Soul Garden is a VR puzzle game by Justin Honegger where the objective is to reverse plants back into seeds and manipulate the environment that they were planted in to make them grow stronger than before. The player alters the flow of time as they move water, light, soil, weather, events, and magical energy around the plant’s relative spacetime to turn small, emaciated sprouts into otherworldly herbs inspired by wuxia literature, the Voynich Manuscript and the Codex Seraphinianus.
Warning: this video may alter your perception of time and reality. Do not panic if you experience deja-vu. Repeat: DO ~NOT~ PaNiC ḭ̷͒f̷̼̚ ̵̲̋y̴͕͝o̵̱̚ű̷͜ ̴͚̎ḛ̸̎x̴̭̄p̶̭̃i̵̫̾e̴̦̐r̵̜̉n̵̩̽ḛ̵̈́e̴͙̔ć̴ͅc̷̫͛ë̴̼́è̸̥ẻ̸̤e̶̺͑.̶̨͛.̴̥̒.̴̞͛..
Amnesia Fortnight project lead Asif Siddiky chat with Heather as she plays "Armored Slug," a single or multiplayer base building game about protecting... well, a big armored slug.
Content and Community Manager Heather Alexandra chills with Amnesia Fortnight project lead Lauren Scott while exploring "The Way Down," a Metroidvania-esque adventure about *losing* your powers as you progress.
A brand new feature-length documentary diving into the fast-paced world of game design and the fresh challenges that come with turning ideas into reality. In a process called “Amnesia Fortnight,” anyone and everyone at the studio can pitch a game concept. The goal: turn those ideas into working prototypes.
In 2019, during their work in Psychonauts 2, Double Fine held another Amnesia Fortnight. The result? New projects embodying the studio’s ethos of comedic adventures and unique games.