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Jobs

You want to work at Double Fine so bad you can taste it. Maybe you didn't even know that, but you were wondering, "What's that weird taste?" It's the taste of opportunity, my friend, with undertones of ambition. But now you know, and maybe you're asking, "Who do I have to kiss up to to get a job there? Should I alter my appearance in order to increase my chances of getting an interview? Should I concentrate on my face? Or on my upper arms? How have I gone wrong in my life that I am not already working there? What can be done about my wretched life?"

Plenty! Especially if you want to be an...

General Application

Description:

If you don’t spot a job here that matches your clearly fantastic abilities, fear not!
Simply check this page for the most relevant general application - code, art, design or other - and apply!
When we need people of a certain discipline, we will scour these piles!

Responsibilities:

Making sure your application is in the right cubby hole so we can find it when we need to

Requirements:

Being awesome, all of the time.

How to apply!

See the full list of vacancies and general applications

Associate Environment Artist

Description:

Double Fine Productions is currently looking for a Associate Environment Artist for its San Francisco development studio.  The primary job responsibility is to create highly original 3D game world art.  The ideal candidate has a strong portfolio that demonstrates experience creating environmental content such as architectural buildings, terrain, and props in Maya.  The position requires experience with and understanding of art pipelines, an interest in evolving and improving the environmental art creation pipeline and in promoting best development practices for an efficient production.  In addition to strong 3D modeling and UV creation skills, the ideal candidate also has an impressive ability with lighting spaces, creating textures/materials or in creating particle and other visual effects.

Responsibilities:

• Using Maya, Unreal Engine 4, and our proprietary editing tools, create and integrate original, beautiful and gameplay-rich environmental spaces in support of art and game direction.
• Model architectural geometry and props for game environments and place models in game levels.
• Sculpt high resolution mesh in tools such as Zbrush, retopologize assets to game-ready resolutions and formats.
• Generate clean and organized mesh and UV’s.
• Work closely with Material Artists to create and apply advanced materials to the environments.
• Assist the Lead Environment Artist and Art Director to achieve a consistent feel across all environments by participating in visual comparisons and critiques, working within hardware limitations, and meeting deadlines without compromising quality.
• Work closely with design to maintain all technical aspects of the levels, such as collision, path finding, and various other volumes.
• Optimize rendering and memory footprints for levels as required.
• Collaborate with game Designers and Art Director to create visually stunning levels that play well.
• Work with a small team in a highly collaborative environment to help realize the game’s vision and uphold it throughout the project.

Requirements:

• BA in Art or equivalent field or BS/BA in Computer Graphics or Film, or equivalent education or experience.  Sculpture or architecture experience is a plus.
• Fluency in 2D/3D software packages, especially Maya, Zbrush and Photoshop, with strong modeling skills for both architectural and organic shapes.  Familiarity with Mel /Python scripting.
• Demonstrable experience designing, modeling, mapping, and lighting environments.
• Experience with lighting and texture/material creation.
• Understanding of real-time modeling and texturing constraints and the ability to work within them.
• Ability to translate concept and reference concept artwork into 3D game assets, efficiently and within game engine specifications.
• Impressive portfolio demonstrating strong traditional art skills, design sensibilities, and attention to detail. 
• Demonstrated initiative and problem-solving skills.
• A keen eye for silhouette, form, color and light.
• Self-driven individual with strong written and verbal communication skills, and excellent interpersonal, organizational and mentorship skills, including the ability to provide relevant art critiques.
• Willingness to provide and accept direction, and the ability to embrace change.  Ability to collaborate productively with others and to work to meet deadlines as necessary.
• A serious passion for gaming.
• The ability to work full time in San Francisco, California.

How to apply!

Due to the immediate nature of this position and current government employment-visa sponsorship restrictions, we are unable to consider foreign candidates. 

For immediate consideration, interested and qualified candidates should Apply HERE

Senior Designer

Description:

Double Fine Productions is currently looking for a highly experienced, professional Senior Designer for its San Francisco development studio.  The primary job responsibility is to craft interactive gaming experiences that evoke intense emotional reactions for the player.  The successful candidate organizes and guides team efforts to fulfill the experiential vision of the game.  The candidate has a strong preference for working in a highly creative, innovative, small development environment.

