From the crew and studio behind ‘Double Fine Adventure’ comes a brand new feature length documentary diving into the fast-face world of game design and the fresh challenges that come with turning ideas into reality.
Split into teams and working on a tight deadline, Double Fine’s stable of artists, programmers, producers, musicians and other artists must come together and overcome technical hurdles in a game jam bonanza. Four ideas enter and four games leave, and the entire process is outlined in this feature length documentary (by in-house crew 2 Player Productions) that pulls back the curtain on game design at one of the industry’s most well-regarded studios.
Uncover the mystery of the little pink dudes who all want to be your friend.
Zombie game where you can do crazy stuff!
A climbing game where Jerry's gotta climb up the human pyramid.
Cupid can make anyone fall in love with anything!
Bragging and Fighting is one of 23 prototypes being pitched for Double Fine's public Amnesia Fortnight. Check out the other prototypes and watch their development live at http://www.humblebundle.com/double-fine
Warning: this video may alter your perception of time and reality. Do not panic if you experience deja-vu. Repeat: DO ~ NOT ~ PANIC~
It's time to dive into our final AF 2019 games, the Cthulhu-inspired puzzle game "The Hideous", and chat with project lead/Psychonauts 2 Art Director Lisette Titre-Montgomery!
Amnesia Fortnight project lead Asif Siddiky chat with Heather as she plays "Armored Slug," a single or multiplayer base building game about protecting... well, a big armored slug.
Content and Community Manager Heather Alexandra chills with Amnesia Fortnight project lead Lauren Scott while exploring "The Way Down," a Metroidvania-esque adventure about *losing* your powers as you progress.
A brand new feature-length documentary diving into the fast-paced world of game design and the fresh challenges that come with turning ideas into reality. In a process called “Amnesia Fortnight,” anyone and everyone at the studio can pitch a game concept. The goal: turn those ideas into working prototypes.
In 2019, during their work in Psychonauts 2, Double Fine held another Amnesia Fortnight. The result? New projects embodying the studio’s ethos of comedic adventures and unique games.