The first batch of physical rewards is about to head your way!
In this update we take a deep dive into Raz’s mind to check out his Psychic Powers.
We’re back with another glimpse inside the Psychonauts 2 dev machine, where between the whirring cogs and high-tech circuitry we can spy a game being put together brick by brick. In this update: Level teams, Scott C paintings, other rewards, plus: sign up for a chance to come camping with us.
Welcome to another Psychonauts 2 project update! This update is best enjoyed with a hot cup of cocoa by an open fire, but a can of coke by the heating vent will suffice.
Welcome to another project update for the excellent game Psychonauts 2, work on which you’ll be glad to know is still going strong. Very strong in fact, as we just completed an important milestone that we call our “first playable” and we’d like you to see it.
We’re back and up to our old tricks of inviting ourselves over to dinner at your place so we can spill the Psychonauts beans all over your table, before disappearing once more into the night. Whilst messy and hard to clean up, our beans are coated in mystery... eat them and you shall learn much!
Here we are again with another Psychonauts 2 project update, and it’s a beefy one! We’ve been trying to get this update out for quite some time, but every time we were about to publish it another piece of news would come running down the corridor towards us yelling “Wait! Hold that elevator!
We’re back with a chunky update for you to dig your collective teeth into and taste the sweet, sweet progress we’ve been making on the game!
So much Psychonauts news is in the air!