Iron Brigade PC is out! Livestream on Wednesday!
Iron Brigade PC is here! On Steam! It includes the Rise of the Martian Bear DLC! And it’s 20% off for the first week!
To celebrate, this Wednesday at 4pm Pacific, Brad and I will be joined by four key Iron Brigade team members for a livestream of the game! We’ll be playing through the co-op campaign and taking questions from viewers, which hopefully includes you. More details here!
It gets better, though—four times better. Steam has an Iron Brigade quad-pack for only $34.99, which is only $8.99 per copy. Get some friends together! With all that money you save, you could splurge on a totally sweet Iron Brigade t-shirt, which is currently 25% off!
Oh, and speaking of quads, look how utterly pumped Brad is about all of this:

Wait, you can’t see his quads in that shot. Well, trust me on this four-pack of knowledge: 1) Brad wasn’t wearing pants that day, 2) Brad’s quads are pumped, 3) Iron Brigade PC is awesome and you should buy it, and 4) I can’t look Brad in the eyes anymore.
"Why isn't Iron Brigade available in my region? ;_;"
Iron Brigade is Coming to PC!
Hey everyone!
The Iron Brigade community has been super awesome. I love you guys. A lot. Thanks for supporting the game and building a great, positive multiplayer community around it! <3
But! So far the game has been limited to Xbox Live Arcade. The most frequently asked question that we get is about bringing Iron Brigade to more people who don’t have Xboxes.
Is that the right way to pluralize Xbox? Can you even do it? Xboxs? Xboxen? Maybe it needs a completely different word, like mouse/mice. Goose/geese. Xbox/Xbeex.
Well, however you choose to pluralize that sucker, we’re super interested in getting the game into the hands of more gamers! On top of making the Xbox, Microsoft knows quite a bit about what is known colloquially as the “PERSONAL COMPUTER.” I’m super excited to announce that on August 13th you’ll be able to fire up Steam and play Iron Brigade on your very own PC. Woo! :D!
Check out these top-shelf screenshots from the PC version:
It’s also worth noting that the PC version of the game will include the DLC expansion, Rise of the Martian Bear! Yeah! And if you do have an Xbox sans Iron Brigade, the game has been discounted to 800 Microsoft Points as of today.
To celebrate, we’re putting our Iron Brigade t-shirts on sale! Right now! Observe out one of our awesome sound designers, Camden Stoddard, modeling this shirt. What a fine specimen of American manliness.
We hope you dig Iron Brigade on PC. We had a blast making the game. I can’t wait to see some new players get their hands on it! :D!
Love,
Brad (Iron Brigade project lead)
"I am glad to see that people are actually writing about this issue in such a smart way, showing us all different sides to it Baby Dress Up Games. You are a great blogger. Please keep it up. I cant wait to read whats next cooking games."
"The game is not available on my region (latam) through Steam :("
"I have no friends I could play this game with on Xbox. I have tons of friends I can talk into buying this game and play with on Steam. This is all I've wanted from this game since it came out."
"This is the second best thing that DF could do! (The first putting Brutal Legend on PC)."
"I'd like to play the game, but I fear that the game will be under the "Games For Windows Live" moniker, in which case I refuse to touch it."
Coke vs. Pepsi vs. Humans at Double Fine
Last week, Double Fine Productions was host to a critical scientific research event. It was documented by programmer Brandon Dillon. Here are his findings.
Abstract
Many humans claim to have a preference between the soft drinks Coca-Cola® and Pepsi-Cola® (hereafter referred to as Coke and Pepsi). We conducted an experiment on humans in the employ of Double Fine Productions to look for evidence that humans are even capable of distinguishing between the two sodas.
Hypothesis
Participant convictions towards their capacity for soda differentiation will be consistently strong, but will not be borne out by empirical trials. In layman’s terms, everyone is full of crap.
Experimental Apparatus
Analysis proceeded via a double-blind taste test.
Two eight-packs of 8-oz cans of Coke and Pepsi were purchased from a local grocery store and refrigerated side-by-side in Double Fine’s drink refrigerator for a period of 24 hours.

