In Amnesia Fortnight 2017, we once again created four very different games from four very different project leads, with two of them chosen by the community, one by Double Fine, and one by the venerable lord of the soul patch, Tim Schafer.
2 Player Productions filmed alongside the mayhem of the game jam, opting to broadcast an episode for every day of the event, and the prototypes were once again made available to play. Please join us for another Amnesia Fortnight!
The Gods Must Be Hungry
By Asif Siddiky
A 3D platformer where warrior chefs make giant meals to stop ravenous gods from eating the human race!
By Devin Kelly-Sneed
A survival game where your actions shape the evolution of the creatures you eat.
I Have No Idea What I'm Doing
By Zak McClendon
A fast-paced VR party game where you need to rely on your friends outside VR to figure out who you are, where you are, and what the heck you’re supposed to be doing.
By Derek Brand
A multiplayer, team-based brawler with a focus on creating unique player sculpted characters featuring crazy physics-based animation and destruction.
A group of Double Fine team members are gathered around an outdoor picnic table as they discuss their project. The Amnesia Fortnight 2017 logo is in the top-right corner of the image. Text along the bottom displays "Video Series, Prototypes, and Assets."
Amy Price looks off-screen while Tazio Coolidge looks down rubs his head, while Miyuki Richardson sits in the background, during Amnesia Fortnight 2017.
Ryan Mattson holds a game controller and looks off-screen while James Spafford and Malena Annable watch in the background, during Amnesia Fortnight 2017.