Ignite Gaming (the self proclaimed greatest gaming blog of Chicago) has posted an interview with our friends Nick and Max, two fine fellows we hired to work on the story for MASSIVE CHALICE.
Here they are, look how fine they are. And Two of them? Double Fine.
What was your favorite part of the process? What was the most difficult?
Nick: The world building. It’s stressful because barely anything has been set in stone and there’s a deadline constantly over you, but it’s so much fun when you’re just bouncing ideas back and forth about stuff: like what the ending can be, how to tie in the themes, why is that Chalice so ridiculously huge, and so on. The most difficult thing… Names. Oh my god there were so many meetings about the names for the enemies, regions, and classes that we’d even bring in the whole team at some points so we could all brainstorm at the same time.
Rejoice fair blog readers, for the latest episode of the Double Fine Adventure is here! This one’s all about ‘user testing’ which means watching people play your game whilst hey feel super awkward about it, and gleaning important info from the weird things they do. It also features the Melbourne Symphony Orchestra doing their thing, which is a marvel to behold! Look out for the next episode hitting the streets of youtube tmorrow!
We’re airing new episodes of the Double Fine Adventure! every day beginning with a “T” leading up to launch, and since today is Thursday, a new episode has made itself cosy in our youtube playlist.
This episode originally aired for DFA backers at the tail end of 2013, as the script for Act 1 was in good enough shape to start putting together a vocal cast and recording some dialogue, and the team prepared for PAX Prime. Watch in wonder as the characters come to life through the stellar work of the casting director and her all star vocal cast, and witness Jack Black punching Tim right in the mouth, kapow!
Just a quick note to say that the full Broken Age adventure (Act I & Act II) will be released on April 28th for PC, Mac, Linux, Ouya, iOS, Android, PS4 and PS Vita, all at the same time. Let’s all do the wave!
We have great news! And the name of the news is James “Spaff” Spafford. Please join me in welcoming him to Double Fine as our new Community Manager!
That’s right, he is our gift to you, and we will now throw him into the lions pit of your affections! Please treat him well. Give him your hugs and fond salutations. Or else he might ban you.
Ha ha, of course he won’t do that*. He is your friend! He knows what it’s like to be a member of the Double Fine community, because he was one of the Double Fine community’s first members!
Long before Double Fine Productions became the powerful, multinational media conglomerate it is today, we were just another a new, unproven developer. We hadn’t produced a single game yet. We were working in an unheated warehouse crawling with rats and occasionally overflowing with backed up sewage.** We were filthy and unlovable. But Spaff came to visit us (along with some hairy kid we assume was his butler) and he brought me a jar of Marmite. I had nothing to offer him in return, so I had no choice, but to offer him a job. We set his start date 14 years in the future, to make sure that I had time to figure out the paperwork, and so he could complete his journey into manhood.***
It’s all documented here, in this amazing snapshot of a simpler time—a time of soul patches and eyebrow piercings, when people didn’t know the word “selfie.”
We haven’t had a community manager in a while and I know that some members of our community have gone feral or started barbaric clans to rule the wastelands of our forums. But that time is over. Spaff is diving right in there, pulling weeds, scaring away dust mites, driving a semi truck loaded with guzzoline right through your roadblocks, and into your hearts.
You have been warned: A very friendly Englishman has been unleashed upon you! Say hi to him here or on Twitter @thespaff!
* He might do that.
** Not a joke.
*** This part is less true than the other parts.
Hey check it out, the original Costume Quest is now available on Android! Yeah yeah yeah, we’re about as far from Halloween as you can get, but hey there’s always time for some candy and a bit o’ mischief! Just head on over to humblebundle.com or follow the handy dandy widget below to grab Costume Quest as one of the beat the average games in the newest Android Humble Bundle!
The collaboration between 2 Player Productions and Double Fine Productions that launched a historic Kickstarter campaign is nearing its conclusion! In anticipation of the release of Act 2 of Broken Age, episodes of The Double Fine Adventure! will be released to Youtube every Tuesday and Thursday starting today - March 3rd.
A three-year journey spanning eighteen (and counting!) episodes, The Double Fine Adventure! chronicles the creation of Broken Age from a germ of an idea in Tim Schafer’s notebook, to a finished game and beyond. Along the way, the team confronts production delays, internal strife, and outside controversy in what is the most honest, in-depth look at video game development ever created. Previously exclusive to Double Fine’s Kickstarter backers, everyone can now share in the passion, humor, and heartbreak of this landmark documentary series… for free!