The trials were run by two experimenters.
The first experimenter labeled five otherwise unmarked cups A-E. The experimenter then flipped a fair coin and recorded the results of the flip. For each corresponding “head” flip, a finger of Coke was poured into one cup; Pepsi was poured for each tail. Precise measuring tools were not necessary because the experimenter has a master bartender’s pour.

The trial setup was done in a room separate to the other experimenter and all trial participants. To heighten the quality of the experiment, the room featured dimly lit mood lighting and a large collection of rad black velvet paintings.
Once a trial was prepared, the other experimenter was called in, transferred the five glasses to the testing chamber (known colloquially as “the lunch room”) and administered the test to a participant.

Participants were free to approach the tasting via means of their choosing for any length of time.
Techniques chosen by participants included judging exclusively by smell, drinking carbonated water as a palette cleanser between sips, and a number of different wine tasting-derived swirling motions.

Participants would then record which product they believed were contained in each cup. Some participants chose to place question marks (?) next to guesses to express a lower relative confidence level of a given claim.
Results and Analysis
Trial configurations:
| Trial | Cup A | Cup B | Cup C | Cup D | Cup E |
| 1 | Coke | Coke | Pepsi | Pepsi | Coke |
| 2 | Pepsi | Pepsi | Pepsi | Pepsi | Coke |
| 3 | Pepsi | Pepsi | Coke | Coke | Pepsi |
| 4 | Pepsi | Pepsi | Pepsi | Coke | Coke |
| 5 | Pepsi | Coke | Pepsi | Pepsi | Pepsi |
| 6 | Pepsi | Coke | Pepsi | Coke | Pepsi |
| 7 | Pepsi | Pepsi | Coke | Pepsi | Coke |
| 8 | Coke | Pepsi | Coke | Coke | Pepsi |
| 9 | Pepsi | Pepsi | Coke | Coke | Pepsi |
Participant survey results:
| Trial | Participant | Cup A | Cup B | Cup C | Cup D | Cup E |
| 1 | Gabe Miller | Coke | Coke | Pepsi | Coke? | Coke |
| 2 | Jeremy Natividad | Pepsi | Coke | Coke | Pepsi | Coke |
| 3 | Kjeld Pedersen | Pepsi | Coke | Coke | Pepsi | Coke |
| 4 | Ray Crook | Pepsi | Coke | Coke | Pepsi | Pepsi |
| 5 | Patrick Hackett | Pepsi | Pepsi | Coke | Coke | Pepsi |
| 6 | Paul Du Bois | Pepsi | Coke | Coke | Pepsi | Pepsi |
| 7 | Dan McGarry | Coke | Coke | Coke | Pepsi | Pepsi |
| 8 | Drew Skillman | Coke? | Coke? | Coke? | Pepsi? | Pepsi? |
| 9 | Matt Hansen | Coke | Coke | Pepsi | Coke | Coke |
All participants expressed confidence in their ability to distinguish brands prior to trials.
No single participant correctly guess every cup’s contents in their trial.
Furthermore, no participant incorrectly guessed every cup’s contents. This result would correlate with the ability to effectively distinguish between the products, despite an ability to correctly assign differentiated tastes, which would have been evidence in opposition to the hypothesis. That is to say, a participant who incorrectly guessed every single cup’s contents would still have consistently identified a difference between the two products.

