Play Nice is a 3D action-horror game by Victor Romero in which the player takes control of a living dummy. Driven by ragdoll animation and wobbly physics, the dummy uses environmental traps, sneak attacks, and strategic stealth to scare off a group of uninvited and unruly humans. Some will flee in terror, but others will go mad and viciously hunt for the dummy until only man or puppet is left standing.
Warning: this video may alter your perception of time and reality. Do not panic if you experience deja-vu. Repeat: DO ~ NOT ~ PANIC~
It's time to dive into our final AF 2019 games, the Cthulhu-inspired puzzle game "The Hideous", and chat with project lead/Psychonauts 2 Art Director Lisette Titre-Montgomery!
Amnesia Fortnight project lead Asif Siddiky chat with Heather as she plays "Armored Slug," a single or multiplayer base building game about protecting... well, a big armored slug.
Content and Community Manager Heather Alexandra chills with Amnesia Fortnight project lead Lauren Scott while exploring "The Way Down," a Metroidvania-esque adventure about *losing* your powers as you progress.
A brand new feature-length documentary diving into the fast-paced world of game design and the fresh challenges that come with turning ideas into reality. In a process called “Amnesia Fortnight,” anyone and everyone at the studio can pitch a game concept. The goal: turn those ideas into working prototypes.
In 2019, during their work in Psychonauts 2, Double Fine held another Amnesia Fortnight. The result? New projects embodying the studio’s ethos of comedic adventures and unique games.