Also out today, the digital edition of the Headlander soundtrack by David Earl, available in a bundle on Steam. David wrote up an article about crafting the soundtrack for the PlayStation Blog, if you are at all interested in his tools and inspirations, it’s a great read!
When I heard that Headlander was following a retro-future narrative inspired by Logan’s Run, Silent Running, Zardoz, and other 70’s sci-fi, I simply tapped my already fiercely nostalgic mind for content. I knew what influences I had to honor in this score, and knew what tools I was going to have to use to satisfy my needs. Right off the bat, I decided on using tape and analog synthesizers. I’d still use my software of choice, Logic Pro, but mostly just as a recording device….
2 Player Productions put together a music video for one of the songs David wrote for the game, which features writhing robots and strutting Shepherds, and will ear-worm itself into your useless and outdated organic human brain head for all eternity. Watch it below!
We’ve been busy here at E3 giving the world their first glimpse of Psychonauts in the Rhombus of Ruin, a new narrative adventure coming to PlayStation VR later this year. We pick things up immediately after the end of Psychonauts, with [SPOILER] Raz and the Psychonauts flying off in their jet to rescue Truman Zannotto, the grand head of the Psychonauts, and Lili’s father.
In this game, you see the world through Raz’s eyes in first person, and use his psychic powers to affect the world. We thought everyone not at E3 would like to get a taste of the game so we recorded a play-through for you all. It’s not quite the same as being inside the game with the headset on, but it gives you an idea of what to expect! Check it out below:
It’s E3! But of course you knew that. Between our own games and our Double Fine presents games, we have quite a few games here this year, so keep your eyes peeled for us on streams and things!
Headlander is coming out in late July, so it’s really close to being finished! We’re all super excited for everyone to play, but we’re still a few weeks away from that. Luckily our friends at Gamespot came over and played through the first chunk of the game last week, so if you don’t mind being a little bit spoilered, make sure to check out their play-through below!
Created by Jeppe Carlsen (Lead puzzle designer, LIMBO) with Music by Jakob Schmid, 140 is a challenging minimalistic platformer with abstract colorful graphics. The game requires rhythmic awareness to overcome obstacles which are controlled by an energetic, yet melancholic electronic soundtrack!
Originally released for PC and Mac OS in 2013 after winning the Excellence in Audio award at the Independent Games Festival, 140 is now being adapted for consoles and handhelds by Abstraction Games in partnership with Double Fine Presents. It’s headed to PS4, PS Vita, Wii U, 3DS and Xbox One this summer!
Just a quick announcement to say we’ll be at PAX East this coming weekend and we’re looking forward to seeing you there!
Come and find us at our booth (#6123) and play some of our fabulous games! We’ll have two of our own there; Day of the Tentacle Remastered and Headlander, plus four Double Fine Presents titles; Gnog, Gang Beasts, Everything and another new game too! Make sure to check them all out!
Our shop will be fully stocked with Excellent Double Fine merchandise, including our Pinny Arcade pins (see above), many different shirt designs, and both Raz and Hexipal plushes! For PAX East we’re also debuting this new and very cool, special edition game bundle box!
The bundle contains 10 Excellent games, and 10 Excellent art cards drawn by Jon Magram and Melissa King, one for each game! These art cards are perfect for framing for your walls, but they also have another purpose: you can pick your favorite one to be the game box cover art! This run of special edition game bundle boxes will be available exclusively at PAX East, so come and grab one!
We’re not hosting a big fan meet this time around, but after the show on Saturday at 6pm we’ll be joining our friends from Media Molecule at the Renaissance Boston Waterfront Hotel bar for some casual hangs - please come on by and say hello!
It’s been 23 years since Day of the Tentacle first hit store shelves, but today Dr Fred’s Mutant Purple Tentacle is once again poised to take on the world!
We’re hopeful that our remastered version of the classic point and click puzzle game will delight fans new and old, with new high resolution artwork and high quality audio combining with the celebrated dialogue and clever puzzles that made DOTT an instant classic back in the day.
To celebrate launch day we’ve put together this little making of featurette which follows the development of the game here at Double Fine. You’ll see the lengths we went to when making sure the remaster was recreated as faithfully as possible.
Whether you are a long time fan, or you’ve never played it before, we hope you enjoy playing Day of the Tentacle Remastered!
It’s out now on Steam, Humble, GOG and PlayStation EU / US