Last night, as part of E3 Coliseum, the original voice cast of Grim Fandango reunited for a live table reading to celebrate the game’s 20th anniversary.
This special one-off event was presented and narrated by Tim, accompanied by music from Peter McConnell and Clint Bajakian, and supported by Jack Black who brought along his very best accents to play various side characters throughout.
It was a truly magical evening which brought together actors who hadn’t all met before, let alone performed together, and felt like a true celebration of a game that is very close to our hearts. We’re incredibly grateful for the opportunity to put this together, and for the support given to us by Geoff Keighley and his team. Thank you!
The whole thing is now available to watch online, and we highly recommend you dive in right away - you don’t want to be late to the poisoning do you?
We’re very happy to announce that we are bringing KIDS into the Double Fine Family!
KIDS is an experimental project about the psychology of the group, allowing players to move with and against crowds until everyone is gone. It’s the second collaboration from Playables; director and animator Michael Frei and game designer Mario von Rickenbach after their award-winning animated short film and short game Plug & Play. It’ll be out later this year for computers and mobile device things!
It’s nearly time for the Game Developers Conference here in San Francisco, and so also time for our GDC edition of Day of the Devs!
This edition is much smaller than the real annual event, a showcase of 10-15 games embedded inside the Moscone Center. We also host a really fun and super casual showcase of the games at the Alamo Drafthouse movie theatre, an event that is open to anyone - no GDC badge required. Tickets for that will be going up soon - probably early next week, so keep your eyes peeled if you’d like to join us!
Check out this 2 Player Productions trailer for the event to get a glimpse at some of games we’ve curated this year, the full lineup is below too!
A Way Out from Hazelight Studios
Dead Static Drive from Team Fanclub
Dreams from Media Molecule
Exo One from Exbleative
Harold Halibut from Slow Bros.
Kids from Playables (First time it’s been playable to the public)
Knights and Bikes from Foam Sword
Mosaic from Krilbite Studio (First time it’s been playable to the public)
Minit from Kitty Calis, Jan Willem Nijman, Jukio Kallio, and Dominik Johann
Noita from Nolla Games (First time it’s been playable to the public)
We were really intrigued by the new Discovery Tour Mode for the latest Assassin’s Creed title, and so have recorded a special episode of Devs Play to examine it. This new mode enables you to explore the beautifully crafted world of Assassin’s Creed: Origins free from the typical gameplay, instead allowing you to soar through the skies as an eagle to visit the in-game locations as a tourist, and see them in a new, more educational light.
Our Office Manager, Monica, takes the reigns of this episode, calling on knowledge from her former life as a student of ancient history to guide us through the game. Joining her is Maxime Durand, Ubisoft’s Production Coordinator and Historical Researcher who is responsible for the historical accuracy of the series, along with Monica’s friend and former colleague Bethany Simpson Ph.D, a lecturer at UCLA who together with Monica helped to excavate Karanis, an archaeological site that is featured in the game.
This is set to be the most educational edition of Devs Play yet, exploring a game mode that takes advantage of all the hard work that gets put into a building a game world of this scale, that often passes us by underappreciated. It’s exciting that something like this could ever see the light of day, and we are excited to explore it. Come and join us on a tour of ancient Egypt!
If you like Piña Coladas and getting caught in hazardous industrial machinery then you should try the new and improved Gang Beats Online Matchmaking Services!
Download the latest Gang Beasts update and let our freshly updated algorithms sort through the offal and off-cuts until they find you the ultimate match — Even over long distances.
The luckiest among you will rendezvous in Beef City’s newly opened coastal Lighthouse, where you’ll be sure to fall hopelessly head over heels into panes of broken glass, and straight over the safety railings
Get ready to thoroughly break some hearts, because we’ve also thrown in a fashionable selection of sentimental heart and love influenced costume parts, so you’ll look the part when you are swept off your feet into the path of an oncoming truck.
The Gang Beasts Valentine’s update (build 1.0.4) is available NOW as a free download for PS4, Windows, macOS, and Steam supported Linux platforms (SteamOS and Ubuntu)
Watch the preview trailer below:
New lighthouse stage
A series of Valentine’s themed costume parts
Significantly revised matching service
Cross region play (technically added in a recent patch)
Optimized game servers rebuilt with better scalability to host a high number of concurrent online game sessions
Prepare to scream with horror and delight as gangs of saggy, pugnacious thugs from Beef City punch, kick and slapstick their way across your screen, hurling their foes into hazardous machinery or mercilessly head-butting them into flaming incinerator pits!
That’s right folks, the long awaited Beef-em-up Gang Beasts Gang Beasts is out now on PS4 and PC!
The high-energy soundtrack from Doseone and “Dirty” Bob Larder is available to pre order in a vinyl edition from iam8bit, along with a physical PS4 edition. Both are due for release later this year, pre order them now from Iam8bit’s store:
Please join us for this special all-night streaming event and help us raise money to heal kids!
On Nov 4th the bravest and mightiest among us will be staying up all night, playing games for 24 hours straight to raise money for Children’s Miracle Network Hospitals in the Bay Area, and we’d love you to sponsor us! As it turns out it’s actually 25 hours, because daylight savings will kick in right in the middle of the night!
We’ll be streaming the entire time from our studio in San Francisco, and invite you to watch us as we slowly deteriorate into jibbering wrecks as the sleep deprivation takes hold.
We’re going to line up a whole series of interesting, weird, and silly games to play throughout the day and night, including a run-down of some of the unreleased indie titles that will be playable at Day of the Devs, and some of the crazier peripheral based games that we seem to have accumulated here. We also hope to have a couple of special guests pop by!
So please watch our hijinks on Nov 4th, but more importantly please donate to Extra Life by sponsoring us, and help us to help the children of the Bay Area (and also Iowa!)
9am - A Wholesome, Nutritious, Balanced Breakfast
10:30am - Saturday Morning Cartoons
12pm - Day of the Devs: Multiplayer
1pm - Day of the Devs: Games from the Bundle
2pm - Cancer Awareness Hour
3pm - Psychonauts with the Next Generation
4pm - QWERTY
5pm - The Schafering
6pm - Get the cool shoe shine
7pm - Multiplayer Mayhem
10pm - Egyptology 101
11pm - Quarter Munchers
Midnight - Arcade Evolution
1am - Rhythm of the Night
2am - Time Warp
2am (again) - Lost in Time and Space
3am - The Horror, The Horror!
4am - Tuck and Vic’s Bogus Journey
5am - I can SIIIIIINNNNNNGGGG!
6am - Sunday Morning Fever
7am - Sunday Mornin’ Throwin’ down
8am - Light at the End of the Tunnel
9am - Sleepy time