Participants offered excuses including the following (not an exhaustive list):
• “I could definitely distinguish the first two, but then the flavors mixed too much in my mouth.”
• “I’m sure I could’ve done it if I had a reference can of Coke or Pepsi with me while doing the trial.”
• “If I keep practicing, I can get good enough to tell the difference.”
• “I went to the dentist this morning and the fluoride is messing with my taste buds.”
The most successful participant was Gabe Miller, who correctly analyzed all cups but one, and expressed less confidence in his single incorrect answer.
Conclusion
Gabe Miller is not human.
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"bestessays.ws Pretty good post. I just stumbled upon your blog and wanted to say that I have really enjoyed reading your blog posts. Any way I'll be subscribing to your feed and I hope you post again soon."
"I used to take the "Taste Test Challenge" at JC Penny's back in the early 80's. My dad worked security at for Penny's at the time, so I was at the store quite a bit. Back then, Penny's was more like a Sears department store and sold all sorts of things for the home. Anyway, let me get back on track. They used to have a table with a person performing and recording cola taste tests. You would always be given two clear cups each filled with 2 or 3 ounces of Pepsi or Coke (always one of each). You would then taste each one and tell them your preference. I was so good at picking out the Pepsi from the Coke that eventually the tester (paid by Coke) told me I could have a whole can of Pepsi if I would just leave her alone because I was skewing the results away from Coke. The recipes for the two have changed over the years and now I don't think I could tell the difference if I had to drink them back to back. I agree that a blind sample once per day for a week or so would probably allow for the purest results."
"Myth Busted! (and although I don't really have a strong preference either way, I think I can tell which is which if given only 2 cups. Beyond that, I think my taste buds will get dulled)"
Brütal Legend art book announced! Brütal Legend on sale!
There is no Weekly Double Fine Action Sale of the Week this week. The normal sale has been ruthlessly trampled underfoot by the enormous lumbering mass of MUCH MORE IMPORTANT NEWS (and also another sale).
Remember back in 2009 when there was supposed to be a Brütal Legend art book coming out soon? You don’t, because nobody remembers anything that almost happened that long ago. That doesn’t matter. Because Udon Entertainment has just announced The Art of Brütal Legend in hardcover and paperback, coming November or December of this year.
It’s packed with only the most metal artwork, from Double Fine artists (and friends of Double Fine) including Scott Campbell, Peter Chan, Mark Hamer, Razmig Mavlian, Lee Petty, Levi Ryken, Nathan “Bagel” Stapley, and others—if you’re a Double Fine Adventure backer, you may recognize many of those names. We kept them around because they’re good at arting things, and this book is proof. Here’s the cover:

And here’s a sample of spreads from inside:

The book is still four months away, so break out your copy of Brütal Legend and relive the metal.
What’s that? You lost the copy of Brütal Legend that you had obviously once owned? I guess we can mark down copies of the game to $10 this week. Just for you. Wait, you want it signed? By Tim?? Alright, we’ll discount that as well. Sheesh.
- Brütal Legend for Xbox 360
- Brütal Legend for Xbox 360 (signed!)
- Brütal Legend for PS3
- Brütal Legend for PS3 (signed!)
Stay tuned for more exciting book-related news!
"I genuinely appreciate your piece of work, Great post http://www.dora-games.net/."
"Just got it! Hooray!"
"Damn... it's out of stock. No chance of us being able to get a signed copy in the near future is there?"
"AWESOME! This will go swell with my Eddie Riggs statue :D"
"THANK YOU, DOUBLE FINE. THANK YOU SO MUCH. *sheds manly tears of happiness*"
The Weekly Double Fine Action Sale of the Week: YO-YOs.

If there’s anything Tim Schafer knows how to do, it’s designing video games running a video game company executing sick yo-yo maneuvers. He frequently saunters around the office attempting baffling and astounding yo-yo tricks, dangerously close to fragile game development equipment and humans. Here’s proof:
We offer no fewer than two different yo-yo designs. Usually selling for $15 apiece, our Two-Headed Baby yo-yo and Psychonauts/Razputin yo-yo are this week each 50% off! That means you can get both of them together for the price of one! Madness!
So please, for the sake of the employees of Double Fine and our ability to continue making games for you, help us get these beautiful, high-quality yo-yos out of our office. Help us feel safe again.
"this is one of my favorite videos and blog posts and combinations of the two thereof"
"Where's our slow-mo replay? I thought I was watching the yo-yo X-Games! I want a bloopers reel!"
"When you get in an accident while driving your CARpals help you hold on!"
"It totally made a cracking sound against one of my carpal bones. Possibly, metacarpals."
"Oh god, not a vertical video -.-"
Finest Employee: Ray Crook

Many people work at Double Fine Productions, and they are all individually the best, which seems physically impossible but is easily understood when you are here. Because that is true, we are going to start profiling some of our excellent people for you here on this website. First up is lead animator Ray Crook (he was promoted today!), who has been a Double Fine animator for more than a decade, and whom I tried to mug with this terrifying laser pistol, until Ray realized it was just the microphone I was using to record the interview.

