Psychonauts on DFTV
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Speedrunner Edgar (aka ItzBytez) sets off to show Tim and the team in this astounding Any% run. Hilarity ensues!
A big patch is releasing for Psychonauts 2! From easier ways to locate figments to replayable combat challenges, lead designer Seth Marinello outlines all of the cool the new features.
The first part of Psychonauts 2's soundtrack releases tomorrow! Composed by industry veteran Peter McConnell, this first leg of our musical journey is full of surprises.
While the Psychonauts fly off to rescue Grand Head Zanotto from the Rhombus of Ruin, Ford Cruller stays back at Whispering Rock Psychic Summer Camp and spends a fleeting moment of clarity alone with his thoughts, and some old friends...
Musician and Eurovision star Daði Freyr spins some Psychonauts inspired songs in this mentastical medley of music and melodies!
It's not just power and collectable that have expanded in Psychonauts 2. From Doubts and Regrets to Panic Attacks, here's a look at the new enemies you'll face off against within the mental world.
If you want to get 100% completion in Psychonauts 2... these are the collectables you'll need to find!
In this third episode of “Basic Braining,” a behind the scene peek at Psychonauts 2, we take a trip to the lab of Otto Mentallis, one of the fabled Psychic Six, and quartermaster to the Psychonauts. Here we’ll learn about two of his latest gadgets - the Thought Tuner and the Otto-Shot Camera.
In this second episode of "Basic Braining," a behind the scene peek at Psychonauts 2, we look at Raz's abilities throughout the game. Old and new, he's gonna have a lot of options for dealing with enemies and exploring the world!
In this first episode of "Basic Braining," a behind the scene peek at Psychonauts 2, we look at some of the new characters Raz will meet at Psychonauts HQ: his fellow members of the intern program!
Take a quick aural tour and enjoy highlights from Peter McConnell's 3-hour score to Psychonauts 2!
When Razputin Aquato, trained acrobat and powerful young psychic, finally realizes his dream of joining the Psychonauts... he finds not all is well with the once-renowned spy organization.
Join us for this final episode of our Psychonauts replay as we dive into our most notorious level. But maybe it's easier now? Did you know the PC version of Little 'Olly has 3x health apparently? Guests including Tim, world builder Geoffrey Soulis, programmer Kee Chi, and associate producer Malena Annable!
It's bulls and turtles time as we explore Black Velvetopia and the remnants of the creepy asylum in this (almost complete) playthrough of Psychonauts. Guests including Tim, animator Ray Crook, graphics programmer John Stone, and more!
Further into the asylum we go! It's time for Gloria's Theater and Waterloo World with wonderful guests including Tim, animation supervisor David Russell, animator Ray Crook, world builder Geoffrey Soulis, and programmer Kee Chi!
Psychonauts 2 is out on August 25th! You can preorder today on the Microsoft Store/Xbox or on Steam - additional consoles and storefronts comings soon!
It's good times in the next part of our playthrough with ~tons~ of guests including programmer Anna Kipnis, associate producer Malena Annable, Tim, and the voices of Raz and Lili: Richard Steven Horvitz and Nicki Rapp! The result is the best kind of chaos!
Our Psychonauts playthrough continues with a journey through multiple minds. Joining us this week: Tim, animation supervisor David Russell, animator Raymond Crook, and associate producer Malena Annable!
It's time to replay the game that started it all. Content and Community Manager Heather Alexandra starts her playthrough of Psychonauts and is joined by a variety of guests including director Tim Schafer, "world builder" and environment artist Geoffrey Soulis, art director Scott Campbell, and artist Nathan "Bagel" Stapley.
Psychonauts 2 is a game for anyone and everyone! To help ensure a variety of players can enjoy the game, we've worked on many features ranging from combat adjustment tools to colorblind modes.
As Psychonauts 2 draws closer to release, the Double Fine team is working hard to lock everything into place. Testers have played, feedback is being addressed, small tweaks and extra dialogue added, and preparations made for launch later this year.