The latest Psychonauts 2 project update is live! In it we detail moving from pre-production to full production and what exactly that means, plus a deep dive on Raz’s new outfit, which you can see all up-close-and-personal-like below! Head on over to Fig to read more!
For the uninitiated, Amnesia Fortnight is an internal game jam in which the Double Fine development teams drop what they’re doing and work on prototypes for new games. It was originally designed as a break away from traditionally long development cycles to make something different for a while, but in later years provided prototypes for games such as Costume Quest, Hack n’ Slash and Stacking.
Everyone at Double Fine has the opportunity to pitch a game, and via a Humble Bundle that gives access to older prototypes, YOU can vote on the ones you want to see us make! (You have until April 7th to vote!)
Two projects will be chosen by you, one by the folks here at Double Fine, and one by Tim.
The actual games making begins on April 12th, and the entire thing will be captured by the 2 Player Productions team who will upload a documentary episode every day so you can watch along at home, and get a glimpse into the process of making games
The video above gives you a quick glance at all the potential projects, but to see them all you’ll need to head on over to Humble and check them all out! To vote you’ll need to spend at least $1, but sending more unlocks extra bonus content. This year we will also be supporting Special Effect, a UK based charity that helps people with disabilities to enjoy video games.
This year the Double Fine Action Forums community will be jamming alongside us, and we’ll be mentoring them along the way. They’ve put together their own pitch videos, and you can vote for their project on our forums, where you will also be able to sign up and join in the fun yourself. Join us and make some games!
Amnesia Fortnight is an internal studio game jam in which everyone here pitches a game, and then you get to vote which ones we’ll spend the next two weeks making. The entire thing will be once more documented by 2 Player Productions so you can follow along at home.
The fun begins on 4/4, look out for more info then!
The third classic LucasArts adventure title to get the remastering treatment from us here at Double Fine is Full Throttle, and it’s headed to PS4, PS Vita and PC on 4/18!
Watch this special message from Full Throttle’s original project lead, mister Tim Schafer…
You can pre order Full Throttle Remastered right now from PlayStation, and from GOG.com to get a special 20% discount
Everything is a simulation of reality where everything you see is a thing you can be, from animals to planets to galaxies and beyond — you can be the Universe or create your own.
Everything takes place in the world we live in now. It features one million+ years of gameplay, a rich musical score, and thousands of playable characters. It was created by David OReilly who also created one of the first Double Fine Presents titles - Mountain. It is narrated by the late great British philosopher Alan Watts.
To get a sense of the game we invite you to enjoy this 10 minute gameplay film that was selected for the Berlin and San Francisco Film Festivals this year.
We’re proud to announce that OOBLETS will be published by Double Fine Productions, and will be playable at the Day of the Devs GDC arcade in San Francisco next week!
Ooblets is a farming and creature collecting game made by Glumberland, a two person development team consisting of Rebecca Cordingley and Benjamin Wasser.
I’ll let them take over from here…
Most of you probably haven’t heard of us or our game yet, so I thought I’d tell you a bit about who we are and what Ooblets is.
My name is Rebecca and I’m the lead (and only) programmer on Ooblets. I’m also the lead artist. I don’t sleep much. I’ve got the rest of the team here, so I’ll let them introduce themselves one by one:
That’s everyone. Ben is our Chief Napping Officer and Game Designer.
Our studio, Glumberland, is just a fancy name for the two of us goobers in pajamas making Ooblets out of our little apartment.
So what is Ooblets?
Ooblets is a farming and creature collecting game. It’s been likened to Pokémon smushed into Harvest Moon and stirred up with some Animal Crossing.
In Ooblets, you’ll manage a farm, explore a bunch of weird places, find wild ooblets (that’s the name of the creatures), battle other ooblet trainers, collect all sortsa stuff, and even manage a little shop!
Battles are turn-based with a lot of team mechanics. Are you going to stack your team with quick attack ooblets or balance things out with healer and defense type ooblets? Who knows!
The farming gameplay is full of juicy upgrades, automation, and zany crops like fleeps, greeps, and zuchinoids. Zany!
Explore the regions of Oob and travel across different biomes finding new ooblets, trainers, seeds, and maybe even some hats.
When can I play it?
We’re aiming for a 2018 release. I know that’s a while from now, but we’ll make sure the wait is worth it. Until then, we’d love it if you followed along with our progress on all your favorite social networks like Twitter, Tumblr, Facebook, Twitch, Trunch, Tibdibz, and Boopwire.
You should also maybe definitely sign up at Ooblets.com so we can spam you when something big happens like the game is released.
Thanks guys! If you’re in San Francisco next week for GDC then you’ll find Ooblets in our Day of the Devs zone, we’ll be sure to bring the whole gang along to a show relatively near you as soon as we’re able to! For now though please join us in welcoming Ooblets to the Double Fine Presents Family. Yay Ooblets!
We’re very happy to announce that Psychonauts 2 will be published by Starbreeze Studios! These guys are developers now turned publishers. You’ve probably played one of their games, like the PAYDAY-series that they are maybe most famous for, and also one of our favorite games in recent years, Brothers: A Tale of Two Sons.
We’re really excited to be working with a publisher that has such a strong background in development, it makes them a perfect partner in our eyes—We’re confident this will be a great marriage, and that our game babies will be the most handsomest of all time.
If you cast your mind’s eye back to our Fig campaign, you may recall some rather attractively made brain shaped charts showing how we were putting together the funding for Psychonauts 2. There would be a portion from our generous backers and Fig investors, a portion from Double Fine, and a portion from an undisclosed publishing partner. This is what that chart looks like now: