Holy crap. Holy crap! Almost two years after launching the Double Fine Adventure Kickstarter campaign, Broken Age Act 1 is now available for EVERYONE to buy and play, RIGHT NOW! All of us at Double Fine are really excited to see what you all think. To celebrate, check out this amazing new trailer by 2 Player Productions—but consider reinforcing your heartstrings first:
We’ve also made Peter McConnell’s beautiful Broken Age original soundtrack available for listening and purchase over at our Bandcamp page. Don’t miss it!
Once you’ve checked out the game, please feel free to head over to the Broken Age forums to share your thoughts with your fellow players! Enjoy!
Double Fine Productions today announced that Act1 of Broken Age, the first graphic adventure game led by Tim Schafer in 16 years, will release on January 28 for Windows, Mac, and Linux. Preorders are open now via Steam: http://store.steampowered.com/app/232790/
The Act 2 conclusion of Broken Age will ship later this year as a free update for all owners of the game. In the future, the game will also ship for Ouya, iOS, and Android.
Broken Age tells the story of Vella Tartine and Shay Volta, two teenagers in strangely similar situations but radically different worlds. The player can freely switch between their stories, helping them take control of their own lives and dealing with the unexpected adventures that follow.
The development of Broken Age began began two years ago in a historic, record-breaking Kickstarter campaign—and Act 1 of the game is nearly here, in all its beautiful, 2D, hand-painted glory, with an original orchestral soundtrack and an all-star vocal cast starring Elijah Wood, Jack Black, Wil Wheaton, Jennifer Hale, Pendleton Ward, Masasa Moyo, and many more.
“It’s been sixteen years since I’ve made an adventure game, almost twenty years since I’ve made a point-and-click, and just shy of two years since I dared the internet to force me to make one,” said Double Fine president and Broken Age writer/designer Tim Schafer. “Coming back to the genre has been like finding an old jacket in a box in your garage that you haven’t worn in twenty years, but once you shake the dust off and put it on you realize it’s an amazing jacket and it still fits, and once you patch the holes in the pockets it could easily take a spot in your main jacket rotation.”
“Oh, and also, in one of the pockets was three and a half million dollars,” Schafer added.
You have demanded it, and it has become reality. The Cave is now available on the Google Play store for Android devices.
This brings the list of platforms on which The Cave is available up to approximately four billion. That’s almost enough devices to fill the massive subterranean caverns of…The Cave. And each of those devices contains The Cave. Figure that one out.
Of course, some of those devices are particularly extreme. Dan “Dan Pan” “Dan the Man” “Pan Man” Pangelina, producer on The Cave for Android, had this to say: “Tegra technology has really allowed us to get the most out of The Cave, with 1080p resolution and graphical enhancements that weren’t possible on other mobile devices.” So, just think about that.
It’s available now! So get on it!
The judges have spoken. The five finest Snapshots captions have been chosen. Tim and Snapshots creator Mark Hamer pored over the many entries and chose these worthy recipients to receive signed hardbound copies of the book:
“Day 84 in the dogsuit. Gerald is still not on to me.”
“Dave would always stop to appreciate a redwood.”
“A night to remember starts with the perfect dress.”
“Joseph was a french-fry guy.”
“The old man and the sea, the early years.”
Congratulations to the lucky very talented winners! We’ll be getting in contact to send out your priceless rewards. If you weren’t among the five, worry not–Snapshots is available to you as well, in exchange for money!
> CONNECT host:www.hacknslashthegame.com port:80
> SEND ApplicationData
>> GET /download/hacknslashannouncement.txt HTTP/1.1
>> Host: hacknslashthegame.com
HTTP/1.1 200 OK
Server: Apache/2.2.15 (CentOS)
DOUBLE FINE ANNOUNCES PUZZLE ACTION GAME HACK ’N’ SLASH
Former Amnesia Fortnight Prototype to Launch in First Half 2014, Supported by Indie Fund and friends of Double Fine
SAN FRANCISCO–December 10, 2013–Double Fine Productions today announced that Hack ‘n’ Slash, a hacking themed puzzle action game for Windows, Mac, and Linux, will release in the first half of 2014. A version of the game debuted during Double Fine’s Amnesia Fortnight 2012 internal game jam. It was selected by the gaming public to be turned into a two-week prototype, after garnering more votes than any other Amnesia Fortnight pitch.
In Hack ‘n’ Slash, a young elf uses her computer hacking skills to cheat her way through a classic action/adventure game. The game was funded by Indie Fund, Humble Bundle, Hemisphere Games, make all, AppAbove Games, Adam Saltsman, The Behemoth, Morgan Webb, and Rob Reid as part of a two-game deal that also includes Spacebase DF-9, which released in Early Access Alpha and recouped its investment within two weeks.
“I’ve always loved games with lots of secrets in them,” said Hack ‘n’ Slash project lead Brandon Dillon, “and when I first discovered a hex editor in an emulator, it dawned on me that I could be a kind of digital treasure hunter—no game could keep even its deepest secrets from me if I adventured long enough in its code and memory.”
By subverting old-school gaming tropes with unique hacking mechanics, Hack ‘n’ Slash allows non-programmer players to experience that same sense of mystery and discovery.