Responsibilities:

1)    Serve as the champion and advocate of the design department, focusing the output of the programming and art teams to serve the desired moment-to-moment gameplay.
2)    Work closely with the Creative Director to understand the essence of the creative vision of the game.  Serve as chief architect for all game systems and apply holistic analysis throughout development to ensure balance, clarity, cohesion and integrity. Apply IP fiction to immersive and innovative play mechanics.  Translate the desired emotive response of the player into a concrete formula that can be implemented, and orchestrate all system mechanics into a well-integrated whole.
3)    Act as the glue between the Gameplay Programmers, the World Builders and the Creative Director to ensure holistic level design.
4)    Organize and provide detailed feedback on the mission/level gameplay experience.  Ensure that appropriate ideas and comments turn into actionable items, and monitor the completion of these new integrations. Communicate designs visually and verbally to other team members through 2D maps, 3D roughs, documentation of game functionality, design plans, and specifications of behaviors/functionality of entities.
5)    Develop level design and mechanics implementation pipelines.
6)    Lead and/or participate in cross-disciplinary implementation teams of artists and programmers.
7)    Design levels, enemies and objects that ensure that the game’s scenarios fully express and support the implications of the core systems design.  Place and tune gameplay elements such as triggers, AI and other entities.
8)    Design characters and bosses, including environmental character impacts, special effects, sound effects, AI gameplay layout and tuning, controller configuration, health, character balancing and difficulty ramping.
9)    Supervise implementation of AI waypoint layout and camera design.
10)  Create and maintain industry-standard design documentation, including specifications for new systems and features such as concepts, content, assets, interface, controls, rules/behaviors, constraints, etc.  Write storyboards and flow charts for all or portions of levels.
11)  Play the game regularly and serve as the first and last line of defense for all design- and quality-related issues.  Evolve and tune game mechanics into fun, intuitive features that are player-centric.  Test gameplay, drive focus testing, and use results to improve the player experience.

Requirements:

1)    At least five years of game industry experience across at least 2 AAA shipped titles as a designer.
2)    Prior experience in a lead/management role.
3)    Demonstrated familiarity with current 3D game engines, scripting languages and 3D authoring/editing tools.
4)    Has a good understanding of the game market, and can analyze competitive products to identify key strengths and weaknesses.
5)    Advanced written English and creative writing skills
6)    Demonstrated ability to discern when to take direct ownership of something critical.
7)    Ability to critically analyze games.
8)    Strong skills in understanding character development and environmental creation within the technical limitations of game console platforms.
9)    Solid, demonstrated ability designing, tuning and balancing behaviors and levels for current generation console games.
10)  Demonstrated ability to define and drive design process.

Pluses:

1)    Experience as a designer on 3D platform games
2)    Experience with Unreal 4 on a shipped game
3)    Avid gamer with a passion for creating top-quality games
4)    Degree-level education
5)    Experience with high level programming languages
6)    Fine arts background
7)    Charisma and social graces sufficiently developed to work harmoniously with a team of passionate creative professionals.

How to apply!

Due to the immediate nature of this position and current government employment-visa sponsorship restrictions, we are unable to consider foreign candidates. 

For immediate consideration, interested and qualified candidates should Apply HERE

Animator

Description:

Double Fine Productions is currently looking for an experienced, professional Animator for its San Francisco development studio.  The primary job responsibilities include the creation of in-game character animations and cutscenes that convey charm and personality.  The ideal candidate has at least 1 to 2 years experience animating in Maya in a professional capacity.  Games industry experience is preferred, but animators with equivalent 3d film or TV experience can be considered.  Modeling and rigging experience is a plus.  Knowledge of the fundamentals of animation is critical, as is the ability to accept feedback and work well with a team.  Since new intellectual property is often involved, a clear, long-term understanding of the game’s design vision is needed, and the ideal candidate will understand how to uphold it through the animation of the game’s characters.  The candidate has a strong preference for working in a highly creative, innovative, small development environment.

