In this Sidequest, Broken Age's Lead Programmer, Oliver Franzke, shares his experience learning programming while living in East Germany during the 80s, beginning his career as a graphics artist and researcher, his eventual job at LucasArts and making the Monkey Island SPecial Editions series before coming to Double Fine.
Commentary on episode four of 'Double Fine Adventure!" Did you know you can hear more if you buy the Blu-ray set?
Continued commentary for 'Double Fine Adventure" excepr this time it's episode three!
Even more amazing commentary for 'Double Fine Adventure' by a cast of potential criminals and cuthroats.
Fantastic commentary of 'Double Fine Adventure' by cool peope who do cool things!
"We're kinda all riding our cowboy programming. Yeah, it's just crazy."
"Maybe I should feel embarrassed. You guys have some pretty damaging footage of me now."
"That is awkward... It's functional, and right now that's probably the most important part."
"Any time that I am not actively hitting the keyboard I am wasting time."
"You know, there is not a lot of biodiversity, so I gotta figure out a way to sort of monkey with that."
"I came in today feeling pretty rested. And now I don't feel that way at all."
"When I get home I'm like: 'Oh my god, I gotta do this differently', or 'I am not thinking about this enough'. But when I get in here it's fine."
"Why is it really quiet? Is it because the cameras are here? Or is it because we are looking at a broken game?"
"I'm not confident the game is going to work. I hope it's going to work, I think we can make it work, but it could all go wrong. And that's fine."
"I don't think we are honing in on some perfect formula. I think every time we kind of want something different out of it, and it evolves and it flips around and changes into different things."
"I'm glad you're all thankful for me pushing my work off onto you to figure out what games we're going to make."
Senior Producer Malena Annable tells her story of coming up through the early days of Lucasarts and the path that brought her to find her true calling with Double Fine.
In this Sidequest, COO Matt Hansen recalls how his passion for adventure games defined his path towards Double Fine.
Broken Age programmer Ben Peck recalls his various career paths and how they eventually lead him to Double Fine.
In this Sidequest, Double Fine's COO Justin Bailey recounts his formative gaming years and how it eventually led him to Double Fine.
Camden Stoddard, Double Fine's Senior Audio Engineer, shares the story of his childhood growing up in Maine and early love for music and sound. Hard work and perseverance earned him a career in audio production, but the path to Double Fine had its share of bumps in the road.
Everyone’s favorite uber-talented, super-passionate, legend of video game voice, Khris Brown, is back with a whole Sidequest of her own! With years and years of experience dating all the way back to working with Tim at LucasArts, you can be sure there are lots of fun stories to be told!
In this Sidequest composer Peter McConnell gives us an extended tour of his home studio, explains the impact of his technical training on his musical career, and teases some more of the Broken Age soundtrack.