Surface Tension
Frustration from Amnesia Fortnight carries back over into Psychonauts 2 as the team struggles to see eye to eye on the execution of the newest level concept.
Duration:
Published: January 20th 2023
Episode Stills Gallery
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Asif Siddiky of 2 Player Productions stands behind an impressive looking camera, smart as always in his blue shirt and grey suit jacket. He's talking intently to Lead Designer Ryan Mattson who has his back to the camera.
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Zak McClendon sits looking bemused wearing his square framed glasses, and sporting a full moustache. He stares at something far away, lost in thought.
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Sat around the conference table, designer James Marion holds his hands in front of him, passionately talking through his design ideas with Tim and Zak, both of whom wear faces of deep thought, or perhaps concern.
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Tim is Lit. He holds a lightbulb above his head as though he is a cartoon character having a bright idea. In his other hand he holds a curly lightbulb, possibly better for the environment, but less suitable for the gag at hand.
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James Marion sits at his desk, as producers Andy Alamano and Gavin Carter stand looming over him, enforcing the schedule. On James' desk lie his spoils: a can of 7 Up, an NES game, a Sega Genesis game, and a bottle of indigestion tablets.
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Lead programmer Kee Chi sits at the table with a look of weariness on his face. He holds a pen to his mouth with one hand, while his other brandishes a piece of paper. Unbeknownst to him, the whiteboard behind him has a curly arrow pointed in his direction, above which "Jerk" is written.
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Producers Gavin Carter and Andy Alamano sit together in the office space known as the Cold Room. Andy wears a grumpy look on his face, his arms crossed as he stares off camera. Gavin looks world-weary.
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Real world 3D concept art made by James Marion, constructed from some driftwood and toy trees, above which sits a plant pot "boat" - the mast is a twig, the sail is a leaf emblazoned with the word "Welcome" - in the background we can see James working away.