Responsibilities:

1. Use Maya to create in-game character animation and cutscenes and work with the technical team to ensure they are properly integrated into the game.
2. Communicate with the lead animator, design team, and art director to maintain a consistent vision.
3. Attend weekly team meetings to give and receive feedback on animation work.
4. Contribute innovative and original ideas for the betterment of the entire game.

 

Requirements:

1. BFA or BA with an emphasis in Classical (2D) or 3D Character Animation or equivalent field, BS/BA in Computer Graphics or Film, or equivalent educational experience. 
2. At least 1 to 2 years of video games industry experience, or equivalent experience in film or television.
3. Fluency with Maya for character animation.
4. A strong grasp of art fundamentals with an emphasis on storytelling techniques.
5. An understanding of how animation is created for games, including elements such as blending, overlay, and cycles.
6. Experience translating 2d animatics to 3d layouts including camera work.
7. Self-driven individual with strong written and verbal communication skills.
8. Willingness to accept critiques, and the ability to embrace change.
9. Thorough and solid understanding of animation theory and the principles of animation (squash and stretch, timing, anticipation, staging, appeal, etc.) 
10. Exceptional skill in animating bipeds and multi-legged figures, in both action and dramatic acting sequences.
11. Must be able to work full time in San Francisco, CA.

 

Pluses:

1. Avid gamer with a passion for creating top-quality games.
2. At least one shipped video game title.
3. Experience working with the animation pipeline in Unreal.
4. Familiarity with film and video script and direction terminology.
5. Acting and cinematography skills.
6. Strong traditional drawing ability, with an emphasis on life drawing and character poses
7. Experience in Photoshop, Premiere, and After Effects.
8. Some character modeling and rigging experience.

 

How to apply!

Due to the immediate nature of this position and current government employment-visa sponsorship restrictions, we are unable to consider foreign candidates. 

For immediate consideration, interested and qualified candidates should Apply HERE

Unreal Programmer

Description:

Double Fine has an opening for an ambitious and enthusiastic full time Unreal Engine programmer for its San Francisco development studio. Candidates must have a passion for designing, implementing, and maintaining core game systems. Applicants should be enthusiastic about the opportunity to collaborate with other developers across disciplines, seek out opportunities to dive in, solve problems, and make improvements wherever necessary.

The ideal candidate has experience developing in a multi-person codebase, learning other programmer’s code, and writing clean code useable by others on the team. Candidates should have solid technical fundamentals, including strong 3D math, optimization, debugging, and problem solving skills. Candidates are expected to be self-starting and proactive in identifying risk and determining solutions. They should have a passion for adding the extra polish that sets our games apart.

 

Responsibilities:

• Design, develop, and maintain the core game systems that power Double Fine’s games.
• Work closely with designers to implement gameplay features and functionality using the Unreal Engine.
• Create or improve tools as necessary to support specific features/systems.
• Continuously test, debug, profile, analyze, and optimize on applicable consoles and desktop platforms.
• Contribute innovative and original ideas on all aspects of game production and development.

 

Requirements:

• Minimum 2 years professional game development experience with at least one shipped Unreal Engine title.
• Demonstrated proficiency in C++.
• Strong generalist and systems architecture programming skills.
• Ability to effectively work across a wide range of target platforms, including PCs, consoles, smartphones, and tablets.
• Comfortable working with internal and externally developed code.
• Effective communicator and collaborator with engineers and developers from other disciplines.
• A natural curiosity for all aspects of game development and a willingness to work on a wide variety of game systems.
• A strong passion for video game development.

 

Pluses:

• Bachelor’s degree or higher in Computer Science, Computer Engineering, Software Engineering, Math, or related field.
• Experience designing and implementing threaded, asynchronous software.
• Current Unreal Engine 4 experience including blueprints and C++ implementation.
• Physics Engine proficiency and experience.

How to apply!

