Chatting About Our New Level (with Lisette and Emily!)

Hot heck! We have a new trailer and it's full of rainbow bridges and music-based illusions. But what goes into making a level like our "Brain in a Jar's" mental world? I sat down with Art Director Lisette Titre-Montgomery and Senior Concept Artist Emily Johnstone to learn more about the process of designing how a brain looks and what goes into the conceptual side of creating a fresh Psychonauts level.

The video above is packed with fresh details about our mysterious brain's inner workings including a breakdown of early concepts and the eventual advent of its current, synesthesia-based design.

Associated games

Psychonauts 2