You’ve been here much longer than most people.
It was 11 years in April.
That’s almost the age of the studio. [Double Fine recently reached its 12th anniversary.]
Well, I’m going to quit on my 12th. Tim promised I’d get a golden watch then. Well, maybe he didn’t promise. But he said.
You’re just waiting around for that?
Yeah. I want the golden watch.
Okay, so you’re an animator.
Yes, but at Double Fine the animators tend to do different things as well. It’s a small company, and culturally we’ve all tended to do different things. So I do some character rigging, character modeling, and animating. Some of the animators also do texture painting. Most animators have multiple skills, because the teams are small.

Ray being a big old nerd with his son Elliot.
Yeah, it definitely feels like a more multidisciplinary studio than most.
Right, so on Double Fine Adventure there’s one animator for preproduction—me—so I’m also doing rigging and some simple modeling.
You’re pretty new to the Reds [codename for Double Fine Adventure] team—one of the most recent additions.
Yep. Lee [Petty] had already done a lot of visual experimentation with [Nathan] Bagel [Stapley], and it was time to start getting the animation pipeline in place. I’m working mostly with Oliver [Franzke], who’s implementing that. It’s fun! So far, so good. We’ve been putting up some of those animation tests for backers.
What did you work on before Reds?
I worked on Psychonauts and Brutal Legend of course. On Amnesia Fortnight, I worked with Nathan Martz on the prototype that became Once Upon a Monster, so I was on that game from the very beginning, which was cool. I also worked on the downloadable content for that in more of an art director role, which was a good experience.
Then I worked with Lee on the AF prototype of Stacking. I feel bad for Lee about that, because it was hard for him to find animators who wanted to work on his game. And it’s nothing against Lee! It’s that the Russian stacking dolls have no limbs. So it was a challenge, because you had to get personality out of a super simple shape with just two parts, a top and a bottom. Actually, in animation school, they make you animate a flour sack, to try and coax personality out of something really simple, but even that has multiple areas of articulation. With the stacking dolls it’s just one point of articulation.
It’s funny, because that’s something I really loved about that game, that these really simple models had so much character to them.
Yeah, it actually turned out really well. Dave Russell led the group that animated that. I think during the Amnesia Fortnight period of the project, we proved we could get personality out of something so simple. But it’s still fun to have arms and legs and a mouth and eyeballs that move around. I like to do a lot of eye work.
I worked on Costume Quest as well—they needed some extra combat animation, so I pitched in. There’s an unannounced project Kee Chi is leading too, and I did some work on that. And I don’t think anything I did on Iron Brigade actually made it into the game, but I’ve touched most projects somewhere along the line. Except The Cave. I kind of want to do one animation for The Cave, just to get my mark in there. I don’t know if I have time, but I just want to do one thing.
The Cave is your white whale.
That’s so weird you would say that. Were you listening to our conversation over lunch?
No. What?
[Producer] Gabe [Miller] was saying how going to see Louis C.K. is his white whale.
Okay. When you were in animation school, was your focus 2D or 3D?
Well, we did both. You start out with traditional animation, maybe to weed people out, before they let you touch the computer. You also had to learn basic modeling and rigging skills before you started animating. But Dave Russell and I worked on a short film together in school, and I used that to apply for my job here as a rigger. They didn’t need an actual animator at the time. But once I got in and did rigging and modeling, eventually I got to animate a cutscene and from there I got to do more animation.
What made you want to be an animator? How did you end up here?
I grew up in Ogden, Utah, and I remember asking an art teacher in junior high, “What if I want to do special effects? How can I do that?” I think everyone who saw Star Wars as a kid loved special effects. I loved Fangoria and I had all these Freddy Krueger posters, which kept my sister away. So anyway, my teacher said, “Uh, I think you have to go to California.” So that was the end of it, because California was far away.
When I got to college, I got into an accounting class, and I hated it more than anything. I couldn’t even get through Accounting 101. I couldn’t figure it out. So I withdrew. I ran into a friend who was out in California studying animation, and he told me about it, so I flew out there to check it out and I said, “I have to figure out how to do this.” But I had already been accepted to this internship in Japan to study information technology, which I was not interested in. I was a horrible intern, because I didn’t know how to program, but I met some great friends.
Anyway, I came back and decided to go to art school at Cogswell College in California, and I loved it. When I was almost done at school, they did a gallery showing for Grim Fandango, and I was blown away by it. I didn’t know who Tim was at the time. Growing up I played PC games like Wing Commander, and MechWarrior, and Duke Nukem, and Dark Forces, which blew me away, but I hadn’t played Tim’s games. So I played Grim because of that show, and I was really affected by the world.
Then one of my instructors told me about Double Fine, which was started by that guy who made Grim Fandango, and she gave them my name. They called me, and I showed up with a red bowtie on because my wife said I should wear a tie. [laughs] I had lunch with the whole company, and [artist] Scott Campbell also had a friend who just came along who asked me questions too for some reason. And they called me back. I lucked out.

