Darwin's Dinner is a survival game by Devin Kelly-Sneed where your actions shape the evolution of the creatures you eat. Explore the island to hunt a variety of species. There is genetic variation among the individuals of each species. After each foraging cycle, time advances to the next year and the remaining animals reproduce. The genes of those you ate will not be passed along to the new generation.
Warning: this video may alter your perception of time and reality. Do not panic if you experience deja-vu. Repeat: DO ~ NOT ~ PANIC~
It's time to dive into our final AF 2019 games, the Cthulhu-inspired puzzle game "The Hideous", and chat with project lead/Psychonauts 2 Art Director Lisette Titre-Montgomery!
Amnesia Fortnight project lead Asif Siddiky chat with Heather as she plays "Armored Slug," a single or multiplayer base building game about protecting... well, a big armored slug.
Content and Community Manager Heather Alexandra chills with Amnesia Fortnight project lead Lauren Scott while exploring "The Way Down," a Metroidvania-esque adventure about *losing* your powers as you progress.
A brand new feature-length documentary diving into the fast-paced world of game design and the fresh challenges that come with turning ideas into reality. In a process called “Amnesia Fortnight,” anyone and everyone at the studio can pitch a game concept. The goal: turn those ideas into working prototypes.
In 2019, during their work in Psychonauts 2, Double Fine held another Amnesia Fortnight. The result? New projects embodying the studio’s ethos of comedic adventures and unique games.