Due to the immediate nature of this position and current government employment-visa sponsorship restrictions, we are unable to consider foreign candidates. For immediate consideration, interested and qualified candidates should apply HERE

Senior Programmer

Description:

Double Fine has an immediate opening for an ambitious, visionary and experienced Senior Programmer for its San Francisco development studio. The ideal candidate has considerable experience contributing to a large cutting-edge code base and has the ability to architect and implement critical game engine components. The role requires prior experience developing for modern game systems such as PS4, Xbox One or Windows.
Additional key qualifications for this role include good problem solving skills, the ability to motivate, collaborate with, and mentor others, and a passion for adding the extra polish that that truly sets Double Fine games apart from other games.

 

Responsibilities:

• Design, develop, and maintain the core engine systems that power Double Fine’s games.
• Create software systems that are intrinsically scalable and cross platform.
• Create or improve tools as necessary to support specific features/systems.
• Continuously test, debug, profile, analyze, and optimize across on all applicable platforms.
• Adapt current and legacy games to run well on new platforms.
• Contribute innovative and original ideas on all aspects of game production and development.
• Mentor more junior programmers on systems design, programming best practices, and debugging techniques.

Requirements:

• Five or more years experience in the creation and delivery of state-of-the-art, performance-minded games with two in-game credits required.
• Demonstrated proficiency in C++.
• Proficient with linear algebra and general 3D mathematics.
• Comfortable working with internal and externally developed code.
• Effective communicator and collaborator with engineers and team members from other disciplines.
• A natural curiosity for all aspects of game development and a willingness to work on a wide variety of systems.
• Excellent analytical and communication skills.
• Self-motivated and passionate about making video games.
• Commitment to personal and peer development and sharing best practices.
• Must be legally authorized, or able to immediately obtain legal authorization, to work in the US.

Pluses:

• Hands-on experience developing for Unreal4 or the PS4
• Bachelor’s degree or higher in Computer Science, Computer Engineering, Software Engineering, Math, or related field
• Experience with Maya plug-ins and art pipelines
• Experience designing and implementing threaded, asynchronous software
• Interest in creating tools, art pipelines, Maya plug-ins, etc
• Experience with real-time physics, animation, and inverse kinematics

 

How to apply!

Due to the immediate nature of this position and current government employment-visa sponsorship restrictions, we are unable to consider foreign candidates.

For immediate consideration, interested and qualified candidates should apply HERE

Art Director

Description:

Double Fine Productions is currently looking for a highly experienced, professional Art Director for its San Francisco development studio. The primary job responsibility is to craft and ultimately realize the game’s artistic vision within reasonable schedule, budget, and technology constraints. The Art Director bridges the art, technology, and design teams, ensuring that the artists have the necessary tools and technology, that the art supports the project’s creative vision, and that the created assets are created in a way complimentary to the strengths and limitations of the technology. In all areas, the Art Director should have the ability to work through people using influence and inspiration rather than fiat.

The ideal candidate is an artistic visionary with a strong preference for working in a highly creative, innovative, small, intimate development environment. Published or current games should reflect direct experience defining and exploiting pipelines on modern hardware, such as the PlayStation 4 or Xbox One. The position requires a fluency in modern 3D art creation techniques and an avid interest in pushing the leading edge of game art development.

Responsibilities:

1) Work with the artists and programmers to define and supervise the game’s visual direction and internal development standards.
2) Maintain an art production pipeline, process and workflow that ensures the art direction adds considerable value to the finished product.
3) Supervise the efforts of the artists, define the art schedule and establish procedures and expectations.
4) Ensure the timely and reliable delivery of all art assets within schedule and budget considerations.
5) Specify and problem-solve technology issues related to art production, and offer constructive input as to progress and risk abatement. Communicate technical issues to the programming staff. Facilitate and lead the development and maintenance of common art criteria.
6) Author and maintain the art design document, ensuring that there is clear and cogent documentation on art vision, process and pipeline.
7) Proactively develop the skills of the team’s artists, including mentoring, suggesting educational opportunities, and generally advocating professional development.