Double Fine artist Razmig Mavlian made this illustration of Ray’s interview. From left to right: Chris Shultz (still a Double Fine employee), Eric Ingerson, Gaurav Mathur, Tim Schafer, Ray Crook. Raz explains: “I was working at LucasArts at the time and Chris Shultz told me about a new employee. I was fascinated with Double Fine so I asked Chris to describe this person. Chris gave me some physical characteristics and I drew what, in my mind, was this man. He described him as looking Austrian or German so I gave my drawing some lederhosen and made Ray speak with an accent. What I drew that day is almost exactly the way I draw Raymond Crook nowadays. Not much has changed, and he still looks Austrian/German every time I draw him.”
You were telling me earlier you had a story about your NES.
Oh yeah. My friends had an NES so whenever I went over to their houses, all I wanted to do was play Super Mario Bros., or Mike Tyson’s Punch-Out. So one year my sister was going to get an NES for Christmas, and I knew where my parents hid our presents. So I would stay home sick from school, and I knew where the presents were hidden, and I would get it out, and undo every single little bit of packaging and all the twist-ties, and play it all day long, then I would put all the packaging back on and wrap it up and put it back under the bed. I did this for months. So I was already an expert at Super Mario Bros. 2 before my sister even got it for Christmas.
That’s really impressive!
Yeah. Nobody ever found out. And now my son is eight years old, and he loves video games. As an adult I know that I do actually have to go to bed and not play video games all night, but I have to remember that he has the same impulses I did at his age. I want to be like, “Just read a book!” but he just wants to play Plants vs. Zombies. So I have to remember he has all those same feelings I did.
I wasn’t allowed to have video games as a kid, but my mom had to learn how to use Lotus 1-2-3 and WordPerfect for her job, so she brought a computer home and I would secretly put PC games on it. The first game I played I think was this gorilla game that came with QBasic.
Yeah, it makes you feel empowered to have that experience.
Having been here so long, what are your thougths on how Double Fine has changed over the years?
I hate it!!!
No, just kidding. There’s a culture here that’s almost like family. I know people who go to work who have nothing to do with the people they work with, but here I really enjoy hanging out with people after work as well. I think Tim tries to look for that when we hire people—finding people who would get along with the group. It’s part of the culture of the company.
As far as how it’s changed, the biggest change was going from one big project at a time to multiple small projects. We used to have one big animation department, with seven or eight animators who all sat together on the same game. On the small projects, it’s harder for us to feel like one animation department, but we still try and get together as animators for lunch or occasional outings, to get that feeling of being a core animation group.
Another change is that some of us are old now. When I started, Tim wasn’t married—very few of us were married. I didn’t have kids. Now a lot of us have families and we’re fat and I’ve lost hair. So, I’ve changed, I guess. Physically. [laughs] I got hired here right out of school, so this has been my whole career in games. I don’t actually have any plans to leave.
Even after you get that gold watch?
Oh right, I forgot about that. Yeah I’m definitely out of here after that. I can’t wait for that, Tim.
Do you have any weird hobbies or anything?
Hmmm… What do I like?
You apparently like the Millenium Falcon, because you were pointing to that big Millenium Falcon model.
Yes. That belonged to Tasha [Harris], one of our animators who used to work here [and now works at Pixar]. I think I still owe her $100 for that. Don’t put that part in. The animators built it together. It’s something like 5000 Lego pieces.
I also like to skateboard, but I’ve had trouble finding other Double Fine people to do it with. I think they’re afraid. So I do it with my son.

