In 2019, in the middle of working on Psychonauts 2, we needed a break. it was time for another Amnesia Fortnight!
Split into teams and working on a tight deadline, Double Fine’s stable of artists, programmers, producers, musicians and other artists once again assembled to bring their best ideas, and dive on into game jam bonanza.
This year we decided to change things up a little bit, and choose the projects we wanted to make ourselves. As usual though 2 Player Productions had the cameras rolling, as the studio descended into madcap puppet theater, devious journeys into the underworld, sinister puzzles, and grand battles on the back of giant slugs - this time presented for you in feature length format!
By Lisette Titre-Montgomery
A Cthulhu-inspired puzzle game.
The Way Down
By Lauren Scott
A Metroidvania-esque adventure about *losing* your powers as you progress.
By Asif Siddiky
A single or multiplayer base building game about protecting... well, a big armored slug.
Get Out Of Detention
By Gianna Ruggiero and Emily Johnstone
Emily was like, "Hey, Gigi, wouldn't it be cool if there was a game with puppets?" And Gigi said, "Emily, let's pitch this game and wear matching suits."
DFTV Bonus Content
From the crew and studio behind ‘Double Fine Adventure’ comes a brand new feature length documentary diving into the fast-face world of game design and the fresh challenges that come with turning ideas into reality.
Split into teams and working on a tight deadline, Double Fine’s stable of artists, programmers, producers, musicians and other artists must come together and overcome technical hurdles in a game jam bonanza. Four ideas enter and four games leave, and the entire process is outlined in this feature length documentary (by in-house crew 2 Player Productions) that pulls back the curtain on game design at one of the industry’s most well-regarded studios.
Amnesia Fortnight project lead Asif Siddiky chat with Heather as she plays "Armored Slug," a single or multiplayer base building game about protecting... well, a big armored slug.
It's time to dive into our final AF 2019 games, the Cthulhu-inspired puzzle game "The Hideous", and chat with project lead/Psychonauts 2 Art Director Lisette Titre-Montgomery!
Content and Community Manager Heather Alexandra chills with Amnesia Fortnight project lead Lauren Scott while exploring "The Way Down," a Metroidvania-esque adventure about *losing* your powers as you progress.
Artists Gianna Ruggiero and Emily Johnstone explore their frankly indescribable game "Get Out Of Detention."
Warning: this video may alter your perception of time and reality. Do not panic if you experience deja-vu. Repeat: DO ~ NOT ~ PANIC~