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The Cave for Android! It’s real!


You have demanded it, and it has become reality. The Cave is now available on the Google Play store for Android devices.

This brings the list of platforms on which The Cave is available up to approximately four billion. That’s almost enough devices to fill the massive subterranean caverns of…The Cave. And each of those devices contains The Cave. Figure that one out.

Of course, some of those devices are particularly extreme. Dan “Dan Pan” “Dan the Man” “Pan Man” Pangelina, producer on The Cave for Android, had this to say: “Tegra technology has really allowed us to get the most out of The Cave, with 1080p resolution and graphical enhancements that weren’t possible on other mobile devices.” So, just think about that.

It’s available now! So get on it!

0
5
12/19/2013 - 03:21 PM
01/09/14 - 06:24 PM
sacherjj:
"Last update broke it. Now gets black screen and crash on all my devices."
12/23/13 - 06:47 AM
Psychico:
"Raz and Invader Zim must stop A Psychodrainer but Dib membrian has plans to catch the psychodrianer and sent it to mysterious mysteries. Raz and Zim the moive 20??"
12/23/13 - 06:41 AM
Psychico:
"Could there be a Raz and Zim movie in the future?"
12/20/13 - 02:32 AM
DF Chris Remo:
"Yep!"
12/19/13 - 08:39 PM
Doctor Popular:
"Awesome! Did you guys port it in house?"

Snapshots caption contest winners revealed!

The judges have spoken. The five finest Snapshots captions have been chosen. Tim and Snapshots creator Mark Hamer pored over the many entries and chose these worthy recipients to receive signed hardbound copies of the book:

Snapshot 1:

“Day 84 in the dogsuit. Gerald is still not on to me.”
-martijn

Snapshot 2:

“Dave would always stop to appreciate a redwood.”
-Kel Winser

Snapshot 3:

“A night to remember starts with the perfect dress.”
-Annika Metze

Snapshot 4:

“Joseph was a french-fry guy.”
-Michael King

Snapshot 5:

“The old man and the sea, the early years.”
-Andrew Goulding

Congratulations to the lucky very talented winners! We’ll be getting in contact to send out your priceless rewards. If you weren’t among the five, worry not–Snapshots is available to you as well, in exchange for money!

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3
12/12/2013 - 04:01 PM
12/18/13 - 02:32 PM
DF Mark:
"you guys both had great captions! it was a tough decision. thanks for playing :)"
12/17/13 - 04:06 AM
mikekmio:
"Hopefully this means I made Tim laugh; in which case I consider us even. -Michael King"
12/16/13 - 02:36 AM
Bidiot Bales:
"These are brilliant! :D I didn't win, but I don't even care! :D I love it!"

Announcing Hack ‘n’ Slash: It’s real, and it has algorithms

—-TRACE BEGIN—-
> CONNECT host:www.hacknslashthegame.com port:80
> SEND ApplicationData
>> GET /download/hacknslashannouncement.txt HTTP/1.1
>> Host: hacknslashthegame.com
>>
HTTP/1.1 200 OK
Server: Apache/2.2.15 (CentOS)
Connection: close
Content-Type: application/octet-stream

DOUBLE FINE ANNOUNCES PUZZLE ACTION GAME HACK ’N’ SLASH
Former Amnesia Fortnight Prototype to Launch in First Half 2014, Supported by Indie Fund and friends of Double Fine

SAN FRANCISCO–December 10, 2013–Double Fine Productions today announced that Hack ‘n’ Slash, a hacking themed puzzle action game for Windows, Mac, and Linux, will release in the first half of 2014. A version of the game debuted during Double Fine’s Amnesia Fortnight 2012 internal game jam. It was selected by the gaming public to be turned into a two-week prototype, after garnering more votes than any other Amnesia Fortnight pitch.

In Hack ‘n’ Slash, a young elf uses her computer hacking skills to cheat her way through a classic action/adventure game. The game was funded by Indie Fund, Humble Bundle, Hemisphere Games, make all, AppAbove Games, Adam Saltsman, The Behemoth, Morgan Webb, and Rob Reid as part of a two-game deal that also includes Spacebase DF-9, which released in Early Access Alpha and recouped its investment within two weeks.

“I’ve always loved games with lots of secrets in them,” said Hack ‘n’ Slash project lead Brandon Dillon, “and when I first discovered a hex editor in an emulator, it dawned on me that I could be a kind of digital treasure hunter—no game could keep even its deepest secrets from me if I adventured long enough in its code and memory.”