Requirements:

1) MUST HAVE 6+ years of video game industry AND at least 1 shipped AAA title in the role of Art Director.
2) Excellent leadership, communication, interpersonal, and organizational skills.
3) Ability to envision and lead the creation of inspired game visuals.
4) Ability to work with all disciplines to find efficient pathways for implementing the artistic vision within the limitations of the console hardware.
5) Strong foundational art skills in color, composition, and form.
6) Demonstrable art ability in 2D or 3D mediums.
7) Convey visual direction, communicating effectively and proactively with all disciplines.
8) Demonstrated successful history of well-executed pre-production periods.
9) Ability to lead by example to set the studio’s visual quality bar ever higher, directing a team of artists to realize a unified conceptual vision onscreen.
10) Familiarity with game development and the interrelation between game design and game art.
11) Able to build, evaluate and revise art schedules and manage a team’s project execution within them. Able to schedule dependencies with other project leaders. Ability to define deadlines and task time estimates, work well under pressure, and able to multitask effectively.
12) Demonstrated experience as a proactive motivator, confidently working with people to achieve buy-in and results.
13) Industry visionary who helps set the standards for his/her craft within the real-time industries.
14) Broad experience across art disciplines including modeling, lighting and shading. Sound understanding of design elements, color theory, anatomy, drawing and painting. Intimate knowledge of asset creation in modern DCC tools. Traditional art skills a plus.
15) Well versed in a variety of technologies and production techniques, and should be current in the latest trends in computer graphics, production methodologies and resource management.
16) Considerable knowledge of the hardware and software requirements of game development.
17) Experienced at pitching visual and gameplay designs and able to adapt visual design goals to the strengths of the various consoles.
18) Self-motivated, with a strong work ethic.

How to apply!

Due to the immediate nature of this position and current government employment-visa sponsorship restrictions, we are unable to consider foreign candidates. 

For immediate consideration, interested and qualified candidates should Apply HERE

...or a BUNNY!

If you would like to be a bunny, I say good thinking. Because everybody loves bunnies!

We are not currently hiring bunnies, but we do have some reference here for you to study:


As of August 11th 2015, the position of Bunny has been officially filled, by Little and Dipper here. However, we're really starting to feel like we need more bunnies around here so please don't let that deter you from applying!



We are always recruiting everybody... ALL THE TIME!

If you are interested in working at Double Fine, send in your stuff! We are always interested in making contact with talented and experienced programmers, artists, animators, designers, and production people. Even if you're not looking for work right now, it's good to stay in touch because YOU NEVER KNOW.

I can't guarantee that we will be especially good about responding to each and every email we get. Sometimes we get busy and ignore that mail box for months on end. But don't give up hope. Eventually, the mail server will get full, and we'll need to delete some of the applications, so we'll all get together and read through the resumes in there and make fun of people's spelling errors or read their "Job Objective" statements in sarcastic voices and stuff like that.

But maybe we'll see your samples or your web page and all at once the laughter will stop, and our jaws will drop, and then somebody will say, "Whoa." And then I'll look at them and I'll say, "Are you thinking what I'm thinking?" And then someone will yell, "I'm way ahead of you buddy!" as they pull up in the company bus/monster truck and as we all pile in, somebody shouts out, "LOCK AND LOAD!" And we drive full speed to your house and you come out and say "D-D-D-Double Fine? But--" and we put a finger to your lips and say, "You had us at hello!" And then your parents try to stop us because they don't understand, so we duct tape them to a streetlight and peel out, popping a wheelie all the way down the street while "Sweet Home Alabama" blares out of the radio and then you and I try to say something at the same time because we're both so excited, so then we both shut up so that the other can talk, and then we both say, "No, you go!", but then we both start talking again at the same time, and we have to just laugh until we're crying tears of joy, and we sense in our hearts that we will all be best friends forever and ever, and never think about what or who we were before. We will just enjoy the ever-unfolding kaleidoscope of happiness and discovery and adventure and laughter that lie before us.

And then we pull up to the office and I yell, "Alright, back to work suckers. And no talking!" And weld the door shut with everyone inside as I laugh and laugh and laugh. Oh, the fun.

Click here and be transported to a page where you can apply for a general role



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