Dr. Human Great Job
Dr. Human is a management game by by Silvio Terra. You are Dr. Human, the last non-robot working at the Factory. Your job is to keep your job by keeping meeting goals set by management, and seeing as there are no more jobs for humans, you really want to keep it! Talk to factory robots, get to know their likes and dislikes, and then make promises that you likely won't be able to keep. Or won't want to. They'll remember either way. Making robots happier will increase their productivity, but they might be most productive doing something they hate. You have limited influence in the Factory and unfortunately every ManagementBot will put different limits on what you can and cannot do in order to alleviate the robots' concerns. Regardless, all blame will fall on you.
Warning: this video may alter your perception of time and reality. Do not panic if you experience deja-vu. Repeat: DO ~ NOT ~ PANIC~
It's time to dive into our final AF 2019 games, the Cthulhu-inspired puzzle game "The Hideous", and chat with project lead/Psychonauts 2 Art Director Lisette Titre-Montgomery!
Amnesia Fortnight project lead Asif Siddiky chat with Heather as she plays "Armored Slug," a single or multiplayer base building game about protecting... well, a big armored slug.
Content and Community Manager Heather Alexandra chills with Amnesia Fortnight project lead Lauren Scott while exploring "The Way Down," a Metroidvania-esque adventure about *losing* your powers as you progress.
A brand new feature-length documentary diving into the fast-paced world of game design and the fresh challenges that come with turning ideas into reality. In a process called “Amnesia Fortnight,” anyone and everyone at the studio can pitch a game concept. The goal: turn those ideas into working prototypes.
In 2019, during their work in Psychonauts 2, Double Fine held another Amnesia Fortnight. The result? New projects embodying the studio’s ethos of comedic adventures and unique games.