Headlander Updates
7/27
- Fixed an issue where XInput controllers weren't working with the game.
- Small UI improvements.
7/29
- Fixed a bug where players could get stuck in a door between the Arrival Room and Boob Tubery.
- Fixed issues with missing bodies in Luna Citadel and Rogue Eye.
- Fixed performance in rooms with lots of lasers flying around.
- Fixed an issue where the player would die and get warped to the other side of a barrier in Rogue Eye.
- Improved the frequency of dialog chatter from characters like ROOD.
- Some balancing improvements for the final boss and final areas.
- Various UI and keyboard control improvements.
8/29
- Added checkpoints midway through boss fights.
- Improved the transition from end credits to gameplay.
- Improved UI in several places.
- Improved general performance and stability.
- Improved ROOD's dialog so it's less repetitive.
- Fixed several lines of Russian text.
- Fixed button hint to not display if interaction isn't allowed.
- Fixed bathroom door so it scans head if the player's already near the door.
- Fixed occasionally not being able to damage flying enemies.
- Fixed being stuck beneath a elevator in Power Dome.
- Fixed ERL's "covered wagon" dialog being repeated in Power Dome.
- Fixed a VFX crash in the long hallway in Archives.
- Fixed not earning upgrade points for completing the Power Gem secondary mission.
- Fixed the objective marker for the Power Gem secondary mission.
- Fixed a collision hole in Rogue Eye.
- Fixed being stuck in the elevator room in Luna Citadel.
- Fixed being able to open a violet door too early in Luna Citadel.
- Fixed a missing a body in the Landing Zone.
- Fixed missing Krystal-9 after returning from Luna Citadel.
- Fixed getting stuck in the evil MAPPY room.
- Improved ROOD puzzle timing.
- Fixed hacked shepherds not attacking the final boss.
- Disabled boss damage during stunned state.
- Fixed VO for the finale cutscene.
- Fixed being stuck in a bad state after quitting out of the first outro cutscene.
- Fixed being placed in the wrong room if the credits are skipped.
- Added alternate ambient audio during the end game.
- Fixed too many bodies spawning into Rogue Eye during end game.
9/26
- Fixed the Frank the DOG side mission not completing correctly.
- Fixed keyboard and mouse icons not appearing correctly if a controller is not plugged in.
11/18
- Released the game at the Microsoft Store.
- Released the DRM-free version to GOG and Humble Bundle.
- Added the Mac version of the game to Steam, Humble Bundle, and GOG.
PlayStation
PS4 Changelog:
v1.02
- Fixed a bug where players could get stuck in a door between the Arrival Room and Boob Tubery.
- Fixed issues with missing bodies in Luna Citadel and Rogue Eye.
- Fixed performance in rooms with lots of lasers flying around.
- Fixed an issue where the player would die and get warped to the other side of a barrier in Rogue Eye.
- Improved the frequency of dialog chatter from characters like ROOD.
- Some balancing improvements for the final boss and final areas.
- Various UI improvements.
v1.03
- Added checkpoints midway through boss fights.
- Improved the transition from end credits to gameplay.
- Improved UI in several places.
- Improved general performance and stability.
- Improved ROOD's dialog so it's less repetitive.
- Fixed several lines of Russian text.
- Fixed button hint to not display if interaction isn't allowed.
- Fixed bathroom door so it scans head if the player's already near the door.
- Fixed occasionally not being able to damage flying enemies.
- Fixed being stuck beneath a elevator in Power Dome.
- Fixed ERL's "covered wagon" dialog being repeated in Power Dome.
- Fixed a VFX crash in the long hallway in Archives.
- Fixed not earning upgrade points for completing the Power Gem secondary mission.
- Fixed the objective marker for the Power Gem secondary mission.
- Fixed a collision hole in Raogue Eye.
- Fixed being stuck in the elevator room in Luna Citadel.
- Fixed being able to open a violet door too early in Luna Citadel.
- Fixed a missing a body in the Landing Zone.
- Fixed getting stuck in the evil MAPPY room.
- Improved ROOD puzzle timing.
- Fixed hacked shepherds not attacking the final boss.
- Disabled boss damage during stunned state.
- Fixed VO for the finale cutscene.
- Fixed being stuck in a bad state after quitting out of the first outro cutscene.
- Fixed being placed in the wrong room if the credits are skipped.
- Added alternate ambient audio during the end game.
- Fixed too many bodies spawning into Rogue Eye during end game.