Lots of fun Double Fine stuff going on this weekend up at PAX! Too much for just a simple blogpost, really. Here’s a fancy graphic to help you take it all in! Stop by and say hi if you’re up in Seattle. SEE YOU ALL SOON!
Drinks? Yep. A quintet of game developers? You betcha. If you’re coming to PAX or are in the greater Seattle, WA area, come join us at Devs & Bevs! Five independent game developers—including us, naturally—are hosting a bar night at the Hard Rock Cafe on Sunday, August 31st from 6:00 to 10:00.
The lineup for the evening is extraordinary.
6:00—Fantasia from Harmonix
6:30—Firewatch from Campo Santo
7:00—Tharsis from Choice Provisions
7:30—Below from Capy
8:00—MASSIVE CHALICE from Double Fine
8:30—Costume Quest 2 from Double Fine
9:00—Gang Beasts from Boneloaf
And more! Facebook event right here. Hope to see you there!
Thrilled to announce the newest addition to our Double Fine Presents lineup, Gang Beasts. The title comes to us from UK-based studio Boneloaf, which was founded by three brothers James, Jon, and Michael Brown (awwwww) who joined up with artist Jason Pugh to create experimental party games. That’s just what they’ve done with Gang Beasts, which very quickly became a go-to title for all our multiplayer gaming needs.
The game is a local multiplayer brawler in the style of Streets of Rage or Double Dragon that allows you and your buddies to fight alongside each other and face off head to head. It’s a jolly good time full of silly procedural animation and ragdoll physics that will no doubt insight giggles and guffaws.
You may have seen Gang Beasts on one of the many popular Youtube videos that are already floating around, or perhaps you even played the pre-Alpha build that has been available for a while now. Well the team has been hard at work at preparing a shiny new alpha build that is going to be landing on Steam Early Access on August 29th!
Should you happen to be heading to PAX Prime, we’ll be there alongside the Boneloaf guys demoing the game at our booth (#117)! Come by and check it out. If not there, then hopefully we’ll see you at Fantastic Arcade where the game will also be shown as a one of 8 Spotlight games alongside fellow DF Presents title, Mountain, which as of today is newly available on Google Play, Amazon, and Steam!
Looking for more info on Grim Fandango Remastered? Well, we have just the thing for you. We’re having a panel at PAX Prime entitled Grim Fandango: Bringing the Dead Back to Life! Join Tim Schafer, Peter Chan, Peter McConnell, Matt Hansen and moderator Sony’s Gio Corsi for a conversation on development of both the original game and the new remastered version. We’ll also be unveiling a new development documentary episode from 2 Player Productions!
The panel is Saturday, August 30th at 4:30 in the Main Theater. Hopefully we’ll see you there!
Double Fine is pleased to announce that, along with the console exclusive PlayStation 4 and Vita versions of Grim Fandango, Manny will also reap once again on PC, Mac, and Linux!
And that’s not all, folks! All versions will be launching simultaneously, so everyone can play on day one and not have to worry about those spoilers you’ve been successfully avoiding for the past fifteen years. (Pro-tip: stay off Twitter.)
But hopefully, after all those years of patience, you can hold out just a BIT longer.
We’re really pleased to announce our next Double Fine Presents title, David OReilly’s Mountain. You may know David’s work from his amazing animated short films, his crazytown Adventure Time episode, or most recently the incredible hologram video game sequences in Spike Jonze’s film Her.
Mountain is David’s first step into the interactive world and it’s beautiful, relaxing, and most definitely unlike anything you’ve played before. It is a completely procedural terrarium of sorts that provides an ambient, minimalist, zen-like experience full of secrets and mysteries. It’s something that is begging to live in a small window of your desktop at all times and be taken in passively over time.
The game is now available on iOS and PC, Mac, and Linux for $.99. Launch trailer of pretty mountain scenery below!
Broken Age Act 1 for iPad is now available on the App Store!
