An adventure 65 million words in the making. For three years, 2 Player Productions captured the once-secretive process of video game development, chronicling the creation of “Broken Age” from a Kickstarter pitch to a finished game and beyond. All the episodes, sidequests, commentaries and other bonus content can be found here.
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Camden Stoddard, Double Fine's Senior Audio Engineer, shares the story of his childhood growing up in Maine and early love for music and sound. Hard work and perseverance earned him a career in audio production, but the path to Double Fine had its share of bumps in the road.
Everyone’s favorite uber-talented, super-passionate, legend of video game voice, Khris Brown, is back with a whole Sidequest of her own! With years and years of experience dating all the way back to working with Tim at LucasArts, you can be sure there are lots of fun stories to be told!
In this Sidequest composer Peter McConnell gives us an extended tour of his home studio, explains the impact of his technical training on his musical career, and teases some more of the Broken Age soundtrack.
You probably remember Dave G as the "Adventure games are not dead!" guy from the Kickstarter video. But he's also a talented animator who's been a key part of the studio since Brutal Legend, and here he sits down with the 2PP crew to describe his spoiled childhood, aimless adolescence, and bromance with fellow Double Fine animator Ray Crook.
In this Sidequest, Broken Age's Lead Programmer, Oliver Franzke, shares his experience learning programming while living in East Germany during the 80s, beginning his career as a graphics artist and researcher, his eventual job at LucasArts and making the Monkey Island SPecial Editions series before coming to Double Fine.
When capturing footage for the documentary, sometimes the talented videographers of 2 Player Productions end up with more material than they can fit into the standard episodes. This very first Sidequest, "My Father Told Me it Would Be Like This," focuses on Tim's early career at LucasArts.
After three years of development, the team is finished with Broken Age and moving on to new projects. We look back at the experience as a whole and question what the project means to the studio and the games industry on a larger scale. A special package arrives that symbolizes the end of the adventure.
The team is working hard on the new content for Act 2 of Broken Age, but everything rests on Tim being able to finish all his writing tasks under a tight deadline. Double Fine says goodbye to a longtime friend whose contributions to the project will be sorely missed.