San Francisco - May 26, 2015 - Double Fine Productions, developer and publisher of the successfully-crowdfunded games Broken Age and Massive Chalice, is adding another game to its list of self-published titles. Iron Brigade on PC will now be published under the Double Fine label. The developer has also regained ownership of the intellectual property.
Double Fine is releasing an update to the Steam version of the game. In addition to bug fixes and improvements, the original matchmaking system has been removed and replaced with matchmaking via Steam.
“The great thing about this change is that now there are no obstacles to us creating the best possible experience for players,” said the game’s creator, Brad Muir. “We have fixed all known issues as well as provided a great matchmaking experience for multiplayer. Vlad and his Monovision Menace are on the move again! In the best possible way!”
Originally released in 2011, Iron Brigade was popular among players for its unique combination of tower defense and mech shooter gameplay. IGN called Iron Brigade, “the best downloadable game [they’ve] played all year.” Going on to say “Its skillful blend of witty writing, fun shooting, and tactical tower defense makes for hours of replayable gameplay.”
The update was released today for PC via Steam. To celebrate, the game is currently available for 80% off.
There are currently no plans to rename the game, “Trenched.”
About Double Fine Productions. Double Fine Productions is a San Francisco-based game developer that makes games with a focus on creativity, characters, and fun. Since its founding in 2000, it has produced the award-winning titles Psychonauts, Brütal Legend, Costume Quest, Stacking, Iron Brigade, Once Upon a Monster, Kinect Party, Middle Manager of Justice, The Cave, Broken Age, and Massive Chalice.. Learn more about Double Fine at http://www.doublefine.com and on Twitter @DoubleFine.
About Brad’s New Baby. In addition to Massive Chalice and the Iron Brigade update, Brad Muir has also produced a child, Gibson, in conjunction with his wife, Cate. The baby is expected to update itself regularly.
It’s been two years since we started on our quest for the MASSIVE CHALICE, and we’re excited to say that our journey is nearly at an end! After many months of designing, building, reading through our early access feedback, and playing the game for hours on end, we’re finally in lockdown. That means the team is in the final stages of production now; working purely on bug fixing, performance, and polishing things up, in between sending builds off to Microsoft for certification.
With all that in mind then, we’re super happy to announce that MASSIVE CHALICE will be officially leaving early access and launching on June 1st, with the Xbox One version appearing around then or soon afterwards!
What’s new for 1.0?
Whilst we’ve got a lot of fixes and polish heading in your direction, version 1.0 won’t just be about making the game shinier, we’ve also got some final features to send your way too.
After listening to lots and lots of useful feedback on the mid to endgame, the team has spent a considerable amount of time rebalancing the game to be more fun, fair, challenging, or punishing, depending on how you look at it. Thanks to everyone who helped us with this fine tuning, we got some invaluable feedback from you guys.
Controller support for the Steam version will also appear in 1.0, enabling you to play from the comfort of your couch with the same polished control scheme and UI navigation as the Xbox One version. We’ve added achievements into the game for all those completists out there, but probably most excitingly of all we’ll also be enabling access to Backer Relics!
Launch Day Teamstream June 1st!
We’ve had a lot of fun with the Teamstreams throughout this project, so one more for the road seemed like the right thing to do. Join us on June 1st for one final MASSIVE CHALICE Teamstream, time to be confirmed, but please do prepare for silliness.
Grim Fandango Remastered is a loving restoration of one of the most acclaimed adventure games of all time, with new special features that bring it back to life looking and sounding better than ever.
It released earlier this year for PC / Mac / Linux and PS4, but today we’re delighted to announce that it’s out right now on the App Store for both iPad and iPhone, and also should appear soon on the Google Play store for Android.
An epic tale of crime and corruption in the land of the dead, Grim Fandango is a world of unforgettable characters with a theme that uniquely blends Mexican folklore and Film Noir. Lovingly remastered by the game’s original creators, Grim Fandango is playable again for the first time in over a decade, now with improved visuals, a re-recorded orchestral soundtrack, making of commentary, and new touch controls.
Grim Fandango Remastered on mobile is $14.99, but is on sale for $9.99 in launch week! We’ve also discounted Grim on Steam and PS Plus by 33% this week too. Pointy-clicky-tappy-fun awaits you in the land of the dead!
Remastered and Rerecorded by Peter McConnell and the Melbourne Symphony Orchestra, the Sultry, Latin Jazz score from Grim Fandango Remastered is now available as a digital download on iTunes, Google Music and coming soon to Steam. Buy the Grim Remastered OST for $9.99, or get the soundtrack and game together for $19.99 (Once Steam updates!)
Engadget spent two hours streaming Broken Age yesterday, and they were joined by Superstars Nathan ‘Bagel’ Stapley and Peter McConnell who some time chatting about how they made the art and music for the game. As I listened I couldn’t help but notice how the two of them almost embody Shay and Vella, by living two very different lives on opposite coasts—Bagel over in the heart of New York City, and Peter out in the wilds of California. As far as I know neither of them has had any involvement in ritual sacrifices, but you never can tell these things.