Psychonauts! The game that started it all, our first and most beloved title - This channel is a Psychic Odyssey Through the Minds of Misfits, Monsters, and Madmen.
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As Psychonauts 2 draws closer to release, the Double Fine team is working hard to lock everything into place. Testers have played, feedback is being addressed, small tweaks and extra dialogue added, and preparations made for launch later this year.
Some of our team work remotely all the time, and for them it’s almost been business as usual in terms of this new Work From Home Life. For most of team Double Fine though these last few weeks have involved a lot of changes to our workflow. With everyone dispersed, our meetings involve more kids, pets and snapchat filters than ever before.
It’s been a couple of weeks since we returned from E3, but only now do we feel recovered; rejuvenated by a long weekend of BBQs and fireworks. It was one hell-of-a show though, possibly our busiest ever!
There was a strong temptation to make E3 into our next project update for you all, but although it really is close now, it still felt like we’d be silent for a bit too long if we waited. Handily though we have an inspiring team related tale to tell, and this feels like the perfect time to do so.
We’re back with another glimpse inside the Psychonauts 2 dev machine, where between the whirring cogs and high-tech circuitry we can spy a game being put together brick by brick. In this update: Level teams, Scott C paintings, other rewards, plus: sign up for a chance to come camping with us.
Psychonauts in the Rhombus of Ruin is now on PC for Oculus and Vive! A new standalone chapter of the Psychonauts saga that takes us back into their mysterious and paranormal world for the first time in more than ten years.
Welcome to another project update for the excellent game Psychonauts 2, work on which you’ll be glad to know is still going strong. Very strong in fact, as we just completed an important milestone that we call our “first playable” and we’d like you to see it.