By subverting old-school gaming tropes with unique hacking mechanics, Hack ‘n’ Slash allows non-programmer players to experience that same sense of mystery and discovery.

“Look, I’m going to be honest with you here: I don’t really understand what’s going on inside this game’s code,” said Double Fine president and CEO Tim Schafer, who claims to possess a degree in computer science. “I believe it contains ‘algorithms.’ But I know what’s going on inside my heart when I play it. And that is joy.”

“We’re psyched to be helping with Hack’n'Slash because Amnesia Fortnight projects are about empowering individual creators,” said Indie Fund partner Ron Carmel, who definitely possesses a degree in computer science. “And I can confirm that this game’s code does contain algorithms.”

Hack ‘n’ Slash will be released for Windows, Mac, and Linux on Steam and DRM-free in the first half of 2014. It will include algorithms.

> CONNECT host:hacknslashthegame.com port:443
> SEND ClientHello suites:TLS_RSA_WITH_AES_256_CBC_SHA certs:x509 random:xIl3HWupPdsvwY94XV3UHtW04aE/wT4X8p7FmdSxW5w=
RECV ServerHello random:Up2+Rmzxa4CFywMpfAMCBn7wJHaiBnwEGslWPq4QaTQ=
RECV Certificate [verified]
RECV ServerHelloDone
> SEND ClientKeyExchange premaster:AwKV0UmxkA/iXZ4Y4NDn0P1Ju/m6GNL10FR7PuJae/83Ghy3Eo+6qDiJwQsNzjyB
... [encrypting provided premaster]
> ENCRYPT
... [computing master key]
... [sending ChangeCypherSpec]
> VERIFY
... [computing verify_data:Tcz7sewhNdF70Xmd]
... [sending Finished]
>SEND ApplicationData
>> ******************************************
>> ***************************
>>
... [sending ApplicationData encrypted_payload:9Uxik4wGjQEoga0gznSZM7H+x4gnbdG9iqVwCOucgvE=]
... [sending ApplicationData encrypted_payload:Z41sWWPE2pPTxXnfbb/ju+g9NGrE/7gMltSvCW2J5aLCjH0R5k8E1iHJydJ1OuguAyZqKPlUDOxVZ6I1dnIJkPBXre5y2wcZU5misdX8Hk+exdqsbpjeDRwQKxwxcOTm]
wqbzvEF9EWuIshMxNfrvhg75TbHD5/WY4dA8m73GW6kX6S7lszdMKCKr3QWz0/2EAwdkU51tyAqEMB1DR87/9PnAXnECqvbVZLWL8MBNgcyd4ri+YzRDF/R+XbJ3qXbRIfuaiJGqjB8AQSYTHdmBIqdcamc6404t5cw0Gx7oRyYmudXx4CZ1D2fpD801jKNOm/Zv0saw3XwF7j0gPvvKZBWmUzwGc9L8PNFkKzsliozmBUxyE3hdRu0L7G5fqviPejgjau3VBC3LI64nvNz8yQ27yoZKpaqAlAV69tnPkwqTGeXgFM6ev4w6CTFUYPHucogo5OJ3V0G0n69k8+aljaeeNTuVzmRML9bHJdzVB4s252NF2PrgPlzGQIgbih7P4unwshrtCLeg8zLF0AApCA==
—-TRACE END—-

