Engadget spent two hours streaming Broken Age yesterday, and they were joined by Superstars Nathan ‘Bagel’ Stapley and Peter McConnell who some time chatting about how they made the art and music for the game. As I listened I couldn’t help but notice how the two of them almost embody Shay and Vella, by living two very different lives on opposite coasts—Bagel over in the heart of New York City, and Peter out in the wilds of California. As far as I know neither of them has had any involvement in ritual sacrifices, but you never can tell these things.
Before that they were in the UK though, where our friends at Media Molecule very generously let us use their studio, and its fancy pink couches, to meet some members of the European press. In the video below, Tim speaks with Hollie from PlayStation Access to chat about Broken Age making its debut on the PlayStation platforms, and about a weird tattoo we kinda wish was actually going to happen.
Whoops! In their efforts to save the future from Dr Orel White and his plan to outlaw Halloween, it seems that Wren and Reynold have taken a wrong turn and ended up in the wrong season… Lock up your leftover Easter Eggs folks, it’s surprise Halloween!
Our spooky, time-traversing RPG Costume Quest 2 is finally getting released in Europe on PS4 TOMORROW, and with it comes a free sack-cellent costume add-on, which is available for PlayStation fans around the world…
There he is, my old pal Sackboy from LittleBigPlanet, the little chap with a million costumes of his own, now available as a costume for Trick or Treaters everywhere!
To unlock Sackboy players must seek out four hidden costume pieces before they can don their burlap creation, and unleash his ‘LittleBigBeatdown’ on any unfortunate Grubbins who try to stand in his way.
Sackboy will be on the worldwide PlayStation stores this week as a free add-on for PS3 and PS4, and Costume Quest 2 for PS4 will be available in Europe when the stores update, starting with tomorrow in the UK.
Oh my word what have we here, two episodes of the Double Fine Adventure! These things are coming out on such a speedy schedule that I totally failed to share one of them with you in a timely manner, for which you have my apologies.
Without any further delay, please allow me to present Episode 14 “I think this is a winner” in which Tim reads through the mock review feedback from Broken Age and digs out the old marketing research for the “unoriginal, childish, and overly complex” Psychonauts.
Also Episode 15 “Evergreen Games” in which Act 1 is launched, embargoes are broken, the team worry about sales figures, and the art jamming for Act 2 begins!
Ignite Gaming (the self proclaimed greatest gaming blog of Chicago) has posted an interview with our friends Nick and Max, two fine fellows we hired to work on the story for MASSIVE CHALICE.
Here they are, look how fine they are. And Two of them? Double Fine.
What was your favorite part of the process? What was the most difficult?
Nick: The world building. It’s stressful because barely anything has been set in stone and there’s a deadline constantly over you, but it’s so much fun when you’re just bouncing ideas back and forth about stuff: like what the ending can be, how to tie in the themes, why is that Chalice so ridiculously huge, and so on. The most difficult thing… Names. Oh my god there were so many meetings about the names for the enemies, regions, and classes that we’d even bring in the whole team at some points so we could all brainstorm at the same time.
Rejoice fair blog readers, for the latest episode of the Double Fine Adventure is here! This one’s all about ‘user testing’ which means watching people play your game whilst hey feel super awkward about it, and gleaning important info from the weird things they do. It also features the Melbourne Symphony Orchestra doing their thing, which is a marvel to behold! Look out for the next episode hitting the streets of youtube tmorrow!
We’re airing new episodes of the Double Fine Adventure! every day beginning with a “T” leading up to launch, and since today is Thursday, a new episode has made itself cosy in our youtube playlist.
This episode originally aired for DFA backers at the tail end of 2013, as the script for Act 1 was in good enough shape to start putting together a vocal cast and recording some dialogue, and the team prepared for PAX Prime. Watch in wonder as the characters come to life through the stellar work of the casting director and her all star vocal cast, and witness Jack Black punching Tim right in the mouth, kapow!
Just a quick note to say that the full Broken Age adventure (Act I & Act II) will be released on April 28th for PC, Mac, Linux, Ouya, iOS, Android, PS4 and PS Vita, all at the same time. Let’s all do the wave!
We have great news! And the name of the news is James “Spaff” Spafford. Please join me in welcoming him to Double Fine as our new Community Manager!
That’s right, he is our gift to you, and we will now throw him into the lions pit of your affections! Please treat him well. Give him your hugs and fond salutations. Or else he might ban you.
Ha ha, of course he won’t do that*. He is your friend! He knows what it’s like to be a member of the Double Fine community, because he was one of the Double Fine community’s first members!
Long before Double Fine Productions became the powerful, multinational media conglomerate it is today, we were just another a new, unproven developer. We hadn’t produced a single game yet. We were working in an unheated warehouse crawling with rats and occasionally overflowing with backed up sewage.** We were filthy and unlovable. But Spaff came to visit us (along with some hairy kid we assume was his butler) and he brought me a jar of Marmite. I had nothing to offer him in return, so I had no choice, but to offer him a job. We set his start date 14 years in the future, to make sure that I had time to figure out the paperwork, and so he could complete his journey into manhood.***
It’s all documented here, in this amazing snapshot of a simpler time—a time of soul patches and eyebrow piercings, when people didn’t know the word “selfie.”
We haven’t had a community manager in a while and I know that some members of our community have gone feral or started barbaric clans to rule the wastelands of our forums. But that time is over. Spaff is diving right in there, pulling weeds, scaring away dust mites, driving a semi truck loaded with guzzoline right through your roadblocks, and into your hearts.
You have been warned: A very friendly Englishman has been unleashed upon you! Say hi to him here or on Twitter @thespaff!
* He might do that.
** Not a joke.
*** This part is less true than the other parts.