We’re really pleased to announce our next Double Fine Presents title, David OReilly’s Mountain. You may know David’s work from his amazing animated short films, his crazytown Adventure Time episode, or most recently the incredible hologram video game sequences in Spike Jonze’s film Her.
Mountain is David’s first step into the interactive world and it’s beautiful, relaxing, and most definitely unlike anything you’ve played before. It is a completely procedural terrarium of sorts that provides an ambient, minimalist, zen-like experience full of secrets and mysteries. It’s something that is begging to live in a small window of your desktop at all times and be taken in passively over time.
The game is now available on iOS and PC, Mac, and Linux for $.99. Launch trailer of pretty mountain scenery below!
We’re really pleased with how the game looks and plays on the device, with beautiful hi-res art and all the fancy touch controls we added to the PC build a few months back. Here’s a new iPad trailer we put together to help spread word about the new version:
We’ve also released Broken Age on the Mac App Store as a $24.99 season pass. This will include Act 2 when it’s done, just like Steam!
NOW, back to work on the next documentary episode and Act 2 development!!!
Garnering more votes than any other Amnesia Fortnight pitch to date, Hack ‘n’ Slash follows the story of a young elf named Alice as she uses her computer hacking skills to cheat her way through a classic action-adventure game. Check it out in this fancy new gameplay video!
For our friends out on the east coast, there’s much PAX East fun to be had in Boston this weekend. While we’re not running around trying to play all of the amazing stuff on display, we will be at our booth publicly demoing builds of a bunch of new stuff! We’ll have Hack ‘n’ Slash on hand to be shown publicly for the very first time. And just in time, as we’re looking to launch this thing on Steam Early Access in just a matter of weeks! More info can be found at hacknslashthegame.com, but check out the funky fresh launch trailer here:
We also will have a demo on hand of our newly announced second Double Fine Presents game, LAST LIFE from Sam Farmer at Rocket Science Amusements. LAST LIFE is a sci-fi noir adventure game for PC, Mac and Linux about a transhumanist colony on Mars. When a murdered detective is 3D printed back into existence, he reopens his last case to uncover what he missed—a hunt that reveals AI corruption, corporate espionage, and the conspiracy that may have led to Earth’s doom. And its Kickstarter project is live RIGHT NOW: https://www.kickstarter.com/projects/1717469366/last-life
We’ve also got DF representation on a few rad panels. Tim will be joining the always charming Greg Miller for The GameOverGreggy Show panel Sunday at noon in the Bumblebee Theater, Justin Bailey will be with the folks behind DayZ on the Early Access: The Pros & Cons of Public Development panel Sunday at 4:30, and our longtime friend and collaborator Peter McConnell will be taking part in the aptly named Maestros of Games panel Saturday at 12:30 in the Condor Theater.
MagicalTimeBean has launched Escape Goat 2 for Windows, Mac, and Linux today. The sequel to the 2011 puzzle platformer is available on Steam, The Humble Store, and GOG for $9.99. It will be offered for 10% discount during launch week.
“When I first started this project, it was really just an experiment to see how Escape Goat would look with high res art. I never imagined it would come this far, launching along with a nod of approval and publishing support from Double Fine.”
The game’s final weeks of development were completed at the Double Fine Productions offices in San Francisco as part of the Indie Omega Jam.
“Wait, what has been going on?” questioned Double Fine Founder and CEO Tim Schafer in the midst of a Broken Age Act 2 writing stupor. “Does this have something to do with the people that broke into the office and stole a bunch of our computers a while back?”
“Actually I told Ian they could use our now totally secure spare office space while we weren’t using it.” said an amiable Justin Bailey, COO of Double Fine. “And security cameras have since confirmed that the MagicalTimeBean developers were just enjoying the many fine amenities and services that Double Fine has to offer and had nothing to do with the recent thefts at Double Fine Headquarters.”
“This has been totally awesome!” remarked an overly excited Greg Rice, Double Fine’s Senior Publishing Manager. “It’s super rad to be surrounded by other independent developers who are making cool stuff and are passionate about what they are doing. I’m really glad we could help them out and hope we can do this with more developers in the future!”
“I guess that IS pretty cool.” said a suddenly agreeable Tim Schafer. “I get to take credit for everything though, right?”
Did you hear? Hack N Slash has a fancy new website! It came just in time to celebrate Hack N Slash being included in the Experimental Gameplay Workshop at GDC. Head on over to check out some new concept art and screenshots and keep an eye out for more information soon!
Hey folks, super excited to announce we’re teaming up with the fine folks at Midnight City to make a new game! But what will it be? You’ll have to watch this lovely video from 2 Player Productions to find out!
Hey folks, did you hear? Broken Age is currently discounted on Steam at it’s lowest price since launch! If you haven’t yet purchased (or have friends/family/neighbors/co-workers/strangers in this situation) now’s the time! Just head right over here:
Your votes have been cast and our final four 2014 Amnesia Fortnight winners have been chosen! Starting next Tuesday, join us on the stream above to watch as we develop the following exciting ideas into full prototypes!
To purchase these prototypes head over to humblebundle.com/doublefine. We’re livestreaming all the craziness every work day throughout the 2 weeks! For those without the time to keep up on the stream, there’s also this lovely playlist of all the amazing 2 Player Productions documentary episodes! For those who want to see join us LIVE, full schedule incoming…
11:00 Dear Leader
12:00 Little Pink Best Buds
2 PLAYER PROGRAMMING
12:30-1:00 AF episode debut
1:00-1:30 Other 2PP content
Where does Double Fine Productions get their ideas? Well, when it’s not from Tim eating spicy food too close to bedtime, it’s from Amnesia Fortnight!
Amnesia Fortnight is a lawless, unforgiving, creative supernova - an internal game jam that we started in 2007 as a behind-the-closed-doors-of-the-chocolate-factory kind of a deal, but have now exposed to the public whether they want it or not!
Here’s how it works: We take two weeks off from whatever we’re working on, split the company into small teams, and give each team two weeks to make a game. It’s not easy or fair; but it is exciting. We do it to test out new ideas, and to test out new project leaders who feel ready to have a project of their own. Some of these project leaders will live, and the others, well, they will also live. But they will NEVER BE THE SAME.
For instance, they will all be two weeks older.
The new twist we added in 2012 is that YOU are an essential part of Amnesia Fortnight! You can vote for the ideas that get made into prototypes! And you can watch us making them. 2 Player Productions will be filming the process and posting videos daily. You will see all these games come together from scratch in front of your eyes!
After Amnesia Fortnight is over you can download the actual prototypes and play them yourselves. And then let us know what you think!
How much does this cost? That depends on you. You pay what you want, and decide how much money goes to charity. Yeah, you didn’t even know you were that good of a person, but it turns out, you totally are.
MORE NEW TWISTS! This year we have a special guest project leader, Pendleton Ward, bearded and beloved creator of Adventure Time! He is pitching his own ideas into the AF Thunderdome, and if you beat the average you can vote for which one we’ll prototype with Pen as the Project Leader!
Go back and read that last paragraph again because what we just said is too awesome to just read once.
Now please, watch all the game idea pitch videos and make your selections. Take your time if you want, reading the more in-depth info on each game idea, and discuss them in our forums if you like. But right now, before doing anything else, buy the bundle! Because then we’ll have that whole money thing out of the way and it won’t be awkward.
Who knows? Maybe the greatest game Double Fine has ever done will come out of this process, and you will have been part of it!