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Feature Presentation
Amnesia Fortnight

The Last Missile Commander Pitch 2014!

The Last Missile Commander is a global tactical strategy game on an epic scale! Set in an alternate 1984 Earth, you are charged with guarding the world's last seed bank. Project Lead: Brian Min

Next in this series!

What Could Go Wrong? Pitch 2014!

A summer camping slasher horror adventure game that captures the aesthetic of the films from the 70's and 80's. Project Lead: David Gardner

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The Amnesia Fortnight Movie // Official Trailer

From the crew and studio behind ‘Double Fine Adventure’ comes a brand new feature length documentary diving into the fast-face world of game design and the fresh challenges that come with turning ideas into reality.

Split into teams and working on a tight deadline, Double Fine’s stable of artists, programmers, producers, musicians and other artists must come together and overcome technical hurdles in a game jam bonanza. Four ideas enter and four games leave, and the entire process is outlined in this feature length documentary (by in-house crew 2 Player Productions) that pulls back the curtain on game design at one of the industry’s most well-regarded studios.

Little Pink Best Buds // Pen Ward & Double Fine Amnesia Fortnight 2014 (4 of 4)

Uncover the mystery of the little pink dudes who all want to be your friend.

An Amnesia Fortnight 2014 pitch by Pendleton Ward, creator of the cartoon series "Adventure Time" on Cartoon Network.

No More McDonalds // Pen Ward & Double Fine Amnesia Fortnight 2014 (3 of 4)

Zombie game where you can do crazy stuff!

An Amnesia Fortnight 2014 pitch by Pendleton Ward, creator of the cartoon series "Adventure Time" on Cartoon Network.

Damnit Jerry // Pen Ward & Double Fine Amnesia Fortnight 2014 (2 of 4)

A climbing game where Jerry's gotta climb up the human pyramid.

An Amnesia Fortnight 2014 pitch by Pendleton Ward, creator of the cartoon series "Adventure Time" on Cartoon Network.

Cupid, You Fat Little Scamp // Pen Ward & Double Fine Amnesia Fortnight 2014 (1 of 4)

Cupid can make anyone fall in love with anything!

An Amnesia Fortnight 2014 pitch by Pendleton Ward, creator of the cartoon series "Adventure Time" on Cartoon Network.

Bragging and Fighting 2012 Amnesia Fortnight pitch

Bragging and Fighting is one of 23 prototypes being pitched for Double Fine's public Amnesia Fortnight. Check out the other prototypes and watch their development live at http://www.humblebundle.com/double-fine

Get Out Of Detention Behind the Scenes

Warning: this video may alter your perception of time and reality. Do not panic if you experience deja-vu. Repeat: DO ~ NOT ~ PANIC~

The Hideous — The Amnesia Fortnight Movie Prototype Playthrough

It's time to dive into our final AF 2019 games, the Cthulhu-inspired puzzle game "The Hideous", and chat with project lead/Psychonauts 2 Art Director Lisette Titre-Montgomery!

Armored Slug — The Amnesia Fortnight Movie Prototype Playthrough

Amnesia Fortnight project lead Asif Siddiky chat with Heather as she plays "Armored Slug," a single or multiplayer base building game about protecting... well, a big armored slug.

The Way Down — The Amnesia Fortnight Movie Prototype Playthrough

Content and Community Manager Heather Alexandra chills with Amnesia Fortnight project lead Lauren Scott while exploring "The Way Down," a Metroidvania-esque adventure about *losing* your powers as you progress.

The Amnesia Fortnight Movie

A brand new feature-length documentary diving into the fast-paced world of game design and the fresh challenges that come with turning ideas into reality. In a process called “Amnesia Fortnight,” anyone and everyone at the studio can pitch a game concept. The goal: turn those ideas into working prototypes.
In 2019, during their work in Psychonauts 2, Double Fine held another Amnesia Fortnight. The result? New projects embodying the studio’s ethos of comedic adventures and unique games.

Amnesia Fortnight 2017 - Kiln Multiplayer Livestream!

We played one of our Amnesia Fortnight prototypes, "Kiln," during a lunch time livestream on Friday, June 2 at 12:00 pm Pacific time. Watch players join the game to throw pots and smash your enemies alongside the dev team!

Amnesia Fortnight 2017 - The Day After

"Is everyone emotionally prepared to go live?"

Amnesia Fortnight 2017 - Day 10

"We're kinda all riding our cowboy programming. Yeah, it's just crazy."

Amnesia Fortnight 2017 - Day 9

"Maybe I should feel embarrassed. You guys have some pretty damaging footage of me now."

Amnesia Fortnight 2017 - Day 8

"Zak wants the pickle to be floppy, so I'm making a floppy pickle."

Amnesia Fortnight 2017 - Day 7

"That is awkward... It's functional, and right now that's probably the most important part."

Amnesia Fortnight 2017 - Day 6

"Any time that I am not actively hitting the keyboard I am wasting time."

Amnesia Fortnight 2017 - Day 5

"You know, there is not a lot of biodiversity, so I gotta figure out a way to sort of monkey with that."

Amnesia Fortnight 2017 - Closing Ceremony

Join us as we play the games produced by this year's Amnesia Fortnight teams - Double Fine's "Kiln", "The Gods Must be Hungry", "Darwin's Dinner", and "I Have No Idea What I'm Doing"; community developed game "Pong Ball" and special guest games "BLOWIN UP", "Engie", "Writer's Block", and "Glopters".

Amnesia Fortnight 2017 - Day 4

"I came in today feeling pretty rested. And now I don't feel that way at all."

Amnesia Fortnight 2017 - Day 3

"When I get home I'm like: 'Oh my god, I gotta do this differently', or 'I am not thinking about this enough'. But when I get in here it's fine."

Amnesia Fortnight 2017 - Day 2

"Why is it really quiet? Is it because the cameras are here? Or is it because we are looking at a broken game?"

Amnesia Fortnight 2017 - Day 1

"I'm not confident the game is going to work. I hope it's going to work, I think we can make it work, but it could all go wrong. And that's fine."

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