From left to right: Chris Shultz, Dave Russell, Raz, Tasha, Ray. Producer Gabe Miller recalls: “That was a big event. It took them months.”
Do you do art outside of work as well?
I like to paint. I’ve been doing watercolors lately. I go to figure drawing as well. It’s good to touch pencil and paint to paper. And there are a lot of great artists here, so it’s good to be around that.
I don’t play any music. I tried playing the piano when I was 21. I was like “I never took lessons. Maybe I’m a musical genius and I just never tapped into it!” After eight months I realized I’m not a musical genius.
I always wonder about that. Like, are there born genius pole vaulters who were just never introduced to the sport so they have no idea?
Yeah, there’s probably a bunch of them out there. Probably the greatest pole vaulter in the universe was just never handed a pole. You might be the greatest pole vaulter in the universe. I’m not the greatest piano player, though. Now I know.
I was a music major in college and I’m also not the greatest piano player. That’s hard to be.
Yeah, but you can play it. You were playing it at that bar we were at. That’s better than me.
Well, you’re a better animator than I am.
I better be! I’m a professional!
What’s your biggest regret?
Not getting my Eagle Scout. That’s my biggest regret in all my life. I’m just putting that down for the record. People think I’m an Eagle Scout because I can build fires really well.
That lie is coming crashing down.
I’m ALMOST an Eagle Scout. But I have the fire skills. Also, if anyone wants to take me surfing, please take me surfing. I want to try surfing.

The sharpest-dressed animation team in the industry photographed at the 2006 Annie Awards after Psychonauts was nominated for Best Animated Video Game.
"c0d3monk33: Nope, that's how Ray dresses most days."
"Great Halloween(?) costume!"
"Gorilla in QBasic was awesome, then I played snake and then someone fused those into Worms. Awesome interview. Could we have the recorded version in the backer forum? Pretty please :)"
"Thanks for the awesome interview! Update next year when you get the watch."
"Congrats on 11 years with DF, Ray! Oh yeah, and I think it's awesome that you also founded McDonald's!"
The Weekly Double Fine Action Sale of the Week: LILI T-SHIRT.

UPDATE!!! To further assist in combating rampant over-masculinity, we are discounting the Lili t-shirt EVEN MORE. Its price has been slashed a full 50% down to $9! Get on that!
Hey manly men. Do you sometimes worry you are TOO manly? That your raw, intimidating masculinity and power is interfering with the normal operation of your life?
The blue Lili guy’s-cut shirt is for you. It complements your otherwise overwhelming manliness with a touch of tasteful, sky-blue restraint. It makes life livable again. Just ask Justin here.
Yes, it’s another Weekly Double Fine Action Sale of the Week. This blue tee featuring Lili from Psychonauts is 33% 50% off, meaning peace of mind is only $12 $9 away.
"Here comes the power of mustaches and axe! ha-ha! it`s even better looking than сигналы форекс"
"I assure you I don't mean this in a bad or mean way, but this guy looks almost exactly like one of the artist alley dogs from Black Velvetopia, especially in the bottom right pic."
"I have the exact opposite problem. Might be needing a Justin T-shirt."
"How many Vikings work at Double Fine exactly?"
"One of the company vikings."
Fan Art Roundup: Pixel Art

Here at Double Fine, we employ a number of extremely talented artists who produce an amazing range of artwork for our games. It’s a pretty great situation, except they make us pay them, which is a bummer. That’s why we love the Double Fine Action Forums Fan Art subforum, whose denizens are heroes of Double Fine-related art creation and also heroes of not demanding paychecks from us.
Thus, the Double Fine Fan Art Roundup, where we can take some of the impressive works on display in the Fan Art subforum and show them to the world. This edition of the Roundup is dedicated to pixel art. It’s impressive how these artists have managed to take characters originally conceived in a variety of different styles and interpret them by way of a very specific aesthetic without losing the character of the original work. Future Roundups will be based around different themes, like particular Double Fine games. Enjoy!