5
13
12/10/2013 - 12:39 PM
02/10/14 - 05:42 PM
Cristan:
"Mmm, I guess passwords are like incantations. Never really thought about it this way. Anyway, congratulations and I'm curious about the real deal."
01/11/14 - 11:28 AM
math:
"I love the sound of this."
12/21/13 - 05:32 AM
KillerFish:
"Excellent, let me add that to my "future buys" list."
12/11/13 - 12:07 AM
DRayX:
"AND WITH THIS INCANTATION I DO SO ENSORCELL MATTERS SUCH THAT THE MAGIC OF THIS APPLICATION PRODUCES A RESULT THAT MUST INVARIABLY ENGENDER MAGNIFICENT AMPLIFICATION OF THE DESIRED OUTCOMES THAT WE PRODUCE. AND WITH THIS INCANTATION I THEE BOND INTO REALMS FOREVER INTWINING OURSELVES TO OUR COMBINED DESTINIES WHICH PRODUCE A KIND OF INFINITE REWARD IN THE CONSTRUCTION OF MECHANISMS TO AID OUR DISCOVERY OF KNOWLEDGE AND TRUTH. AND WITH THIS INCANTATION I REVEAL MYSELF TO BE CAPABLE OF CHALLENGES OF THE MIND AND SPIRIT WHICH STRENGTHEN AND EMBOLDEN MY CAPACITY FOR TAKING CONTROL OVER THAT WHICH WAS ALWAYS OUR BIRTHRIGHT THOUGH SOMESTIMES WE FOOL EVEN OURSELVES TO PROTECT THAT WHICH CANNOT BE PROTECTED. WITH THIS INCANTATION I OPEN THE LOCK CLASPED SIMPLY TO PROVIDE OPPORTUNITY FOR DEMONSTRATION OF MY POWER. AND WITH THIS INCANTATION I FOREVER OPEN THE BOUNDARIES OF UNDRESTANDING SUCH THAT I ALWAYS REALIZE THE POWERS I HAVE OVER HIDDEN BUT NOT INACCESSIBLE TRUTHS. AND WITH THE MECHANISMS OF THIS INCANTATION I CAN BREAK THE BONDS THAT WERE NEVER REALLY THERE DESPITE THE INSISTENCE OF THOSE PRESENTING THEMSELVES AS WIZARDS. AND WITH THIS INCANTATION I OBSERVE THE FINITE IN THE INFINITE THAT HAS PRODUCED MUCH WONDER AND MAGIC IN OUR WORLD AND COMMIT TO THE PURSUITE OF UNDERSTANDING. AND WITH THIS INCANTATION I DO DECLARE THAT BIRTHRIGHT HAS NO STANDING IN THE CHAMBERS OF WISDOM. AND WITH THIS INCANTATION I DO PRESENT MATTERS SUCH THAT IT IS OBSERVABLE THAT NO CREATURE SHOULD BE RESTRAINED BY THE FEAR OF OTHERS."
12/10/13 - 09:02 PM
Taekon:
"Is this why Brandon had to leave the Reds team? This is great news! I wonder if this trend of AF2012 games getting published will extend to Black Lake as weeeelll? Eh? *winks*"

Elijah Wood in Broken Age!

We are thrilled to welcome Elijah Wood to the cast of Broken Age! He was announced as Shay, the male protagonist, during Spike’s VGX, and we have been really impressed with his voice work so far. Here’s the video we showed during the VGX, which includes some new footage of the game, as well as a bit of background on how Elijah got involved with the project.

Remember, if you’re a backer, the early access beta is almost upon us! Part 1 launches in January, and there have been a lot of backer goodies recently if you haven’t been keeping up. We can’t wait for everyone to get to play the game!

3
0
12/10/2013 - 11:57 AM

Wil Wheaton joins Broken Age cast—more news at the VGX!

It’s Wil Wheaton! In Broken Age! I love that guy!

Plus a whole raft of other amazing voice actors!

And we’ve got even bigger news coming soon—tune into the Spike VGX stream on December 7 at 3pm Pacific/6pm Eastern to catch it live, along with a demonstration of the game!

0
0
12/06/2013 - 04:22 PM

The Cave emerges on Ouya!

The Cave knows your deepest, darkest desires… It knows what you want, and it knows what you’ve done to get it… It knows you want to play it on Ouya…

Hope no more, for that is reality! The Cave is now available on Ouya! Enjoy it immediately!

0
5
12/02/2013 - 05:02 PM
05/17/14 - 10:22 PM
Spam Hater:
"Let's be honest here. It's only available to play on Ouya if you purchase it AGAIN from the Ouya market after you've already "beat the average" price to buy it once on Humble Bundle so that you could play it on Ouya. It installs fine if sideloaded from the Humble Bundle download. It even plays fine. Right up until you beat the first major puzzle monster, at which point the game demands that you buy it, as if it were a demo version. Thus far the Ouya folks tell me they are "looking into it" while their representatives on Twitter tell other folk that they "don't offer support for sideloaded apps" and the Double Fine folks are just plain ignoring all attempts to contact them about the issue."
12/07/13 - 09:51 AM
Howlstone:
"Is this recorded on a Ouya?"
12/05/13 - 05:12 PM
Bidiot Bales:
"And Broken Age!"
12/05/13 - 05:09 PM
Bidiot Bales:
"I'm fairly sure MMoJ and Dropchord are on Android :)"
12/04/13 - 11:14 AM
Zomby:
"That's great news! Does this mean we will finally start seeing your games on Android devices as well?"

Mark Hamer’s Snapsnots book now available—win a copy!

Mark Hamer’s Snapshots single-panel comics are now available in book form, as incredibly attractive softcover and hardcover editions which we are selling on our very own store!


Now listen up: We’ve got five hardcover copies of this sweet, sweet compilation to give away to the authors of the best captions of five tragically captionless Snapshots. Heck, if you win one, we’ll even get Mark to sign your copy!