“Look, I’m going to be honest with you here: I don’t really understand what’s going on inside this game’s code,” said Double Fine president and CEO Tim Schafer, who claims to possess a degree in computer science. “I believe it contains ‘algorithms.’ But I know what’s going on inside my heart when I play it. And that is joy.”
“We’re psyched to be helping with Hack’n'Slash because Amnesia Fortnight projects are about empowering individual creators,” said Indie Fund partner Ron Carmel, who definitely possesses a degree in computer science. “And I can confirm that this game’s code does contain algorithms.”
Hack ‘n’ Slash will be released for Windows, Mac, and Linux on Steam and DRM-free in the first half of 2014. It will include algorithms.
> CONNECT host:hacknslashthegame.com port:443
> SEND ClientHello suites:TLS_RSA_WITH_AES_256_CBC_SHA certs:x509 random:xIl3HWupPdsvwY94XV3UHtW04aE/wT4X8p7FmdSxW5w=
RECV ServerHello random:Up2+Rmzxa4CFywMpfAMCBn7wJHaiBnwEGslWPq4QaTQ=
RECV Certificate [verified]
> SEND ClientKeyExchange premaster:AwKV0UmxkA/iXZ4Y4NDn0P1Ju/m6GNL10FR7PuJae/83Ghy3Eo+6qDiJwQsNzjyB
... [encrypting provided premaster]
... [computing master key]
... [sending ChangeCypherSpec]
... [computing verify_data:Tcz7sewhNdF70Xmd]
... [sending Finished]
... [sending ApplicationData encrypted_payload:9Uxik4wGjQEoga0gznSZM7H+x4gnbdG9iqVwCOucgvE=]
... [sending ApplicationData encrypted_payload:Z41sWWPE2pPTxXnfbb/ju+g9NGrE/7gMltSvCW2J5aLCjH0R5k8E1iHJydJ1OuguAyZqKPlUDOxVZ6I1dnIJkPBXre5y2wcZU5misdX8Hk+exdqsbpjeDRwQKxwxcOTm]
We are thrilled to welcome Elijah Wood to the cast of Broken Age! He was announced as Shay, the male protagonist, during Spike’s VGX, and we have been really impressed with his voice work so far. Here’s the video we showed during the VGX, which includes some new footage of the game, as well as a bit of background on how Elijah got involved with the project.
Remember, if you’re a backer, the early access beta is almost upon us! Part 1 launches in January, and there have been a lot of backer goodies recently if you haven’t been keeping up. We can’t wait for everyone to get to play the game!
It’s Wil Wheaton! In Broken Age! I love that guy!
Plus a whole raft of other amazing voice actors!
And we’ve got even bigger news coming soon—tune into the Spike VGX stream on December 7 at 3pm Pacific/6pm Eastern to catch it live, along with a demonstration of the game!
The Cave knows your deepest, darkest desires… It knows what you want, and it knows what you’ve done to get it… It knows you want to play it on Ouya…
Hope no more, for that is reality! The Cave is now available on Ouya! Enjoy it immediately!
Mark Hamer’s Snapshots single-panel comics are now available in book form, as incredibly attractive softcover and hardcover editions which we are selling on our very own store!
Now listen up: We’ve got five hardcover copies of this sweet, sweet compilation to give away to the authors of the best captions of five tragically captionless Snapshots. Heck, if you win one, we’ll even get Mark to sign your copy!
There are a few examples of captioned Snapshots above, but feel free to put your own twist on it. Here they are:
Psychonauts, Costume Quest, and Stacking to see retail Windows and Mac release in first half of 2014
San Francisco, CA and Vienna, Austria—November 26, 2013—Double Fine Productions and Nordic Games GmbH have announced that Double Fine has reacquired the publishing and distribution rights to its games Costume Quest and Stacking. Additionally, Double Fine has decided to partner with Nordic Games to bring retail releases of Psychonauts, Costume Quest, and Stacking for Windows and Mac in North America and Europe during the first half of 2014.
“I am pleased that we have regained full control over Costume Quest and Stacking, following a daring and top-secret midnight raid on the Nordic Games headquarters in Vienna,” said Double Fine president and CEO Tim Schafer.
“We can’t wait to partner with Double Fine for this upcoming retail launch of three of its most excellent games,” said Lars Wingefors, owner and CEO of Nordic Games. “However, I feel compelled to point out that we were happy to transfer distribution rights for Costume Quest and Stacking back to Double Fine in an entirely non-secretive and heist-free manner.”
Nordic Games previously acquired the distribution rights to Stacking and Costume Quest upon the bankruptcy of former publisher THQ in early 2013.
“Double Fine is dedicated to controlling its own IP, and we will continue working to bring all associated rights back in-house whenever possible,” said Double Fine business development VP Justin Bailey, “no matter how many split-second security system hacks or painstaking tunneling operations we have to execute.”
“I just want to clarify, again, that we support the right of independent developers to control their own distribution, and we were pleased to have the opportunity to work with Double Fine,” said Klemens Kreuzer, Managing Director at Nordic Games. “No heists.”
Psychonauts was originally released at retail in 2005, but for years has been available only through digital distribution. The upcoming retail launch will mark the first time Costume Quest and Stacking have been available as physical releases.