Captain Question - Boyd (Psychonauts), Manny Calavera (Grim Fandango), Fred Bonaparte (Psychonauts), D’Artagnan (original pre-Raz Psychonauts protagonist), Phoebe (Psychonauts), Quentin (Psychonauts)

Grimm_Ninja - Coach Oleander, Boyd, Raz (Psychonauts)

rbmdf - Domino Hurley, Salvador Limones, Mercedes Colomar, Manny Calavera, Glottis (Grim Fandango)

Tutankhgeek - Manny Calavera (Grim Fandango)

Dreweyes - Tim Schafer (reality, some claim)
Holy moly, now that’s what I call art! If you’re an artist, head over to the subforum and art some art! Hopefully this post has caused you to parse the word “art” so many times that it has lost its discrete meaning and become merely an abstract syllable. Bye!
P.S. The photo in this post’s title image is of the office fan art and letter wall, which we maintain separately to the forum because we’re concerned the internet might just be some sort of fad.
"all so awesome :) I especially like the @Dreweyes one. Love the gratuitous "They Live" reference."
"These are so amazing. Already express my love for the Raz close-up on the artist's thread. :3"
"whoa cool, who'd have thought sharing it would've led to this, keep the sources of inspiration coming double fine <3"
"Awesome work guys <3"
"Whoa... I made it to the main page. I'm positively honored. Now I'm sure I need to continue doing this."
The Weekly Double Fine Action Sale of the Week: SIGNED SCOTT C. BOOK.

Double Fine Action Comics can be enjoyed just fine on the internet. That is, after all, their home.
But for the most lavish and luxuriant DFAC experience, you’ll be wanting them in printed form. Artist Scott C. believes this so fervently that he has signed his name to the rest of our inventory of Double Fine Action Comics by Scott C. Volume 1, which is now on sale for 25% off the standard signed price. (We have very few of these left!)
While he was signing these rare tomes, we definitely remembered to take a photo. We didn’t forget to take a photo, which would have required us to forge unconvincing documentation of said signing. What follows is clearly a picture of Scott C. himself signing his book. It is absolutely not anything other than what I just described. Scott C. is a handsome, rugged, manly man.
"I'm shaking, I'm shaking!"
"Woah, sweet hair. Does he have a rock band I can join?"
"And that must also totally be Alli- I mean, Scott C - holding a marker upside down while he signs it!"
"feargasm!"
"I am so in love! Smooch!"
Double Fine Action Cast #6: The Cave

IT HAS RETURNED.
Welcome back to the Double Fine Action Cast. This podcast episode is devoted to The Cave, our most recently announced game and arguably our most sultry. It features creator Ron Gilbert, whom you may also know as the creator of Monkey Island, Maniac Mansion, and a very grumpy blog. Backing him up are The Cave team members JP LeBreton and Chris Remo. In these 37 minutes, mysteries are revealed, fan questions are answered, and an awkward theme song is sung. All this and more awaits you in the latest Double Fine Action Cast.
We promise to make these things more frequently!
Subscribe to the RSS feed!
Visit the iTunes page! (episodes generally take a day or so to show up on the public iTunes page, but if you subscribe you’ll get them immediately)
Download the MP3 directly!
Check out The Cave!
Do anything!
"Thanks for sharing, please keep an update about this info. love to read it more. i like this site too much. Good theme Dora Games Online;) ."
"huh huh lol, podcasts are awesome :D"
"@Tim I did watch it all the way to the end! His voice invokes a mental image of Boris the Babysitter, which makes the experience even better."
"Man, I've been trying to load Zombo for 36 hours straight and it still hasn't finished. I can't wait to see this ending everyone's hyping about! Also good to see that the Action Casts are back, and that The Cave will be old school multiplayer. Though I'd be down for internet multiplayer."
"I came here for Action Cast and I ended up reading all the news. Good job Chris, you're really good at writing news Double Fine style."

















"my steam pipe won't put this on my keyboard tv fast enough"