Kiln is a multiplayer, team-based brawler by Derek Brand with a focus on creating unique player sculpted characters featuring crazy physics-based animation and destruction. In Kiln you play as a Mountain Spirit, supernatural beings forever at war on the summit. You’ll use an ancient pottery wheel to create warrior golems called Vessels, inhabiting them and enabling you to interact with the physical realm to do battle. Created during the match, extremely diverse character shapes and sizes are possible each exhibiting unique attributes and controls that leverage the possibilities in procedural animation.
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Amnesia Fortnight project lead Asif Siddiky chat with Heather as she plays "Armored Slug," a single or multiplayer base building game about protecting... well, a big armored slug.
Content and Community Manager Heather Alexandra chills with Amnesia Fortnight project lead Lauren Scott while exploring "The Way Down," a Metroidvania-esque adventure about *losing* your powers as you progress.
A brand new feature-length documentary diving into the fast-paced world of game design and the fresh challenges that come with turning ideas into reality. In a process called “Amnesia Fortnight,” anyone and everyone at the studio can pitch a game concept. The goal: turn those ideas into working prototypes.
In 2019, during their work in Psychonauts 2, Double Fine held another Amnesia Fortnight. The result? New projects embodying the studio’s ethos of comedic adventures and unique games.