We never thought the day would come, but in just two weeks on January 27th Grim Fandango will once again be available to play, 16 years after its original release. And as of today, you can pay to secure your copy of Grim Fandango Remastered!
The game will be listed on PlayStation Network as a Cross-Buy title for $14.99 and sports a new PlayStation 4 dynamic theme as a pre-order bonus. PC, Mac, and Linux pre-orders are also available at GOG.com for $14.99 with exclusive wallpapers for those who purchase before launch.
With updated graphics, a new live orchestral soundtrack, additional control schemes, developer commentary, and more, fans and newcomers alike will be able to experience the game with a whole new layer of polish and love, straight from the folks who developed the original game. Or they can always flip to the original art and tank controls and party like it’s 1998.
To mark the occasion, we have a brand new entry in the documentary series from 2 Player Productions covering the remastering process. This episode sees a bounty of members from the original team reuniting for commentary sessions as well as the Melbourne Symphony Orchestra recording the new live music. Check it out here and then head over to the game’s fancy new website at grimremastered.com to learn more!
2 Player Productions and Double Fine Productions are proud to announce a new video series, Devs Play, that pairs the running commentary of a “Let’s Play” with the insight of an experienced game developer. The series will be hosted on the Double Fine YouTube channel, and the first episode is available now right here!:
Featuring personalities from within Double Fine and special guests from outside the studio, six episodes comprise the eclectic first season. These episodes of Devs Play are scheduled to release for free on Youtube starting December 23, 2014, and continue weekly through January 27, 2015:
The Lion King - Featuring Greg Rice with guest Louis Castle
Double Fine’s Greg Rice is joined by Louis Castle, co-founder of Westwood Studios, for a full play-through of the classic platformer The Lion King. Louis tells the story of how, with a small team and a tight schedule, Westwood developed the spiritual successor to the classic Aladdin at a time when action platformers were still king and the Disney Renaissance was in full swing.
Earthbound (The Mother Trilogy) - Featuring Ben Burbank
Programmer on Costume Quest 2 and Mother superfan Ben Burbank shows off selected scenes from the entire trilogy and explains the complicated history of this beloved cult series. Featuring a mix of Japanese and English releases, fan translations, and imported hardware, Ben takes us on a journey through the bizarre cultural mashups and heartfelt story that define Mother.
Gauntlet DS - Featuring Anthony Vaughn and Geoff Soulis with guest Mike Mika
Massive Chalice producer Anthony Vaughn and artist Geoff Soulis take a trip to the legendary game dungeon of Backbone Entertainment head Mike Mika to play the unreleased Gauntlet DS. The plug was pulled on Gauntlet DS shortly before its release after unfortunate events caused the title to be bumped from one publisher to another. In true Gauntlet fashion, Mike, Anthony, and Geoff tackle the campaign in multiplayer wireless before jumping in to some local deathmatch action.
The Legend of Zelda - Featuring Brandon Dillon and Matt Hansen
Hack N Slash creator Brandon Dillon and producer Matt Hansen get to the roots of Brandon’s inspiration by cracking open the NES classic The Legend of Zelda, literally. After taking apart the cartridge, de-soldering and dumping the rom, and booting the game up in an emulator, Brandon sets about altering the running memory of the game to cheat his way through and unlock some unexpected secrets about how the game was developed.
Doom - Featuring JP LeBreton with guest John Romero
Doom history enthusiast and Spacebase creator JP LeBreton joins id Software co-founder John Romero as the two play though the first episode of Doom, “Knee Deep in the Dead,” in its entirety. John Romero’s run through each level turns up fresh and encyclopedic insight into how this genre-defining title was designed and set the stage for first-person action games for years to come.
Psychonauts - Featuring Tim Schafer, members of the original development team, and special guest Stephen Kiazyk
This very special episode features many of the original members of the Psychonauts development team watching in frustration and amazement as speed runner Stephen Kiazyk blows through the entire game faster than they thought possible. The creator of many popular techniques used for running Psychonauts, Stephen takes the team through many of his tricks step by step, explaining what he’s doing while receiving insight from the team as to how the glitches are possible in the first place. Perhaps most upsetting to Tim, much of the dialogue is skipped.
Ahhhhhhhhhhh, did you see all that Double Fine goodness that went down on the PlayStation Experience stage?! So much fun stuff! Here’s the wrapup for those who missed it!
We just unveiled a new teaser trailer for Grim Fandango Remastered! The game will be launching next year on January 27th accross PlayStation 4, PlayStation Vita, PC, Mac, and Linux! The game’s shaping up really nicely sporting new hi res visuals, a live orchestral soundtrack, new control schemes, director’s commentary, and more! Here’s a quick look.
We also announced a couple of our in development games making the move to PlayStation platforms. First, Broken Age is coming to PlayStation 4 and PlayStation Vita! The complete adventure will hit early next year day and date with the Act 2 PC release. And Boneloaf’s Gang Beasts will also be joining the PlayStation 4 portfolio alongside it’s PC release next year!
Aaaaaaaaaaaaaaaaaaand, last but not least…WE’RE BRINGING BACK DAY OF THE TENTACLE!! More info on that one down the road. BUT YAY!!!!!!
Hey all, we’re about to head out to Las Vegas for a weekend packed full of video game fun times! Award shows, trailers, announcements, and demos are all in store! Here’s the full rundown in hopes you can join us either in person or over the internets…
We’ll be in attendance for The Game Awards Friday at 6:00 pm PST where we’re nominated for TWO awards! Broken Age is up for Best Indie Game and our DF Presents title, Mountain from David OReilly, is up for the Games for Change category. You can follow along at home on The Game Awards website, or pretty much any service ever made that streams video from the internet. And keep your eyes peeled for a fun little Broken Age interstitial we created for the show, as well as an appearance from Tim himself!