Just send your entries to .(JavaScript must be enabled to view this email address) by Wednesday, December 4, 2013 at 11:59pm Pacific time. Just send your text and indicate which Snapshot it’s for—you don’t need to add the text to the image itself. Our panel of esteemed judges (mainly, you know, Mark (Edit: Tim will now also be judging!)) will pick the best caption for each Snapshot. You can send in captions for any number of the Snapshots, but you can only win once. You may also only submit one caption for each Snapshot. If you submit more than one caption for a single image, we’ll just pick one to be judged at random!

There are a few examples of captioned Snapshots above, but feel free to put your own twist on it. Here they are:

Snapshot 1:

Snapshot 2:

Snapshot 3:

Snapshot 4:

Snapshot 5:

0
2
11/26/2013 - 03:09 PM
11/26/13 - 04:22 PM
DF Chris Remo:
"Plain text is fine!"
11/26/13 - 04:20 PM
primaerfunktion:
"So we have to download the image and put some text onto it and then send the image to the address? Or can we just put the plain text into the mail?"

Double Fine gets Stacking and Costume Quest rights back! Retail releases incoming!

Psychonauts, Costume Quest, and Stacking to see retail Windows and Mac release in first half of 2014

San Francisco, CA and Vienna, Austria—November 26, 2013—Double Fine Productions and Nordic Games GmbH have announced that Double Fine has reacquired the publishing and distribution rights to its games Costume Quest and Stacking. Additionally, Double Fine has decided to partner with Nordic Games to bring retail releases of Psychonauts, Costume Quest, and Stacking for Windows and Mac in North America and Europe during the first half of 2014.

“I am pleased that we have regained full control over Costume Quest and Stacking, following a daring and top-secret midnight raid on the Nordic Games headquarters in Vienna,” said Double Fine president and CEO Tim Schafer.

“We can’t wait to partner with Double Fine for this upcoming retail launch of three of its most excellent games,” said Lars Wingefors, owner and CEO of Nordic Games. “However, I feel compelled to point out that we were happy to transfer distribution rights for Costume Quest and Stacking back to Double Fine in an entirely non-secretive and heist-free manner.”

Nordic Games previously acquired the distribution rights to Stacking and Costume Quest upon the bankruptcy of former publisher THQ in early 2013.

“Double Fine is dedicated to controlling its own IP, and we will continue working to bring all associated rights back in-house whenever possible,” said Double Fine business development VP Justin Bailey, “no matter how many split-second security system hacks or painstaking tunneling operations we have to execute.”

“I just want to clarify, again, that we support the right of independent developers to control their own distribution, and we were pleased to have the opportunity to work with Double Fine,” said Klemens Kreuzer, Managing Director at Nordic Games. “No heists.”

Psychonauts was originally released at retail in 2005, but for years has been available only through digital distribution. The upcoming retail launch will mark the first time Costume Quest and Stacking have been available as physical releases.

5
2
11/26/2013 - 02:42 PM
11/26/13 - 07:21 PM
jeremywc:
"Now if only you guys could pull one of these raids off on Microsoft and get the rights to Iron Brigade back. ;-)"
11/26/13 - 04:59 PM
Cheeseness:
"This is so great! Has publishing Windows, Mac and Linux versions in one box been considered? This would mean greater deployment flexibility, less packaging overhead, and a valua-added product for customers."

Autonomous returns for the Leap Motion Controller!

Autonomous has returned—enhanced for the suitably futuristic Leap Motion Controller.

Autonomous first appeared in Amnesia Fortnight 2012, the brainchild of Stacking project lead and Brütal Legend art director Lee Petty. As a human-robot hybrid Hot Wire, you must explore the ruins of civilization in the wake of the final Robot Wars and assemble an army of automatons to gather energy and fight the enemy. Now with added support for the Leap Motion Controller, you’ll be able to use your hand to aim, throw robot parts, and deliver powerful shock attacks.

In addition to the new motion control, the team added new features and content in several areas:
- Multiple levels! Once the player has met the energy goal for the current level, they must battle their way to a transmission center where they are teleported to new levels—each with a distinct look and procedurally placed robot parts, automatons and energy sources.
- Sky Map: A holographic map of the level is projected into the sky, allowing the player to quickly find energy sources, friendly and enemy automatons and other important structures.
- Hunter-Killstar: The player’s presence no longer goes undetected. Automatons known as HUNTER-KILLSTARS are periodically transmitted into the world, designed specifically to hunt down and destroy the player. As time ticks on and the levels progress avoiding and defeating them becomes more and more challenging.

