10 years ago this month, we launched the Double Fine Adventure Kickstarter - a crowdfunding campaign that would set a world record, and forever change how we would seek to fund our games, while paving the way for other games to be funded similarly.
We wanted to raise $400k to make a teeny adventure game with a small tem and also fund documentary film makers 2 Player Productions to film the process and share the journey. By the end of the campaign we had raised over 3 MILLION DOLLARZ, which meant we could create a much bigger and better game, which would eventually become Broken Age. You can play it today on a multitude of platforms, and it’s even available on Game Pass.
With the scope of the game increasingly dramatically, so too did the scope of the documentary, which was broadcast episodically while the game was being made and quickly established itself as the most honest look into the process of video games development the world had ever seen. To this day it remains just as unique and insightful as ever, and every episode is available for free on our youtube channel - and on this very website in our DFTV section!
Let's Birthday Binge!
But hold your horses and clear you schedules people! This weekend, for one weekend only, we are going to broadcast the Double Fine Adventure in its entirety, from Saturday morning until sometime late into the night on Sunday.
We’ll be airing the Blu Ray Edition (that’s is on sale right now for $5 btw) which compared to the Youtube edition has higher resolution, sexier colors, and all the spoilers un-blurred. We’ll also be airing sidequests 1-16 which take a deeper look into the stories of individual Double Fine developers, along with both 2012 and 2014 Amnesia Fortnight Game Jams, which happened right in the middle of Broken Age's development.
Once it’s all over we’ll start from the beginning again and air all 20 of the main episodes again, but this time with developer commentary!
Whatever you were supposed to be doing this weekend, call your friends and tell them its cancelled. Better yet, tell them to hot-tail it over to your place and bring their sleeping bag and all the caffeine they can fit in it, so you can watch all weekend long together.
Join us this Saturday morning 2/19/22
Starting at 9am PST / 12 Noon EST
Schedule of Events
Saturday AM (PST)
9:00 - Kickstarter Pitch Video
9:24 - Sidequest 1: Tim Schafer pt1
10:00 - Sidequest 2: Tim Schafer pt2
10:11 - Ep3: Codename Reds
10:38 - Sidequest 3: Lee Petty
11:44 - Sidequest 4: Anna Kipnis
Saturday PM (PST)
12:07 - Ep5: It’s Gonna Get Hairy
12:31 - Sidequest 5: Brandon Dillon
12:53 - Ep6: That Bagel Filter Thing
1:23 - Sidequest 6: Ray Crook
1:45 - Ep7 We’ll Handle It
2:16 - Sidequest 7: JP LeBreton
2:37 - Amnesia Fortnight 2012
8:40 - Sidequest 8: Oliver Franzke
9:04 - Ep9: Broken Age
9:47 - Sidequest 9: Dave Gardner
11:18 - Sidequest 10: Peter McConnell
11:33 - Ep11: Ship It
Sunday AM (PST)
12:20 - Sidequest 11: Khris Brown
1:49 - Ep13: Crash Landing a Plane
2:40 - Sidequest 13: Justin Bailey
3:32 - Amnesia Fortnight 2014
9:41 - Ep15: Evergreen Games
10:27 - Sidequest 14: Ben Peck
11:18 - Sidequest 15: Matt Hansen
Sunday PM (PST)
12:07 - Ep17: Deadline for Tim
12:37 - Sidequest 16: Malena Annable
12:53 - Ep18: Constipation and Defcon 4
1:20 - Ep19: Last Call
2:20 - Ep20: We Did Our Job
Now let's start Again with commentary!