The documentary is also fully viewable via online distribution platform VHX.com. It is currently available at an Early Bird price which gives viewers immediate access to the whole series in 1080p, plus a host of bonus features which will become available once the series is complete. Features coming at completion of the series include closed captions, removal of spoiler blurs, deleted scenes, commentary tracks, and bonus videos. The Double Fine Adventure! is available for purchase here! Early Bird pricing will end on the day Act 2 of Broken Age is released. After that, the price of the documentary will increase to $15 for the basic series and $20 for the series and bonus features.
The first three episodes of the documentary are up to watch on YouTube today. After that, new episodes will be air every Tuesday and Thursday in 720p. Major Broken Age story points are blurred or obscured to allow for spoiler-free viewing!
We never thought the day would come, but in just two weeks on January 27th Grim Fandango will once again be available to play, 16 years after its original release. And as of today, you can pay to secure your copy of Grim Fandango Remastered!
The game will be listed on PlayStation Network as a Cross-Buy title for $14.99 and sports a new PlayStation 4 dynamic theme as a pre-order bonus. PC, Mac, and Linux pre-orders are also available at GOG.com for $14.99 with exclusive wallpapers for those who purchase before launch.
With updated graphics, a new live orchestral soundtrack, additional control schemes, developer commentary, and more, fans and newcomers alike will be able to experience the game with a whole new layer of polish and love, straight from the folks who developed the original game. Or they can always flip to the original art and tank controls and party like it’s 1998.
To mark the occasion, we have a brand new entry in the documentary series from 2 Player Productions covering the remastering process. This episode sees a bounty of members from the original team reuniting for commentary sessions as well as the Melbourne Symphony Orchestra recording the new live music. Check it out here and then head over to the game’s fancy new website at grimremastered.com to learn more!
2 Player Productions and Double Fine Productions are proud to announce a new video series, Devs Play, that pairs the running commentary of a “Let’s Play” with the insight of an experienced game developer. The series will be hosted on the Double Fine YouTube channel, and the first episode is available now right here!:
Featuring personalities from within Double Fine and special guests from outside the studio, six episodes comprise the eclectic first season. These episodes of Devs Play are scheduled to release for free on Youtube starting December 23, 2014, and continue weekly through January 27, 2015:
The Lion King - Featuring Greg Rice with guest Louis Castle
Double Fine’s Greg Rice is joined by Louis Castle, co-founder of Westwood Studios, for a full play-through of the classic platformer The Lion King. Louis tells the story of how, with a small team and a tight schedule, Westwood developed the spiritual successor to the classic Aladdin at a time when action platformers were still king and the Disney Renaissance was in full swing.
Earthbound (The Mother Trilogy) - Featuring Ben Burbank
Programmer on Costume Quest 2 and Mother superfan Ben Burbank shows off selected scenes from the entire trilogy and explains the complicated history of this beloved cult series. Featuring a mix of Japanese and English releases, fan translations, and imported hardware, Ben takes us on a journey through the bizarre cultural mashups and heartfelt story that define Mother.
Gauntlet DS - Featuring Anthony Vaughn and Geoff Soulis with guest Mike Mika
Massive Chalice producer Anthony Vaughn and artist Geoff Soulis take a trip to the legendary game dungeon of Backbone Entertainment head Mike Mika to play the unreleased Gauntlet DS. The plug was pulled on Gauntlet DS shortly before its release after unfortunate events caused the title to be bumped from one publisher to another. In true Gauntlet fashion, Mike, Anthony, and Geoff tackle the campaign in multiplayer wireless before jumping in to some local deathmatch action.
The Legend of Zelda - Featuring Brandon Dillon and Matt Hansen
Hack N Slash creator Brandon Dillon and producer Matt Hansen get to the roots of Brandon’s inspiration by cracking open the NES classic The Legend of Zelda, literally. After taking apart the cartridge, de-soldering and dumping the rom, and booting the game up in an emulator, Brandon sets about altering the running memory of the game to cheat his way through and unlock some unexpected secrets about how the game was developed.
Doom - Featuring JP LeBreton with guest John Romero
Doom history enthusiast and Spacebase creator JP LeBreton joins id Software co-founder John Romero as the two play though the first episode of Doom, “Knee Deep in the Dead,” in its entirety. John Romero’s run through each level turns up fresh and encyclopedic insight into how this genre-defining title was designed and set the stage for first-person action games for years to come.
Psychonauts - Featuring Tim Schafer, members of the original development team, and special guest Stephen Kiazyk
This very special episode features many of the original members of the Psychonauts development team watching in frustration and amazement as speed runner Stephen Kiazyk blows through the entire game faster than they thought possible. The creator of many popular techniques used for running Psychonauts, Stephen takes the team through many of his tricks step by step, explaining what he’s doing while receiving insight from the team as to how the glitches are possible in the first place. Perhaps most upsetting to Tim, much of the dialogue is skipped.