This version of the game is now available only to Leap Motion on Windows, as a free download. Head over to the website for more screenshots and details!

2
2
11/18/2013 - 04:15 PM
11/18/13 - 05:56 PM
buckysrevenge:
"I never played the prototype (I know, shame on me), but considering the UI is a pair of hands, the leap motion controller is a logical conclusion."
11/18/13 - 05:29 PM
plissken:
"So is it going to be its own game, like SDF-9? The wording of the article makes it seem like an improvement of the prototype focused on Leap Motion to perhaps showcase the technology. Hoping it'll actually come out as its own game with multiplayer as well and added content. It really has great potential."

Spacebase DF-9 is alive! In Early Alpha Access form!

Remember Spacebase DF-9, from last year’s Amnesia Fortnight? Well, we’ve spent the last six months or so rebuilding it from the ground up as a brand new game! And you can play it right now as an Early Access Alpha!

We’ll be continuing to add to it based on our own plans as well as player feedback—there’s a lot to check out over at the official website. And here’s the announcement press release, if you prefer your news to come from more formal and carefully-worded channels:


DOUBLE FINE ANNOUNCES AND RELEASES ALPHA VERSION OF SCI-FI BUILDING SIM SPACEBASE DF-9

Funded by an all-star group of benefactors, Spacebase DF-9 is now available on Steam Early Access and spacebasedf9.com

San Francisco, CA-October 15, 2013-Double Fine today announced and released an alpha build of Spacebase DF-9, a new builder and social simulation. The game will continue to undergo ongoing development in the form of free updates for players, whose feedback will be taken into account.

In Spacebase DF-9, players help humanity and alien allies recolonize the Milky Way following the collapse of galactic society. In an open-ended gameplay environment, players construct and maintain a self-sustaining deep space habitat, deal with environmental and alien threats, and watch and influence the lives of a diverse crew as they live, work, and attempt to stave off space madness.
“I’ve been really excited about Spacebase DF-9 ever since it was one of the highest-voted games in our public Amnesia Fortnight game jam last year,” said Double Fine president and CEO Tim Schafer. “So excited, in fact, that I decided to launch the team into space until they get it finished, free of the tempting pleasures and distractions of the planet Earth.”

“But Tim, the team is going to keep working on this game post-release,” said Ron Carmel, president of Indie Fund, one of the game’s principal financiers. “If everything goes well, it could be in development for a very long time.”

“Exactly!” declared Schafer, who has kind of a weird glint in his eye. “And everyone will be able to watch! It worked great during Amnesia Fortnight, after all.”

In addition to Indie Fund, Spacebase DF-9 is being supported by a consortium of independent game studios and luminaries, including Humble Bundle, Hemisphere Games, make all LLC, AppAbove Games, Adam Saltsman, The Behemoth, Morgan Webb, and Rob Reid.

“The internet connection we have up here is surprisingly great,” said Spacebase DF-9 project lead JP LeBreton. “The people of Earth will be able to play the game as it takes shape, give feedback, and tune in for regular progress updates. This line of open communication will also be helpful in case of emergency. Because, seeing as we’re in deep space and are not trained astronauts, I actually expect there to be a lot of emergencies.”
Spacebase DF-9 was conceived as a prototype project during Amnesia Fortnight 2012, the first public iteration of Double Fine’s annual internal game jam. After being greenlit for full production, it was overhauled from the ground up.

Spacebase DF-9 now features an isometric perspective and newly-developed lighting system, as well as a wealth of other visual improvements. Citizens engage in a rich array of interactions, forming long-term bonds and animosities. A host of new threats faces the player and crew, including pirate invaders, environmental disasters, and unsettling alien creatures. Oxygen and vacuum are modeled in and outside the base, and citizens must contend with airlocks and execute spacewalks to construct new base segments.

Spacebase DF-9 is available for Windows, Mac, and Linux through Steam Early Access and spacebasedf9.com.

“We are all very appreciative of the food and supplies sent by our generous indie benefactors,” said LeBreton. “Please, please continue to send food and supplies.”

1
4
10/16/2013 - 03:52 PM
10/18/13 - 12:47 AM
Bidiot Bales:
"""""
10/18/13 - 12:47 AM
Bidiot Bales:
"I love how you put quote marks around every comment"
10/17/13 - 06:34 PM
CaliburnCY:
"You guys write the best press releases."
10/17/13 - 02:37 AM
Bidiot Bales:
"I am so freaking glad this is getting made!!! :D :D"
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