We’re really pleased with how the game looks and plays on the device, with beautiful hi-res art and all the fancy touch controls we added to the PC build a few months back. Here’s a new iPad trailer we put together to help spread word about the new version:
We’ve also released Broken Age on the Mac App Store as a $24.99 season pass. This will include Act 2 when it’s done, just like Steam!
NOW, back to work on the next documentary episode and Act 2 development!!!
Hack ‘n’ Slash, brainchild of Brandon Dillon and birthed during Amnesia Fortnight 2012, is now available to the public on Steam Early Access riiiiiiiight here:
Garnering more votes than any other Amnesia Fortnight pitch to date, Hack ‘n’ Slash follows the story of a young elf named Alice as she uses her computer hacking skills to cheat her way through a classic action-adventure game. Check it out in this fancy new gameplay video!
For our friends out on the east coast, there’s much PAX East fun to be had in Boston this weekend. While we’re not running around trying to play all of the amazing stuff on display, we will be at our booth publicly demoing builds of a bunch of new stuff! We’ll have Hack ‘n’ Slash on hand to be shown publicly for the very first time. And just in time, as we’re looking to launch this thing on Steam Early Access in just a matter of weeks! More info can be found at hacknslashthegame.com, but check out the funky fresh launch trailer here:
We also will have a demo on hand of our newly announced second Double Fine Presents game, LAST LIFE from Sam Farmer at Rocket Science Amusements. LAST LIFE is a sci-fi noir adventure game for PC, Mac and Linux about a transhumanist colony on Mars. When a murdered detective is 3D printed back into existence, he reopens his last case to uncover what he missed—a hunt that reveals AI corruption, corporate espionage, and the conspiracy that may have led to Earth’s doom. And its Kickstarter project is live RIGHT NOW: https://www.kickstarter.com/projects/1717469366/last-life
We’ve also got DF representation on a few rad panels. Tim will be joining the always charming Greg Miller for The GameOverGreggy Show panel Sunday at noon in the Bumblebee Theater, Justin Bailey will be with the folks behind DayZ on the Early Access: The Pros & Cons of Public Development panel Sunday at 4:30, and our longtime friend and collaborator Peter McConnell will be taking part in the aptly named Maestros of Games panel Saturday at 12:30 in the Condor Theater.
HOPEFULLY WE’LL SEE YOU THERE!
MagicalTimeBean has launched Escape Goat 2 for Windows, Mac, and Linux today. The sequel to the 2011 puzzle platformer is available on Steam, The Humble Store, and GOG for $9.99. It will be offered for 10% discount during launch week.
“When I first started this project, it was really just an experiment to see how Escape Goat would look with high res art. I never imagined it would come this far, launching along with a nod of approval and publishing support from Double Fine.”
The game’s final weeks of development were completed at the Double Fine Productions offices in San Francisco as part of the Indie Omega Jam.
“Wait, what has been going on?” questioned Double Fine Founder and CEO Tim Schafer in the midst of a Broken Age Act 2 writing stupor. “Does this have something to do with the people that broke into the office and stole a bunch of our computers a while back?”
“Actually I told Ian they could use our now totally secure spare office space while we weren’t using it.” said an amiable Justin Bailey, COO of Double Fine. “And security cameras have since confirmed that the MagicalTimeBean developers were just enjoying the many fine amenities and services that Double Fine has to offer and had nothing to do with the recent thefts at Double Fine Headquarters.”
“This has been totally awesome!” remarked an overly excited Greg Rice, Double Fine’s Senior Publishing Manager. “It’s super rad to be surrounded by other independent developers who are making cool stuff and are passionate about what they are doing. I’m really glad we could help them out and hope we can do this with more developers in the future!”
“I guess that IS pretty cool.” said a suddenly agreeable Tim Schafer. “I get to take credit for everything though, right?”
Website: Escapegoat 2