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Making of Grim Fandango Remastered

Ah, yes! Grim Fandango! The classic LucasArts adventure that is very, very amazingly good but where there was also a time after it released where stuffy folks were like "Adventure games don't sell! Hublablah! Ha-rumph! Remember Grim Danfango or whatever it was called?"

Here's the catch: Grim is great and when the time came to bring Grim Fandango to an entirely new generations of players, nothing ever made more sense. Take that, Business Suit Guys! A wide range of people helped with the project. We have folks who were there like Tim and the Peters: composer Peter McConnel and artist Peter Chan. The lovely people here at Double Fine who did the doing and made the game work on different platforms. There were the various archivists and awesome resource hunters who recovered old (nearly ruined!) materials. There were even skilled fans who made ResidualVM mods to already enhance Grim with things like point-and-click controls and who offered welcome feedback.

Each and every individual involved brought invaluable perspective and helped ensure that Grim Fandango Remastered was as prefect a reprint as possible. It was a grand journey and we owe so much to everyone involved. That process has been documented thanks to 2 Player Productions.

The playlist below will take you on a crash-course adventure through the design process and making of Grim Fandango Remastered.

The Making of Grim Fandango Remastered.

But wait! What's this? It looks a bit old, doesn't it? Well, that's because it is. As we were digging around for more details on Grim Fandango, we came across these old diary entries that Tim wrote for the strategy guide. It's a little time capsule from decades ago and we hope you enjoy reading them.

In 1998, Tim wrote a variety of diary entries for the official Grim Fandango strategy guide. We've preserved them here.

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