3:09 - Ep1: A Perfect Storm for Adventure (Developer Commentary)
3:29 - Ep2: A Promise of Infinite Possibility (Developer Commentary)
3:51 - Ep3: Codename Reds (Developer Commentary)
4:18 - Ep4: Walking Around in our Drawings (Developer Commentary)
5:01 - Ep5: It’s Gonna Get Hairy (Developer Commentary)
5:25 - Ep6: That Bagel Filter Thing (Developer Commentary)
5:54 - Ep7 We’ll Handle It (Developer Commentary)
6:25 - Ep8: Adventure Games are not Dead (Developer Commentary)
7:03 - Ep9: Broken Age (Developer Commentary)
7:46 - Ep10: Part One of Something Great (Developer Commentary)
8:25 - Ep11: Ship It (Developer Commentary)
9:13 - Ep12: A Whole Different Game Experience (Developer Commentary)
9:51 - Ep13: Crash Landing a Plane (Developer Commentary)
10:42 - Ep14: I think This is a Winner (Developer Commentary)
11:15 - Ep15: Evergreen Games (Developer Commentary)
Monday AM (PST)
12:02 - Ep16: This time it’s Just for Love (Developer Commentary)
12:29 - Ep17: Deadline for Tim (Developer Commentary)
12:59 - Ep18: Constipation and Defcon 4 (Developer Commentary)
1:26 - Ep19 Last Call (Developer Commentary)
2:26 - Ep 20 We Did Our Job (Developer Commentary)
3am - Go to sleep now!
Or just dive into the full thing right here and now on DFTV!
- After three years of development, the team is finished with Broken Age and moving on to new projects. We look back at the experience as a whole and question what the project means to the studio and the games industry on a larger scale. A special package arrives that symbolizes the end of the adventure.
- As Double Fine nears the end of development on Broken Age, the company is faced with the greatest tragedy in its history.
- December is fast approaching, and while Tim may finally have his writing out of the way, a new problem has arisen that could seriously impact the team and the game’s schedule.
- The team is working hard on the new content for Act 2 of Broken Age, but everything rests on Tim being able to finish all his writing tasks under a tight deadline. Double Fine says goodbye to a longtime friend whose contributions to the project will be sorely missed.
- Tim discusses the aftermath of Act One's release while the team preps the iPad version. Production of Act Two begins with a hard deadline in sight.
- The public response to Broken Age is met by the studio with mixed feelings. Tim and Justin await the report of initial sales figures.
- The audio and visual effects teams feel the crunch on the eve of the release of Broken Age: Part One, while last minute decisions continue to be made with regards to the business plan moving forward.
- Peter McConnell's music is brought to life by the Melbourne Symphony Orchestra. Extensive internal testing reveals mixed feedback on the game’s puzzles and cutscenes, and stress builds as the clock ticks towards release.
- Voices are put to the many eccentric characters of Broken Age by a cast of new and old friends. The animation team seeks help from outside the studio to complete the game's hours of cutscenes.
- As a plan for release is settled, the team is under pressure to hit a deadline while a mountain of work still remains. A visit to composer Peter McConnell's home outside the city reveals his inspirations and approach to the game's score.
- The team is revitalized by the response to the trailer’s premiere at GDC, but a new challenge rears its head that splits the opinions of management.
- Tim is invited to host the annual Game Developers Choice awards during an industry conference in San Francisco. The team crunches to prepare the first trailer that will introduce the game and its official title to the world.
- Nearly a year after the launch of the Kickstarter, the team is ready to present a small slice of the game internally to the rest of the company for feedback. Tim goes on a juice diet.
- The team has to face some harsh realities as it becomes more apparent the Kickstarter funds won't be enough to sustain the projected course of development.
- Lead Artist Nathan "Bagel" Stapley struggles to find a balance between representing his unique art style in the game and coping with the tremendous amount of content that has to be created.
- As the story and structure of the game continue to develop, the production team works to build an accurate schedule to accommodate the needs of development.
- Concept artists from Double Fine’s most iconic games gather for an art jam to design the characters and worlds through which Tim’s story will come to life.
- With the premise of the game in place, Tim begins assembling his team from Double Fine's talented pool of developers. A Chinatown bar crawl revisits the establishments that inspired code names for the studio's previous projects.
- After the campaign’s record-breaking success, Tim is faced with the reality of having to start work on the game. Friends and mentors stop by the studio to discuss what made adventure games special and how the genre needs to evolve.
- Double Fine Productions launches a Kickstarter campaign to fund the development of LucasArts veteran Tim Schafer's first adventure game in over a decade. The world's reaction catches the studio by surprise.