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Headlander Updates

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7/27

  • Fixed an issue where XInput controllers weren't working with the game.
  • Small UI improvements.

7/29

  • Fixed a bug where players could get stuck in a door between the Arrival Room and Boob Tubery.
  • Fixed issues with missing bodies in Luna Citadel and Rogue Eye.
  • Fixed performance in rooms with lots of lasers flying around.
  • Fixed an issue where the player would die and get warped to the other side of a barrier in Rogue Eye.
  • Improved the frequency of dialog chatter from characters like ROOD.
  • Some balancing improvements for the final boss and final areas.
  • Various UI and keyboard control improvements.

8/29

  • Added checkpoints midway through boss fights.
  • Improved the transition from end credits to gameplay.
  • Improved UI in several places.
  • Improved general performance and stability.
  • Improved ROOD's dialog so it's less repetitive.
  • Fixed several lines of Russian text.
  • Fixed button hint to not display if interaction isn't allowed.
  • Fixed bathroom door so it scans head if the player's already near the door.
  • Fixed occasionally not being able to damage flying enemies.
  • Fixed being stuck beneath a elevator in Power Dome.
  • Fixed ERL's "covered wagon" dialog being repeated in Power Dome.
  • Fixed a VFX crash in the long hallway in Archives.
  • Fixed not earning upgrade points for completing the Power Gem secondary mission.
  • Fixed the objective marker for the Power Gem secondary mission.
  • Fixed a collision hole in Rogue Eye.
  • Fixed being stuck in the elevator room in Luna Citadel.
  • Fixed being able to open a violet door too early in Luna Citadel.
  • Fixed a missing a body in the Landing Zone.
  • Fixed missing Krystal-9 after returning from Luna Citadel.
  • Fixed getting stuck in the evil MAPPY room.
  • Improved ROOD puzzle timing.
  • Fixed hacked shepherds not attacking the final boss.
  • Disabled boss damage during stunned state.
  • Fixed VO for the finale cutscene.
  • Fixed being stuck in a bad state after quitting out of the first outro cutscene.
  • Fixed being placed in the wrong room if the credits are skipped.
  • Added alternate ambient audio during the end game.
  • Fixed too many bodies spawning into Rogue Eye during end game.

9/26

  • Fixed the Frank the DOG side mission not completing correctly.
  • Fixed keyboard and mouse icons not appearing correctly if a controller is not plugged in.

11/18

  • Released the game at the Microsoft Store.
  • Released the DRM-free version to GOG and Humble Bundle.
  • Added the Mac version of the game to Steam, Humble Bundle, and GOG.

PlayStation

PS4 Changelog:

v1.02

  • Fixed a bug where players could get stuck in a door between the Arrival Room and Boob Tubery.
  • Fixed issues with missing bodies in Luna Citadel and Rogue Eye.
  • Fixed performance in rooms with lots of lasers flying around.
  • Fixed an issue where the player would die and get warped to the other side of a barrier in Rogue Eye.
  • Improved the frequency of dialog chatter from characters like ROOD.
  • Some balancing improvements for the final boss and final areas.
  • Various UI improvements.

v1.03

  • Added checkpoints midway through boss fights.
  • Improved the transition from end credits to gameplay.
  • Improved UI in several places.
  • Improved general performance and stability.
  • Improved ROOD's dialog so it's less repetitive.
  • Fixed several lines of Russian text.
  • Fixed button hint to not display if interaction isn't allowed.
  • Fixed bathroom door so it scans head if the player's already near the door.
  • Fixed occasionally not being able to damage flying enemies.
  • Fixed being stuck beneath a elevator in Power Dome.
  • Fixed ERL's "covered wagon" dialog being repeated in Power Dome.
  • Fixed a VFX crash in the long hallway in Archives.
  • Fixed not earning upgrade points for completing the Power Gem secondary mission.
  • Fixed the objective marker for the Power Gem secondary mission.
  • Fixed a collision hole in Raogue Eye.
  • Fixed being stuck in the elevator room in Luna Citadel.
  • Fixed being able to open a violet door too early in Luna Citadel.
  • Fixed a missing a body in the Landing Zone.
  • Fixed getting stuck in the evil MAPPY room.
  • Improved ROOD puzzle timing.
  • Fixed hacked shepherds not attacking the final boss.
  • Disabled boss damage during stunned state.
  • Fixed VO for the finale cutscene.
  • Fixed being stuck in a bad state after quitting out of the first outro cutscene.
  • Fixed being placed in the wrong room if the credits are skipped.
  • Added alternate ambient audio during the end game.
  • Fixed too many bodies spawning into Rogue Eye during end game.

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