved and chained together and have to fight for their freedom. This small epic game is set in a time of slavery in Africa to Brasil.
Hack n' Slash is an action adventure game by Brandon Dillon focused on exploration and discovery, not just of its charming fantasy world, but also its internal workings. Based on childhood experiences hacking on games in emulators to discover new things (and break others), Hack 'n' Slash is a world of puzzle dungeons based on progressively more sophisticated cheating, hacking, and reverse engineering techniques.
Black Lake is an action adventure game by Levi Ryken set in a forest filled with the dreams of it's animals. It follows a hunter's daughter on a journey to track animals and cleanse their dreams of a darkness that has been feeding on them.
Milgrim is a game by Joe Kowalski that puts you in the role of the bad guy. Of course, you don't think of yourself as the bad guy. You're a king, and it's your job to govern your kingdom and keep trespassers out. And there's a lot of them. To defeat the swarms of little men invading your kingdom you'll construct levels, hire guards, and cobble together traps from the resources you have at your disposal.
Autonomous, by Lee Petty, is a first person sandbox construction game set in an 80's inspired futuristic junkyard world. You must use found objects to construct automatons, which have a mind of their own that you cannot directly control. You must use these automatons to survive the hazardous world around you.
Bad Golf follows the traditional rules of a 3d golf game like Mario Golf, while allowing players to drive a golf cart in between shots. Four players compete simultaneously, with score based on a combination of fewest strokes, fastest completion, and cart damage.
An adventure 65 million words in the making. For three years, 2 Player Productions captured the once-secretive process of video game development, chronicling the creation of “Broken Age” from a Kickstarter pitch to a finished game and beyond. All the episodes, sidequests, commentaries and other bonus content can be found here.
Double Fine Productions launches a Kickstarter campaign to fund the development of LucasArts veteran Tim Schafer's first adventure game in over a decade. The world's reaction catches the studio by surprise.
After the campaign’s record-breaking success, Tim is faced with the reality of having to start work on the game. Friends and mentors stop by the studio to discuss what made adventure games special and how the genre needs to evolve.
With the premise of the game in place, Tim begins assembling his team from Double Fine's talented pool of developers. A Chinatown bar crawl revisits the establishments that inspired code names for the studio's previous projects.