Psychonauts 2 Project updates (Page 2/3)
The aroma of deep-fried turkey, spoon-bread, corn-casserole and pecan pie is in the air, threatening to lure us all from our desks for a few days of relaxation, family and feasting.
It’s been a couple of weeks since we returned from E3, but only now do we feel recovered; rejuvenated by a long weekend of BBQs and fireworks. It was one hell-of-a show though, possibly our busiest ever!
There was a strong temptation to make E3 into our next project update for you all, but although it really is close now, it still felt like we’d be silent for a bit too long if we waited. Handily though we have an inspiring team related tale to tell, and this feels like the perfect time to do so.
Strike Teams! Alpha! Trailers! Christmas! It's all happening!
Watch a Minisode all about our camp trip this summer!
The first batch of physical rewards is about to head your way!
In this update we take a deep dive into Raz’s mind to check out his Psychic Powers.
We’re back with another glimpse inside the Psychonauts 2 dev machine, where between the whirring cogs and high-tech circuitry we can spy a game being put together brick by brick. In this update: Level teams, Scott C paintings, other rewards, plus: sign up for a chance to come camping with us.
Welcome to another Psychonauts 2 project update! This update is best enjoyed with a hot cup of cocoa by an open fire, but a can of coke by the heating vent will suffice.
Welcome to another project update for the excellent game Psychonauts 2, work on which you’ll be glad to know is still going strong. Very strong in fact, as we just completed an important milestone that we call our “first playable” and we’d like you to see it.