The Gods Must Be Hungry
The Gods Must Be Hungry is a 3D platformer by Asif Siddiky where warrior chefs make giant meals to stop ravenous gods from eating the human race! Each level starts with a mad dash to gather ingredients around town and arrive at an arena before the god does. The better you are at platforming and chopping up food-based enemies, the better your ingredients will be. Inside the arena, you’ll prep and serve your culinary masterpiece as spectators look on in the world’s largest televised event. Guided by a panel of eccentric commentators, you’ll manage cook times in a twisted kitchen, arrange food and garnish on massive plates with portable, Splatoon-like cannons, and feed the beasts into an eternal food coma.
Warning: this video may alter your perception of time and reality. Do not panic if you experience deja-vu. Repeat: DO ~ NOT ~ PANIC~
It's time to dive into our final AF 2019 games, the Cthulhu-inspired puzzle game "The Hideous", and chat with project lead/Psychonauts 2 Art Director Lisette Titre-Montgomery!
Amnesia Fortnight project lead Asif Siddiky chat with Heather as she plays "Armored Slug," a single or multiplayer base building game about protecting... well, a big armored slug.
Content and Community Manager Heather Alexandra chills with Amnesia Fortnight project lead Lauren Scott while exploring "The Way Down," a Metroidvania-esque adventure about *losing* your powers as you progress.
A brand new feature-length documentary diving into the fast-paced world of game design and the fresh challenges that come with turning ideas into reality. In a process called “Amnesia Fortnight,” anyone and everyone at the studio can pitch a game concept. The goal: turn those ideas into working prototypes.
In 2019, during their work in Psychonauts 2, Double Fine held another Amnesia Fortnight. The result? New projects embodying the studio’s ethos of comedic adventures and unique games.