Once every year or so, Double Fine drops everything and spends two weeks feverishly developing brand-new prototypes.
Historically this was a top-secret process. But in 2012, we blew the whole affair wide open. Our community voted on the ideas they wanted us to make, watched us develop them in real-time, and played them all when we were done.
All five Amnesia Fortnight 2012 games, the bonus prototypes, and the daily 2 Player Productions documentary episodes are available on Humble, but you can also watch them all right here, right now.
By Lee Petty
A first-person sandbox construction game set in an 80s-inspired futuristic junkyard world.
By Levi Ryken
An action-adventure game in a forest filled with the dreams of its animals.
Hack n' Slash
By Brandon Dillon
Instead of swords, arrows, and bombs you discover exploits, trainers, and cracks and gradually learn to build your own.
By JP LeBreton
Build a space station in which aliens come to live and work.
The White Birch
By Andy Wood
An ambient platform exploration game in which a young girl climbs a tower to escape a dark, hazardous forest.
Tim Schafer is speaking in front of a group of Double Fine team members. The Amnesia Fortnight 2012 logo is in the top-left corner of the image. Text along the bottom displays "Video Series and Prototypes."
Tim Schafer and Greg Rice are sitting in a meeting room and looking at a large monitor as they read comments from the public during Amnesia Fortnight 2012.
From left to right, Double Fine team members Duncan Boehle, Emily Johnstone, Allison Thomas, Lydia Choy, John Bernhelm, Levi Ryken, and Bert Chang sit in a meeting room and discuss their project during Amnesia Fortnight 2012.