As soon as the awards are done we’re off to the inaugural PlayStation Experience! It’s a two day public convention that’s shaping up to have a toooooooonnn of awesome games from amazing developers. We’ll be there in full force with a Double Fine booth packed with Grim Fandango Resmastered demo machines! Stop by and say hi if you can make it! And luckily, for those who can’t get to Vegas there will be a stream on the PlayStation Twitch channel, so everything that happens in Vegas doesn’t have to stay in Vegas! Highly recommend at least tuning in for the press conference Saturday at 10:00 am PST.
With the Premium Backer Beta in full swing we’ve had a lot of MASSIVE CHALICE $20+ backers asking when they would be able to get their hands on the game, as well as folks who missed out on the Kickstarter. The answer is, TODAY! MASSIVE CHALICE backers should be expecting a code in their email today and the game just launched on Steam Early Access at 25% off right over here:
Fancy new launch trailer riiiiiiiiiiiiiiiiight here:
Do you smell it? Halloween is in the air! The time has come for costumes and candy and fallen leaves and flickering pumpkins and most importantly, Costume Quest 2 on consoles! So, here’s the complete rundown for you!
We’re live now in the North American store for both Playstation 3 and Playstation 4! Still waiting to clear certification on the European storefront, but we’ll push the game live there as well as soon as that happens! And Playstation fans will be pleased to hear that we’ve got a special exclusive costume in this version, Little Big Planet’s Sackboy from our pals over at Media Molecule! Check him out in action right here:
We also released worldwide on Xbox 360 and Xbox One today!
And rounding out the console list is the Wii U, which should be hitting worldwide TOMORROW!
PHEW, that’s a lot of platforms. Hopefully there’s something there for everything to get a little CQ2 love in before the holidays. And if you need another excuse for some festive fun, head on over to Facebook and join in on the Costume Quest 2 pumpkin carving contest! HAPPY HALLOWEEN!!!!!!!!!!!!!
Spacebase DF9 was just updated to the 1.0 build on Steam! In addition to hundreds of bug fixes and polish items, this release adds a Tutorial Mode for newcomers and a Goals screen that gives players objectives to work toward. These and many smaller improvements knit the game together into a more complete experience for 1.0.
The game’s Lua source code is now available in the game’s install directory on all platforms. Usually this will be in your Steam directory, under SteamApps\common\SpacebaseDF9\Data\Scripts. If you own the game you can modify these files and distribute your modifications to other users as you like. A large portion of Spacebase is written in Lua, so there are relatively few limits on what you can do with this.
The 1.0 release also sees the game’s price drop to the science-fictionally appropriate price of $20.01 US. In addition we’re introducing a new bundle of our two community-voted Amnesia Fortnight turned Indie Funded projects, Spacebase and Hack ‘n’ Slash, for $24.99. As a bonus for the customers who have supported us thus far, anyone who already owns the game gets a free copy of Hack ‘n’ Slash and anyone who owns Hack ‘n’ Slash gets a free copy of Spacebase.
As we’ve done with all our alpha releases, we’ll roll out minor updates in the next few days or weeks to fix any issues that come up.
Thank you so much for your support and patience for the past year. We’ve learned a lot and are proud of what we managed to accomplish, and it’s all thanks to your support.
Oh and check out the rad new website! http://www.spacebasedf9.com/
Hey everyone, we’re doing another Day of the Devs this year! As was the case last year it’s free and open to the public. This year it’s all ages too, so come one come all! It’s November 1 at the Old Mint Building downtown San Francisco. And holy moly do we ever have a good lineup of stuff. Check it out below and head on over to our Facebook event to RSVP!
The time has come to light your pumpkins, pour yourself a nice glass of the finest apple cider, and sit down for some Halloween RPG fun times. Costume Quest 2 is now available for PC, Mac, and Linux on Steam right here!
Wren and Reynold are back with a cast of friends both old and new as they save Halloween from a demented dental overlord hell-bent on a tooth-centric future that shuns candy, costumes and fun. Local Auburn Pines dentist, Dr.Orel White, DDS has a long, troubled history with Halloween and has dedicated his life to ridding the world of this menace to society. Teaming up with a powerful Time Wizard, the deranged dentist seizes a magic talisman that releases the Grubbins from their prison and destroys Halloween once and for all…or has he? With the help of some friends from the future, our stalwart adventurers jump through space and time with all new costumes and abilities to make things right and save Halloween.
Here’s a slick new launch trailer so you can see for yourself!:
Put your thinking caps on, Hack ‘n’ Slash is now 1.0! The Early Access community has been a huge help to the game, in providing fantastic feedback and finding clever ways to break the game. Now it’s ready for you to dig into and break to and mold to your heart’s desire. It’s currently 33% off on Steam for a launch special.
The biggest change from the Early Access version is the inclusion of the final act. You’ll have to use the knowledge you’ve developed throughout the game and some clever thinking to break into the castle, ascend the tower, and take down the wizard.
We’ve also now added mod support and Steam Workshop integration, which is especially interesting because we’re shipping the game with the source code. The Hack ‘n’ Slash engine is flexible in a lot of interesting ways because of the hacking mechanic, and we’re really excited to see the clever things people can produce with it. Here’s a fun lil video we made to promote this feature. Keep an eye on the game’s Steam Workshop page where all these trailer assets will soon appear as a shipping mod!